dxx-rebirth/similar/main
2016-07-06 01:54:25 +00:00
..
ai.cpp
aipath.cpp Rewrite simple integer casts from C style to static_cast<> 2016-06-05 01:04:26 +00:00
automap.cpp Cache reference to local player object 2016-07-03 00:54:16 +00:00
bm.cpp Move various robot data into namespaces 2016-06-25 23:21:36 +00:00
cntrlcen.cpp
collide.cpp Cache reference to local player shields 2016-07-03 00:54:16 +00:00
config.cpp
console.cpp
controls.cpp Cache reference to local player energy 2016-07-03 00:54:16 +00:00
credits.cpp
digiobj.cpp
dumpmine.cpp
effects.cpp
endlevel.cpp
fireball.cpp
fuelcen.cpp
fvi.cpp
game.cpp Cache reference to local player energy 2016-07-03 00:54:16 +00:00
gamecntl.cpp Cache reference to local player energy 2016-07-03 00:54:16 +00:00
gamefont.cpp Rewrite simple integer casts from C style to static_cast<> 2016-06-05 01:04:26 +00:00
gamemine.cpp Use static_cast for load_mine_data_compiled fix casts 2016-07-06 01:54:25 +00:00
gamerend.cpp Addition to 32b9202e1f, making clear_missile_viewer() return if Missile_viewer was set to NULL and only trigger WBU_STATIC in that case, preventing static display when cycling through right cockpit window view 2016-07-04 14:31:30 +02:00
gamesave.cpp
gameseg.cpp Rewrite simple numeric casts from C style to static_cast<> 2016-07-06 01:54:24 +00:00
gameseq.cpp Cache reference to local player object 2016-07-03 00:54:16 +00:00
gauges.cpp Cache reference to local player shields 2016-07-03 00:54:16 +00:00
hostage.cpp
hud.cpp
iff.cpp Rewrite simple pointer casts from C style to reinterpret_cast<> 2016-06-05 01:04:26 +00:00
inferno.cpp
kconfig.cpp Rewrite simple integer casts from C style to static_cast<> 2016-06-05 01:04:26 +00:00
kmatrix.cpp
laser.cpp Cache reference to local player object 2016-07-03 00:54:16 +00:00
lighting.cpp Rewrite simple integer casts from C style to static_cast<> 2016-06-05 01:04:26 +00:00
menu.cpp
mglobal.cpp
mission.cpp
morph.cpp Rewrite cast of (ushort*) to standard type uint16_t 2016-06-05 01:04:25 +00:00
multi.cpp Rewrite simple numeric casts from C style to static_cast<> 2016-07-06 01:54:24 +00:00
multibot.cpp Rewrite simple pointer casts from C style to reinterpret_cast<> 2016-07-03 00:54:14 +00:00
net_udp.cpp Rewrite simple pointer casts from C style to reinterpret_cast<> 2016-07-03 00:54:15 +00:00
newdemo.cpp Rewrite simple numeric casts from C style to static_cast<> 2016-07-06 01:54:24 +00:00
newmenu.cpp Rewrite simple integer casts from C style to static_cast<> 2016-06-05 01:04:26 +00:00
object.cpp Cache reference to local player energy 2016-07-03 00:54:16 +00:00
paging.cpp
physics.cpp
piggy.cpp Rewrite simple pointer casts from C style to reinterpret_cast<> 2016-07-03 00:54:14 +00:00
player.cpp
playsave.cpp Rewrite simple pointer casts from C style to reinterpret_cast<> 2016-06-05 01:04:26 +00:00
polyobj.cpp Rewrite simple pointer casts from C style to reinterpret_cast<> 2016-07-03 00:54:15 +00:00
powerup.cpp Cache reference to local player shields 2016-07-03 00:54:16 +00:00
render.cpp
robot.cpp Move various robot data into namespaces 2016-06-25 23:21:36 +00:00
scores.cpp
segment.cpp
slew.cpp
songs.cpp
state.cpp
switch.cpp
terrain.cpp
texmerge.cpp Improve Error reporting on texmerge consistency failure 2016-06-05 18:45:21 +00:00
text.cpp
titles.cpp Rewrite simple integer casts from C style to static_cast<> 2016-06-05 01:04:26 +00:00
vclip.cpp
vers_id.cpp
wall.cpp
weapon.cpp Cache reference to local player object 2016-07-03 00:54:16 +00:00