255 lines
7.3 KiB
C++
255 lines
7.3 KiB
C++
/*
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* Portions of this file are copyright Rebirth contributors and licensed as
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* described in COPYING.txt.
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* Portions of this file are copyright Parallax Software and licensed
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* according to the Parallax license below.
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* See COPYING.txt for license details.
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THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
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SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
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END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
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ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
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IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
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SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
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FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
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CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
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AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
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COPYRIGHT 1993-1998 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
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*/
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/*
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*
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* Dialog box stuff for control centers, material centers, etc.
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*
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*/
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#include <stdio.h>
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#include <stdlib.h>
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#include <math.h>
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#include <string.h>
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#include "fuelcen.h"
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#include "screens.h"
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#include "inferno.h"
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#include "event.h"
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#include "segment.h"
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#include "editor.h"
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#include "editor/esegment.h"
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#include "timer.h"
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#include "objpage.h"
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#include "maths.h"
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#include "dxxerror.h"
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#include "kdefs.h"
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#include "object.h"
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#include "robot.h"
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#include "game.h"
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#include "powerup.h"
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#include "ai.h"
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#include "hostage.h"
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#include "eobject.h"
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#include "medwall.h"
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#include "eswitch.h"
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#include "ehostage.h"
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#include "key.h"
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#include "medrobot.h"
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#include "bm.h"
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#include "centers.h"
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#include "u_mem.h"
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#include "compiler-make_unique.h"
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#include "compiler-range_for.h"
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//-------------------------------------------------------------------------
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// Variables for this module...
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//-------------------------------------------------------------------------
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static UI_DIALOG *MainWindow = NULL;
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namespace {
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struct centers_dialog
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{
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std::unique_ptr<UI_GADGET_BUTTON> quitButton;
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array<std::unique_ptr<UI_GADGET_RADIO>, MAX_CENTER_TYPES> centerFlag;
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array<std::unique_ptr<UI_GADGET_CHECKBOX>, MAX_ROBOT_TYPES> robotMatFlag;
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int old_seg_num;
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};
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}
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static int centers_dialog_handler(UI_DIALOG *dlg,const d_event &event, centers_dialog *c);
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//-------------------------------------------------------------------------
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// Called from the editor... does one instance of the centers dialog box
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//-------------------------------------------------------------------------
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namespace dsx {
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int do_centers_dialog()
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{
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// Only open 1 instance of this window...
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if ( MainWindow != NULL ) return 0;
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// Close other windows.
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close_trigger_window();
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hostage_close_window();
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close_wall_window();
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robot_close_window();
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auto c = make_unique<centers_dialog>();
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// Open a window with a quit button
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#if defined(DXX_BUILD_DESCENT_I)
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const unsigned x = TMAPBOX_X+20;
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const unsigned width = 765-TMAPBOX_X;
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#elif defined(DXX_BUILD_DESCENT_II)
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const unsigned x = 20;
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const unsigned width = 740;
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#endif
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MainWindow = ui_create_dialog(x, TMAPBOX_Y+20, width, 545-TMAPBOX_Y, DF_DIALOG, centers_dialog_handler, std::move(c));
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return 1;
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}
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}
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namespace dsx {
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static int centers_dialog_created(UI_DIALOG *const w, centers_dialog *const c)
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{
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#if defined(DXX_BUILD_DESCENT_I)
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int i = 80;
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#elif defined(DXX_BUILD_DESCENT_II)
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int i = 40;
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#endif
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c->quitButton = ui_add_gadget_button(w, 20, 252, 48, 40, "Done", NULL);
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// These are the checkboxes for each door flag.
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c->centerFlag[0] = ui_add_gadget_radio(w, 18, i, 16, 16, 0, "NONE"); i += 24;
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c->centerFlag[1] = ui_add_gadget_radio(w, 18, i, 16, 16, 0, "FuelCen"); i += 24;
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c->centerFlag[2] = ui_add_gadget_radio(w, 18, i, 16, 16, 0, "RepairCen"); i += 24;
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c->centerFlag[3] = ui_add_gadget_radio(w, 18, i, 16, 16, 0, "ControlCen"); i += 24;
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c->centerFlag[4] = ui_add_gadget_radio(w, 18, i, 16, 16, 0, "RobotCen"); i += 24;
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#if defined(DXX_BUILD_DESCENT_II)
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c->centerFlag[5] = ui_add_gadget_radio(w, 18, i, 16, 16, 0, "Blue Goal"); i += 24;
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c->centerFlag[6] = ui_add_gadget_radio(w, 18, i, 16, 16, 0, "Red Goal"); i += 24;
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#endif
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// These are the checkboxes for each robot flag.
