dxx-rebirth/similar
Martin Fiedler 853a0c41e1 added joystick binding for showing ingame menu
A new configurable joystick button binding is
introduced that opens the ingame menu, i.e. the
menu that appears when pressing the Escape key.

Fortunately, there was still enough space left
in the button binding maps for both games. The
configuration screen, however, needed to be
extended by a row to make room for the new
binding on d2x.

One known issue: When using an old player
configuration file, the menu button bindings
are initially set to J1 B1, because the unused
slots in DefaultKeySettings used to be
initialized that way. There's not much we can
do about that; the player needs to remove
these bogus assignments by hand. We can (and
do) prevent that from happening again, though,
by initializing new player files with correct
unmapped buttons.
2020-06-29 23:16:04 +02:00
..
2d Delegate bald_guy_load PCX to SDL image 2020-05-17 23:35:26 +00:00
3d Qualify uses of std::array 2020-05-02 21:18:42 +00:00
arch Use stack arrays for texture mapping temporaries #2 2020-06-10 02:25:33 +00:00
editor Fix input handling in automap 2020-05-28 03:21:22 +00:00
main added joystick binding for showing ingame menu 2020-06-29 23:16:04 +02:00
misc Remove static inline declarations from fwd-partial_range.h 2020-06-10 02:25:32 +00:00