574 lines
17 KiB
C++
574 lines
17 KiB
C++
/*
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* Portions of this file are copyright Rebirth contributors and licensed as
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* described in COPYING.txt.
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* Portions of this file are copyright Parallax Software and licensed
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* according to the Parallax license below.
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* See COPYING.txt for license details.
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THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
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SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
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END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
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ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
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IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
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SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
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FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
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CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
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AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
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COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
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*/
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/*
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*
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* inferno.c: Entry point of program (main procedure)
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*
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* After main initializes everything, most of the time is spent in the loop
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* while (window_get_front())
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* In this loop, the main menu is brought up first.
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*
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* main() for Inferno
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*
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*/
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#if defined(DXX_BUILD_DESCENT_I)
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char copyright[] = "DESCENT COPYRIGHT (C) 1994,1995 PARALLAX SOFTWARE CORPORATION";
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#elif defined(DXX_BUILD_DESCENT_II)
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char copyright[] = "DESCENT II COPYRIGHT (C) 1994-1996 PARALLAX SOFTWARE CORPORATION";
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#endif
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <limits.h>
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#include <SDL.h>
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#ifdef __unix__
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#include <unistd.h>
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#include <sys/stat.h>
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#include <sys/types.h>
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#endif
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#include "pstypes.h"
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#include "strutil.h"
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#include "console.h"
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#include "gr.h"
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#include "key.h"
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#include "3d.h"
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#include "bm.h"
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#include "inferno.h"
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#include "dxxerror.h"
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#include "game.h"
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#include "segment.h" //for Side_to_verts
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#include "u_mem.h"
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#include "screens.h"
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#include "texmap.h"
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#include "texmerge.h"
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#include "menu.h"
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#include "digi.h"
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#include "palette.h"
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#include "args.h"
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#include "titles.h"
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#include "text.h"
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#include "gauges.h"
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#include "gamefont.h"
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#include "kconfig.h"
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#include "newmenu.h"
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#include "config.h"
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#include "multi.h"
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#include "songs.h"
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#include "gameseq.h"
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#if defined(DXX_BUILD_DESCENT_II)
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#include "gamepal.h"
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#include "movie.h"
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#endif
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#include "playsave.h"
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#include "collide.h"
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#include "newdemo.h"
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#include "joy.h"
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#include "../texmap/scanline.h" //for select_tmap -MM
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#include "event.h"
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#include "rbaudio.h"
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#ifndef __linux__
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#include "messagebox.h"
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#else
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#ifdef WORDS_NEED_ALIGNMENT
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#include <sys/prctl.h>
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#endif
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#endif
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#ifdef EDITOR
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#include "editor/editor.h"
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#include "editor/kdefs.h"
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#include "ui.h"
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#endif
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#include "vers_id.h"
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#ifdef USE_UDP
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#include "net_udp.h"
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#endif
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#include "dxxsconf.h"
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#include "compiler-begin.h"
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int Screen_mode=-1; //game screen or editor screen?
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#if defined(DXX_BUILD_DESCENT_I)
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int HiresGFXAvailable = 0;
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int MacHog = 0; // using a Mac hogfile?
