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850aaf5635
dxx-rebirth
/
arch
/
ogl
/
include
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zicodxx
85e4151534
allocate 'pixels' and 'texbuf' according to current screen resolution, saving over a hundred megabytes of memory; divide negative light rates of change properly (fix bug
#2575
) (from D2X CVS); divide negative window x-coordinates properly, fixing random crashes (from D2X CVS); make sscanf look for %i.%i instead of v%i.%i because the 'v' isn't written to file; added missing changelog entries
2007-01-09 01:23:49 +00:00
..
loadgl.h
introducing draw_wbu_border to draw rounded weapon boxes with glScissor
2006-10-20 16:37:47 +00:00
ogl_init.h
allocate 'pixels' and 'texbuf' according to current screen resolution, saving over a hundred megabytes of memory; divide negative light rates of change properly (fix bug
#2575
) (from D2X CVS); divide negative window x-coordinates properly, fixing random crashes (from D2X CVS); make sscanf look for %i.%i instead of v%i.%i because the 'v' isn't written to file; added missing changelog entries
2007-01-09 01:23:49 +00:00