dxx-rebirth/ui/mouse.c
2006-03-20 17:12:09 +00:00

318 lines
7.6 KiB
C
Executable file

/* $Id: mouse.c,v 1.1.1.1 2006/03/17 19:52:18 zicodxx Exp $ */
/*
THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
*/
#ifdef RCS
static char rcsid[] = "$Id: mouse.c,v 1.1.1.1 2006/03/17 19:52:18 zicodxx Exp $";
#endif
#ifdef HAVE_CONFIG_H
#include "conf.h"
#endif
#include <stdlib.h>
#include "u_mem.h"
#include "fix.h"
#include "pstypes.h"
#include "gr.h"
#include "mouse.h"
#include "timer.h"
#include "ui.h"
// 16x16
#define PTR_W 11
#define PTR_H 19
unsigned char ui_converted_mouse_pointer[PTR_W*PTR_H];
#if 0
char ui_mouse_pointer[] = \
"1111100000000000"\
"1111111111000000"\
"1144411111111111"\
"1144444444111111"\
"1144444444444110"\
"0114444444441100"\
"0114444444411000"\
"0114444444411000"\
"0114444444441100"\
"0114444444444110"\
"0011444444444411"\
"0011444444444411"\
"0011411144444411"\
"0011111111444111"\
"0011100011111110"\
"0011000000111100";
#else
char ui_mouse_pointer[] = \
"10000000000"\
"11000000000"\
"14100000000"\
"14410000000"\
"14441000000"\
"14444100000"\
"14444410000"\
"14444441000"\
"14444444100"\
"14444444410"\
"14444411111"\
"14114410000"\
"11014410000"\
"10001441000"\
"00001441000"\
"00001441000"\
"00000144100"\
"00000144100"\
"00000111100";
#endif
static grs_bitmap * default_pointer;
UI_MOUSE Mouse;
/*
int ui_mouse_find_gadget(short n)
{
int i;
for (i=1; i<=Window[n].NumItems; i++ ) {
if ((Mouse.x >= (Window[n].Item[i].x1+Window[n].x)) &&
(Mouse.x <= (Window[n].Item[i].x2+Window[n].x)) &&
(Mouse.y >= (Window[n].Item[i].y1+Window[n].y)) &&
(Mouse.y <= (Window[n].Item[i].y2+Window[n].y)) )
return i;
}
return 0;
}
*/
void ui_mouse_show()
{
if (Mouse.hidden==1 ) {
Mouse.hidden = 0;
// Save the background under new pointer
Mouse.bg_saved=1;
Mouse.bg_x = Mouse.x; Mouse.bg_y = Mouse.y;
gr_bm_ubitblt( Mouse.background->bm_w, Mouse.background->bm_h, 0, 0, Mouse.bg_x, Mouse.bg_y, &(grd_curscreen->sc_canvas.cv_bitmap),Mouse.background );
// Draw the new pointer
gr_bm_ubitbltm( Mouse.pointer->bm_w, Mouse.pointer->bm_h, Mouse.x, Mouse.y, 0, 0, Mouse.pointer, &(grd_curscreen->sc_canvas.cv_bitmap) );
}
}
void ui_mouse_hide()
{
if (Mouse.hidden==0 ) {
Mouse.hidden = 1;
if (Mouse.bg_saved==1) {
gr_bm_ubitblt( Mouse.background->bm_w, Mouse.background->bm_h, Mouse.bg_x, Mouse.bg_y, 0, 0, Mouse.background,&(grd_curscreen->sc_canvas.cv_bitmap) );
Mouse.bg_saved = 0;
}
}
}
void ui_mouse_process()
{ int buttons,w,h;
//if (Mouse.hidden==0)
// mouse_get_pos( &Mouse.x, &Mouse.y );
//else
// mouse_set_pos( Mouse.x, Mouse.y );
Mouse.dx = Mouse.new_dx;
Mouse.dy = Mouse.new_dy;
buttons = Mouse.new_buttons;
Mouse.x += Mouse.dx;
Mouse.y += Mouse.dy;
w = grd_curscreen->sc_w;
h = grd_curscreen->sc_h;
if (Mouse.x < 0 ) Mouse.x = 0;
if (Mouse.y < 0 ) Mouse.y = 0;
// if (Mouse.x > w-Mouse.pointer->bm_w ) Mouse.x = w - Mouse.pointer->bm_w;
// if (Mouse.y > h-Mouse.pointer->bm_h ) Mouse.y = h - Mouse.pointer->bm_h;
if (Mouse.x > w-3 ) Mouse.x = w - 3;
if (Mouse.y > h-3 ) Mouse.y = h - 3;
if ( (Mouse.bg_x!=Mouse.x) || (Mouse.bg_y!=Mouse.y) )
Mouse.moved = 1;
if ( (Mouse.bg_x!=Mouse.x) || (Mouse.bg_y!=Mouse.y) || (Mouse.bg_saved==0) )
{
// Restore the background under old pointer
if (Mouse.bg_saved==1) {
gr_bm_ubitblt( Mouse.background->bm_w, Mouse.background->bm_h, Mouse.bg_x, Mouse.bg_y, 0, 0, Mouse.background, &(grd_curscreen->sc_canvas.cv_bitmap) );
}
Mouse.bg_saved = 0;
if (!Mouse.hidden)
