1891 lines
52 KiB
C++
1891 lines
52 KiB
C++
/*
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* Portions of this file are copyright Rebirth contributors and licensed as
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* described in COPYING.txt.
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* Portions of this file are copyright Parallax Software and licensed
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* according to the Parallax license below.
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* See COPYING.txt for license details.
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THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
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SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
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END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
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ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
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IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
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SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
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FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
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CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
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AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
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COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
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*/
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/*
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*
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* Game Controls Stuff
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*
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*/
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//#define DOOR_DEBUGGING
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#include <algorithm>
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <stdarg.h>
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#include "pstypes.h"
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#include "window.h"
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#include "console.h"
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#include "strutil.h"
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#include "game.h"
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#include "player.h"
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#include "key.h"
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#include "object.h"
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#include "menu.h"
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#include "physics.h"
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#include "dxxerror.h"
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#include "joy.h"
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#include "iff.h"
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#include "pcx.h"
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#include "timer.h"
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#include "render.h"
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#include "laser.h"
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#include "screens.h"
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#include "textures.h"
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#include "slew.h"
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#include "gauges.h"
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#include "texmap.h"
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#include "3d.h"
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#include "effects.h"
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#include "gameseg.h"
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#include "wall.h"
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#include "ai.h"
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#include "rbaudio.h"
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#include "digi.h"
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#include "u_mem.h"
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#include "palette.h"
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#include "morph.h"
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#include "lighting.h"
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#include "newdemo.h"
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#include "weapon.h"
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#include "sounds.h"
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#include "args.h"
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#include "gameseq.h"
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#include "automap.h"
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#include "text.h"
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#include "powerup.h"
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#include "songs.h"
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#include "newmenu.h"
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#include "gamefont.h"
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#include "endlevel.h"
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#include "config.h"
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#include "kconfig.h"
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#include "mouse.h"
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#include "titles.h"
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#include "gr.h"
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#include "playsave.h"
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#include "scores.h"
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#include "multi.h"
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#include "cntrlcen.h"
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#include "fuelcen.h"
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#include "pcx.h"
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#include "state.h"
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#include "piggy.h"
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#include "multibot.h"
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#include "ai.h"
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#include "rbaudio.h"
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#include "switch.h"
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#if defined(DXX_BUILD_DESCENT_II)
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#include "escort.h"
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#include "movie.h"
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#endif
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#include "window.h"
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#ifdef EDITOR
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#include "editor/editor.h"
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#include "editor/esegment.h"
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#endif
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#include "compiler-array.h"
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#include "compiler-range_for.h"
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#include "highest_valid.h"
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#include "partial_range.h"
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#include <SDL.h>
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using std::min;
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// Global Variables -----------------------------------------------------------
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int Debug_spew;
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// Function prototypes --------------------------------------------------------
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#ifndef RELEASE
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static void do_cheat_menu();
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static void advance_sound();
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static void play_test_sound();
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#endif
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#define key_isfunc(k) (((k&0xff)>=KEY_F1 && (k&0xff)<=KEY_F10) || (k&0xff)==KEY_F11 || (k&0xff)==KEY_F12)
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// Functions ------------------------------------------------------------------
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#if defined(DXX_BUILD_DESCENT_II)
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#define CONVERTER_RATE 20 //10 units per second xfer rate
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#define CONVERTER_SCALE 2 //2 units energy -> 1 unit shields
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#define CONVERTER_SOUND_DELAY (f1_0/2) //play every half second
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static void transfer_energy_to_shield()
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{
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fix e; //how much energy gets transfered
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static fix64 last_play_time=0;
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e = min(min(FrameTime*CONVERTER_RATE,Players[Player_num].energy - INITIAL_ENERGY),(MAX_SHIELDS-Players[Player_num].shields)*CONVERTER_SCALE);
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if (e <= 0) {
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if (Players[Player_num].energy <= INITIAL_ENERGY) {
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HUD_init_message(HM_DEFAULT, "Need more than %i energy to enable transfer", f2i(INITIAL_ENERGY));
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}
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else if (Players[Player_num].shields >= MAX_SHIELDS) {
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HUD_init_message_literal(HM_DEFAULT, "No transfer: Shields already at max");
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}
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return;
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}
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Players[Player_num].energy -= e;
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Players[Player_num].shields += e/CONVERTER_SCALE;
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if (last_play_time > GameTime64)
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last_play_time = 0;
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if (GameTime64 > last_play_time+CONVERTER_SOUND_DELAY) {
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digi_play_sample_once(SOUND_CONVERT_ENERGY, F1_0);
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last_play_time = GameTime64;
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}
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}
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#endif
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// Control Functions
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static fix64 newdemo_single_frame_time;
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static void update_vcr_state(void)
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{
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if ((keyd_pressed[KEY_LSHIFT] || keyd_pressed[KEY_RSHIFT]) && keyd_pressed[KEY_RIGHT] && d_tick_step)
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Newdemo_vcr_state = ND_STATE_FASTFORWARD;
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else if ((keyd_pressed[KEY_LSHIFT] || keyd_pressed[KEY_RSHIFT]) && keyd_pressed[KEY_LEFT] && d_tick_step)
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Newdemo_vcr_state = ND_STATE_REWINDING;
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else if (!(keyd_pressed[KEY_LCTRL] || keyd_pressed[KEY_RCTRL]) && keyd_pressed[KEY_RIGHT] && ((GameTime64 - newdemo_single_frame_time) >= F1_0) && d_tick_step)
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Newdemo_vcr_state = ND_STATE_ONEFRAMEFORWARD;
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else if (!(keyd_pressed[KEY_LCTRL] || keyd_pressed[KEY_RCTRL]) && keyd_pressed[KEY_LEFT] && ((GameTime64 - newdemo_single_frame_time) >= F1_0) && d_tick_step)
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Newdemo_vcr_state = ND_STATE_ONEFRAMEBACKWARD;
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else if ((Newdemo_vcr_state == ND_STATE_FASTFORWARD) || (Newdemo_vcr_state == ND_STATE_REWINDING))
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Newdemo_vcr_state = ND_STATE_PLAYBACK;
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}
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#if defined(DXX_BUILD_DESCENT_II)
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//returns which bomb will be dropped next time the bomb key is pressed
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int which_bomb()
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{
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int bomb;
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//use the last one selected, unless there aren't any, in which case use
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//the other if there are any
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// If hoard game, only let the player drop smart mines
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if (game_mode_hoard())
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return SMART_MINE_INDEX;
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bomb = Secondary_last_was_super[PROXIMITY_INDEX]?SMART_MINE_INDEX:PROXIMITY_INDEX;
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if (Players[Player_num].secondary_ammo[bomb] == 0 &&
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Players[Player_num].secondary_ammo[SMART_MINE_INDEX+PROXIMITY_INDEX-bomb] != 0) {
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bomb = SMART_MINE_INDEX+PROXIMITY_INDEX-bomb;
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Secondary_last_was_super[bomb%SUPER_WEAPON] = (bomb == SMART_MINE_INDEX);
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}
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return bomb;
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}
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#endif
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static void do_weapon_n_item_stuff()
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{
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if (Controls.state.fire_flare > 0)
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{
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Controls.state.fire_flare = 0;
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if (allowed_to_fire_flare())
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Flare_create(ConsoleObject);
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}
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if (allowed_to_fire_missile() && Controls.state.fire_secondary)
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Global_missile_firing_count += Weapon_info[Secondary_weapon_to_weapon_info[Secondary_weapon]].fire_count;
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if (Global_missile_firing_count) {
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do_missile_firing(0);
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Global_missile_firing_count--;
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}
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if (Controls.state.cycle_primary > 0)
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{
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for (int i=0;i < Controls.state.cycle_primary;i++)
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CyclePrimary ();
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Controls.state.cycle_primary = 0;
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}
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if (Controls.state.cycle_secondary > 0)
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{
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for (int i=0;i < Controls.state.cycle_secondary;i++)
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CycleSecondary ();
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Controls.state.cycle_secondary = 0;
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}
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if (Controls.state.select_weapon > 0)
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{
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Controls.state.select_weapon--;
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do_weapon_select(Controls.state.select_weapon>4?Controls.state.select_weapon-5:Controls.state.select_weapon,Controls.state.select_weapon>4?1:0);
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Controls.state.select_weapon = 0;
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}
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#if defined(DXX_BUILD_DESCENT_II)
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if (Controls.state.headlight > 0)
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{
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for (int i=0;i < Controls.state.headlight;i++)
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toggle_headlight_active ();
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Controls.state.headlight = 0;
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}
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#endif
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if (Global_missile_firing_count < 0)
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Global_missile_firing_count = 0;
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// Drop proximity bombs.
