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ai.cpp
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aipath.cpp
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Rewrite simple integer casts from C style to static_cast<>
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2016-06-05 01:04:26 +00:00 |
automap.cpp
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Cache reference to local player object
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2016-07-03 00:54:16 +00:00 |
bm.cpp
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Move various robot data into namespaces
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2016-06-25 23:21:36 +00:00 |
cntrlcen.cpp
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collide.cpp
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Cache reference to local player shields
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2016-07-03 00:54:16 +00:00 |
config.cpp
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console.cpp
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controls.cpp
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Cache reference to local player energy
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2016-07-03 00:54:16 +00:00 |
credits.cpp
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digiobj.cpp
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dumpmine.cpp
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effects.cpp
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endlevel.cpp
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fireball.cpp
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fuelcen.cpp
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fvi.cpp
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game.cpp
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Cache reference to local player energy
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2016-07-03 00:54:16 +00:00 |
gamecntl.cpp
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Cache reference to local player energy
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2016-07-03 00:54:16 +00:00 |
gamefont.cpp
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Rewrite simple integer casts from C style to static_cast<>
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2016-06-05 01:04:26 +00:00 |
gamemine.cpp
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Use static_cast for load_mine_data_compiled fix casts
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2016-07-06 01:54:25 +00:00 |
gamerend.cpp
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Addition to 32b9202e1f , making clear_missile_viewer() return if Missile_viewer was set to NULL and only trigger WBU_STATIC in that case, preventing static display when cycling through right cockpit window view
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2016-07-04 14:31:30 +02:00 |
gamesave.cpp
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gameseg.cpp
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Rewrite simple numeric casts from C style to static_cast<>
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2016-07-06 01:54:24 +00:00 |
gameseq.cpp
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Cache reference to local player object
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2016-07-03 00:54:16 +00:00 |
gauges.cpp
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Cache reference to local player shields
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2016-07-03 00:54:16 +00:00 |
hostage.cpp
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hud.cpp
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iff.cpp
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Rewrite simple pointer casts from C style to reinterpret_cast<>
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2016-06-05 01:04:26 +00:00 |
inferno.cpp
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kconfig.cpp
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Rewrite simple integer casts from C style to static_cast<>
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2016-06-05 01:04:26 +00:00 |
kmatrix.cpp
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laser.cpp
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Cache reference to local player object
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2016-07-03 00:54:16 +00:00 |
lighting.cpp
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Rewrite simple integer casts from C style to static_cast<>
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2016-06-05 01:04:26 +00:00 |
menu.cpp
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mglobal.cpp
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mission.cpp
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morph.cpp
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Rewrite cast of (ushort*) to standard type uint16_t
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2016-06-05 01:04:25 +00:00 |
multi.cpp
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Rewrite simple numeric casts from C style to static_cast<>
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2016-07-06 01:54:24 +00:00 |
multibot.cpp
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Rewrite simple pointer casts from C style to reinterpret_cast<>
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2016-07-03 00:54:14 +00:00 |
net_udp.cpp
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Rewrite simple pointer casts from C style to reinterpret_cast<>
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2016-07-03 00:54:15 +00:00 |
newdemo.cpp
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Rewrite simple numeric casts from C style to static_cast<>
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2016-07-06 01:54:24 +00:00 |
newmenu.cpp
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Rewrite simple integer casts from C style to static_cast<>
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2016-06-05 01:04:26 +00:00 |
object.cpp
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Cache reference to local player energy
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2016-07-03 00:54:16 +00:00 |
paging.cpp
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physics.cpp
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piggy.cpp
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Rewrite simple pointer casts from C style to reinterpret_cast<>
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2016-07-03 00:54:14 +00:00 |
player.cpp
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playsave.cpp
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Rewrite simple pointer casts from C style to reinterpret_cast<>
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2016-06-05 01:04:26 +00:00 |
polyobj.cpp
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Rewrite simple pointer casts from C style to reinterpret_cast<>
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2016-07-03 00:54:15 +00:00 |
powerup.cpp
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Cache reference to local player shields
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2016-07-03 00:54:16 +00:00 |
render.cpp
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robot.cpp
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Move various robot data into namespaces
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2016-06-25 23:21:36 +00:00 |
scores.cpp
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segment.cpp
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slew.cpp
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songs.cpp
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state.cpp
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switch.cpp
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terrain.cpp
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texmerge.cpp
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Improve Error reporting on texmerge consistency failure
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2016-06-05 18:45:21 +00:00 |
text.cpp
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titles.cpp
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Rewrite simple integer casts from C style to static_cast<>
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2016-06-05 01:04:26 +00:00 |
vclip.cpp
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vers_id.cpp
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wall.cpp
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weapon.cpp
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Cache reference to local player object
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2016-07-03 00:54:16 +00:00 |