dxx-rebirth/similar/main/gamerend.cpp

998 lines
30 KiB
C++

/*
* Portions of this file are copyright Rebirth contributors and licensed as
* described in COPYING.txt.
* Portions of this file are copyright Parallax Software and licensed
* according to the Parallax license below.
* See COPYING.txt for license details.
THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
*/
/*
*
* Stuff for rendering the HUD
*
*/
#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#include "timer.h"
#include "pstypes.h"
#include "console.h"
#include "inferno.h"
#include "dxxerror.h"
#include "gr.h"
#include "palette.h"
#include "bm.h"
#include "player.h"
#include "render.h"
#include "newmenu.h"
#include "screens.h"
#include "config.h"
#include "maths.h"
#include "robot.h"
#include "game.h"
#include "gauges.h"
#include "gamefont.h"
#include "newdemo.h"
#include "text.h"
#include "multi.h"
#include "hudmsg.h"
#include "endlevel.h"
#include "powerup.h"
#include "playsave.h"
#include "automap.h"
#include "mission.h"
#include "gameseq.h"
#include "args.h"
#include "object.h"
#include "compiler-range_for.h"
#include "d_levelstate.h"
#include "d_range.h"
#if DXX_USE_OGL
#include "ogl_init.h"
#endif
namespace dcx {
int netplayerinfo_on;
cockpit_mode_t last_drawn_cockpit = cockpit_mode_t{UINT8_MAX};
}
namespace dsx {
namespace {
#if defined(DXX_BUILD_DESCENT_I)
static inline void game_draw_marker_message(grs_canvas &)
{
}
#elif defined(DXX_BUILD_DESCENT_II)
static void game_draw_marker_message(grs_canvas &canvas)
{
if (MarkerState.DefiningMarkerMessage())
{
gr_set_fontcolor(canvas, BM_XRGB(0, 63, 0),-1);
auto &game_font = *GAME_FONT;
gr_printf(canvas, game_font, 0x8000, (LINE_SPACING(game_font, game_font) * 5) + FSPACY(1), "Marker: %s%c", &Marker_input[0], Marker_input[Marker_input.size() - 2] ? 0 : '_');
}
}
#endif
static void update_cockpits(grs_canvas &);
}
}
namespace dcx {
namespace {
static void game_draw_multi_message(grs_canvas &canvas)
{
if (!(Game_mode&GM_MULTI))
return;
const auto sending = multi_sending_message[Player_num];
int defining;
if (sending == msgsend_state::none && !(defining = multi_defining_message))
return;
gr_set_fontcolor(canvas, BM_XRGB(0, 63, 0),-1);
auto &game_font = *GAME_FONT;
const auto &&y = (LINE_SPACING(game_font, game_font) * 5) + FSPACY(1);
if (sending != msgsend_state::none)
gr_printf(canvas, game_font, 0x8000, y, "%s: %s_", TXT_MESSAGE, Network_message.data());
else
gr_printf(canvas, game_font, 0x8000, y, "%s #%d: %s_", TXT_MACRO, defining, Network_message.data());
}
static void show_framerate(grs_canvas &canvas)
{
static int fps_count = 0, fps_rate = 0;
static fix64 fps_time = 0;
fps_count++;
const auto tq = timer_query();
if (tq >= fps_time + F1_0)
{
fps_rate = fps_count;
fps_count = 0;
fps_time += F1_0;
}
const auto &&line_spacing = LINE_SPACING(*canvas.cv_font, *GAME_FONT);
unsigned line_displacement;
switch (PlayerCfg.CockpitMode[1])
{
case cockpit_mode_t::full_cockpit:
line_displacement = line_spacing * 2;
break;
case cockpit_mode_t::status_bar:
line_displacement = line_spacing;
break;
case cockpit_mode_t::full_screen:
switch (PlayerCfg.HudMode)
{
case HudType::Standard:
line_displacement = line_spacing * 4;
break;
case HudType::Alternate1:
line_displacement = line_spacing * 6;
if (Game_mode & GM_MULTI)
line_displacement -= line_spacing * 4;
break;
case HudType::Alternate2:
line_displacement = line_spacing;
break;
case HudType::Hidden:
default:
return;
}
break;
case cockpit_mode_t::letterbox:
case cockpit_mode_t::rear_view:
default:
return;
}
const auto &game_font = *GAME_FONT;
gr_set_fontcolor(canvas, BM_XRGB(0, 31, 0),-1);
char buf[16];
if (CGameArg.DbgVerbose)
snprintf(buf, sizeof(buf), "%iFPS (%.2fms)", fps_rate, (FrameTime * 1000.) / F1_0);
else
snprintf(buf, sizeof(buf), "%iFPS", fps_rate);
const auto &&[w, h] = gr_get_string_size(game_font, buf);
const auto bm_h = canvas.cv_bitmap.bm_h;
