dxx-rebirth/common/main
..
ai.h
aistruct.h Qualify uses of std::array 2020-05-02 21:18:42 +00:00
automap.h
bm.h Move grs_main_bitmap earlier in the header 2021-09-04 12:17:14 +00:00
cast_range_result.h
cli.cpp
cli.h
cmd.cpp
cmd.h
cntrlcen.h
collide.h
config.h
controls.h
credits.h
cvar.cpp
cvar.h
d_array.h
d_bitset.h
d_enumerate.h
d_levelstate.h
d_range.h
d_srcloc.h
d_zip.h Replace __attribute_warn_unused_result with C++17 [[nodiscard]] 2021-06-28 03:37:51 +00:00
digi.h
effects.h
endlevel.h
ephemeral_range.h
escort.h
fireball.h
fuelcen.h
fvi.h
fwd-d_array.h
fwd-object.h Use enum class for object movement_type 2020-08-10 03:45:13 +00:00
fwd-player.h
fwd-segment.h Use enum class for wallnum_t 2020-12-26 21:17:29 +00:00
fwd-vclip.h Qualify uses of std::array 2020-05-02 21:18:42 +00:00
fwd-wall.h
fwd-weapon.h
game.h
gamefont.h Make font scaling constructors explicit 2021-09-19 10:53:48 +00:00
gamemine.h
gamepal.h
gameplayopt.h
gamesave.h
gameseg.h
gameseq.h
gauges.h
hostage.h
hudmsg.h Switch most in-tree http:// links to https:// 2018-09-02 00:57:29 +00:00
inferno.h
kconfig.h
kmatrix.h Pass control_info & to various functions 2020-10-12 03:28:26 +00:00
laser.h
lighting.h
menu.h
mission.h
morph.h
multi.h
multibot.h
multiinternal.h
net_udp.h
newdemo.h
newmenu.h
nvparse.h
object.h Use enum class for Game_mode, Newdemo_game_mode 2021-09-12 16:20:52 +00:00
objnum.h
paging.h
physfsrwops.h
physics.h
physics_info.h
piggy.h
player-callsign.h
player-flags.h
player.h
playsave.h
polyobj.h Move Pof_names to d_level_shared_polygon_model_state 2020-08-24 01:31:28 +00:00
powerup.h
render.h
render_state.h
robot.h
scores.h
screens.h
segiter.h
segment.h
segpoint.h
selfiter.h
slew.h Pass control_info & to various functions 2020-10-12 03:28:26 +00:00
songs.h
sounds.h
state.h Pass canvas to savegame_chooser_newmenu 2021-09-19 10:53:48 +00:00
switch.h Use enum class for trigger number 2021-09-04 12:17:14 +00:00
terrain.h
texmerge.h
text.h
textures.h
titles.h
valptridx.tcc
vclip.h Qualify uses of std::array 2020-05-02 21:18:42 +00:00
vers_id.h
wall.h Use enum class for trigger number 2021-09-04 12:17:14 +00:00
weapon.h Pass player_info to which_bomb 2021-01-17 22:23:22 +00:00
weapon_id.h