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#elif defined(DXX_BUILD_DESCENT_II)
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#ifdef EDITOR
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char Auto_file[128] = "";
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#endif
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#endif
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//read help from a file & print to screen
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static void print_commandline_help()
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{
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printf( "\n System Options:\n\n");
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printf( " -nonicefps Don't free CPU-cycles\n");
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printf( " -maxfps <n> Set maximum framerate to <n>\n\t\t\t\t(default: %i, availble: %i-%i)\n", MAXIMUM_FPS, MINIMUM_FPS, MAXIMUM_FPS);
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printf( " -hogdir <s> set shared data directory to <s>\n");
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printf( " -nohogdir don't try to use shared data directory\n");
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printf( " -use_players_dir put player files and saved games in Players subdirectory\n");
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printf( " -lowmem Lowers animation detail for better performance with\n\t\t\t\tlow memory\n");
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printf( " -pilot <s> Select pilot <s> automatically\n");
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printf( " -autodemo Start in demo mode\n");
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printf( " -window Run the game in a window\n");
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printf( " -noborders Do not show borders in window mode\n");
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#if defined(DXX_BUILD_DESCENT_I)
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printf( " -notitles Skip title screens\n");
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#elif defined(DXX_BUILD_DESCENT_II)
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printf( " -nomovies Don't play movies\n");
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#endif
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printf( "\n Controls:\n\n");
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printf( " -nocursor Hide mouse cursor\n");
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printf( " -nomouse Deactivate mouse\n");
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printf( " -nojoystick Deactivate joystick\n");
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printf( " -nostickykeys Make CapsLock and NumLock non-sticky\n");
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printf( "\n Sound:\n\n");
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printf( " -nosound Disables sound output\n");
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printf( " -nomusic Disables music output\n");
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#if defined(DXX_BUILD_DESCENT_II)
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printf( " -sound11k Use 11KHz sounds\n");
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#endif
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#ifdef USE_SDLMIXER
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printf( " -nosdlmixer Disable Sound output via SDL_mixer\n");
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#endif // USE SDLMIXER
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printf( "\n Graphics:\n\n");
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printf( " -lowresfont Force to use LowRes fonts\n");
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#if defined(DXX_BUILD_DESCENT_II)
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printf( " -lowresgraphics Force to use LowRes graphics\n");
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printf( " -lowresmovies Play low resolution movies if available (for slow machines)\n");
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#endif
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#ifdef OGL
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printf( " -gl_fixedfont Do not scale fonts to current resolution\n");
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#endif // OGL
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#if defined(USE_UDP)
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printf( "\n Multiplayer:\n\n");
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printf( " -udp_hostaddr <s> Use IP address/Hostname <s> for manual game joining\n\t\t\t\t(default: %s)\n", UDP_MANUAL_ADDR_DEFAULT);
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printf( " -udp_hostport <n> Use UDP port <n> for manual game joining (default: %i)\n", UDP_PORT_DEFAULT);
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printf( " -udp_myport <n> Set my own UDP port to <n> (default: %i)\n", UDP_PORT_DEFAULT);
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#ifdef USE_TRACKER
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printf( " -tracker_hostaddr <n> Address of Tracker server to register/query games to/from\n\t\t\t\t(default: %s)\n", TRACKER_ADDR_DEFAULT);
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printf( " -tracker_hostport <n> Port of Tracker server to register/query games to/from\n\t\t\t\t(default: %i)\n", TRACKER_PORT_DEFAULT);
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#endif // USE_TRACKER
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#endif // defined(USE_UDP)
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#ifdef EDITOR
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printf( "\n Editor:\n\n");
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#if defined(DXX_BUILD_DESCENT_I)
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printf( " -nobm Don't load BITMAPS.TBL and BITMAPS.BIN - use internal data\n");
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#elif defined(DXX_BUILD_DESCENT_II)
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printf( " -autoload <s> Autoload level <s> in the editor\n");
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printf( " -macdata Read and write mac data files in editor (swap colors)\n");
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printf( " -hoarddata Make the hoard ham file from some files, then exit\n");
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#endif
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#endif // EDITOR
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printf( "\n Debug (use only if you know what you're doing):\n\n");
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printf( " -debug Enable debugging output.\n");
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printf( " -verbose Enable verbose output.\n");
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printf( " -safelog Write gamelog.txt unbuffered.\n\t\t\t\tUse to keep helpful output to trace program crashes.\n");
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printf( " -norun Bail out after initialization\n");
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printf( " -no-grab Never grab keymoard/mouse\n");
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printf( " -renderstats Enable renderstats info by default\n");
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printf( " -text <s> Specify alternate .tex file\n");
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printf( " -tmap <s> Select texmapper <s> to use\n\t\t\t\t(default: c, available: c, fp, quad, i386)\n");
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printf( " -showmeminfo Show memory statistics\n");
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printf( " -nodoublebuffer Disable Doublebuffering\n");
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printf( " -bigpig Use uncompressed RLE bitmaps\n");
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printf( " -16bpp Use 16Bpp instead of 32Bpp\n");
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#ifdef OGL
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printf( " -gl_oldtexmerge Use old texmerge, uses more ram, but might be faster\n");
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printf( " -gl_intensity4_ok <n> Override DbgGlIntensity4Ok (default: 1)\n");