gr_string(canvas, game_font, FSPACX(318) - w, bm_h - line_displacement, buf, w, h);
}
}
}
namespace dsx {
namespace {
static void show_netplayerinfo(grs_canvas &canvas)
{
auto &Objects = LevelUniqueObjectState.Objects;
auto &vcobjptr = Objects.vcptr;
int x=0, y=0;
static const char *const eff_strings[]={"trashing","really hurting","seriously affecting","hurting","affecting","tarnishing"};
gr_set_fontcolor(canvas, 255, -1);
const auto &&fspacx = FSPACX();
const auto &&fspacx120 = fspacx(120);
const auto &&fspacy84 = FSPACY(84);
x = (SWIDTH / 2) - fspacx120;
y = (SHEIGHT / 2) - fspacy84;
gr_settransblend(canvas, gr_fade_level{14}, gr_blend::normal);
const uint8_t color000 = BM_XRGB(0, 0, 0);
gr_rect(canvas, (SWIDTH / 2) - fspacx120, (SHEIGHT / 2) - fspacy84, (SWIDTH / 2) + fspacx120, (SHEIGHT / 2) + fspacy84, color000);
gr_settransblend(canvas, GR_FADE_OFF, gr_blend::normal);
// general game information
const auto &&line_spacing = LINE_SPACING(*canvas.cv_font, *GAME_FONT);
y += line_spacing;
auto &game_font = *GAME_FONT;
gr_string(canvas, game_font, 0x8000, y, Netgame.game_name.data());
y += line_spacing;
gr_printf(canvas, game_font, 0x8000, y, "%s - lvl: %i", Netgame.mission_title.data(), Netgame.levelnum);
const auto &&fspacx8 = fspacx(8);
x += fspacx8;
y += line_spacing * 2;
const auto gamemode = underlying_value(Netgame.gamemode);
gr_printf(canvas, game_font, x, y, "game mode: %s", gamemode < GMNames.size() ? GMNames[gamemode] : "INVALID");
y += line_spacing;
gr_printf(canvas, game_font, x, y,"difficulty: %s", MENU_DIFFICULTY_TEXT(Netgame.difficulty));
y += line_spacing;
{
auto &plr = get_local_player();
gr_printf(canvas, game_font, x, y,"level time: %i:%02i:%02i", plr.hours_level, f2i(plr.time_level) / 60 % 60, f2i(plr.time_level) % 60);
y += line_spacing;
gr_printf(canvas, game_font, x, y,"total time: %i:%02i:%02i", plr.hours_total, f2i(plr.time_total) / 60 % 60, f2i(plr.time_total) % 60);
}
y += line_spacing;
if (Netgame.KillGoal)
gr_printf(canvas, game_font, x, y,"Kill goal: %d",Netgame.KillGoal*5);
// player information (name, kills, ping, game efficiency)
y += line_spacing * 2;
gr_string(canvas, game_font, x, y, "player");
gr_string(canvas, game_font, x + fspacx8 * 7, y, ((Game_mode & GM_MULTI_COOP)
? "score"
: (gr_string(canvas, game_font, x + fspacx8 * 12, y, "deaths"), "kills")
));
gr_string(canvas, game_font, x + fspacx8 * 18, y, "ping");
gr_string(canvas, game_font, x + fspacx8 * 23, y, "efficiency");
// process players table
for (unsigned i = 0; i < MAX_PLAYERS; ++i)
{
auto &plr = *vcplayerptr(i);
if (plr.connected == player_connection_status::disconnected)
continue;
y += line_spacing;
const auto color = get_player_or_team_color(i);
auto &prgb = player_rgb[color];
gr_set_fontcolor(canvas, BM_XRGB(prgb.r, prgb.g, prgb.b), -1);
gr_string(canvas, game_font, x, y, plr.callsign);
{
auto &plrobj = *vcobjptr(plr.objnum);
auto &player_info = plrobj.ctype.player_info;
auto v = ((Game_mode & GM_MULTI_COOP)
? player_info.mission.score
: (gr_printf(canvas, game_font, x + fspacx8 * 12, y,"%-6d", player_info.net_killed_total), player_info.net_kills_total)
);
gr_printf(canvas, game_font, x + fspacx8 * 7, y, "%-6d", v);
}
gr_printf(canvas, game_font, x + fspacx8 * 18, y,"%-6d", Netgame.players[i].ping);
if (i != Player_num)
gr_printf(canvas, game_font, x + fspacx8 * 23, y, "%hu/%hu", kill_matrix[Player_num][i], kill_matrix[i][Player_num]);
}
y += (line_spacing * 2) + (line_spacing * (MAX_PLAYERS - N_players));
// printf team scores
if (Game_mode & GM_TEAM)
{
gr_set_fontcolor(canvas, 255, -1);
gr_string(canvas, game_font, x, y, "team");
gr_string(canvas, game_font, x + fspacx8 * 8, y, "score");
y += line_spacing;
gr_set_fontcolor(canvas, BM_XRGB(player_rgb[0].r, player_rgb[0].g, player_rgb[0].b),-1);
gr_printf(canvas, game_font, x, y, "%s:", static_cast<const char *>(Netgame.team_name[0]));
gr_printf(canvas, game_font, x + fspacx8 * 8, y, "%i", team_kills[0]);
