..
ai.cpp
Use unsigned
in more prototypes
2019-03-03 00:31:09 +00:00
aipath.cpp
Move Escort_special_goal to d_unique_buddy_state
2019-03-03 00:31:09 +00:00
automap.cpp
Move Objects to d_level_unique_object_state
2019-03-03 00:31:08 +00:00
bm.cpp
Move Effects to d_level_unique_effects_clip_state
2019-03-03 00:31:09 +00:00
bmread.cpp
Move Effects to d_level_unique_effects_clip_state
2019-03-03 00:31:09 +00:00
cntrlcen.cpp
Move Objects to d_level_unique_object_state
2019-03-03 00:31:08 +00:00
collide.cpp
Use unsigned
in more prototypes
2019-03-03 00:31:09 +00:00
config.cpp
Make ADL MIDI runtime configurable
2018-10-18 02:18:56 +00:00
console.cpp
Switch most in-tree http:// links to https://
2018-09-02 00:57:29 +00:00
controls.cpp
Rename ObjectState to LevelUniqueObjectState for consistency
2018-12-30 00:43:57 +00:00
credits.cpp
digiobj.cpp
Use unsigned
in more prototypes
2019-03-03 00:31:09 +00:00
dumpmine.cpp
Move Num_robot_centers to d_level_shared_robotcenter_state
2019-03-12 04:01:07 +00:00
effects.cpp
Move Effects to d_level_unique_effects_clip_state
2019-03-03 00:31:09 +00:00
endlevel.cpp
Move Objects to d_level_unique_object_state
2019-03-03 00:31:08 +00:00
fireball.cpp
Move Objects to d_level_unique_object_state
2019-03-03 00:31:08 +00:00
fuelcen.cpp
Move Num_robot_centers to d_level_shared_robotcenter_state
2019-03-12 04:01:07 +00:00
fvi.cpp
Move Objects to d_level_unique_object_state
2019-03-03 00:31:08 +00:00
game.cpp
Move Objects to d_level_unique_object_state
2019-03-03 00:31:08 +00:00
gamecntl.cpp
Move Objects to d_level_unique_object_state
2019-03-03 00:31:08 +00:00
gamefont.cpp
gamemine.cpp
Move TmapInfo to d_level_unique_tmap_info_state
2018-12-30 00:43:59 +00:00
gamerend.cpp
Move Objects to d_level_unique_object_state
2019-03-03 00:31:08 +00:00
gamesave.cpp
Move Num_robot_centers to d_level_shared_robotcenter_state
2019-03-12 04:01:07 +00:00
gameseg.cpp
Cache visited_segment_bitarray_t reference in apply_light_to_segment
2019-03-03 00:31:09 +00:00
gameseq.cpp
Move Effects to d_level_unique_effects_clip_state
2019-03-03 00:31:09 +00:00
gauges.cpp
Move Objects to d_level_unique_object_state
2019-03-03 00:31:08 +00:00
generate-kconfig-udlr.py
hostage.cpp
Move Objects to d_level_unique_object_state
2019-03-03 00:31:08 +00:00
hud.cpp
Rename ObjectState to LevelUniqueObjectState for consistency
2018-12-30 00:43:57 +00:00
iff.cpp
inferno.cpp
Fix sharepath confusion when building both targets
2019-01-20 05:36:56 +00:00
kconfig.cpp
kconfig.ui-table.cpp
Switch most in-tree http:// links to https://
2018-09-02 00:57:29 +00:00
kmatrix.cpp
Move Objects to d_level_unique_object_state
2019-03-03 00:31:08 +00:00
laser.cpp
Move Objects to d_level_unique_object_state
2019-03-03 00:31:08 +00:00
lighting.cpp
Tighten test for color division by zero
2019-03-12 04:01:08 +00:00
menu.cpp
Open advanced sub-menus as submenus
2019-03-10 18:48:40 +00:00
mglobal.cpp
Move Effects to d_level_unique_effects_clip_state
2019-03-03 00:31:09 +00:00
mission.cpp
Remove explicit std::move in prepare_mission_menu_state return
2018-10-20 17:25:59 +00:00
morph.cpp
Move Polygon_models into LevelSharedPolygonModelState
2018-12-30 00:43:59 +00:00
multi.cpp
Use unsigned
in more prototypes
2019-03-03 00:31:09 +00:00
multibot.cpp
Move Objects to d_level_unique_object_state
2019-03-03 00:31:08 +00:00
net_udp.cpp
Open advanced sub-menus as submenus
2019-03-10 18:48:40 +00:00
newdemo.cpp
Reduce use of vcobjptr in newdemo
2019-03-16 04:35:32 +00:00
newmenu.cpp
Remove use of -Wno-implicit-fallthrough
2018-08-24 02:58:21 +00:00
object.cpp
Use unsigned
in more prototypes
2019-03-03 00:31:09 +00:00
paging.cpp
Move Effects to d_level_unique_effects_clip_state
2019-03-03 00:31:09 +00:00
physics.cpp
Move Objects to d_level_unique_object_state
2019-03-03 00:31:08 +00:00
piggy.cpp
Pass Vclip as context
2018-10-21 00:24:07 +00:00
player.cpp
Switch most in-tree http:// links to https://
2018-09-02 00:57:29 +00:00
playsave.cpp
Fix fortification crash loading missions with long filenames
2019-03-09 23:39:16 +00:00
polyobj.cpp
Fix Descent 1 laser color
2019-03-20 03:57:15 +00:00
powerup.cpp
Move Escort_goal_object to d_unique_buddy_state
2019-03-03 00:31:08 +00:00
render.cpp
Move Objects to d_level_unique_object_state
2019-03-03 00:31:08 +00:00
robot.cpp
Move robot_create out of line
2019-03-03 00:31:09 +00:00
scores.cpp
Move Objects to d_level_unique_object_state
2019-03-03 00:31:08 +00:00
segment.cpp
Switch most in-tree http:// links to https://
2018-09-02 00:57:29 +00:00
slew.cpp
Move Objects to d_level_unique_object_state
2019-03-03 00:31:08 +00:00
songs.cpp
state.cpp
Move Num_robot_centers to d_level_shared_robotcenter_state
2019-03-12 04:01:07 +00:00
switch.cpp
Use unsigned
in more prototypes
2019-03-03 00:31:09 +00:00
terrain.cpp
Move Viewer_eye to local scope
2018-12-30 00:43:57 +00:00
texmerge.cpp
text.cpp
titles.cpp
Move Robot_info into LevelSharedRobotInfoState
2018-12-30 00:43:59 +00:00
vclip.cpp
Pass Vclip as context
2018-10-21 00:24:07 +00:00
vers_id.cpp
Switch most in-tree http:// links to https://
2018-09-02 00:57:29 +00:00
wall.cpp
Remove bogus assertion in wall_hit_process
2019-03-06 05:03:48 +00:00
weapon.cpp
Move Buddy_objnum to d_unique_buddy_state
2019-03-03 00:31:08 +00:00