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printf( " -gl_luminance4_alpha4_ok <n> Override DbgGlLuminance4Alpha4Ok (default: 1)\n");
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printf( " -gl_rgba2_ok <n> Override DbgGlRGBA2Ok (default: 1)\n");
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printf( " -gl_readpixels_ok <n> Override DbgGlReadPixelsOk (default: 1)\n");
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printf( " -gl_gettexlevelparam_ok <n> Override DbgGlGetTexLevelParamOk (default: 1)\n");
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#else
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printf( " -hwsurface Use SDL HW Surface\n");
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printf( " -asyncblit Use queued blits over SDL. Can speed up rendering\n");
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#endif // OGL
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printf( "\n Help:\n\n");
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printf( " -help, -h, -?, ? View this help screen\n");
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printf( "\n\n");
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}
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int Quitting = 0;
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// Default event handler for everything except the editor
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int standard_handler(const d_event &event)
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{
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int key;
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if (Quitting)
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{
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window *wind = window_get_front();
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if (!wind)
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return 0;
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if (wind == Game_wind)
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{
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int choice;
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Quitting = 0;
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choice=nm_messagebox( NULL, 2, TXT_YES, TXT_NO, TXT_ABORT_GAME );
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if (choice != 0)
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return 0;
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else
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{
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GameArg.SysAutoDemo = 0;
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Quitting = 1;
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}
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}
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// Close front window, let the code flow continue until all windows closed or quit cancelled
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if (!window_close(wind))
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Quitting = 0;
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return 1;
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}
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switch (event.type)
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{
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case EVENT_MOUSE_BUTTON_DOWN:
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case EVENT_MOUSE_BUTTON_UP:
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// No window selecting
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// We stay with the current one until it's closed/hidden or another one is made
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// Not the case for the editor
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break;
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case EVENT_KEY_COMMAND:
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key = event_key_get(event);
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switch (key)
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{
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#ifdef macintosh
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case KEY_COMMAND + KEY_SHIFTED + KEY_3:
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#endif
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case KEY_PRINT_SCREEN:
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{
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gr_set_current_canvas(NULL);
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save_screen_shot(0);
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return 1;
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}
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case KEY_ALTED+KEY_ENTER:
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case KEY_ALTED+KEY_PADENTER:
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if (Game_wind)
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if (Game_wind == window_get_front())
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return 0;
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gr_toggle_fullscreen();
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return 1;
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#ifndef NDEBUG
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case KEY_BACKSP:
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Int3();
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return 1;
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#endif
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#if defined(__APPLE__) || defined(macintosh)
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case KEY_COMMAND+KEY_Q:
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// Alt-F4 already taken, too bad
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Quitting = 1;
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return 1;
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#endif
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case KEY_SHIFTED + KEY_ESC:
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con_showup();
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return 1;
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}
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break;
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case EVENT_WINDOW_DRAW:
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case EVENT_IDLE:
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//see if redbook song needs to be restarted
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RBACheckFinishedHook();
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return 1;
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case EVENT_QUIT:
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#ifdef EDITOR
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if (SafetyCheck())
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#endif
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Quitting = 1;
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return 1;
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default:
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break;
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}
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return 0;
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}
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#define PROGNAME argv[0]
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// DESCENT by Parallax Software
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// DESCENT II by Parallax Software
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// (varies based on preprocessor options)
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// Descent Main
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int main(int argc, char *argv[])
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{
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mem_init();
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#ifdef __linux__
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error_init(NULL);
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#ifdef WORDS_NEED_ALIGNMENT
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prctl(PR_SET_UNALIGN, PR_UNALIGN_NOPRINT, 0, 0, 0);