y += line_spacing;
gr_set_fontcolor(canvas, BM_XRGB(player_rgb[1].r, player_rgb[1].g, player_rgb[1].b),-1);
gr_printf(canvas, game_font, x, y, "%s:", static_cast<const char *>(Netgame.team_name[1]));
gr_printf(canvas, game_font, x + fspacx8 * 8, y, "%i", team_kills[1]);
y += line_spacing * 2;
}
else
y += line_spacing * 4;
gr_set_fontcolor(canvas, 255, -1);
// additional information about game - hoard, ranking
#if defined(DXX_BUILD_DESCENT_II)
if (game_mode_hoard())
{
if (hoard_highest_record_stats.player >= Players.size())
gr_string(canvas, game_font, 0x8000, y, "There is no record yet for this level.");
else
gr_printf(canvas, game_font, 0x8000, y, "%s has the record at %d points.", static_cast<const char *>(vcplayerptr(hoard_highest_record_stats.player)->callsign), hoard_highest_record_stats.points);
}
else
#endif
if (!PlayerCfg.NoRankings)
{
const int ieff = (PlayerCfg.NetlifeKills + PlayerCfg.NetlifeKilled <= 0)
? 0
: static_cast<int>(
static_cast<float>(PlayerCfg.NetlifeKills) / (
static_cast<float>(PlayerCfg.NetlifeKilled) + static_cast<float>(PlayerCfg.NetlifeKills)
) * 100.0
);
const unsigned eff = ieff < 0 ? 0 : static_cast<unsigned>(ieff);
gr_printf(canvas, game_font, 0x8000, y, "Your lifetime efficiency of %d%% (%d/%d)", eff, PlayerCfg.NetlifeKills, PlayerCfg.NetlifeKilled);
y += line_spacing;
if (eff<60)
gr_printf(canvas, game_font, 0x8000, y, "is %s your ranking.", eff_strings[eff / 10]);
else
gr_string(canvas, game_font, 0x8000, y, "is serving you well.");
y += line_spacing;
gr_printf(canvas, game_font, 0x8000, y, "your rank is: %s", RankStrings[GetMyNetRanking()]);
}
}
}
}
#ifndef NDEBUG
fix Show_view_text_timer = -1;
namespace {
static void draw_window_label(object_array &Objects, grs_canvas &canvas)
{
auto &vcobjptridx = Objects.vcptridx;
if ( Show_view_text_timer > 0 )
{
const char *viewer_name,*control_name,*viewer_id;
Show_view_text_timer -= FrameTime;
viewer_id = "";
switch( Viewer->type )
{
case OBJ_FIREBALL: viewer_name = "Fireball"; break;
case OBJ_ROBOT: viewer_name = "Robot";
#if DXX_USE_EDITOR
viewer_id = Robot_names[get_robot_id(*Viewer)].data();
#endif
break;
case OBJ_HOSTAGE: viewer_name = "Hostage"; break;
case OBJ_PLAYER: viewer_name = "Player"; break;
case OBJ_WEAPON: viewer_name = "Weapon"; break;
case OBJ_CAMERA: viewer_name = "Camera"; break;
case OBJ_POWERUP: viewer_name = "Powerup";
#if DXX_USE_EDITOR
viewer_id = Powerup_names[get_powerup_id(*Viewer)].data();
#endif
break;
case OBJ_DEBRIS: viewer_name = "Debris"; break;
case OBJ_CNTRLCEN: viewer_name = "Reactor"; break;
default: viewer_name = "Unknown"; break;
}
switch ( Viewer->control_source) {
case object::control_type::None: control_name = "Stopped"; break;
case object::control_type::ai: control_name = "AI"; break;
case object::control_type::flying: control_name = "Flying"; break;
case object::control_type::slew: control_name = "Slew"; break;
case object::control_type::flythrough: control_name = "Flythrough"; break;
case object::control_type::morph: control_name = "Morphing"; break;
default: control_name = "Unknown"; break;
}
gr_set_fontcolor(canvas, BM_XRGB(31, 0, 0),-1);
auto &game_font = *GAME_FONT;
gr_printf(canvas, game_font, 0x8000, (SHEIGHT / 10), "%hu: %s [%s] View - %s", vcobjptridx(Viewer).get_unchecked_index(), viewer_name, viewer_id, control_name);
}
}
}
#endif
namespace dsx {
namespace {
static void render_countdown_gauge(grs_canvas &canvas)
{
auto &LevelUniqueControlCenterState = LevelUniqueObjectState.ControlCenterState;
int Countdown_seconds_left;
if (!Endlevel_sequence && LevelUniqueControlCenterState.Control_center_destroyed && (Countdown_seconds_left = LevelUniqueControlCenterState.Countdown_seconds_left) > -1)
{ // && (Countdown_seconds_left<127))
#if defined(DXX_BUILD_DESCENT_II)
if (!is_D2_OEM && !is_MAC_SHARE && !is_SHAREWARE) // no countdown on registered only
{
// On last level, we don't want a countdown.
