.. |
ai.cpp
|
Make sure D1 type bosses in D2 play looping sound on save game load
|
2017-03-05 08:32:06 +08:00 |
aipath.cpp
|
|
|
automap.cpp
|
Use canvas in OGL g3_draw_sphere
|
2017-03-11 19:56:24 +00:00 |
bm.cpp
|
|
|
cntrlcen.cpp
|
|
|
collide.cpp
|
Fix ordering of boss weapon collision test
|
2017-03-04 22:25:54 +00:00 |
config.cpp
|
|
|
console.cpp
|
|
|
controls.cpp
|
|
|
credits.cpp
|
Cache canvas in credits_handler
|
2017-03-11 19:56:23 +00:00 |
digiobj.cpp
|
|
|
dumpmine.cpp
|
|
|
effects.cpp
|
|
|
endlevel.cpp
|
Pass canvas to draw_stars
|
2017-03-11 19:56:24 +00:00 |
fireball.cpp
|
|
|
fuelcen.cpp
|
|
|
fvi.cpp
|
Avoid temporarily moving boss while probing layout
|
2017-03-01 02:48:40 +00:00 |
game.cpp
|
Cache canvas in init_cockpit
|
2017-03-10 01:22:27 +00:00 |
gamecntl.cpp
|
Factor out screenshot save code
|
2017-03-10 01:22:28 +00:00 |
gamefont.cpp
|
Pass canvas to gr_init_font
|
2017-03-11 19:56:22 +00:00 |
gamemine.cpp
|
|
|
gamerend.cpp
|
Pass canvas to game_draw_hud_stuff
|
2017-03-11 19:56:22 +00:00 |
gamesave.cpp
|
|
|
gameseg.cpp
|
Move compute_segment_center body to dcx
|
2017-02-22 03:05:44 +00:00 |
gameseq.cpp
|
Use stdint constants for some INT*_MAX
|
2017-02-22 03:05:43 +00:00 |
gauges.cpp
|
Pass canvas to draw_hud
|
2017-03-11 19:56:22 +00:00 |
hostage.cpp
|
|
|
hud.cpp
|
Pass canvas to HUD_render_message_frame
|
2017-03-11 19:56:21 +00:00 |
iff.cpp
|
|
|
inferno.cpp
|
|
|
kconfig.cpp
|
Cache canvas in kconfig_mouse
|
2017-03-10 01:22:33 +00:00 |
kmatrix.cpp
|
Cache canvas in kmatrix_redraw_coop
|
2017-03-10 01:22:33 +00:00 |
laser.cpp
|
Pass canvas to draw_object_blob
|
2017-03-11 19:56:24 +00:00 |
lighting.cpp
|
|
|
menu.cpp
|
|
|
mglobal.cpp
|
Alias Side_to_verts to Side_to_verts_int
|
2017-03-04 22:25:54 +00:00 |
mission.cpp
|
|
|
morph.cpp
|
Use stdint constants for some INT*_MAX
|
2017-02-22 03:05:43 +00:00 |
multi.cpp
|
|
|
multibot.cpp
|
Play boss looping immediately on loading saved game
|
2017-02-26 10:21:10 +08:00 |
net_udp.cpp
|
|
|
newdemo.cpp
|
|
|
newmenu.cpp
|
Cache canvas in newmenu_create_structure
|
2017-03-10 01:22:33 +00:00 |
object.cpp
|
Pass canvas to draw_object_blob
|
2017-03-11 19:56:24 +00:00 |
paging.cpp
|
|
|
physics.cpp
|
|
|
piggy.cpp
|
|
|
player.cpp
|
|
|
playsave.cpp
|
|
|
polyobj.cpp
|
|
|
powerup.cpp
|
Pass canvas to draw_object_blob
|
2017-03-11 19:56:24 +00:00 |
render.cpp
|
Pass grs_bitmap to gr_pixel
|
2017-03-11 19:56:23 +00:00 |
robot.cpp
|
|
|
scores.cpp
|
Switch gr_printf calls to local canvas
|
2017-03-11 19:56:22 +00:00 |
segment.cpp
|
|
|
slew.cpp
|
|
|
songs.cpp
|
|
|
state.cpp
|
Pass canvas to render_frame
|
2017-03-10 01:22:27 +00:00 |
switch.cpp
|
|
|
terrain.cpp
|
Pass canvas to render_mine
|
2017-03-10 01:22:28 +00:00 |
texmerge.cpp
|
|
|
text.cpp
|
|
|
titles.cpp
|
|
|
vclip.cpp
|
Pass canvas to draw_object_blob
|
2017-03-11 19:56:24 +00:00 |
vers_id.cpp
|
|
|
wall.cpp
|
|
|
weapon.cpp
|
Reduce D1 spreadfire cost
|
2017-02-19 19:33:45 +00:00 |