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while (Controls.state.drop_bomb > 0)
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{
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do_missile_firing(1);
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Controls.state.drop_bomb--;
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}
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#if defined(DXX_BUILD_DESCENT_II)
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if (Controls.state.toggle_bomb > 0)
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{
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int bomb = Secondary_last_was_super[PROXIMITY_INDEX]?PROXIMITY_INDEX:SMART_MINE_INDEX;
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if (!Players[Player_num].secondary_ammo[PROXIMITY_INDEX] && !Players[Player_num].secondary_ammo[SMART_MINE_INDEX])
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{
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digi_play_sample_once( SOUND_BAD_SELECTION, F1_0 );
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HUD_init_message_literal(HM_DEFAULT, "No bombs available!");
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}
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else
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{
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if (Players[Player_num].secondary_ammo[bomb]==0)
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{
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digi_play_sample_once( SOUND_BAD_SELECTION, F1_0 );
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HUD_init_message(HM_DEFAULT, "No %s available!",(bomb==SMART_MINE_INDEX)?"Smart mines":"Proximity bombs");
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}
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else
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{
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Secondary_last_was_super[PROXIMITY_INDEX]=!Secondary_last_was_super[PROXIMITY_INDEX];
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digi_play_sample_once( SOUND_GOOD_SELECTION_SECONDARY, F1_0 );
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}
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}
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Controls.state.toggle_bomb = 0;
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}
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if (Controls.state.energy_to_shield && (Players[Player_num].flags & PLAYER_FLAGS_CONVERTER))
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transfer_energy_to_shield();
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#endif
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}
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static void format_time(char *str, int secs_int)
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{
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int h, m, s;
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h = secs_int/3600;
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s = secs_int%3600;
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m = s / 60;
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s = s % 60;
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sprintf(str, "%1d:%02d:%02d", h, m, s );
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}
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struct pause_window : ignore_window_pointer_t
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{
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array<char, 1024> msg;
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};
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//Process selected keys until game unpaused
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static window_event_result pause_handler(window *wind,const d_event &event, pause_window *p)
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{
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int key;
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switch (event.type)
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{
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case EVENT_WINDOW_ACTIVATED:
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game_flush_inputs();
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break;
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case EVENT_KEY_COMMAND:
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key = event_key_get(event);
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switch (key)
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{
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case 0:
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break;
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case KEY_ESC:
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window_close(wind);
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return window_event_result::close;
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case KEY_F1:
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show_help();
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return window_event_result::handled;
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case KEY_PAUSE:
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window_close(wind);
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return window_event_result::close;
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default:
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break;
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}
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break;
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case EVENT_IDLE:
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timer_delay2(50);
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break;
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case EVENT_WINDOW_DRAW:
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show_boxed_message(&p->msg[0], 1);
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break;
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case EVENT_WINDOW_CLOSE:
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songs_resume();
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delete p;
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break;
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default:
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break;
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}
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return window_event_result::ignored;
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}
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static int do_game_pause()
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{
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char total_time[9],level_time[9];
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if (Game_mode & GM_MULTI)
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{
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netplayerinfo_on= !netplayerinfo_on;
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return(KEY_PAUSE);
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}
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pause_window *p = new pause_window;
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songs_pause();
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format_time(total_time, f2i(Players[Player_num].time_total) + Players[Player_num].hours_total*3600);
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format_time(level_time, f2i(Players[Player_num].time_level) + Players[Player_num].hours_level*3600);
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if (Newdemo_state!=ND_STATE_PLAYBACK)
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snprintf(&p->msg[0], p->msg.size(),"PAUSE\n\nSkill level: %s\nHostages on board: %d\nTime on level: %s\nTotal time in game: %s",MENU_DIFFICULTY_TEXT(Difficulty_level),Players[Player_num].hostages_on_board,level_time,total_time);
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else
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snprintf(&p->msg[0], p->msg.size(),"PAUSE\n\nSkill level: %s\nHostages on board: %d\n",MENU_DIFFICULTY_TEXT(Difficulty_level),Players[Player_num].hostages_on_board);
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set_screen_mode(SCREEN_MENU);
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if (!window_create(&grd_curscreen->sc_canvas, 0, 0, SWIDTH, SHEIGHT, pause_handler, p))
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delete p;
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return 0 /*key*/; // Keycode returning ripped out (kreatordxx)
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}
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static int HandleEndlevelKey(int key)
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{
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switch (key)
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{
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case KEY_COMMAND+KEY_P:
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case KEY_PAUSE:
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do_game_pause();
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return 1;
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case KEY_ESC:
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stop_endlevel_sequence();
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last_drawn_cockpit=-1;
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return 1;
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}
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return 0;
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}
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static int HandleDeathInput(const d_event &event)
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{
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if (event.type == EVENT_KEY_COMMAND)
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{
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int key = event_key_get(event);
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if (Player_exploded && !key_isfunc(key) && key != KEY_PAUSE && key)
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Death_sequence_aborted = 1; //Any key but func or modifier aborts
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if (key == KEY_ESC)
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if (ConsoleObject->flags & OF_EXPLODING)
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Death_sequence_aborted = 1;
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}
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if (Player_exploded && (event.type == EVENT_JOYSTICK_BUTTON_UP || event.type == EVENT_MOUSE_BUTTON_UP))
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Death_sequence_aborted = 1;
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if (Death_sequence_aborted)
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{
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game_flush_inputs();
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return 1;
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}
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return 0;
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}
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static int HandleDemoKey(int key)
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{
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switch (key) {
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KEY_MAC(case KEY_COMMAND+KEY_1:)
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case KEY_F1: show_newdemo_help(); break;
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KEY_MAC(case KEY_COMMAND+KEY_2:)
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case KEY_F2: do_options_menu(); break;
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KEY_MAC(case KEY_COMMAND+KEY_3:)
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case KEY_F3:
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if (Viewer->type == OBJ_PLAYER)
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toggle_cockpit();
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break;
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KEY_MAC(case KEY_COMMAND+KEY_4:)
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case KEY_F4: Newdemo_show_percentage = !Newdemo_show_percentage; break;
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KEY_MAC(case KEY_COMMAND+KEY_7:)
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case KEY_F7:
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Show_kill_list = (Show_kill_list+1) % ((Newdemo_game_mode & GM_TEAM) ? 4 : 3);
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break;
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case KEY_ESC:
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if (GameArg.SysAutoDemo)
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{