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#if defined(DXX_BUILD_DESCENT_I)
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const unsigned d = 2;
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#elif defined(DXX_BUILD_DESCENT_II)
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const unsigned d = 6;
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#endif
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for (i=0; i < N_robot_types; i++)
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c->robotMatFlag[i] = ui_add_gadget_checkbox( w, 128 + (i%d)*92, 20+(i/d)*24, 16, 16, 0, Robot_names[i].data());
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c->old_seg_num = -2; // Set to some dummy value so everything works ok on the first frame.
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return 1;
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}
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}
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void close_centers_window()
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{
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if ( MainWindow!=NULL ) {
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ui_close_dialog( MainWindow );
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MainWindow = NULL;
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}
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}
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int centers_dialog_handler(UI_DIALOG *dlg,const d_event &event, centers_dialog *c)
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{
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switch(event.type)
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{
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case EVENT_WINDOW_CREATED:
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return centers_dialog_created(dlg, c);
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case EVENT_WINDOW_CLOSE:
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std::default_delete<centers_dialog>()(c);
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MainWindow = NULL;
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return 0;
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default:
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break;
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}
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// int robot_flags;
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int keypress = 0;
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int rval = 0;
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Assert(MainWindow != NULL);
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if (event.type == EVENT_KEY_COMMAND)
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keypress = event_key_get(event);
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//------------------------------------------------------------
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// Call the ui code..
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//------------------------------------------------------------
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ui_button_any_drawn = 0;
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//------------------------------------------------------------
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// If we change centers, we need to reset the ui code for all
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// of the checkboxes that control the center flags.
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//------------------------------------------------------------
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if (c->old_seg_num != Cursegp)
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{
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range_for (auto &i, c->centerFlag)
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ui_radio_set_value(i.get(), 0);
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Assert(Cursegp->special < MAX_CENTER_TYPES);
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ui_radio_set_value(c->centerFlag[Cursegp->special].get(), 1);
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// Read materialization center robot bit flags
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for (unsigned i = 0, n = N_robot_types; i < n; ++i)
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ui_checkbox_check(c->robotMatFlag[i].get(), RobotCenters[Cursegp->matcen_num].robot_flags[i / 32] & (1 << (i % 32)));
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}
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//------------------------------------------------------------
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// If any of the radio buttons that control the mode are set, then
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// update the corresponding center.
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//------------------------------------------------------------
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for (unsigned i = 0; i < MAX_CENTER_TYPES; ++i)
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{
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if (GADGET_PRESSED(c->centerFlag[i].get()))
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{
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if ( i == 0)
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fuelcen_delete(Cursegp);
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else if (Cursegp->special != i)
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{
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fuelcen_delete(Cursegp);
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Update_flags |= UF_WORLD_CHANGED;
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fuelcen_activate( Cursegp, i );
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}
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rval = 1;
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}
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}
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for (unsigned i = 0, n = N_robot_types; i < n; ++i)
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{
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if (GADGET_PRESSED(c->robotMatFlag[i].get()))
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{
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auto &f = RobotCenters[Cursegp->matcen_num].robot_flags[i / 32];
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const auto mask = 1 << (i % 32);
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if (c->robotMatFlag[i]->flag)
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f |= mask;
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else
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f &= ~mask;
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rval = 1;
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}
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}
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//------------------------------------------------------------
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// If anything changes in the ui system, redraw all the text that
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// identifies this wall.
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//------------------------------------------------------------
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if (event.type == EVENT_UI_DIALOG_DRAW)
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{
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// int i;
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ui_dprintf_at(dlg, 12, 6, "Seg: %3hu", static_cast<segnum_t>(Cursegp));
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}
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if (c->old_seg_num != Cursegp)
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Update_flags |= UF_WORLD_CHANGED;
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if (GADGET_PRESSED(c->quitButton.get()) || keypress==KEY_ESC)
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{
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close_centers_window();
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return 1;
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}
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c->old_seg_num = Cursegp;
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return rval;
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}
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