dxx-rebirth/main/inferno.c
2004-05-20 23:36:16 +00:00

1852 lines
54 KiB
C

/* $Id: inferno.c,v 1.79 2004-05-20 23:36:16 btb Exp $ */
/*
THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
*/
/*
*
* inferno.c: Entry point of program (main procedure)
*
* After main initializes everything, most of the time is spent in the loop
* while (Function_mode != FMODE_EXIT)
* In this loop, the main menu is brought up first.
*
* main() for Inferno
*
* Old Log:
* Revision 1.1 1995/12/05 15:57:49 allender
* Initial revision
*
* Revision 1.19 1995/11/07 17:03:12 allender
* added splash screen for descent contest
*
* Revision 1.18 1995/10/31 10:22:22 allender
* shareware stuff
*
* Revision 1.17 1995/10/18 01:53:07 allender
* mouse click to leave do not distribute screen
*
* Revision 1.16 1995/10/17 12:00:12 allender
* mouse click gets past endgame screen
*
* Revision 1.15 1995/10/12 17:40:12 allender
* read config file after digi initialized
*
* Revision 1.14 1995/10/05 10:38:22 allender
* changed key_getch at exit to be key_inkey and moved
* mouse init until after macintosh windowing init call
*
* Revision 1.13 1995/09/18 17:01:04 allender
* put gr_init call before render buffer stuff
*
* Revision 1.12 1995/08/31 15:50:53 allender
* call init for appletalk, and change name of intro screens
*
* Revision 1.11 1995/08/26 16:26:19 allender
* whole bunch 'o stuff!!
*
* Revision 1.10 1995/07/12 21:48:18 allender
* removed Int3 from beginning of program
*
* Revision 1.9 1995/07/05 16:45:48 allender
* removed hide_cursor call
*
* Revision 1.8 1995/06/20 16:44:57 allender
* game now renders in 640x480 at all times. Changed code
* to call game_init_render_buffers with right params
*
* Revision 1.7 1995/06/13 13:07:55 allender
* change macintosh initialzation. Mac windows now init'ed through gr_init.
*
* Revision 1.6 1995/06/08 16:36:53 allender
* "ifdef" profile include
*
* Revision 1.5 1995/06/07 08:08:18 allender
* dont' make memory info show at end of program
*
* Revision 1.4 1995/06/02 07:47:40 allender
* removed network initialzation for now
*
* Revision 1.3 1995/05/26 06:54:52 allender
* put digi_init after timer and key stuff since I was testing stuff
* that needed the keyboard handler installed
*
* Revision 1.2 1995/05/19 11:28:09 allender
* removed printf
*
* Revision 1.1 1995/05/16 15:26:39 allender
* Initial revision
*
* Revision 2.36 1996/01/05 16:52:16 john
* Improved 3d stuff.
*
* Revision 2.35 1995/10/07 13:20:06 john
* Added new modes for LCDBIOS, also added support for -JoyNice,
* and added Shift+F1-F4 to controls various stereoscopic params.
*
* Revision 2.34 1995/06/26 11:30:57 john
* Made registration/copyright screen go away after 5 minutes.
*
* Revision 2.33 1995/05/31 14:26:55 unknown
* Fixed ugly spacing.
*
* Revision 2.32 1995/05/26 16:15:28 john
* Split SATURN into define's for requiring cd, using cd, etc.
* Also started adding all the Rockwell stuff.
*
* Revision 2.31 1995/05/11 13:30:01 john
* Changed 3dbios detection to work like Didde Kim wanted it to.
*
* Revision 2.30 1995/05/08 13:53:50 john
* Added code to read vipport environemnt variable.
*
* Revision 2.29 1995/05/08 11:26:18 john
* Reversed eyes in 3dmax mode.
*
* Revision 2.28 1995/05/08 11:24:06 john
* Made 3dmax work like Kasan wants it to.
*
* Revision 2.27 1995/04/23 16:06:25 john
* Moved rinvul into modem/null modem menu.
*
* Revision 2.26 1995/04/12 13:39:26 john
* Fixed bug with -lowmem not working.
*
* Revision 2.25 1995/04/09 14:43:00 john
* Made Dynamic sockets not print Msockets for help.
*
* Revision 2.24 1995/04/07 16:11:33 john
* Fixed problem with VFX display when using setup.
*
* Revision 2.23 1995/04/06 15:40:51 john
* Synced VFX with setup #'s.
*
* Revision 2.22 1995/04/06 12:12:53 john
* Fixed some bugs with 3dmax.
*
* Revision 2.21 1995/03/30 16:36:51 mike
* text localization.
*
* Revision 2.20 1995/03/29 15:33:52 john
* Added code to parse descent.net file.
*
* Revision 2.19 1995/03/28 20:08:21 john
* Took away alternate server thing.