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int choice;
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choice = nm_messagebox( NULL, 2, TXT_YES, TXT_NO, TXT_ABORT_AUTODEMO );
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if (choice == 0)
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GameArg.SysAutoDemo = 0;
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else
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break;
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}
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newdemo_stop_playback();
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break;
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case KEY_UP:
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Newdemo_vcr_state = ND_STATE_PLAYBACK;
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break;
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case KEY_DOWN:
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Newdemo_vcr_state = ND_STATE_PAUSED;
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break;
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case KEY_LEFT:
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newdemo_single_frame_time = GameTime64;
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Newdemo_vcr_state = ND_STATE_ONEFRAMEBACKWARD;
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break;
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case KEY_RIGHT:
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newdemo_single_frame_time = GameTime64;
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Newdemo_vcr_state = ND_STATE_ONEFRAMEFORWARD;
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break;
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case KEY_CTRLED + KEY_RIGHT:
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newdemo_goto_end(0);
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break;
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case KEY_CTRLED + KEY_LEFT:
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newdemo_goto_beginning();
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break;
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KEY_MAC(case KEY_COMMAND+KEY_P:)
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case KEY_PAUSE:
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do_game_pause();
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break;
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#ifdef macintosh
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case KEY_COMMAND + KEY_SHIFTED + KEY_3:
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#endif
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case KEY_PRINT_SCREEN:
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{
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if (PlayerCfg.PRShot)
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{
|
|
gr_set_current_canvas(NULL);
|
|
render_frame(0, 0);
|
|
gr_set_curfont(MEDIUM2_FONT);
|
|
gr_string(SWIDTH-FSPACX(92),SHEIGHT-LINE_SPACING,"DXX-Rebirth\n");
|
|
gr_flip();
|
|
save_screen_shot(0);
|
|
}
|
|
else
|
|
{
|
|
int old_state;
|
|
old_state = Newdemo_show_percentage;
|
|
Newdemo_show_percentage = 0;
|
|
game_render_frame_mono(!GameArg.DbgNoDoubleBuffer);
|
|
save_screen_shot(0);
|
|
Newdemo_show_percentage = old_state;
|
|
}
|
|
break;
|
|
}
|
|
#ifndef NDEBUG
|
|
case KEY_DEBUGGED + KEY_I:
|
|
Newdemo_do_interpolate = !Newdemo_do_interpolate;
|
|
HUD_init_message(HM_DEFAULT, "Demo playback interpolation %s", Newdemo_do_interpolate?"ON":"OFF");
|
|
break;
|
|
case KEY_DEBUGGED + KEY_K: {
|
|
int how_many, c;
|
|
char filename[FILENAME_LEN], num[16];
|
|
newmenu_item m[6];
|
|
|
|
filename[0] = '\0';
|
|
nm_set_item_text(& m[ 0], "output file name");
|
|
nm_set_item_input(&m[ 1], 8, filename);
|
|
c = newmenu_do( NULL, NULL, 2, m, unused_newmenu_subfunction, unused_newmenu_userdata);
|
|
if (c == -2)
|
|
break;
|
|
strcat(filename, DEMO_EXT);
|
|
num[0] = '\0';
|
|
nm_set_item_text(& m[ 0], "strip how many bytes");
|
|
nm_set_item_input(&m[ 1], 16, num);
|
|
c = newmenu_do( NULL, NULL, 2, m, unused_newmenu_subfunction, unused_newmenu_userdata);
|
|
if (c == -2)
|
|
break;
|
|
how_many = atoi(num);
|
|
if (how_many <= 0)
|
|
break;
|
|
newdemo_strip_frames(filename, how_many);
|
|
|
|
break;
|
|
}
|
|
#endif
|
|
|
|
default:
|
|
return 0;
|
|
}
|
|
|
|
return 1;
|
|
}
|
|
|
|
#if defined(DXX_BUILD_DESCENT_II)
|
|
//switch a cockpit window to the next function
|
|
static int select_next_window_function(int w)
|
|
{
|
|
Assert(w==0 || w==1);
|
|
|
|
switch (PlayerCfg.Cockpit3DView[w]) {
|
|
case CV_NONE:
|
|
PlayerCfg.Cockpit3DView[w] = CV_REAR;
|
|
break;
|
|
case CV_REAR:
|
|
if (find_escort() != object_none) {
|
|
PlayerCfg.Cockpit3DView[w] = CV_ESCORT;
|
|
break;
|
|
}
|
|
//if no ecort, fall through
|
|
case CV_ESCORT:
|
|
Coop_view_player[w] = -1; //force first player
|
|
//fall through
|
|
case CV_COOP:
|
|
Marker_viewer_num[w] = -1;
|
|
if ((Game_mode & GM_MULTI_COOP) || (Game_mode & GM_TEAM)) {
|
|
PlayerCfg.Cockpit3DView[w] = CV_COOP;
|
|
while (1) {
|
|
Coop_view_player[w]++;
|
|
if (Coop_view_player[w] == (MAX_PLAYERS-1)) {
|
|
PlayerCfg.Cockpit3DView[w] = CV_MARKER;
|
|
goto case_marker;
|
|
}
|
|
if (Players[Coop_view_player[w]].connected != CONNECT_PLAYING)
|
|
continue;
|
|
if (Coop_view_player[w]==Player_num)
|
|
continue;
|
|
|
|
if (Game_mode & GM_MULTI_COOP)
|
|
break;
|
|
else if (get_team(Coop_view_player[w]) == get_team(Player_num))
|
|
break;
|
|
}
|
|
break;
|
|
}
|
|
//if not multi, fall through
|
|
case CV_MARKER:
|
|
case_marker:;
|
|
if ((Game_mode & GM_MULTI) && !(Game_mode & GM_MULTI_COOP) && Netgame.Allow_marker_view) { //anarchy only
|
|
PlayerCfg.Cockpit3DView[w] = CV_MARKER;
|
|
if (Marker_viewer_num[w] == -1)
|
|
Marker_viewer_num[w] = Player_num * 2;
|
|
else if (Marker_viewer_num[w] == Player_num * 2)
|
|
Marker_viewer_num[w]++;
|
|
else
|
|
PlayerCfg.Cockpit3DView[w] = CV_NONE;
|
|
}
|
|
else
|
|
PlayerCfg.Cockpit3DView[w] = CV_NONE;
|
|
break;
|
|
}
|
|
write_player_file();
|
|
|
|
return 1; //screen_changed
|
|
}
|
|
#endif
|
|
|
|
#ifdef DOOR_DEBUGGING
|
|
dump_door_debugging_info()
|
|
{
|
|
object *obj;
|
|
vms_vector new_pos;
|
|
fvi_query fq;
|
|
fvi_info hit_info;
|
|
int fate;
|
|
PHYSFS_file *dfile;
|
|
obj = &Objects[Players[Player_num].objnum];
|
|
vm_vec_scale_add(&new_pos,&obj->pos,&obj->orient.fvec,i2f(100));
|
|
|
|
fq.p0 = &obj->pos;
|
|
fq.startseg = obj->segnum;
|
|
fq.p1 = &new_pos;
|
|
fq.rad = 0;
|
|
fq.thisobjnum = Players[Player_num].objnum;
|
|
fq.ignore_obj_list = NULL;
|
|
fq.flags = 0;
|
|
|
|
fate = find_vector_intersection(&fq,&hit_info);
|
|
|
|
dfile = PHYSFSX_openWriteBuffered("door.out");
|
|
|
|
PHYSFSX_printf(dfile,"FVI hit_type = %d\n",fate);
|
|
PHYSFSX_printf(dfile," hit_seg = %d\n",hit_info.hit_seg);
|
|
PHYSFSX_printf(dfile," hit_side = %d\n",hit_info.hit_side);
|
|
PHYSFSX_printf(dfile," hit_side_seg = %d\n",hit_info.hit_side_seg);
|
|
PHYSFSX_printf(dfile,"\n");
|
|
|
|
if (fate == HIT_WALL) {
|
|
|
|
auto wall_num = Segments[hit_info.hit_seg].sides[hit_info.hit_side].wall_num;
|
|
PHYSFSX_printf(dfile,"wall_num = %d\n",wall_num);
|
|
|
|
if (wall_num != wall_none) {
|
|
wall *wall = &Walls[wall_num];
|
|
active_door *d;
|
|
PHYSFSX_printf(dfile," segnum = %d\n",wall->segnum);
|
|
PHYSFSX_printf(dfile," sidenum = %d\n",wall->sidenum);
|
|
PHYSFSX_printf(dfile," hps = %x\n",wall->hps);
|
|
PHYSFSX_printf(dfile," linked_wall = %d\n",wall->linked_wall);
|
|
PHYSFSX_printf(dfile," type = %d\n",wall->type);
|
|
PHYSFSX_printf(dfile," flags = %x\n",wall->flags);
|
|
PHYSFSX_printf(dfile," state = %d\n",wall->state);
|
|
PHYSFSX_printf(dfile," trigger = %d\n",wall->trigger);
|
|
PHYSFSX_printf(dfile," clip_num = %d\n",wall->clip_num);
|
|
PHYSFSX_printf(dfile," keys = %x\n",wall->keys);
|
|
PHYSFSX_printf(dfile," controlling_trigger = %d\n",wall->controlling_trigger);
|
|
PHYSFSX_printf(dfile," cloak_value = %d\n",wall->cloak_value);
|
|
PHYSFSX_printf(dfile,"\n");
|
|
|
|
|
|
range_for (auto &i, partial_range(ActiveDoors, Num_open_doors)) { //find door
|
|
d = &i;
|
|
if (d->front_wallnum[0]==wall-Walls || d->back_wallnum[0]==wall-Walls || (d->n_parts==2 && (d->front_wallnum[1]==wall-Walls || d->back_wallnum[1]==wall-Walls)))
|
|
break;
|
|
}
|
|
|
|
if (i>=Num_open_doors)
|
|
PHYSFSX_printf(dfile,"No active door.\n");
|
|
else {
|
|
PHYSFSX_printf(dfile,"Active door %d:\n",i);
|
|
PHYSFSX_printf(dfile," n_parts = %d\n",d->n_parts);
|
|
PHYSFSX_printf(dfile," front_wallnum = %d,%d\n",d->front_wallnum[0],d->front_wallnum[1]);
|
|
PHYSFSX_printf(dfile," back_wallnum = %d,%d\n",d->back_wallnum[0],d->back_wallnum[1]);
|
|
PHYSFSX_printf(dfile," time = %x\n",d->time);
|
|
}
|
|
|
|
}
|
|
}
|
|
|
|
PHYSFSX_printf(dfile,"\n");
|
|
PHYSFSX_printf(dfile,"\n");
|
|
|
|
PHYSFS_close(dfile);
|
|
|
|
}
|
|
#endif
|
|
|
|
//this is for system-level keys, such as help, etc.
|
|
//returns 1 if screen changed
|
|
static window_event_result HandleSystemKey(int key)
|
|
{
|
|
if (!Player_is_dead)
|
|
switch (key)
|
|
{
|
|
|
|
#ifdef DOOR_DEBUGGING
|
|
case KEY_LAPOSTRO+KEY_SHIFTED:
|
|
dump_door_debugging_info();
|
|
return 1;
|
|
#endif
|
|
|
|
case KEY_ESC:
|
|
{
|
|
int choice;
|
|
choice=nm_messagebox( NULL, 2, TXT_YES, TXT_NO, TXT_ABORT_GAME );
|
|
if (choice == 0)
|
|
{
|
|
window_close(Game_wind);
|
|
return window_event_result::close;
|
|
}
|
|
return window_event_result::handled;
|
|
}
|
|
#if defined(DXX_BUILD_DESCENT_II)
|
|
// fleshed these out because F1 and F2 aren't sequenctial keycodes on mac -- MWA
|
|
|
|
KEY_MAC(case KEY_COMMAND+KEY_SHIFTED+KEY_1:)
|
|
case KEY_SHIFTED+KEY_F1:
|
|
select_next_window_function(0);
|
|
return window_event_result::handled;
|
|
KEY_MAC(case KEY_COMMAND+KEY_SHIFTED+KEY_2:)
|
|
case KEY_SHIFTED+KEY_F2:
|
|
select_next_window_function(1);
|
|
return window_event_result::handled;
|
|
#endif
|
|
}
|
|
|
|
switch (key)
|
|
{
|
|
KEY_MAC( case KEY_COMMAND+KEY_P: )
|
|
case KEY_PAUSE:
|
|
do_game_pause(); break;
|
|
|
|
|
|
#ifdef macintosh
|
|
case KEY_COMMAND + KEY_SHIFTED + KEY_3:
|
|
#endif
|
|
case KEY_PRINT_SCREEN:
|
|
{
|
|
if (PlayerCfg.PRShot)
|
|
{
|
|
gr_set_current_canvas(NULL);
|
|
render_frame(0, 0);
|
|
gr_set_curfont(MEDIUM2_FONT);
|
|
gr_string(SWIDTH-FSPACX(92),SHEIGHT-LINE_SPACING,"DXX-Rebirth\n");
|
|
gr_flip();
|
|
save_screen_shot(0);
|
|
}
|
|
else
|
|
{
|
|
game_render_frame_mono(!GameArg.DbgNoDoubleBuffer);
|
|
save_screen_shot(0);
|
|
}
|
|
break;
|
|
}
|
|
|
|
KEY_MAC(case KEY_COMMAND+KEY_1:)
|
|
case KEY_F1: if (Game_mode & GM_MULTI) show_netgame_help(); else show_help(); break;
|
|
|
|
KEY_MAC(case KEY_COMMAND+KEY_2:)
|
|
case KEY_F2:
|
|
{
|
|
do_options_menu();
|
|
break;
|
|
}
|
|
|
|
|
|
KEY_MAC(case KEY_COMMAND+KEY_3:)
|
|
|
|
case KEY_F3:
|
|
if (!Player_is_dead && Viewer->type==OBJ_PLAYER) //if (!(Guided_missile[Player_num] && Guided_missile[Player_num]->type==OBJ_WEAPON && Guided_missile[Player_num]->id==GUIDEDMISS_ID && Guided_missile[Player_num]->signature==Guided_missile_sig[Player_num] && PlayerCfg.GuidedInBigWindow))
|
|
{
|
|
toggle_cockpit();
|
|
}
|
|
break;
|
|
|
|
KEY_MAC(case KEY_COMMAND+KEY_5:)
|
|
case KEY_F5:
|
|
if ( Newdemo_state == ND_STATE_RECORDING )
|
|
newdemo_stop_recording();
|
|
else if ( Newdemo_state == ND_STATE_NORMAL )
|
|
newdemo_start_recording();
|
|
break;
|
|
KEY_MAC(case KEY_COMMAND+KEY_ALTED+KEY_4:)
|
|
case KEY_ALTED + KEY_F4:
|
|
Show_reticle_name = (Show_reticle_name+1)%2;
|
|
break;
|
|
|
|
KEY_MAC(case KEY_COMMAND+KEY_7:)
|
|
case KEY_F7:
|
|
Show_kill_list = (Show_kill_list+1) % ((Game_mode & GM_TEAM) ? 4 : 3);
|
|
if (Game_mode & GM_MULTI)
|
|
multi_sort_kill_list();
|
|
break;
|
|
|
|
KEY_MAC(case KEY_COMMAND+KEY_8:)
|
|
case KEY_F8:
|
|
multi_send_message_start();
|
|
break;
|
|
|
|
case KEY_F9:
|
|
case KEY_F10:
|
|
case KEY_F11:
|
|
case KEY_F12:
|
|
multi_send_macro(key);
|
|
break; // send taunt macros
|
|
|
|
#if defined(__APPLE__) || defined(macintosh)
|
|
case KEY_9 + KEY_COMMAND:
|
|
multi_send_macro(KEY_F9);
|
|
break;
|
|
case KEY_0 + KEY_COMMAND:
|
|
multi_send_macro(KEY_F10);
|
|
break;
|
|
case KEY_1 + KEY_COMMAND + KEY_CTRLED:
|
|
multi_send_macro(KEY_F11);
|
|
break;
|
|
case KEY_2 + KEY_COMMAND + KEY_CTRLED:
|
|
multi_send_macro(KEY_F12);
|
|
break;
|
|
#endif
|
|
|
|
case KEY_SHIFTED + KEY_F9:
|
|
case KEY_SHIFTED + KEY_F10:
|
|
case KEY_SHIFTED + KEY_F11:
|
|
case KEY_SHIFTED + KEY_F12:
|
|
multi_define_macro(key);
|
|
break; // redefine taunt macros
|
|
|
|
#if defined(__APPLE__) || defined(macintosh)
|
|
case KEY_9 + KEY_SHIFTED + KEY_COMMAND:
|
|
multi_define_macro(KEY_F9);
|
|
break;
|
|
case KEY_0 + KEY_SHIFTED + KEY_COMMAND:
|
|
multi_define_macro(KEY_F10);
|
|
break;
|
|
case KEY_1 + KEY_SHIFTED + KEY_COMMAND + KEY_CTRLED:
|
|
multi_define_macro(KEY_F11);
|
|
break;
|
|
case KEY_2 + KEY_SHIFTED + KEY_COMMAND + KEY_CTRLED:
|
|
multi_define_macro(KEY_F12);
|
|
break;
|
|
#endif
|
|
|
|
|
|
KEY_MAC(case KEY_COMMAND+KEY_SHIFTED+KEY_S:)
|
|
KEY_MAC(case KEY_COMMAND+KEY_ALTED+KEY_2:)
|
|
case KEY_ALTED+KEY_F2:
|
|
if (!Player_is_dead)
|
|
state_save_all(0, NULL, 0); // 0 means not between levels.