if (PLAYING_BUILTIN_MISSION && Current_level_num == Current_mission->last_level)
{
if (!(Game_mode & GM_MULTI))
return;
if (Game_mode & GM_MULTI_ROBOTS)
return;
}
}
#endif
gr_set_fontcolor(canvas, BM_XRGB(0, 63, 0),-1);
auto &game_font = *GAME_FONT;
gr_printf(canvas, game_font, 0x8000, (LINE_SPACING(game_font, game_font) * 6) + FSPACY(1), "T-%d s", Countdown_seconds_left);
}
}
static void game_draw_hud_stuff(const d_robot_info_array &Robot_info, grs_canvas &canvas, const control_info &Controls)
{
auto &Objects = LevelUniqueObjectState.Objects;
auto &vmobjptr = Objects.vmptr;
#ifndef NDEBUG
draw_window_label(Objects, canvas);
#endif
game_draw_multi_message(canvas);
game_draw_marker_message(canvas);
if ((Newdemo_state == ND_STATE_PLAYBACK || Newdemo_state == ND_STATE_RECORDING) && PlayerCfg.CockpitMode[1] != cockpit_mode_t::rear_view)
{
int y;
auto &game_font = *GAME_FONT;
gr_set_curfont(canvas, game_font);
gr_set_fontcolor(canvas, BM_XRGB(27, 0, 0), -1);
y = canvas.cv_bitmap.bm_h - (LINE_SPACING(*canvas.cv_font, *GAME_FONT) * 2);
if (PlayerCfg.CockpitMode[1] == cockpit_mode_t::full_cockpit)
y = canvas.cv_bitmap.bm_h / 1.2 ;
if (Newdemo_state == ND_STATE_PLAYBACK) {
if (Newdemo_show_percentage) {
gr_printf(canvas, game_font, 0x8000, y, "%s (%d%% %s)", TXT_DEMO_PLAYBACK, newdemo_get_percent_done(), TXT_DONE);
}
} else {
gr_printf(canvas, game_font, 0x8000, y, "%s (%dK)", TXT_DEMO_RECORDING, (Newdemo_num_written / 1024));
}
}
render_countdown_gauge(canvas);
if (CGameCfg.FPSIndicator && PlayerCfg.CockpitMode[1] != cockpit_mode_t::rear_view)
show_framerate(canvas);
auto previous_game_mode = Game_mode;
if (Newdemo_state == ND_STATE_PLAYBACK)
Game_mode = Newdemo_game_mode;
auto &plrobj = get_local_plrobj();
draw_hud(Robot_info, canvas, plrobj, Controls, Game_mode);
if (Newdemo_state == ND_STATE_PLAYBACK)
Game_mode = previous_game_mode;
if (Player_dead_state != player_dead_state::no)
player_dead_message(canvas);
}
}
#if defined(DXX_BUILD_DESCENT_II)
ubyte RenderingType=0;
ubyte DemoDoingRight=0,DemoDoingLeft=0;
namespace {
constexpr weapon_box_user DemoWBUType[]={weapon_box_user::weapon, weapon_box_user::guided, weapon_box_user::missile, weapon_box_user::rear, weapon_box_user::escort, weapon_box_user::marker, weapon_box_user::weapon};
constexpr char DemoRearCheck[]={0,0,0,1,0,0,0};
constexpr char DemoExtraMessage[][10] = {
"PLAYER",
"GUIDED",
"MISSILE",
"REAR",
"GUIDE-BOT",
"MARKER",
"SHIP"
};
static const char *get_missile_name(const unsigned laser_type)
{
switch(laser_type)
{
case weapon_id_type::CONCUSSION_ID:
return "CONCUSSION";
case weapon_id_type::HOMING_ID:
return "HOMING";
case weapon_id_type::SMART_ID:
return "SMART";
case weapon_id_type::MEGA_ID:
return "MEGA";
case weapon_id_type::FLASH_ID:
return "FLASH";
case weapon_id_type::MERCURY_ID:
return "MERCURY";
case weapon_id_type::EARTHSHAKER_ID:
return "SHAKER";
default:
return "MISSILE"; // Bad!