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#endif
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#else
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error_init(msgbox_error);
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set_warn_func(msgbox_warning);
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#endif
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PHYSFSX_init(argc, argv);
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con_init(); // Initialise the console
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setbuf(stdout, NULL); // unbuffered output via printf
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#ifdef _WIN32
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freopen( "CON", "w", stdout );
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freopen( "CON", "w", stderr );
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#endif
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if (GameArg.SysShowCmdHelp) {
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print_commandline_help();
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return(0);
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}
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printf("\nType %s -help' for a list of command-line options.\n\n", PROGNAME);
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PHYSFSX_listSearchPathContent();
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if (!PHYSFSX_checkSupportedArchiveTypes())
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return(0);
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#if defined(DXX_BUILD_DESCENT_I)
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if (! PHYSFSX_contfile_init("descent.hog", 1))
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#define DXX_NAME_NUMBER "1"
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#define DXX_HOGFILE_NAMES "descent.hog"
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#elif defined(DXX_BUILD_DESCENT_II)
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if (! PHYSFSX_contfile_init("descent2.hog", 1) && ! PHYSFSX_contfile_init("d2demo.hog", 1))
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#define DXX_NAME_NUMBER "2"
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#define DXX_HOGFILE_NAMES "descent2.hog or d2demo.hog"
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#endif
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{
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#if defined(__unix__) && !defined(__APPLE__)
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#define DXX_HOGFILE_PROGRAM_DATA_DIRECTORY \
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"\t$HOME/.d" DXX_NAME_NUMBER "x-rebirth\n" \
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"\t" SHAREPATH "\n"
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#else
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#define DXX_HOGFILE_PROGRAM_DATA_DIRECTORY \
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"\tDirectory containing D" DXX_NAME_NUMBER "X\n"
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#endif
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#if (defined(__APPLE__) && defined(__MACH__)) || defined(macintosh)
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#define DXX_HOGFILE_APPLICATION_BUNDLE \
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"\tIn 'Resources' inside the application bundle\n"
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#else
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#define DXX_HOGFILE_APPLICATION_BUNDLE ""
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#endif
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#define DXX_MISSING_HOGFILE_ERROR_TEXT \
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"Could not find a valid hog file (" DXX_HOGFILE_NAMES ")\nPossible locations are:\n" \
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DXX_HOGFILE_PROGRAM_DATA_DIRECTORY \
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"\tIn a subdirectory called 'Data'\n" \
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DXX_HOGFILE_APPLICATION_BUNDLE \
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"Or use the -hogdir option to specify an alternate location."
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Error(DXX_MISSING_HOGFILE_ERROR_TEXT);
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}
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#if defined(DXX_BUILD_DESCENT_I)
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switch (PHYSFSX_fsize("descent.hog"))
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{
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case D1_MAC_SHARE_MISSION_HOGSIZE:
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case D1_MAC_MISSION_HOGSIZE:
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MacHog = 1; // used for fonts and the Automap
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break;
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}
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#endif
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load_text();
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//print out the banner title
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#if defined(DXX_BUILD_DESCENT_I)
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con_printf(CON_NORMAL, "%s %s", DESCENT_VERSION, g_descent_build_datetime); // D1X version
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con_printf(CON_NORMAL, "This is a MODIFIED version of Descent, based on %s.", BASED_VERSION);
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con_printf(CON_NORMAL, "%s\n%s",TXT_COPYRIGHT,TXT_TRADEMARK);
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con_printf(CON_NORMAL, "Copyright (C) 2005-2013 Christian Beckhaeuser\n");
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#elif defined(DXX_BUILD_DESCENT_II)
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con_printf(CON_NORMAL, "%s%s %s", DESCENT_VERSION, PHYSFSX_exists(MISSION_DIR "d2x.hog",1) ? " Vertigo Enhanced" : "", g_descent_build_datetime); // D2X version
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con_printf(CON_NORMAL, "This is a MODIFIED version of Descent 2, based on %s.", BASED_VERSION);
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con_printf(CON_NORMAL, "%s\n%s",TXT_COPYRIGHT,TXT_TRADEMARK);
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con_printf(CON_NORMAL, "Copyright (C) 1999 Peter Hawkins, 2002 Bradley Bell, 2005-2013 Christian Beckhaeuser\n");
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#endif
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if (GameArg.DbgVerbose)
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con_printf(CON_VERBOSE,"%s%s", TXT_VERBOSE_1, "");
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ReadConfigFile();
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PHYSFSX_addArchiveContent();
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arch_init();
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select_tmap(GameArg.DbgTexMap);
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#if defined(DXX_BUILD_DESCENT_II)
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Lighting_on = 1;
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#endif
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con_printf(CON_VERBOSE, "Going into graphics mode...");
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gr_set_mode(Game_screen_mode);
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// Load the palette stuff. Returns non-zero if error.
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con_printf(CON_DEBUG, "Initializing palette system..." );
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#if defined(DXX_BUILD_DESCENT_I)
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gr_use_palette_table( "PALETTE.256" );
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#elif defined(DXX_BUILD_DESCENT_II)
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gr_use_palette_table(D2_DEFAULT_PALETTE );
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#endif
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con_printf(CON_DEBUG, "Initializing font system..." );
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gamefont_init(); // must load after palette data loaded.