|
|
break;
|
|
|
|
KEY_MAC(case KEY_COMMAND+KEY_S:)
|
|
case KEY_ALTED+KEY_SHIFTED+KEY_F2:
|
|
if (!Player_is_dead)
|
|
state_save_all(0, NULL, 1);
|
|
break;
|
|
KEY_MAC(case KEY_COMMAND+KEY_SHIFTED+KEY_O:)
|
|
KEY_MAC(case KEY_COMMAND+KEY_ALTED+KEY_3:)
|
|
case KEY_ALTED+KEY_F3:
|
|
if (!((Game_mode & GM_MULTI) && !(Game_mode & GM_MULTI_COOP)))
|
|
state_restore_all(1, 0, NULL, 0);
|
|
break;
|
|
KEY_MAC(case KEY_COMMAND+KEY_O:)
|
|
case KEY_ALTED+KEY_SHIFTED+KEY_F3:
|
|
if (!((Game_mode & GM_MULTI) && !(Game_mode & GM_MULTI_COOP)))
|
|
state_restore_all(1, 0, NULL, 1);
|
|
break;
|
|
|
|
#if defined(DXX_BUILD_DESCENT_II)
|
|
KEY_MAC(case KEY_COMMAND+KEY_SHIFTED+KEY_4:)
|
|
case KEY_F4 + KEY_SHIFTED:
|
|
do_escort_menu();
|
|
break;
|
|
|
|
|
|
KEY_MAC(case KEY_COMMAND+KEY_SHIFTED+KEY_ALTED+KEY_4:)
|
|
case KEY_F4 + KEY_SHIFTED + KEY_ALTED:
|
|
change_guidebot_name();
|
|
break;
|
|
#endif
|
|
|
|
/*
|
|
* Jukebox hotkeys -- MD2211, 2007
|
|
* Now for all music
|
|
* ==============================================
|
|
*/
|
|
case KEY_ALTED + KEY_SHIFTED + KEY_F9:
|
|
KEY_MAC(case KEY_COMMAND+KEY_E:)
|
|
if (GameCfg.MusicType == MUSIC_TYPE_REDBOOK)
|
|
{
|
|
songs_stop_all();
|
|
RBAEjectDisk();
|
|
}
|
|
break;
|
|
|
|
case KEY_ALTED + KEY_SHIFTED + KEY_F10:
|
|
KEY_MAC(case KEY_COMMAND+KEY_UP:)
|
|
KEY_MAC(case KEY_COMMAND+KEY_DOWN:)
|
|
songs_pause_resume();
|
|
break;
|
|
|
|
case KEY_MINUS + KEY_ALTED:
|
|
case KEY_ALTED + KEY_SHIFTED + KEY_F11:
|
|
KEY_MAC(case KEY_COMMAND+KEY_LEFT:)
|
|
songs_play_level_song( Current_level_num, -1 );
|
|
break;
|
|
case KEY_EQUAL + KEY_ALTED:
|
|
case KEY_ALTED + KEY_SHIFTED + KEY_F12:
|
|
KEY_MAC(case KEY_COMMAND+KEY_RIGHT:)
|
|
songs_play_level_song( Current_level_num, 1 );
|
|
break;
|
|
|
|
default:
|
|
return window_event_result::ignored;
|
|
}
|
|
return window_event_result::handled;
|
|
}
|
|
|
|
static window_event_result HandleGameKey(int key)
|
|
{
|
|
switch (key) {
|
|
#if defined(DXX_BUILD_DESCENT_II)
|
|
case KEY_1 + KEY_SHIFTED:
|
|
case KEY_2 + KEY_SHIFTED:
|
|
case KEY_3 + KEY_SHIFTED:
|
|
case KEY_4 + KEY_SHIFTED:
|
|
case KEY_5 + KEY_SHIFTED:
|
|
case KEY_6 + KEY_SHIFTED:
|
|
case KEY_7 + KEY_SHIFTED:
|
|
case KEY_8 + KEY_SHIFTED:
|
|
case KEY_9 + KEY_SHIFTED:
|
|
case KEY_0 + KEY_SHIFTED:
|
|
if (PlayerCfg.EscortHotKeys)
|
|
{
|
|
if (!(Game_mode & GM_MULTI))
|
|
set_escort_special_goal(key);
|
|
else
|
|
HUD_init_message_literal(HM_DEFAULT, "No Guide-Bot in Multiplayer!");
|
|
game_flush_inputs();
|
|
return window_event_result::handled;
|
|
}
|
|
else
|
|
return window_event_result::ignored;
|
|
#endif
|
|
|
|
case KEY_ALTED+KEY_F7:
|
|
KEY_MAC(case KEY_COMMAND+KEY_ALTED+KEY_7:)
|
|
PlayerCfg.HudMode=(PlayerCfg.HudMode+1)%GAUGE_HUD_NUMMODES;
|
|
write_player_file();
|
|
switch (PlayerCfg.HudMode)
|
|
{
|
|
case 0: HUD_init_message_literal(HM_DEFAULT, "Standard HUD"); break;
|
|
case 1: HUD_init_message_literal(HM_DEFAULT, "Alternative HUD #1"); break;
|
|
case 2: HUD_init_message_literal(HM_DEFAULT, "Alternative HUD #2"); break;
|
|
case 3: HUD_init_message_literal(HM_DEFAULT, "No HUD"); break;
|
|
}
|
|
return window_event_result::handled;
|
|
|
|
KEY_MAC(case KEY_COMMAND+KEY_6:)
|
|
case KEY_F6:
|
|
if (Netgame.RefusePlayers && WaitForRefuseAnswer && !(Game_mode & GM_TEAM))
|
|
{
|
|
RefuseThisPlayer=1;
|
|
HUD_init_message_literal(HM_MULTI, "Player accepted!");
|
|
}
|
|
return window_event_result::handled;
|
|
case KEY_ALTED + KEY_1:
|
|
if (Netgame.RefusePlayers && WaitForRefuseAnswer && (Game_mode & GM_TEAM))
|
|
{
|
|
RefuseThisPlayer=1;
|
|
HUD_init_message_literal(HM_MULTI, "Player accepted!");
|
|
RefuseTeam=1;
|
|
game_flush_inputs();
|
|
}
|
|
return window_event_result::handled;
|
|
case KEY_ALTED + KEY_2:
|
|
if (Netgame.RefusePlayers && WaitForRefuseAnswer && (Game_mode & GM_TEAM))
|
|
{
|
|
RefuseThisPlayer=1;
|
|
HUD_init_message_literal(HM_MULTI, "Player accepted!");
|
|
RefuseTeam=2;
|
|
game_flush_inputs();
|
|
}
|
|
return window_event_result::handled;
|
|
|
|
default:
|
|
#if defined(DXX_BUILD_DESCENT_I)
|
|
return window_event_result::ignored;
|
|
#endif
|
|
break;
|
|
|
|
} //switch (key)
|
|
|
|
#if defined(DXX_BUILD_DESCENT_II)
|
|
if (!Player_is_dead)
|
|
switch (key)
|
|
{
|
|
KEY_MAC(case KEY_COMMAND+KEY_SHIFTED+KEY_5:)
|
|
case KEY_F5 + KEY_SHIFTED:
|
|
DropCurrentWeapon();
|
|
break;
|
|
|
|
KEY_MAC(case KEY_COMMAND+KEY_SHIFTED+KEY_6:)
|
|
case KEY_F6 + KEY_SHIFTED:
|
|
DropSecondaryWeapon();
|
|
break;
|
|
|
|
case KEY_0 + KEY_ALTED:
|
|
DropFlag ();
|
|
game_flush_inputs();
|
|
break;
|
|
|
|
KEY_MAC(case KEY_COMMAND+KEY_4:)
|
|
case KEY_F4:
|
|
if (!DefiningMarkerMessage)
|
|
InitMarkerInput();
|
|
break;
|
|
|
|
default:
|
|
return window_event_result::ignored;
|
|
}
|
|
else
|
|
return window_event_result::ignored;
|
|
#endif
|
|
|
|
return window_event_result::handled;
|
|
}
|
|
|
|
#if defined(DXX_BUILD_DESCENT_II)
|
|
static void kill_all_robots(void)
|
|
{
|
|
int dead_count=0;
|
|
//int boss_index = -1;
|
|
|
|
// Kill all bots except for Buddy bot and boss. However, if only boss and buddy left, kill boss.
|
|
range_for (auto i, highest_valid(Objects))
|
|
if (Objects[i].type == OBJ_ROBOT) {
|
|
if (!Robot_info[get_robot_id(&Objects[i])].companion && !Robot_info[get_robot_id(&Objects[i])].boss_flag) {
|
|
dead_count++;
|
|
Objects[i].flags |= OF_EXPLODING|OF_SHOULD_BE_DEAD;
|
|
}
|
|
}
|
|
|
|
// -- // Now, if more than boss and buddy left, un-kill boss.