}
}
static void set_missile_viewer(object &o)
{
Missile_viewer = &o;
Missile_viewer_sig = o.signature;
}
static int clear_missile_viewer()
{
if (!Missile_viewer)
return 0;
Missile_viewer = nullptr;
return 1;
}
[[nodiscard]]
static bool is_viewable_missile(weapon_id_type laser_type)
{
return laser_type == weapon_id_type::CONCUSSION_ID ||
laser_type == weapon_id_type::HOMING_ID ||
laser_type == weapon_id_type::SMART_ID ||
laser_type == weapon_id_type::MEGA_ID ||
laser_type == weapon_id_type::FLASH_ID ||
laser_type == weapon_id_type::GUIDEDMISS_ID ||
laser_type == weapon_id_type::MERCURY_ID ||
laser_type == weapon_id_type::EARTHSHAKER_ID;
}
static bool choose_missile_viewer()
{
auto &Objects = LevelUniqueObjectState.Objects;
auto &vcobjptr = Objects.vcptr;
auto &vmobjptr = Objects.vmptr;
const auto MissileViewEnabled = PlayerCfg.MissileViewEnabled;
if (unlikely(MissileViewEnabled == MissileViewMode::None))
return false;
const auto need_new_missile_viewer = []{
if (!Missile_viewer)
return true;
if (Missile_viewer->type != OBJ_WEAPON)
return true;
if (Missile_viewer->signature != Missile_viewer_sig)
return true;
/* No check on parent here. Missile_viewer is cleared if needed
* when a missile is fired.
*/
return false;
};
if (likely(!need_new_missile_viewer()))
/* Valid viewer already set */
return true;
const auto better_match = [](object *const a, object &b) {
if (!a)
return true;
return a->lifeleft < b.lifeleft;
};
/* Find new missile */
object *local_player_missile = nullptr, *other_player_missile = nullptr;
const auto game_mode = Game_mode;
const auto local_player_objnum = get_local_player().objnum;
range_for (object &o, vmobjptr)
{
if (o.type != OBJ_WEAPON)
continue;
if (o.ctype.laser_info.parent_type != OBJ_PLAYER)
continue;
const auto laser_type = get_weapon_id(o);
if (!is_viewable_missile(laser_type))
continue;
if (o.ctype.laser_info.parent_num == local_player_objnum)
{
if (!better_match(local_player_missile, o))
continue;
local_player_missile = &o;
}
else
{
if (MissileViewEnabled != MissileViewMode::EnabledSelfAndAllies)
continue;
if (!better_match(other_player_missile, o))
continue;
else if (game_mode & GM_MULTI_COOP)
{
/* Always allow missiles of other players */
}
else if (game_mode & GM_TEAM)
{
/* Allow missiles from same team */
if (get_team(Player_num) != get_team(get_player_id(vcobjptr(o.ctype.laser_info.parent_num))))
continue;
}
else
continue;
other_player_missile = &o;
}
}
object *o;
if ((o = local_player_missile) != nullptr ||
(o = other_player_missile) != nullptr)
set_missile_viewer(*o);
else
return false;
return true;
}
static void show_one_extra_view(grs_canvas &canvas, const gauge_inset_window_view w);
static void show_extra_views(grs_canvas &canvas)
{
auto &Objects = LevelUniqueObjectState.Objects;
auto &vmobjptr = Objects.vmptr;
int did_missile_view=0;
int save_newdemo_state = Newdemo_state;
if (Newdemo_state==ND_STATE_PLAYBACK)
{
if (DemoDoLeft)
{
DemoDoingLeft=DemoDoLeft;
if (DemoDoLeft==3)
do_cockpit_window_view(canvas, gauge_inset_window_view::primary, *ConsoleObject, 1, weapon_box_user::rear, "REAR");
else
do_cockpit_window_view(canvas, gauge_inset_window_view::primary, DemoLeftExtra, DemoRearCheck[DemoDoLeft], DemoWBUType[DemoDoLeft], DemoExtraMessage[DemoDoLeft], DemoDoLeft == 1 ? &get_local_plrobj().ctype.player_info : nullptr);
}
else
do_cockpit_window_view(gauge_inset_window_view::primary, weapon_box_user::weapon);
if (DemoDoRight)
