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ai.cpp
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Use partial_range for robot_get_anim_state
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2018-01-29 01:56:40 +00:00 |
aipath.cpp
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automap.cpp
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Remove unused lambda capture in draw_all_edges
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2017-12-24 00:28:35 +00:00 |
bm.cpp
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Replace useless printf with puts
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2017-12-05 05:29:55 +00:00 |
cntrlcen.cpp
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Simplify calls to gr_set_default_canvas
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2017-11-05 20:49:08 +00:00 |
collide.cpp
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apply_force_damage: check object type before accessing ctype union
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2017-12-02 04:31:26 +00:00 |
config.cpp
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console.cpp
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Add optional support for printing console timestamps to stdout
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2017-12-25 05:44:27 +00:00 |
controls.cpp
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credits.cpp
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Simplify calls to gr_set_default_canvas
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2017-11-05 20:49:08 +00:00 |
digiobj.cpp
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dumpmine.cpp
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effects.cpp
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endlevel.cpp
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Replace useless printf with puts
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2017-12-05 05:29:55 +00:00 |
fireball.cpp
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fuelcen.cpp
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fvi.cpp
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Move fvi.cpp fvi_hit_side out of global scope
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2018-03-05 01:40:44 +00:00 |
game.cpp
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Fix Windows build
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2018-02-18 18:52:22 +00:00 |
gamecntl.cpp
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Simplify calls to gr_set_default_canvas
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2017-11-05 20:49:08 +00:00 |
gamefont.cpp
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gamemine.cpp
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gamerend.cpp
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Convert various gr_set_current_canvas calls to reference form
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2017-11-05 20:49:08 +00:00 |
gamesave.cpp
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gameseg.cpp
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Replace useless printf with puts
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2017-12-05 05:29:55 +00:00 |
gameseq.cpp
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Load robot customizations before use
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2017-12-31 21:11:25 +00:00 |
gauges.cpp
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Convert various gr_set_current_canvas calls to reference form
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2017-11-05 20:49:08 +00:00 |
generate-kconfig-udlr.py
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Rewrite UI table to use symbolic constants for positioning
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2018-02-01 05:38:47 +00:00 |
hostage.cpp
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hud.cpp
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iff.cpp
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inferno.cpp
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Support SDL2 style version lookup
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2018-03-03 18:47:23 +00:00 |
kconfig.cpp
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Rewrite UI table to use symbolic constants for positioning
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2018-02-01 05:38:47 +00:00 |
kconfig.ui-table.cpp
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Rewrite UI table to use symbolic constants for positioning
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2018-02-01 05:38:47 +00:00 |
kmatrix.cpp
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Simplify calls to gr_set_default_canvas
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2017-11-05 20:49:08 +00:00 |
laser.cpp
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Remove global Network_laser_track
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2018-03-05 01:40:44 +00:00 |
lighting.cpp
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Simplify lighting test
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2017-11-05 20:49:09 +00:00 |
menu.cpp
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In SDL2 mode, exclude test for SDL1-only feature (Redbook)
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2018-03-03 18:47:23 +00:00 |
mglobal.cpp
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Default to full template instantiation for AddressSanitizer builds
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2017-12-31 21:11:25 +00:00 |
mission.cpp
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morph.cpp
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Hold morph_rate constexpr
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2017-11-05 20:49:09 +00:00 |
multi.cpp
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Remove global Network_laser_track
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2018-03-05 01:40:44 +00:00 |
multibot.cpp
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net_udp.cpp
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Enforce anarchy-only flag for D1
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2017-12-14 04:41:35 +00:00 |
newdemo.cpp
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Fix traps due to invalid level data
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2017-11-25 01:56:51 +00:00 |
newmenu.cpp
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Convert various gr_set_current_canvas calls to reference form
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2017-11-05 20:49:08 +00:00 |
object.cpp
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paging.cpp
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physics.cpp
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piggy.cpp
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player.cpp
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playsave.cpp
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Fix max_joysticks=0 build
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2017-12-24 00:28:34 +00:00 |
polyobj.cpp
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powerup.cpp
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do_powerup_frame: reject invalid vclip frametime
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2017-12-07 05:45:41 +00:00 |
render.cpp
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Move various SDL-only texture mapping functions to !DXX_USE_OGL
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2017-11-01 02:01:21 +00:00 |
robot.cpp
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Use partial_range for robot_get_anim_state
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2018-01-29 01:56:40 +00:00 |
scores.cpp
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Simplify calls to gr_set_default_canvas
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2017-11-05 20:49:08 +00:00 |
segment.cpp
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slew.cpp
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songs.cpp
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Fix songs_play_file use for sdlmixer=0
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2017-11-25 01:56:51 +00:00 |
state.cpp
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Defer restoring player ID to after object type is restored
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2018-01-29 01:56:40 +00:00 |
switch.cpp
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terrain.cpp
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Move various SDL-only texture mapping functions to !DXX_USE_OGL
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2017-11-01 02:01:21 +00:00 |
texmerge.cpp
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text.cpp
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titles.cpp
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Replace useless printf with puts
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2017-12-05 05:29:55 +00:00 |
vclip.cpp
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Fix proximity bomb failure-to-spin
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2017-12-02 04:31:26 +00:00 |
vers_id.cpp
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wall.cpp
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Fix traps due to invalid level data
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2017-11-25 01:56:51 +00:00 |
weapon.cpp
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