|
|
// -- if ((dead_count > 2) && (boss_index != -1)) {
|
|
// -- Objects[boss_index].flags &= ~(OF_EXPLODING|OF_SHOULD_BE_DEAD);
|
|
// -- dead_count--;
|
|
// -- } else if (boss_index != -1)
|
|
// -- HUD_init_message(HM_DEFAULT, "Toasted the BOSS!");
|
|
|
|
// Toast the buddy if nothing else toasted!
|
|
if (dead_count == 0)
|
|
range_for (auto i, highest_valid(Objects))
|
|
if (Objects[i].type == OBJ_ROBOT)
|
|
if (Robot_info[get_robot_id(&Objects[i])].companion) {
|
|
Objects[i].flags |= OF_EXPLODING|OF_SHOULD_BE_DEAD;
|
|
HUD_init_message_literal(HM_DEFAULT, "Toasted the Buddy! *sniff*");
|
|
dead_count++;
|
|
}
|
|
|
|
HUD_init_message(HM_DEFAULT, "%i robots toasted!", dead_count);
|
|
}
|
|
#endif
|
|
|
|
// --------------------------------------------------------------------------
|
|
// Detonate reactor.
|
|
// Award player all powerups in mine.
|
|
// Place player just outside exit.
|
|
// Kill all bots in mine.
|
|
// Yippee!!
|
|
static void kill_and_so_forth(void)
|
|
{
|
|
HUD_init_message_literal(HM_DEFAULT, "Killing, awarding, etc.!");
|
|
|
|
range_for (auto i, highest_valid(Objects))
|
|
{
|
|
switch (Objects[i].type) {
|
|
case OBJ_ROBOT:
|
|
Objects[i].flags |= OF_EXPLODING|OF_SHOULD_BE_DEAD;
|
|
break;
|
|
case OBJ_POWERUP:
|
|
do_powerup(&Objects[i]);
|
|
break;
|
|
}
|
|
}
|
|
|
|
do_controlcen_destroyed_stuff(object_none);
|
|
|
|
for (uint_fast32_t i = 0; i < Num_triggers; i++) {
|
|
if (trigger_is_exit(&Triggers[i])) {
|
|
range_for (auto &w, partial_range(Walls, Num_walls))
|
|
{
|
|
if (w.trigger == i) {
|
|
compute_segment_center(ConsoleObject->pos, &Segments[w.segnum]);
|
|
obj_relink(ConsoleObject-Objects,w.segnum);
|
|
goto kasf_done;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
kasf_done: ;
|
|
|
|
}
|
|
|
|
#ifndef RELEASE
|
|
#if defined(DXX_BUILD_DESCENT_II)
|
|
static void kill_all_snipers(void) __attribute_used;
|
|
static void kill_all_snipers(void)
|
|
{
|
|
int dead_count=0;
|
|
|
|
// Kill all snipers.
|
|
range_for (auto i, highest_valid(Objects))
|
|
if (Objects[i].type == OBJ_ROBOT)
|
|
if (Objects[i].ctype.ai_info.behavior == AIB_SNIPE) {
|
|
dead_count++;
|
|
Objects[i].flags |= OF_EXPLODING|OF_SHOULD_BE_DEAD;
|
|
}
|
|
|
|
HUD_init_message(HM_DEFAULT, "%i robots toasted!", dead_count);
|
|
}
|
|
|
|
static void kill_thief(void) __attribute_used;
|
|
static void kill_thief(void)
|
|
{
|
|
// Kill thief.
|
|
range_for (auto i, highest_valid(Objects))
|
|
if (Objects[i].type == OBJ_ROBOT)
|
|
if (Robot_info[get_robot_id(&Objects[i])].thief) {
|
|
Objects[i].flags |= OF_EXPLODING|OF_SHOULD_BE_DEAD;
|
|
HUD_init_message_literal(HM_DEFAULT, "Thief toasted!");
|
|
}
|
|
}
|
|
|
|
static void kill_buddy(void) __attribute_used;
|
|
static void kill_buddy(void)
|
|
{
|
|
// Kill buddy.
|
|
range_for (auto i, highest_valid(Objects))
|
|
if (Objects[i].type == OBJ_ROBOT)
|
|
if (Robot_info[get_robot_id(&Objects[i])].companion) {
|
|
Objects[i].flags |= OF_EXPLODING|OF_SHOULD_BE_DEAD;
|
|
HUD_init_message_literal(HM_DEFAULT, "Buddy toasted!");
|
|
}
|
|
}
|
|
#endif
|
|
|
|
static window_event_result HandleTestKey(int key)
|
|
{
|
|
switch (key)
|
|
{
|
|
|
|
#ifdef SHOW_EXIT_PATH
|
|
case KEY_DEBUGGED+KEY_1: create_special_path(); break;
|
|
#endif
|
|
|
|
case KEY_DEBUGGED+KEY_Y:
|
|
do_controlcen_destroyed_stuff(object_none);
|
|
break;
|
|
|
|
#if defined(DXX_BUILD_DESCENT_II)
|
|
case KEY_DEBUGGED+KEY_ALTED+KEY_D:
|
|
PlayerCfg.NetlifeKills=4000; PlayerCfg.NetlifeKilled=5;
|
|
multi_add_lifetime_kills();
|
|
break;
|
|
|
|
case KEY_DEBUGGED+KEY_R+KEY_SHIFTED:
|
|
kill_all_robots();
|
|
break;
|
|
#endif
|
|
|
|
case KEY_BACKSP:
|
|
case KEY_CTRLED+KEY_BACKSP:
|
|
case KEY_ALTED+KEY_BACKSP:
|
|
case KEY_SHIFTED+KEY_BACKSP:
|
|
case KEY_SHIFTED+KEY_ALTED+KEY_BACKSP:
|
|
case KEY_CTRLED+KEY_ALTED+KEY_BACKSP:
|
|
case KEY_SHIFTED+KEY_CTRLED+KEY_BACKSP:
|
|
case KEY_SHIFTED+KEY_CTRLED+KEY_ALTED+KEY_BACKSP:
|
|
|
|
Int3(); break;
|
|
|
|
case KEY_DEBUGGED+KEY_S: digi_reset(); break;
|
|
|
|
case KEY_DEBUGGED+KEY_P:
|
|
if (Game_suspended & SUSP_ROBOTS)
|
|
Game_suspended &= ~SUSP_ROBOTS; //robots move
|
|
else
|
|
Game_suspended |= SUSP_ROBOTS; //robots don't move
|
|
break;
|
|
|
|
|
|
|
|
case KEY_DEBUGGED+KEY_K: Players[Player_num].shields = 1; break; // a virtual kill
|
|
case KEY_DEBUGGED+KEY_SHIFTED + KEY_K: Players[Player_num].shields = -1; break; // an actual kill
|
|
case KEY_DEBUGGED+KEY_X: Players[Player_num].lives++; break; // Extra life cheat key.
|
|
case KEY_DEBUGGED+KEY_H:
|
|
if (Player_is_dead)
|
|
return window_event_result::ignored;
|
|
|
|
Players[Player_num].flags ^= PLAYER_FLAGS_CLOAKED;
|
|
if (Players[Player_num].flags & PLAYER_FLAGS_CLOAKED) {
|
|
if (Game_mode & GM_MULTI)
|
|
multi_send_cloak();
|
|
ai_do_cloak_stuff();
|
|
Players[Player_num].cloak_time = GameTime64;
|
|
}
|
|
break;
|
|
|
|
|
|
case KEY_DEBUGGED+KEY_R:
|
|
cheats.robotfiringsuspended = !cheats.robotfiringsuspended;
|
|
break;
|
|
|
|
#ifdef EDITOR //editor-specific functions
|
|
|
|
case KEY_E + KEY_DEBUGGED:
|
|
window_set_visible(Game_wind, 0); // don't let the game do anything while we set the editor up
|
|
init_editor();
|
|
window_close(Game_wind);
|
|
return window_event_result::close;
|
|
#if defined(DXX_BUILD_DESCENT_II)
|
|
case KEY_Q + KEY_SHIFTED + KEY_DEBUGGED:
|
|
{
|
|
palette_array_t save_pal;
|
|
save_pal = gr_palette;
|
|
PlayMovie ("end.tex", "end.mve",MOVIE_ABORT_ON);
|
|
Screen_mode = -1;
|
|
set_screen_mode(SCREEN_GAME);
|
|
reset_cockpit();
|
|
gr_palette = save_pal;
|
|
gr_palette_load(gr_palette);
|
|
break;
|
|
}
|
|
#endif
|
|
case KEY_C + KEY_SHIFTED + KEY_DEBUGGED:
|
|
if (!Player_is_dead && !( Game_mode & GM_MULTI ))
|
|
move_player_2_segment(Cursegp,Curside);
|
|
break; //move eye to curseg
|
|
|
|
|
|
case KEY_DEBUGGED+KEY_W: draw_world_from_game(); break;
|
|
|
|
#endif //#ifdef EDITOR
|
|
|
|
case KEY_DEBUGGED+KEY_LAPOSTRO: Show_view_text_timer = 0x30000; object_goto_next_viewer(); break;
|
|
case KEY_DEBUGGED+KEY_SHIFTED+KEY_LAPOSTRO: Viewer=ConsoleObject; break;
|
|
case KEY_DEBUGGED+KEY_O: toggle_outline_mode(); break;
|
|
case KEY_DEBUGGED+KEY_T:
|
|
#if defined(DXX_BUILD_DESCENT_II)
|
|
{
|
|
static int Toggle_var;
|
|
Toggle_var = !Toggle_var;
|
|
if (Toggle_var)
|
|
GameArg.SysMaxFPS = 300;
|
|
else
|
|
GameArg.SysMaxFPS = 30;
|
|
}
|
|
#endif
|
|
break;
|
|
case KEY_DEBUGGED + KEY_L:
|
|
if (++Lighting_on >= 2) Lighting_on = 0; break;
|
|
case KEY_PAD5: slew_stop(); break;
|
|
|
|
#ifndef NDEBUG
|
|
case KEY_DEBUGGED + KEY_F11: play_test_sound(); break;
|
|
case KEY_DEBUGGED + KEY_SHIFTED+KEY_F11: advance_sound(); play_test_sound(); break;
|
|
#endif
|
|
|
|
case KEY_DEBUGGED + KEY_M:
|
|
Debug_spew = !Debug_spew;
|