{
DemoDoingRight=DemoDoRight;
if (DemoDoRight==3)
do_cockpit_window_view(canvas, gauge_inset_window_view::secondary, *ConsoleObject, 1, weapon_box_user::rear, "REAR");
else
do_cockpit_window_view(canvas, gauge_inset_window_view::secondary, DemoRightExtra, DemoRearCheck[DemoDoRight], DemoWBUType[DemoDoRight], DemoExtraMessage[DemoDoRight], DemoDoLeft == 1 ? &get_local_plrobj().ctype.player_info : nullptr);
}
else
do_cockpit_window_view(gauge_inset_window_view::secondary, weapon_box_user::weapon);
DemoDoLeft=DemoDoRight=0;
DemoDoingLeft=DemoDoingRight=0;
return;
}
const auto &&gimobj = LevelUniqueObjectState.Guided_missile.get_player_active_guided_missile(vmobjptr, Player_num);
if (gimobj != nullptr)
{
if (PlayerCfg.GuidedInBigWindow)
{
RenderingType=6+(1<<4);
do_cockpit_window_view(canvas, gauge_inset_window_view::secondary, *Viewer, 0, weapon_box_user::missile, "SHIP");
}
else
{
RenderingType=1+(1<<4);
auto &player_info = get_local_plrobj().ctype.player_info;
do_cockpit_window_view(canvas, gauge_inset_window_view::secondary, *gimobj, 0, weapon_box_user::guided, "GUIDED", &player_info);
}
did_missile_view=1;
}
else {
if (choose_missile_viewer())
//do missile view
{
RenderingType=2+(1<<4);
do_cockpit_window_view(canvas, gauge_inset_window_view::secondary, *Missile_viewer, 0, weapon_box_user::missile, get_missile_name(get_weapon_id(*Missile_viewer)));
did_missile_view=1;
}
else {
if (clear_missile_viewer())
do_cockpit_window_view(gauge_inset_window_view::secondary, weapon_box_user::post_missile_static);
RenderingType=255;
}
}
show_one_extra_view(canvas, gauge_inset_window_view::primary);
if (!did_missile_view) //if showing missile view in right window, can't show anything else
show_one_extra_view(canvas, gauge_inset_window_view::secondary);
RenderingType=0;
Newdemo_state = save_newdemo_state;
}
static void show_one_extra_view(grs_canvas &canvas, const gauge_inset_window_view w)
{
auto &Objects = LevelUniqueObjectState.Objects;
auto &vcobjptr = Objects.vcptr;
auto &vmobjptridx = Objects.vmptridx;
auto &Robot_info = LevelSharedRobotInfoState.Robot_info;
//show special views if selected
switch (PlayerCfg.Cockpit3DView[w]) {
case cockpit_3d_view::None:
RenderingType=255;
do_cockpit_window_view(w, weapon_box_user::weapon);
break;
case cockpit_3d_view::Rear:
RenderingType = 3 + (static_cast<unsigned>(w) << 4);
{
int rear_view_flag;
const char *label;
if (Rear_view) //if big window is rear view, show front here
{
rear_view_flag = 0;
label = "FRONT";
}
else //show normal rear view
{
rear_view_flag = 1;
label = "REAR";
}
do_cockpit_window_view(canvas, w, *ConsoleObject, rear_view_flag, weapon_box_user::rear, label);
}
break;
case cockpit_3d_view::Escort: {
const auto &&buddy = find_escort(vmobjptridx, Robot_info);
if (buddy == object_none) {
do_cockpit_window_view(w, weapon_box_user::weapon);
PlayerCfg.Cockpit3DView[w] = cockpit_3d_view::None;
}
else {
RenderingType = 4 + (static_cast<unsigned>(w) << 4);
do_cockpit_window_view(canvas, w, *buddy, 0, weapon_box_user::escort, PlayerCfg.GuidebotName);
}
break;
}
case cockpit_3d_view::Coop: {
const auto player = Coop_view_player[w];
RenderingType=255; // don't handle coop stuff
if (player < Players.size() && vcplayerptr(player)->connected != player_connection_status::disconnected && ((Game_mode & GM_MULTI_COOP) || ((Game_mode & GM_TEAM) && (get_team(player) == get_team(Player_num)))))
{
auto &p = *vcplayerptr(player);
