148 lines
4.9 KiB
C
148 lines
4.9 KiB
C
/*
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THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
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SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
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END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
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ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
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IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
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SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
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FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
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CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
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AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
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COPYRIGHT 1993-1998 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
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*/
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/*
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* $Source: /cvs/cvsroot/d2x/arch/dos/ipx.h,v $
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* $Revision: 1.1.1.1 $
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* $Author: bradleyb $
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* $Date: 2001-01-19 03:30:15 $
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*
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* Prototype for IPX communications.
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*
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* $Log: not supported by cvs2svn $
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* Revision 1.1.1.1 1999/06/14 21:58:39 donut
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* Import of d1x 1.37 source.
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*
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* Revision 2.6 1995/03/29 11:19:32 john
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* Added broadcasting over a net.
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*
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* Revision 2.5 1995/03/28 20:04:43 john
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* Took away alternate server stuff.
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*
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* Revision 2.4 1995/03/23 19:00:10 john
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* Added user list capabitly.
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*
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* Revision 2.3 1995/03/23 12:26:57 john
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* Move IPX into bios lib.
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*
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* Revision 2.2 1995/03/22 19:08:14 john
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* Added code to fix sending packets over router... now
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* we just need to make broadcasts go over router!!
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*
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* Revision 2.1 1995/03/21 08:39:56 john
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* Ifdef'd out the NETWORK code.
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*
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* Revision 2.0 1995/02/27 11:30:16 john
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* New version 2.0, which has no anonymous unions, builds with
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* Watcom 10.0, and doesn't require parsing BITMAPS.TBL.
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*
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* Revision 1.16 1995/02/16 17:34:52 john
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* Added code to allow dynamic socket changing.
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*
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* Revision 1.15 1995/01/04 21:43:27 rob
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* Remove SPX size definition.
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*
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* Revision 1.14 1995/01/03 13:46:18 john
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* Added code that should make ipx work over different servers,
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* but ifdef'd it out with SHAREWARE in ipx.c. I haven't tested
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* this, and I hope it doesn't introduce net bugs.
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*
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* Revision 1.13 1994/11/02 11:37:16 rob
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* Changed default socket number to a higher regions.
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*
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* Revision 1.12 1994/11/01 15:56:51 rob
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* Added defines for SPX socketsx.
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*
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* Revision 1.11 1994/10/31 19:23:31 rob
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* Added a prototype for the new object send function.
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*
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* Revision 1.10 1994/09/07 13:37:25 john
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* Changed default socket to 0x4000, because
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* the ipx/spx book says that we can only use
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* sockets 0x4000 - 0x7fff.
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*
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* Revision 1.9 1994/08/25 18:14:45 matt
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* Changed socket because of packet change
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*
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* Revision 1.8 1994/08/12 22:42:24 john
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* Took away Player_stats; added Players array.
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*
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* Revision 1.7 1994/08/09 19:31:47 john
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* Networking changes.
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*
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* Revision 1.6 1994/08/05 16:11:46 john
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* Psuedo working version of networking.
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*
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* Revision 1.5 1994/08/04 19:17:20 john
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* Inbetween version of network stuff.
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*
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* Revision 1.4 1994/07/29 16:08:59 john
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* *** empty log message ***
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*
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* Revision 1.3 1994/07/25 12:33:22 john
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* Network "pinging" in.
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*
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* Revision 1.2 1994/07/20 15:58:29 john
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* First installment of ipx stuff.
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*
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* Revision 1.1 1994/07/19 15:43:05 john
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* Initial revision
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*
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*
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*/
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#ifndef _IPX_H
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#define _IPX_H
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// The default socket to use.
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#define IPX_DEFAULT_SOCKET 0x5100 // 0x869d
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//---------------------------------------------------------------
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// Initializes all IPX internals.
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// If socket_number==0, then opens next available socket.
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// Returns: 0 if successful.
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// -1 if socket already open.
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// -2 if socket table full.
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// -3 if IPX not installed.
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// -4 if couldn't allocate low dos memory
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// -5 if error with getting internetwork address
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extern int ipx_init( int socket_number, int show_address );
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extern int ipx_change_default_socket( ushort socket_number );
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// Returns a pointer to 6-byte address
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extern ubyte * ipx_get_my_local_address();
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// Returns a pointer to 4-byte server
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extern ubyte * ipx_get_my_server_address();
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// Determines the local address equivalent of an internetwork address.
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void ipx_get_local_target( ubyte * server, ubyte * node, ubyte * local_target );
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// If any packets waiting to be read in, this fills data in with the packet data and returns
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// the number of bytes read. Else returns 0 if no packets waiting.
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extern int ipx_get_packet_data( ubyte * data );
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// Sends a broadcast packet to everyone on this socket.
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extern void ipx_send_broadcast_packet_data( ubyte * data, int datasize );
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// Sends a packet to a certain address
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extern void ipx_send_packet_data( ubyte * data, int datasize, ubyte *network, ubyte *address, ubyte *immediate_address );
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extern void ipx_send_internetwork_packet_data( ubyte * data, int datasize, ubyte * server, ubyte *address );
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#define IPX_MAX_DATA_SIZE (542) //(546-4)
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extern void ipx_read_user_file(char * filename);
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extern void ipx_read_network_file(char * filename);
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#endif
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