|
if (Debug_spew) {
|
|
HUD_init_message_literal(HM_DEFAULT, "Debug Spew: ON" );
|
|
} else {
|
|
HUD_init_message_literal(HM_DEFAULT, "Debug Spew: OFF" );
|
|
}
|
|
break;
|
|
|
|
case KEY_DEBUGGED + KEY_C:
|
|
do_cheat_menu();
|
|
break;
|
|
case KEY_DEBUGGED + KEY_SHIFTED + KEY_A:
|
|
do_megawow_powerup(10);
|
|
break;
|
|
case KEY_DEBUGGED + KEY_A: {
|
|
do_megawow_powerup(200);
|
|
break;
|
|
}
|
|
|
|
case KEY_DEBUGGED+KEY_SPACEBAR: //KEY_F7: // Toggle physics flying
|
|
slew_stop();
|
|
game_flush_inputs();
|
|
if ( ConsoleObject->control_type != CT_FLYING ) {
|
|
fly_init(ConsoleObject);
|
|
Game_suspended &= ~SUSP_ROBOTS; //robots move
|
|
} else {
|
|
slew_init(ConsoleObject); //start player slewing
|
|
Game_suspended |= SUSP_ROBOTS; //robots don't move
|
|
}
|
|
break;
|
|
|
|
case KEY_DEBUGGED+KEY_COMMA: Render_zoom = fixmul(Render_zoom,62259); break;
|
|
case KEY_DEBUGGED+KEY_PERIOD: Render_zoom = fixmul(Render_zoom,68985); break;
|
|
|
|
#ifndef NDEBUG
|
|
case KEY_DEBUGGED+KEY_D:
|
|
if ((GameArg.DbgNoDoubleBuffer = !GameArg.DbgNoDoubleBuffer)!=0)
|
|
init_cockpit();
|
|
break;
|
|
#endif
|
|
|
|
#ifdef EDITOR
|
|
case KEY_DEBUGGED+KEY_Q:
|
|
stop_time();
|
|
dump_used_textures_all();
|
|
start_time();
|
|
break;
|
|
#endif
|
|
|
|
case KEY_DEBUGGED+KEY_B: {
|
|
newmenu_item m;
|
|
d_fname text{};
|
|
int item;
|
|
nm_set_item_input(&m, text.size(), &text[0u]);
|
|
item = newmenu_do( NULL, "Briefing to play?", 1, &m, unused_newmenu_subfunction, unused_newmenu_userdata);
|
|
if (item != -1) {
|
|
do_briefing_screens(text,1);
|
|
}
|
|
break;
|
|
}
|
|
|
|
case KEY_DEBUGGED+KEY_SHIFTED+KEY_B:
|
|
if (Player_is_dead)
|
|
return window_event_result::ignored;
|
|
|
|
kill_and_so_forth();
|
|
break;
|
|
case KEY_DEBUGGED+KEY_G:
|
|
GameTime64 = (0x7fffffffffffffffLL) - (F1_0*10);
|
|
HUD_init_message(HM_DEFAULT, "GameTime %" PRIi64 " - Reset in 10 seconds!", GameTime64);
|
|
break;
|
|
default:
|
|
return window_event_result::ignored;
|
|
}
|
|
return window_event_result::handled;
|
|
}
|
|
#endif //#ifndef RELEASE
|
|
|
|
#define CHEAT_MAX_LEN 15
|
|
struct cheat_code
|
|
{
|
|
const char string[CHEAT_MAX_LEN];
|
|
int (game_cheats::*stateptr);
|
|
};
|
|
|
|
static const cheat_code cheat_codes[] = {
|
|
#if defined(DXX_BUILD_DESCENT_I)
|
|
{ "gabbagabbahey", &game_cheats::enabled },
|
|
{ "scourge", &game_cheats::wowie },
|
|
{ "bigred", &game_cheats::wowie2 },
|
|
{ "mitzi", &game_cheats::allkeys },
|
|
{ "racerx", &game_cheats::invul },
|
|
{ "guile", &game_cheats::cloak },
|
|
{ "twilight", &game_cheats::shields },
|
|
{ "poboys", &game_cheats::killreactor },
|
|
{ "farmerjoe", &game_cheats::levelwarp },
|
|
{ "bruin", &game_cheats::extralife },
|
|
{ "porgys", &game_cheats::rapidfire },
|
|
{ "ahimsa", &game_cheats::robotfiringsuspended },
|
|
#elif defined(DXX_BUILD_DESCENT_II)
|
|
{ "gabbagabbahey", &game_cheats::lamer },
|
|
{ "motherlode", &game_cheats::lamer },
|
|
{ "currygoat", &game_cheats::lamer },
|
|
{ "zingermans", &game_cheats::lamer },
|
|
{ "eatangelos", &game_cheats::lamer },
|
|
{ "ericaanne", &game_cheats::lamer },
|
|
{ "joshuaakira", &game_cheats::lamer },
|
|
{ "whammazoom", &game_cheats::lamer },
|
|
{ "honestbob", &game_cheats::wowie },
|
|
{ "algroove", &game_cheats::allkeys },
|
|
{ "alifalafel", &game_cheats::accessory },
|
|
{ "almighty", &game_cheats::invul },
|
|
{ "blueorb", &game_cheats::shields },
|
|
{ "delshiftb", &game_cheats::killreactor },
|
|
{ "freespace", &game_cheats::levelwarp },
|
|
{ "rockrgrl", &game_cheats::fullautomap },
|
|
{ "wildfire", &game_cheats::rapidfire },
|
|
{ "duddaboo", &game_cheats::bouncyfire },
|
|
{ "imagespace", &game_cheats::robotfiringsuspended },
|
|
{ "spaniard", &game_cheats::killallrobots },
|
|
{ "silkwing", &game_cheats::robotskillrobots },
|
|
{ "godzilla", &game_cheats::monsterdamage },
|
|
{ "helpvishnu", &game_cheats::buddyclone },
|
|
{ "gowingnut", &game_cheats::buddyangry },
|
|
#endif
|
|
{ "flash", &game_cheats::exitpath },
|
|
{ "astral", &game_cheats::ghostphysics },
|
|
{ "buggin", &game_cheats::turbo },
|
|
{ "bittersweet", &game_cheats::acid },
|
|
};
|
|
|
|
static window_event_result FinalCheats(int key)
|
|
{
|
|
int (game_cheats::*gotcha);
|
|
|
|
if (Game_mode & GM_MULTI)
|
|
return window_event_result::ignored;
|
|
|
|
static array<char, CHEAT_MAX_LEN> cheat_buffer;
|
|
std::move(std::next(cheat_buffer.begin()), cheat_buffer.end(), cheat_buffer.begin());
|
|
cheat_buffer.back() = key_ascii();
|
|
for (unsigned i = 0;; i++)
|
|
{
|
|
if (i >= sizeof(cheat_codes) / sizeof(cheat_codes[0]))
|
|
return window_event_result::ignored;
|
|
int cheatlen = strlen(cheat_codes[i].string);
|
|
Assert(cheatlen <= CHEAT_MAX_LEN);
|
|
if (d_strnicmp(cheat_codes[i].string, &cheat_buffer[CHEAT_MAX_LEN-cheatlen], cheatlen)==0)
|
|
{
|
|
gotcha = cheat_codes[i].stateptr;
|
|
#if defined(DXX_BUILD_DESCENT_I)
|
|
if (!cheats.enabled && cheats.*gotcha != cheats.enabled)
|
|
return window_event_result::ignored;
|
|
if (!cheats.enabled)
|
|
HUD_init_message_literal(HM_DEFAULT, TXT_CHEATS_ENABLED);
|
|
#endif
|
|
cheats.*gotcha = !(cheats.*gotcha);
|
|
cheats.enabled = 1;
|
|
digi_play_sample( SOUND_CHEATER, F1_0);
|
|
Players[Player_num].score = 0;
|
|
break;
|
|
}
|
|
}
|
|
|
|
#if defined(DXX_BUILD_DESCENT_I)
|
|
if (gotcha == &game_cheats::wowie)
|
|
{
|
|
HUD_init_message_literal(HM_DEFAULT, TXT_WOWIE_ZOWIE);
|
|
|
|
Players[Player_num].primary_weapon_flags |= (HAS_LASER_FLAG | HAS_VULCAN_FLAG | HAS_SPREADFIRE_FLAG);
|
|
Players[Player_num].secondary_weapon_flags |= (HAS_CONCUSSION_FLAG | HAS_HOMING_FLAG | HAS_PROXIMITY_BOMB_FLAG);
|
|
|
|
Players[Player_num].vulcan_ammo = Primary_ammo_max[VULCAN_INDEX];
|
|
for (unsigned i=0; i<3; i++)
|
|
Players[Player_num].secondary_ammo[i] = Secondary_ammo_max[i];
|
|
|
|
if (Newdemo_state == ND_STATE_RECORDING)
|
|
newdemo_record_laser_level(Players[Player_num].laser_level, MAX_LASER_LEVEL);
|
|
|
|
Players[Player_num].energy = MAX_ENERGY;
|
|
Players[Player_num].laser_level = MAX_LASER_LEVEL;
|
|
Players[Player_num].flags |= PLAYER_FLAGS_QUAD_LASERS;
|
|
update_laser_weapon_info();
|
|
}
|
|
|
|
if (gotcha == &game_cheats::wowie2)
|
|
{
|
|
HUD_init_message(HM_DEFAULT, "SUPER %s",TXT_WOWIE_ZOWIE);
|
|
|
|
Players[Player_num].primary_weapon_flags |= (HAS_LASER_FLAG | HAS_VULCAN_FLAG | HAS_SPREADFIRE_FLAG | HAS_PLASMA_FLAG | HAS_FUSION_FLAG);
|
|
Players[Player_num].secondary_weapon_flags |= (HAS_CONCUSSION_FLAG | HAS_HOMING_FLAG | HAS_PROXIMITY_BOMB_FLAG | HAS_SMART_FLAG | HAS_MEGA_FLAG);
|
|
|
|
Players[Player_num].vulcan_ammo = Primary_ammo_max[VULCAN_INDEX];
|
|
for (unsigned i=0; i<MAX_SECONDARY_WEAPONS; i++)
|
|
Players[Player_num].secondary_ammo[i] = Secondary_ammo_max[i];