{
// Save the background under new pointer
Mouse.bg_saved=1;
Mouse.bg_x = Mouse.x; Mouse.bg_y = Mouse.y;
gr_bm_ubitblt( Mouse.background->bm_w, Mouse.background->bm_h, 0, 0, Mouse.bg_x, Mouse.bg_y, &(grd_curscreen->sc_canvas.cv_bitmap),Mouse.background );
// Draw the new pointer
gr_bm_ubitbltm( Mouse.pointer->bm_w, Mouse.pointer->bm_h, Mouse.x, Mouse.y, 0, 0, Mouse.pointer, &(grd_curscreen->sc_canvas.cv_bitmap) );
}
}
Mouse.b1_last_status = Mouse.b1_status;
Mouse.b2_last_status = Mouse.b2_status;
if ( Mouse.backwards== 0 )
{
if (buttons & MOUSE_LBTN )
Mouse.b1_status = BUTTON_PRESSED;
else
Mouse.b1_status = BUTTON_RELEASED;
if (buttons & MOUSE_RBTN )
Mouse.b2_status = BUTTON_PRESSED;
else
Mouse.b2_status = BUTTON_RELEASED;
} else {
if (buttons & MOUSE_LBTN )
Mouse.b2_status = BUTTON_PRESSED;
else
Mouse.b2_status = BUTTON_RELEASED;
if (buttons & MOUSE_RBTN )
Mouse.b1_status = BUTTON_PRESSED;
else
Mouse.b1_status = BUTTON_RELEASED;
}
if ((Mouse.b1_status & BUTTON_PRESSED) && (Mouse.b1_last_status & BUTTON_RELEASED) )
{
if ((timer_get_fixed_seconds() <= Mouse.time_lastpressed + F1_0/5)) //&& (Mouse.moved==0)
Mouse.b1_status |= BUTTON_DOUBLE_CLICKED;
Mouse.moved = 0;
Mouse.time_lastpressed = timer_get_fixed_seconds();
Mouse.b1_status |= BUTTON_JUST_PRESSED;
}
else if ((Mouse.b1_status & BUTTON_RELEASED) && (Mouse.b1_last_status & BUTTON_PRESSED) )
Mouse.b1_status |= BUTTON_JUST_RELEASED;
if ((Mouse.b2_status & BUTTON_PRESSED) && (Mouse.b2_last_status & BUTTON_RELEASED) )
Mouse.b2_status |= BUTTON_JUST_PRESSED;
else if ((Mouse.b2_status & BUTTON_RELEASED) && (Mouse.b2_last_status & BUTTON_PRESSED) )
Mouse.b2_status |= BUTTON_JUST_RELEASED;
}
void ui_mouse_flip_buttons()
{ short x;
x = Mouse.b1_status;
Mouse.b1_status = Mouse.b2_status;
Mouse.b2_status = x;
x = Mouse.b1_last_status;
Mouse.b1_last_status = Mouse.b2_last_status;
Mouse.b2_last_status = x;
Mouse.backwards ^= 1;
}
void ui_mouse_init()
{
int i, w,h;
//mouse_init();
w = grd_curscreen->sc_w;
h = grd_curscreen->sc_h;
//mouse_set_limits(0, 0, w - 1, h - 1);
Mouse.x = w/2;
Mouse.y = h/2;
//mouse_set_pos( w/2, h/2 );
for (i=0; i < PTR_W*PTR_H; i++ ) {
switch (ui_mouse_pointer[i]) {
case '0':
ui_converted_mouse_pointer[i]=255;
break;
case '1':
ui_converted_mouse_pointer[i]=CBLACK;
break;
case '2':
ui_converted_mouse_pointer[i]=CGREY;
break;
case '3':
ui_converted_mouse_pointer[i]=CWHITE;
break;
case '4':
ui_converted_mouse_pointer[i]=CBRIGHT;
break;
case '5':
ui_converted_mouse_pointer[i]=CRED;
break;
}
}
default_pointer = gr_create_bitmap_raw( PTR_W, PTR_H, ui_converted_mouse_pointer );
Mouse.x = Mouse.y = 0;
Mouse.backwards = 0;
Mouse.hidden = 1;
Mouse.b1_status = Mouse.b1_last_status = BUTTON_RELEASED;
Mouse.b2_status = Mouse.b2_last_status = BUTTON_RELEASED;
Mouse.b3_status = Mouse.b3_last_status = BUTTON_RELEASED;
Mouse.bg_x = Mouse.bg_y = 0;
Mouse.bg_saved = 0;
Mouse.pointer = default_pointer;
Mouse.background = gr_create_bitmap( Mouse.pointer->bm_w, Mouse.pointer->bm_h );
Mouse.time_lastpressed = 0;
Mouse.moved = 0;
}
grs_bitmap * ui_mouse_set_pointer( grs_bitmap * new )
{
grs_bitmap * temp = Mouse.pointer;
gr_free_bitmap( Mouse.background );
if (new == NULL ) {
Mouse.pointer = default_pointer;
} else {
Mouse.pointer = new;
}
Mouse.background = gr_create_bitmap( Mouse.pointer->bm_w, Mouse.pointer->bm_h );
return temp;
}
void ui_mouse_close()
{
gr_free_sub_bitmap(default_pointer);
gr_free_bitmap(Mouse.background);
}