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set_default_handler(standard_handler);
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#if defined(DXX_BUILD_DESCENT_II)
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con_printf( CON_DEBUG, "Initializing movie libraries..." );
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init_movies(); //init movie libraries
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#endif
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show_titles();
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set_screen_mode(SCREEN_MENU);
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con_printf( CON_DEBUG, "\nDoing gamedata_init..." );
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gamedata_init();
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#if defined(DXX_BUILD_DESCENT_II)
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#ifdef EDITOR
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if (GameArg.EdiSaveHoardData) {
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|
save_hoard_data();
|
|
exit(1);
|
|
}
|
|
#endif
|
|
#endif
|
|
|
|
if (GameArg.DbgNoRun)
|
|
return(0);
|
|
|
|
con_printf( CON_DEBUG, "\nInitializing texture caching system..." );
|
|
texmerge_init( 10 ); // 10 cache bitmaps
|
|
|
|
#if defined(DXX_BUILD_DESCENT_II)
|
|
piggy_init_pigfile("groupa.pig"); //get correct pigfile
|
|
#endif
|
|
|
|
con_printf( CON_DEBUG, "\nRunning game..." );
|
|
init_game();
|
|
|
|
Players[Player_num].callsign.fill(0);
|
|
|
|
#if defined(DXX_BUILD_DESCENT_I)
|
|
key_flush();
|
|
#elif defined(DXX_BUILD_DESCENT_II)
|
|
// If built with editor, option to auto-load a level and quit game
|
|
// to write certain data.
|
|
#ifdef EDITOR
|
|
if (GameArg.EdiAutoLoad) {
|
|
strcpy(Auto_file, GameArg.EdiAutoLoad);
|
|
Players[0].callsign = "dummy";
|
|
} else
|
|
#endif
|
|
#endif
|
|
{
|
|
if(GameArg.SysPilot)
|
|
{
|
|
char filename[32] = "";
|
|
unsigned j;
|
|
|
|
snprintf(filename, sizeof(filename), "%s%.12s", PLAYER_DIRECTORY_STRING(""), GameArg.SysPilot);
|
|
for (j = GameArg.SysUsePlayersDir? 8 : 0; filename[j] != '\0'; j++) {
|
|
switch (filename[j]) {
|
|
case ' ':
|
|
filename[j] = '\0';
|
|
}
|
|
}
|
|
if (j < sizeof(filename) - 4 && (j <= 4 || strcmp(&filename[j - 4], ".plr"))) // if player hasn't specified .plr extension in argument, add it
|
|
{
|
|
strcpy(&filename[j], ".plr");
|
|
j += 4;
|
|
}
|
|
if(PHYSFSX_exists(filename,0))
|
|
{
|
|
filename[j - 4] = 0;
|
|
char *b = GameArg.SysUsePlayersDir? &filename[8] : filename;
|
|
Players[Player_num].callsign.copy(b, std::distance(b, end(filename)));
|
|
read_player_file();
|
|
WriteConfigFile();
|
|
}
|
|
}
|
|
}
|
|
|
|
#if defined(DXX_BUILD_DESCENT_II)
|
|
#ifdef EDITOR
|
|
if (GameArg.EdiAutoLoad) {
|
|
Level_names[0].copy_if(Auto_file);
|
|
LoadLevel(1, 1);
|
|
}
|
|
else
|
|
#endif
|
|
#endif
|
|
{
|
|
Game_mode = GM_GAME_OVER;
|
|
DoMenu();
|
|
}
|
|
|
|
while (window_get_front())
|
|
// Send events to windows and the default handler
|
|
event_process();
|
|
|
|
// Tidy up - avoids a crash on exit
|
|
{
|
|
window *wind;
|
|
|
|
show_menus();
|
|
while ((wind = window_get_front()))
|
|
window_close(wind);
|
|
}
|
|
|
|
WriteConfigFile();
|
|
show_order_form();
|
|
|
|
con_printf( CON_DEBUG, "\nCleanup..." );
|
|
close_game();
|
|
texmerge_close();
|
|
gamedata_close();
|
|
gamefont_close();
|
|
free_text();
|
|
args_exit();
|
|
newmenu_free_background();
|
|
Current_mission.reset();
|
|
PHYSFSX_removeArchiveContent();
|
|
|
|
return(0); //presumably successful exit
|
|
}
|