|
|
|
|
if (Newdemo_state == ND_STATE_RECORDING)
|
|
newdemo_record_laser_level(Players[Player_num].laser_level, MAX_LASER_LEVEL);
|
|
|
|
Players[Player_num].energy = MAX_ENERGY;
|
|
Players[Player_num].laser_level = MAX_LASER_LEVEL;
|
|
Players[Player_num].flags |= PLAYER_FLAGS_QUAD_LASERS;
|
|
update_laser_weapon_info();
|
|
}
|
|
#elif defined(DXX_BUILD_DESCENT_II)
|
|
if (gotcha == &game_cheats::lamer)
|
|
{
|
|
Players[Player_num].shields=Players[Player_num].energy=i2f(1);
|
|
HUD_init_message_literal(HM_DEFAULT, "Take that...cheater!");
|
|
}
|
|
|
|
if (gotcha == &game_cheats::wowie)
|
|
{
|
|
HUD_init_message_literal(HM_DEFAULT, TXT_WOWIE_ZOWIE);
|
|
|
|
if (Piggy_hamfile_version < 3) // SHAREWARE
|
|
{
|
|
Players[Player_num].primary_weapon_flags |= (HAS_LASER_FLAG | HAS_VULCAN_FLAG | HAS_SPREADFIRE_FLAG | HAS_PLASMA_FLAG) | (HAS_GAUSS_FLAG | HAS_HELIX_FLAG);
|
|
Players[Player_num].secondary_weapon_flags |= (HAS_CONCUSSION_FLAG | HAS_HOMING_FLAG | HAS_PROXIMITY_BOMB_FLAG | HAS_SMART_FLAG) | (HAS_FLASH_FLAG | HAS_GUIDED_FLAG | HAS_SMART_BOMB_FLAG);
|
|
}
|
|
else
|
|
{
|
|
Players[Player_num].primary_weapon_flags |= (HAS_LASER_FLAG | HAS_VULCAN_FLAG | HAS_SPREADFIRE_FLAG | HAS_PLASMA_FLAG | HAS_FUSION_FLAG) | (HAS_GAUSS_FLAG | HAS_HELIX_FLAG | HAS_PHOENIX_FLAG | HAS_OMEGA_FLAG);
|
|
Players[Player_num].secondary_weapon_flags |= (HAS_CONCUSSION_FLAG | HAS_HOMING_FLAG | HAS_PROXIMITY_BOMB_FLAG | HAS_SMART_FLAG | HAS_MEGA_FLAG) | (HAS_FLASH_FLAG | HAS_GUIDED_FLAG | HAS_SMART_BOMB_FLAG | HAS_MERCURY_FLAG | HAS_EARTHSHAKER_FLAG);
|
|
}
|
|
|
|
Players[Player_num].vulcan_ammo = Primary_ammo_max[VULCAN_INDEX];
|
|
for (unsigned i=0; i<MAX_SECONDARY_WEAPONS; i++)
|
|
Players[Player_num].secondary_ammo[i] = Secondary_ammo_max[i];
|
|
|
|
if (Piggy_hamfile_version < 3) // SHAREWARE
|
|
{
|
|
Players[Player_num].secondary_ammo[SMISSILE4_INDEX] = 0;
|
|
Players[Player_num].secondary_ammo[SMISSILE5_INDEX] = 0;
|
|
Players[Player_num].secondary_ammo[MEGA_INDEX] = 0;
|
|
}
|
|
|
|
if (Newdemo_state == ND_STATE_RECORDING)
|
|
newdemo_record_laser_level(Players[Player_num].laser_level, MAX_LASER_LEVEL);
|
|
|
|
Players[Player_num].energy = MAX_ENERGY;
|
|
Players[Player_num].laser_level = MAX_SUPER_LASER_LEVEL;
|
|
Players[Player_num].flags |= PLAYER_FLAGS_QUAD_LASERS;
|
|
update_laser_weapon_info();
|
|
}
|
|
|
|
if (gotcha == &game_cheats::accessory)
|
|
{
|
|
Players[Player_num].flags |=PLAYER_FLAGS_HEADLIGHT;
|
|
Players[Player_num].flags |=PLAYER_FLAGS_AFTERBURNER;
|
|
Players[Player_num].flags |=PLAYER_FLAGS_AMMO_RACK;
|
|
Players[Player_num].flags |=PLAYER_FLAGS_CONVERTER;
|
|
HUD_init_message_literal(HM_DEFAULT, "Accessories!!");
|
|
}
|
|
#endif
|
|
|
|
if (gotcha == &game_cheats::allkeys)
|
|
{
|
|
HUD_init_message_literal(HM_DEFAULT, TXT_ALL_KEYS);
|
|
Players[Player_num].flags |= PLAYER_FLAGS_BLUE_KEY | PLAYER_FLAGS_RED_KEY | PLAYER_FLAGS_GOLD_KEY;
|
|
}
|
|
|
|
if (gotcha == &game_cheats::invul)
|
|
{
|
|
Players[Player_num].flags ^= PLAYER_FLAGS_INVULNERABLE;
|
|
HUD_init_message(HM_DEFAULT, "%s %s!", TXT_INVULNERABILITY, (Players[Player_num].flags&PLAYER_FLAGS_INVULNERABLE)?TXT_ON:TXT_OFF);
|
|
Players[Player_num].invulnerable_time = GameTime64+i2f(1000);
|
|
}
|
|
|
|
if (gotcha == &game_cheats::shields)
|
|
{
|
|
HUD_init_message_literal(HM_DEFAULT, TXT_FULL_SHIELDS);
|
|
Players[Player_num].shields = MAX_SHIELDS;
|
|
}
|
|
|
|
#if defined(DXX_BUILD_DESCENT_I)
|
|
if (gotcha == &game_cheats::cloak)
|
|
{
|
|
Players[Player_num].flags ^= PLAYER_FLAGS_CLOAKED;
|
|
HUD_init_message(HM_DEFAULT, "%s %s!", TXT_CLOAK, (Players[Player_num].flags&PLAYER_FLAGS_CLOAKED)?TXT_ON:TXT_OFF);
|
|
if (Players[Player_num].flags & PLAYER_FLAGS_CLOAKED)
|
|
{
|
|
ai_do_cloak_stuff();
|
|
Players[Player_num].cloak_time = GameTime64;
|
|
}
|
|
}
|
|
|
|
if (gotcha == &game_cheats::extralife)
|
|
{
|
|
if (Players[Player_num].lives<50)
|
|
{
|
|
Players[Player_num].lives++;
|
|
HUD_init_message_literal(HM_DEFAULT, "Extra life!");
|
|
}
|
|
}
|
|
#endif
|
|
|
|
if (gotcha == &game_cheats::killreactor)
|
|
{
|
|
kill_and_so_forth();
|
|
}
|
|
|
|
if (gotcha == &game_cheats::exitpath)
|
|
{
|
|
if (create_special_path())
|
|
HUD_init_message_literal(HM_DEFAULT, "Exit path illuminated!");
|
|
}
|
|
|
|
if (gotcha == &game_cheats::levelwarp)
|
|
{
|
|
newmenu_item m;
|
|
char text[10]="";
|
|
int new_level_num;
|
|
int item;
|
|
nm_set_item_input(&m, 10, text);
|
|
item = newmenu_do( NULL, TXT_WARP_TO_LEVEL, 1, &m, unused_newmenu_subfunction, unused_newmenu_userdata);
|
|
if (item != -1) {
|
|
new_level_num = atoi(m.text);
|
|
if (new_level_num!=0 && new_level_num>=0 && new_level_num<=Last_level) {
|
|
window_set_visible(Game_wind, 0);
|
|
StartNewLevel(new_level_num);
|
|
window_set_visible(Game_wind, 1);
|
|
}
|
|
}
|
|
}
|
|
|
|
#if defined(DXX_BUILD_DESCENT_II)
|
|
if (gotcha == &game_cheats::fullautomap && cheats.fullautomap)
|
|
HUD_init_message(HM_DEFAULT, "FULL MAP!");
|
|
#endif
|
|
|
|
if (gotcha == &game_cheats::ghostphysics)
|
|
{
|
|
HUD_init_message(HM_DEFAULT, "%s %s!", "Ghosty mode", cheats.ghostphysics?TXT_ON:TXT_OFF);
|
|
}
|
|
|
|
if (gotcha == &game_cheats::rapidfire)
|
|
#if defined(DXX_BUILD_DESCENT_I)
|
|
{
|
|
do_megawow_powerup(200);
|
|
}
|
|
#elif defined(DXX_BUILD_DESCENT_II)
|
|
{
|
|
HUD_init_message(HM_DEFAULT, "Rapid fire %s!", cheats.rapidfire?TXT_ON:TXT_OFF);
|
|
}
|
|
|
|
if (gotcha == &game_cheats::bouncyfire)
|
|
{
|
|
|
|
HUD_init_message(HM_DEFAULT, "Bouncing weapons %s!", cheats.bouncyfire?TXT_ON:TXT_OFF);
|
|
}
|
|
#endif
|
|
|
|
if (gotcha == &game_cheats::turbo)
|
|
{
|
|
HUD_init_message(HM_DEFAULT, "%s %s!", "Turbo mode", cheats.turbo?TXT_ON:TXT_OFF);
|
|
}
|
|
|
|
if (gotcha == &game_cheats::robotfiringsuspended)
|
|
{
|
|
HUD_init_message(HM_DEFAULT, "Robot firing %s!", cheats.robotfiringsuspended?TXT_OFF:TXT_ON);
|
|
}
|
|
|
|
#if defined(DXX_BUILD_DESCENT_II)
|
|
if (gotcha == &game_cheats::killallrobots)
|
|
{
|
|
kill_all_robots();
|
|
}
|
|
|
|
if (gotcha == &game_cheats::robotskillrobots)
|
|
{
|
|
HUD_init_message_literal(HM_DEFAULT, cheats.robotskillrobots?"Rabid robots!":"Kill the player!");
|
|
}
|
|
|
|
if (gotcha == &game_cheats::monsterdamage)
|
|
{
|
|
HUD_init_message_literal(HM_DEFAULT, cheats.monsterdamage?"Oh no, there goes Tokyo!":"What have you done, I'm shrinking!!");
|
|
}
|
|
|
|
if (gotcha == &game_cheats::buddyclone)
|
|
{
|
|
HUD_init_message_literal(HM_DEFAULT, "What's this? Another buddy bot!");
|
|
create_buddy_bot();
|
|
}
|
|
|
|
if (gotcha == &game_cheats::buddyangry)
|
|
{
|
|
|
|
if (cheats.buddyangry)
|
|
{
|
|
HUD_init_message(HM_DEFAULT, "%s gets angry!",PlayerCfg.GuidebotName);
|
|
strcpy(PlayerCfg.GuidebotName,"Wingnut");