do_cockpit_window_view(canvas, w, *vcobjptr(p.objnum), 0, weapon_box_user::coop, p.callsign);
}
else {
do_cockpit_window_view(w, weapon_box_user::weapon);
PlayerCfg.Cockpit3DView[w] = cockpit_3d_view::None;
}
break;
}
case cockpit_3d_view::Marker: {
char label[10];
RenderingType = 5 + (static_cast<unsigned>(w) << 4);
const auto mvn = Marker_viewer_num[w];
if (!MarkerState.imobjidx.valid_index(mvn))
{
PlayerCfg.Cockpit3DView[w] = cockpit_3d_view::None;
break;
}
const auto mo = MarkerState.imobjidx[mvn];
if (mo == object_none)
{
PlayerCfg.Cockpit3DView[w] = cockpit_3d_view::None;
break;
}
const auto displayed_marker_id = static_cast<unsigned>(mvn) + 1;
snprintf(label, sizeof(label), "Marker %u", displayed_marker_id);
do_cockpit_window_view(canvas, w, *vcobjptr(mo), 0, weapon_box_user::marker, label);
break;
}
default:
Int3(); //invalid window type
}
}
}
int BigWindowSwitch=0;
#endif
//render a frame for the game
void game_render_frame_mono(const d_robot_info_array &Robot_info, const control_info &Controls)
{
int no_draw_hud = 0;
gr_set_current_canvas(Screen_3d_window);
{
auto &canvas = *grd_curcanv;
#if defined(DXX_BUILD_DESCENT_II)
auto &Objects = LevelUniqueObjectState.Objects;
auto &vmobjptr = Objects.vmptr;
if (const auto &&gimobj = (
PlayerCfg.GuidedInBigWindow
? LevelUniqueObjectState.Guided_missile.get_player_active_guided_missile(LevelUniqueObjectState.get_objects().vmptr, Player_num)
: nullptr))
{
const auto viewer_save = Viewer;
if (PlayerCfg.CockpitMode[1] == cockpit_mode_t::full_cockpit || PlayerCfg.CockpitMode[1] == cockpit_mode_t::rear_view)
{
BigWindowSwitch=1;
force_cockpit_redraw=1;
PlayerCfg.CockpitMode[1] = cockpit_mode_t::status_bar;
return;
}
Viewer = gimobj;
window_rendered_data window;
if (VR_stereo != StereoFormat::None)
{
render_frame(canvas, -VR_eye_width, window);
render_frame(canvas, +VR_eye_width, window);
}
else
render_frame(canvas, 0, window);
wake_up_rendered_objects(*Viewer, window);
show_HUD_names(Robot_info, canvas, Game_mode);
Viewer = viewer_save;
auto &game_font = *GAME_FONT;
gr_set_fontcolor(canvas, BM_XRGB(27, 0, 0), -1);
gr_string(canvas, game_font, 0x8000, FSPACY(1), "Guided Missile View");
auto &player_info = get_local_plrobj().ctype.player_info;
show_reticle(canvas, player_info, RET_TYPE_CROSS_V1, 0);
HUD_render_message_frame(canvas);
no_draw_hud=1;
}
else
#endif
{
#if defined(DXX_BUILD_DESCENT_II)
if (BigWindowSwitch)
{
force_cockpit_redraw=1;
PlayerCfg.CockpitMode[1] = (Rear_view ? cockpit_mode_t::rear_view : cockpit_mode_t::full_cockpit);
BigWindowSwitch=0;
return;
}
#endif
window_rendered_data window;
if (VR_stereo != StereoFormat::None)
{
render_frame(canvas, -VR_eye_width, window);
render_frame(canvas, +VR_eye_width, window);
}
else
render_frame(canvas, 0, window);
}
}
gr_set_default_canvas();
{
auto &canvas = *grd_curcanv;
update_cockpits(canvas);
if (PlayerCfg.CockpitMode[1] == cockpit_mode_t::full_cockpit || PlayerCfg.CockpitMode[1] == cockpit_mode_t::status_bar)
render_gauges(canvas, Newdemo_state == ND_STATE_PLAYBACK ? Newdemo_game_mode : Game_mode);
}
if (!no_draw_hud) {
if (VR_stereo != StereoFormat::None)
{
game_draw_hud_stuff(Robot_info, VR_hud_left, Controls);
game_draw_hud_stuff(Robot_info, VR_hud_right, Controls);
}
else
game_draw_hud_stuff(Robot_info, Screen_3d_window, Controls);
}
#if defined(DXX_BUILD_DESCENT_II)
gr_set_default_canvas();
show_extra_views(*grd_curcanv); //missile view, buddy bot, etc.
