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81f2b39cb3
dxx-rebirth
/
arch
/
linux
History
zicodxx
dd991fbf6b
Got rid of cfile code: Renamed cfile-functions to use PHYSFSX-naming convention, Replaced cfile-macros with proper PHYSFS(X) calls; Introduced PHYSFSX_exists() which can check case-sensitive or case-insensitive to give more flexibility with game content
2011-06-01 09:59:55 +02:00
..
include
alsadigi.c
Retired most of the Assembler code except the generic i386 scanline renderer; Removed all leftovers of Direct3D implementation; On the way make a some code more similar between D1X-Rebirth and D2X-Rebirth
2011-01-19 21:35:14 +01:00
hmiplay.c
Got rid of cfile code: Renamed cfile-functions to use PHYSFSX-naming convention, Replaced cfile-macros with proper PHYSFS(X) calls; Introduced PHYSFSX_exists() which can check case-sensitive or case-insensitive to give more flexibility with game content
2011-06-01 09:59:55 +02:00
ipx.c
Fixed some compiler warnings
2011-01-15 00:33:13 +01:00
ipx_kali.c
messagebox.c
Add CON_DEBUG level con_printf's for basic events (not EVENT_IDLE or EVENT_DRAW though)
2010-12-05 21:51:34 +08:00
ukali.c
Fixing possible string overflow while using KALI_PROCESS_NAME
2009-12-11 10:13:27 +00:00