dxx-rebirth/main/automap.h
2006-03-20 17:12:09 +00:00

50 lines
1.6 KiB
C
Executable file

/* $Id: automap.h,v 1.1.1.1 2006/03/17 19:56:52 zicodxx Exp $ */
/*
THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
*/
/*
*
* Prototypes for auto-map stuff.
*
*/
#ifndef _AUTOMAP_H
#define _AUTOMAP_H
#include "player.h"
extern void do_automap(int key_code);
extern void automap_clear_visited();
extern ubyte Automap_visited[MAX_SEGMENTS];
void DropBuddyMarker(object *objp);
extern int Automap_active;
#define NUM_MARKERS 16
#define MARKER_MESSAGE_LEN 40
extern char MarkerMessage[NUM_MARKERS][MARKER_MESSAGE_LEN];
extern char MarkerOwner[NUM_MARKERS][CALLSIGN_LEN+1];
extern int MarkerObject[NUM_MARKERS];
//added on 9/30/98 by Matt Mueller for selectable automap modes
extern u_int32_t automap_mode;
#define AUTOMAP_MODE (automap_use_game_res?grd_curscreen->sc_mode:automap_mode)
//extern int automap_width;
//extern int automap_height;
//end addition -MM
extern int automap_use_game_res;
extern int nice_automap;
#endif