dxx-rebirth/common/main
Kp 821e68527d Remove nm_set_item_input overload for char[]
Require use of std::array.  There is no need to support both overloads.
2021-06-28 03:37:49 +00:00
..
ai.h
aistruct.h
automap.h
bm.h Use enum class for index into ObjBitmaps 2020-10-07 03:59:14 +00:00
cast_range_result.h
cli.cpp
cli.h
cmd.cpp
cmd.h
cntrlcen.h
collide.h
config.h
controls.h Pass control_info & to various functions 2020-10-12 03:28:26 +00:00
credits.h
cvar.cpp
cvar.h
d_array.h
d_bitset.h
d_enumerate.h
d_levelstate.h
d_range.h
d_srcloc.h
d_zip.h
digi.h
effects.h
endlevel.h
ephemeral_range.h Use std::disjunction to simplify any_ephemeral_range 2020-07-16 02:31:04 +00:00
escort.h
fireball.h
fuelcen.h
fvi.h
fwd-d_array.h
fwd-object.h
fwd-player.h
fwd-segment.h
fwd-vclip.h
fwd-wall.h
fwd-weapon.h
game.h
gamefont.h
gamemine.h
gamepal.h
gameplayopt.h
gamesave.h
gameseg.h
gameseq.h
gauges.h
hostage.h
hudmsg.h
inferno.h
kconfig.h
kmatrix.h
laser.h
lighting.h
menu.h
mission.h
morph.h
multi.h
multibot.h
multiinternal.h
net_udp.h
newdemo.h
newmenu.h Remove nm_set_item_input overload for char[] 2021-06-28 03:37:49 +00:00
nvparse.h
object.h
objnum.h
paging.h
physfsrwops.h
physics.h
physics_info.h
piggy.h
player-callsign.h
player-flags.h
player.h
playsave.h
polyobj.h
powerup.h
render.h
render_state.h
robot.h
scores.h
screens.h
segiter.h
segment.h
segpoint.h
selfiter.h
slew.h
songs.h
sounds.h optimize include files (include what you use) 2021-02-06 21:38:50 +01:00
state.h
switch.h
terrain.h
texmerge.h
text.h
textures.h
titles.h
valptridx.tcc
vclip.h
vers_id.h
wall.h
weapon.h
weapon_id.h