dxx-rebirth/main/playsave.h
md2211 d393f32eed * Removed executable flag on most files
* Reverted value of SOUND_MAX_VOLUME
2007-09-21 19:06:05 +00:00

114 lines
3.4 KiB
C

/*
THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
COPYRIGHT 1993-1998 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
*/
/*
* $Source: /cvsroot/dxx-rebirth/d1x-rebirth/main/playsave.h,v $
* $Revision: 1.1.1.1 $
* $Author: zicodxx $
* $Date: 2006/03/17 19:42:10 $
*
* Header for playsave.c
*
* $Log: playsave.h,v $
* Revision 1.1.1.1 2006/03/17 19:42:10 zicodxx
* initial import
*
* Revision 1.1.1.1 1999/06/14 22:12:58 donut
* Import of d1x 1.37 source.
*
* Revision 2.0 1995/02/27 11:31:24 john
* New version 2.0, which has no anonymous unions, builds with
* Watcom 10.0, and doesn't require parsing BITMAPS.TBL.
*
* Revision 1.10 1995/01/22 18:57:04 matt
* Made player highest level work with missions
*
* Revision 1.9 1994/12/12 11:37:15 matt
* Fixed auto leveling defaults & saving
*
* Revision 1.8 1994/12/08 10:01:37 john
* Changed the way the player callsign stuff works.
*
* Revision 1.7 1994/11/25 22:46:56 matt
* Made saved game descriptions longer
*
* Revision 1.6 1994/10/24 20:00:02 john
* Added prototype for read_player_file.
*
* Revision 1.5 1994/10/17 13:07:12 john
* Moved the descent.cfg info into the player config file.
*
* Revision 1.4 1994/10/09 14:54:32 matt
* Made player cockpit state & window size save/restore with saved games & automap
*
* Revision 1.3 1994/10/08 23:08:09 matt
* Added error check & handling for game load/save disk io
*
* Revision 1.2 1994/09/28 17:25:06 matt
* Added first draft of game save/load system
*
* Revision 1.1 1994/09/27 15:47:23 matt
* Initial revision
*
*
*/
#ifndef _PLAYSAVE_H
#define _PLAYSAVE_H
#define N_SAVE_SLOTS 10
#define GAME_NAME_LEN 25 //+1 for terminating zero = 26
extern int Default_leveling_on;
// adb: EZERO looks like a watcom extension that's only used here
#ifndef EZERO
#define EZERO 0
#endif
//fills in a list of pointers to strings describing saved games
//returns the number of non-empty slots
//returns -1 if this is a new player
int get_game_list(char *game_text[N_SAVE_SLOTS]);
//returns errno (0 == no error)
int save_player_game(int slot_num,char *text);
//returns errno (0 == no error)
int load_player_game(int slot_num);
//update the player's highest level. returns errno (0 == no error)
int update_player_file();
//Used to save kconfig values to disk.
int write_player_file();
int new_player_config();
void init_game_list();
int read_player_file();
//set a new highest level for player for this mission
void set_highest_level(int levelnum);
//gets the player's highest level from the file for this mission
int get_highest_level(void);
// returns 1 if player exists (.plr file exists), 0 otherwise
int player_exists(const char *callsign);
//added on 10/15/98 by Victor Rachels to add lifetime effeciency
void plyr_read_stats();
void plyr_save_stats();
//end this section addition - Victor Rachels
#endif