|
|
}
|
|
else
|
|
{
|
|
strcpy(PlayerCfg.GuidebotName,PlayerCfg.GuidebotNameReal);
|
|
HUD_init_message(HM_DEFAULT, "%s calms down",PlayerCfg.GuidebotName);
|
|
}
|
|
}
|
|
#endif
|
|
|
|
if (gotcha == &game_cheats::acid)
|
|
{
|
|
HUD_init_message_literal(HM_DEFAULT, cheats.acid?"Going up!":"Coming down!");
|
|
}
|
|
|
|
return window_event_result::handled;
|
|
}
|
|
|
|
// Internal Cheat Menu
|
|
#ifndef RELEASE
|
|
static void do_cheat_menu()
|
|
{
|
|
int mmn;
|
|
newmenu_item mm[16];
|
|
char score_text[21];
|
|
|
|
sprintf( score_text, "%d", Players[Player_num].score );
|
|
|
|
nm_set_item_checkbox(&mm[0],TXT_INVULNERABILITY,Players[Player_num].flags & PLAYER_FLAGS_INVULNERABLE);
|
|
nm_set_item_checkbox(&mm[1],TXT_CLOAKED,Players[Player_num].flags & PLAYER_FLAGS_CLOAKED);
|
|
nm_set_item_checkbox(&mm[2],"All keys",0);
|
|
nm_set_item_number(&mm[3], "% Energy", f2i(Players[Player_num].energy), 0, 200);
|
|
nm_set_item_number(&mm[4], "% Shields", f2i(Players[Player_num].shields), 0, 200);
|
|
nm_set_item_text(& mm[5], "Score:");
|
|
nm_set_item_input(&mm[6], 10, score_text);
|
|
#if defined(DXX_BUILD_DESCENT_I)
|
|
nm_set_item_radio(&mm[7], "Laser level 1", (Players[Player_num].laser_level==0), 0);
|
|
nm_set_item_radio(&mm[8], "Laser level 2", (Players[Player_num].laser_level==1), 0);
|
|
nm_set_item_radio(&mm[9], "Laser level 3", (Players[Player_num].laser_level==2), 0);
|
|
nm_set_item_radio(&mm[10], "Laser level 4", (Players[Player_num].laser_level==3), 0);
|
|
nm_set_item_number(&mm[11], "Missiles", Players[Player_num].secondary_ammo[CONCUSSION_INDEX], 0, 200);
|
|
|
|
mmn = newmenu_do("Wimp Menu",NULL,12, mm, unused_newmenu_subfunction, unused_newmenu_userdata);
|
|
#elif defined(DXX_BUILD_DESCENT_II)
|
|
nm_set_item_number(&mm[7], "Laser Level", Players[Player_num].laser_level+1, 0, MAX_SUPER_LASER_LEVEL+1);
|
|
nm_set_item_number(&mm[8], "Missiles", Players[Player_num].secondary_ammo[CONCUSSION_INDEX], 0, 200);
|
|
|
|
mmn = newmenu_do("Wimp Menu",NULL,9, mm, unused_newmenu_subfunction, unused_newmenu_userdata);
|
|
#endif
|
|
|
|
if (mmn > -1 ) {
|
|
if ( mm[0].value ) {
|
|
Players[Player_num].flags |= PLAYER_FLAGS_INVULNERABLE;
|
|
Players[Player_num].invulnerable_time = GameTime64+i2f(1000);
|
|
} else
|
|
Players[Player_num].flags &= ~PLAYER_FLAGS_INVULNERABLE;
|
|
if ( mm[1].value )
|
|
{
|
|
Players[Player_num].flags |= PLAYER_FLAGS_CLOAKED;
|
|
if (Game_mode & GM_MULTI)
|
|
multi_send_cloak();
|
|
ai_do_cloak_stuff();
|
|
Players[Player_num].cloak_time = GameTime64;
|
|
}
|
|
else
|
|
Players[Player_num].flags &= ~PLAYER_FLAGS_CLOAKED;
|
|
|
|
if (mm[2].value) Players[Player_num].flags |= PLAYER_FLAGS_BLUE_KEY | PLAYER_FLAGS_RED_KEY | PLAYER_FLAGS_GOLD_KEY;
|
|
Players[Player_num].energy=i2f(mm[3].value);
|
|
Players[Player_num].shields=i2f(mm[4].value);
|
|
Players[Player_num].score = atoi(mm[6].text);
|
|
#if defined(DXX_BUILD_DESCENT_I)
|
|
if (mm[7].value) Players[Player_num].laser_level=0;
|
|
if (mm[8].value) Players[Player_num].laser_level=1;
|
|
if (mm[9].value) Players[Player_num].laser_level=2;
|
|
if (mm[10].value) Players[Player_num].laser_level=3;
|
|
Players[Player_num].secondary_ammo[CONCUSSION_INDEX] = mm[11].value;
|
|
#elif defined(DXX_BUILD_DESCENT_II)
|
|
Players[Player_num].laser_level = mm[7].value-1;
|
|
Players[Player_num].secondary_ammo[CONCUSSION_INDEX] = mm[8].value;
|
|
#endif
|
|
init_gauges();
|
|
}
|
|
}
|
|
#endif
|
|
|
|
|
|
|
|
// Testing functions ----------------------------------------------------------
|
|
|
|
#ifndef NDEBUG
|
|
// Sounds for testing
|
|
|
|
int test_sound_num = 0;
|
|
int sound_nums[] = {10,11,20,21,30,31,32,33,40,41,50,51,60,61,62,70,80,81,82,83,90,91};
|
|
|
|
#define N_TEST_SOUNDS (sizeof(sound_nums) / sizeof(*sound_nums))
|
|
|
|
|
|
static void advance_sound()
|
|
{
|
|
if (++test_sound_num == N_TEST_SOUNDS)
|
|
test_sound_num=0;
|
|
|
|
}
|
|
|
|
|
|
int Test_sound = 251;
|
|
|
|
static void play_test_sound()
|
|
{
|
|
|
|
// -- digi_play_sample(sound_nums[test_sound_num], F1_0);
|
|
digi_play_sample(Test_sound, F1_0);
|
|
}
|
|
|
|
#endif //ifndef NDEBUG
|
|
|
|
window_event_result ReadControls(const d_event &event)
|
|
{
|
|
int key;
|
|
static ubyte exploding_flag=0;
|
|
|
|
Player_fired_laser_this_frame=object_none;
|
|
|
|
if (Player_exploded) {
|
|
if (exploding_flag==0) {
|
|
exploding_flag = 1; // When player starts exploding, clear all input devices...
|
|
game_flush_inputs();
|
|
}
|
|
} else {
|
|
exploding_flag=0;
|
|
}
|
|
if (Player_is_dead && !( (Game_mode & GM_MULTI) && (multi_sending_message[Player_num] || multi_defining_message) ))
|
|
if (HandleDeathInput(event))
|
|
return window_event_result::handled;
|
|
|
|
if (Newdemo_state == ND_STATE_PLAYBACK)
|
|
update_vcr_state();
|
|
|
|
if (event.type == EVENT_KEY_COMMAND)
|
|
{
|
|
key = event_key_get(event);
|
|
#if defined(DXX_BUILD_DESCENT_II)
|
|
if (DefiningMarkerMessage)
|
|
{
|
|
return MarkerInputMessage(key);
|
|
}
|
|
#endif
|
|
if ( (Game_mode & GM_MULTI) && (multi_sending_message[Player_num] || multi_defining_message) )
|
|
{
|
|
return multi_message_input_sub(key);
|
|
}
|
|
|
|
#ifndef RELEASE
|
|
if ((key&KEY_DEBUGGED)&&(Game_mode&GM_MULTI)) {
|
|
Network_message_reciever = 100; // Send to everyone...
|
|
sprintf( Network_message, "%s %s", TXT_I_AM_A, TXT_CHEATER);
|
|
}
|
|
#endif
|
|
|
|
if (Endlevel_sequence)
|
|
{
|
|
if (HandleEndlevelKey(key))
|
|
return window_event_result::handled;
|
|
}
|
|
else if (Newdemo_state == ND_STATE_PLAYBACK )
|
|
{
|
|
if (HandleDemoKey(key))
|
|
return window_event_result::handled;
|
|
}
|
|
else
|
|
{
|
|
window_event_result r = FinalCheats(key);
|
|
if (r == window_event_result::ignored)
|
|
r = HandleSystemKey(key);
|
|
if (r == window_event_result::ignored)
|
|
r = HandleGameKey(key);
|
|
if (r != window_event_result::ignored)
|
|
return r;
|
|
}
|
|
|
|
#ifndef RELEASE
|
|
{
|
|
window_event_result r = HandleTestKey(key);
|
|
if (r != window_event_result::ignored)
|
|
return r;
|
|
}
|
|
#endif
|
|
|
|
if (call_default_handler(event))
|
|
return window_event_result::handled;
|
|
}
|
|
|
|
if (!Endlevel_sequence && !Player_is_dead && (Newdemo_state != ND_STATE_PLAYBACK))
|
|
{
|
|
|
|
kconfig_read_controls(event, 0);
|
|
|
|
check_rear_view();
|
|
|
|
// If automap key pressed, enable automap unless you are in network mode, control center destroyed and < 10 seconds left
|
|
if ( Controls.state.automap )
|
|
{
|
|
Controls.state.automap = 0;
|
|
if (!((Game_mode & GM_MULTI) && Control_center_destroyed && (Countdown_seconds_left < 10)))
|
|
{
|
|
do_automap();
|
|
return window_event_result::handled;
|
|
}
|
|
}
|
|
do_weapon_n_item_stuff();
|
|
}
|
|
return window_event_result::ignored;
|
|
}
|