#endif
if (netplayerinfo_on && Game_mode & GM_MULTI)
{
gr_set_default_canvas();
show_netplayerinfo(*grd_curcanv);
}
}
}
void toggle_cockpit()
{
if (Rear_view || Player_dead_state != player_dead_state::no || VR_stereo != StereoFormat::None)
return;
auto new_mode = cockpit_mode_t::full_screen;
switch (PlayerCfg.CockpitMode[1])
{
case cockpit_mode_t::full_cockpit:
new_mode = cockpit_mode_t::status_bar;
break;
case cockpit_mode_t::status_bar:
new_mode = cockpit_mode_t::full_screen;
break;
case cockpit_mode_t::full_screen:
new_mode = cockpit_mode_t::full_cockpit;
break;
case cockpit_mode_t::rear_view:
case cockpit_mode_t::letterbox:
break;
}
select_cockpit(new_mode);
HUD_clear_messages();
PlayerCfg.CockpitMode[0] = new_mode;
write_player_file();
}
namespace dsx {
namespace {
// This actually renders the new cockpit onto the screen.
static void update_cockpits(grs_canvas &canvas)
{
grs_bitmap *bm;
const auto raw_cockpit_mode = PlayerCfg.CockpitMode[1];
auto mode =
#if defined(DXX_BUILD_DESCENT_II)
HIRESMODE
? static_cast<cockpit_mode_t>(underlying_value(raw_cockpit_mode) + (Num_cockpits / 2))
:
#endif
raw_cockpit_mode;
switch( PlayerCfg.CockpitMode[1] ) {
case cockpit_mode_t::full_cockpit:
case cockpit_mode_t::rear_view:
PIGGY_PAGE_IN(cockpit_bitmap[mode]);
bm=&GameBitmaps[cockpit_bitmap[mode].index];
#if DXX_USE_OGL
ogl_ubitmapm_cs(canvas, 0, 0, opengl_bitmap_use_dst_canvas, opengl_bitmap_use_dst_canvas, *bm, 255);
#else
gr_ubitmapm(canvas, 0, 0, *bm);
#endif
break;
case cockpit_mode_t::full_screen:
break;
case cockpit_mode_t::status_bar:
PIGGY_PAGE_IN(cockpit_bitmap[mode]);
bm=&GameBitmaps[cockpit_bitmap[mode].index];
#if DXX_USE_OGL
ogl_ubitmapm_cs(canvas, 0, (HIRESMODE ? (SHEIGHT * 2) / 2.6 : (SHEIGHT * 2) / 2.72), opengl_bitmap_use_dst_canvas, (static_cast<int>(static_cast<double>(bm->bm_h) * (HIRESMODE ? static_cast<double>(SHEIGHT) / 480 : static_cast<double>(SHEIGHT) / 200) + 0.5)), *bm, 255);
#else
gr_ubitmapm(canvas, 0, SHEIGHT - bm->bm_h, *bm);
#endif
break;
case cockpit_mode_t::letterbox:
break;
}
if (PlayerCfg.CockpitMode[1] != last_drawn_cockpit)
last_drawn_cockpit = PlayerCfg.CockpitMode[1];
else
return;
if (PlayerCfg.CockpitMode[1] == cockpit_mode_t::full_cockpit || PlayerCfg.CockpitMode[1] == cockpit_mode_t::status_bar)
init_gauges();
}
}
void game_render_frame(const d_robot_info_array &Robot_info, const control_info &Controls)
{
auto &Objects = LevelUniqueObjectState.Objects;
auto &vmobjptr = Objects.vmptr;
set_screen_mode( SCREEN_GAME );
auto &player_info = get_local_plrobj().ctype.player_info;
play_homing_warning(player_info);
gr_set_default_canvas();
game_render_frame_mono(Robot_info, Controls);
}
}
//show a message in a nice little box
void show_boxed_message(grs_canvas &canvas, const char *msg)
{
int x,y;
gr_set_fontcolor(canvas, BM_XRGB(31, 31, 31), -1);
auto &medium1_font = *MEDIUM1_FONT;
const auto &&[w, h] = gr_get_string_size(medium1_font, msg);
x = (SWIDTH-w)/2;
y = (SHEIGHT-h)/2;
nm_draw_background(canvas, x - BORDERX, y - BORDERY, x + w + BORDERX, y + h + BORDERY);
gr_string(canvas, medium1_font, 0x8000, y, msg, w, h);
}