*
* Revision 2.18 1995/03/27 09:43:08 john
* Added VR Settings in config file.
*
* Revision 2.17 1995/03/23 19:02:21 john
* Added descent.net file use.
*
* Revision 2.16 1995/03/23 12:25:11 john
* Moved IPX stuff into BIOS lib.
*
* Revision 2.15 1995/03/21 16:52:34 john
* Added 320x100.
*
* Revision 2.14 1995/03/21 14:40:33 john
* Ifdef'd out the NETWORK code.
*
* Revision 2.13 1995/03/16 23:13:35 john
* Fixed bug with piggy paging in bitmap not checking for disk
* error, hence bogifying textures if you pull the CD out.
*
* Revision 2.12 1995/03/16 21:45:22 john
* Made all paged modes have incompatible menus!
*
* Revision 2.11 1995/03/15 15:19:34 john
* Took out code that changes to exe dir.
*
* Revision 2.10 1995/03/15 14:33:37 john
* Added code to force the Descent CD-rom in the drive.
*
* Revision 2.9 1995/03/15 11:41:27 john
* Better Saturn CD-ROM support.
*
* Revision 2.8 1995/03/14 18:24:46 john
* Force Destination Saturn to use CD-ROM drive.
*
* Revision 2.7 1995/03/14 16:22:35 john
* Added cdrom alternate directory stuff.
*
* Revision 2.6 1995/03/13 15:17:19 john
* Added alternate hogfile directory.
*
* Revision 2.5 1995/03/10 13:05:35 john
* Added code so that palette is correct for VFX1 helmets.
*
* Revision 2.4 1995/03/07 15:12:43 john
* Fixed VFX,3dmax support.
*
* Revision 2.3 1995/03/07 14:19:35 mike
* More destination saturn stuff.
*
* Revision 2.2 1995/03/06 16:47:34 mike
* destination saturn
*
* Revision 2.1 1995/03/06 15:24:06 john
* New screen techniques.
*
* Revision 2.0 1995/02/27 11:31:29 john
* New version 2.0, which has no anonymous unions, builds with
* Watcom 10.0, and doesn't require parsing BITMAPS.TBL.
*
* Revision 1.295 1995/02/23 12:02:14 john
* Made mono windows smaller.
*
* Revision 1.294 1995/02/16 17:35:00 john
* Added code to allow dynamic socket changing.
*
* Revision 1.293 1995/02/14 19:29:29 john
* Locked down critical error handler.
*
* Revision 1.292 1995/02/14 15:29:20 john
* Added CR-LF to last line of menu help text.
*
* Revision 1.291 1995/02/14 11:39:01 john
* Added polled/bios joystick readers.
*
* Revision 1.290 1995/02/13 20:35:03 john
* Lintized
*
* Revision 1.289 1995/02/11 16:20:02 john
* Added code to make the default mission be the one last played.
*
* Revision 1.288 1995/02/11 15:54:13 rob
* changed cinvul to rinvul.
*
* Revision 1.287 1995/02/11 14:48:43 rob
* Added max of 314 seconds to control invul. times
*
* Revision 1.286 1995/02/11 12:42:01 john
* Added new song method, with FM bank switching..
*
* Revision 1.285 1995/02/11 11:36:11 rob
* Added cinvul option.
*
* Revision 1.284 1995/02/10 16:07:45 matt
* Took 'registered' out of printed info at startup
*
* Revision 1.283 1995/02/09 22:00:59 john
* Added i-glasses tracking.
*
* Revision 1.282 1995/02/02 11:11:27 john
* Added -nocyberman switch.
*
* Revision 1.281 1995/02/01 16:35:14 john
* Linted.
*
* Revision 1.280 1995/01/31 02:04:25 matt
* Fixed up cmdline help
*
* Revision 1.279 1995/01/30 16:25:55 john
* Put back in graphical screen at program end.
*
* Revision 1.278 1995/01/28 17:05:50 matt
* Changed imbedded copyright to use comma instead of hyphen
*
* Revision 1.277 1995/01/28 15:57:26 john
* Made joystick calibration be only when wrong detected in
* menu or joystick axis changed.
*
* Revision 1.276 1995/01/25 14:37:49 john
* Made joystick only prompt for calibration once...
*
* Revision 1.275 1995/01/24 18:21:00 john
* Added Adam's text warning.
*
* Revision 1.274 1995/01/22 15:57:20 john
* Took out code that printed warning out as game exited.
*
* Revision 1.273 1995/01/22 13:31:35 matt
* Added load of mission 0, so there's always a default mission
*
* Revision 1.272 1995/01/19 17:00:41 john
* Made save game work between levels.
*
* Revision 1.271 1995/01/18 11:47:57 adam
* changed copyright notice
*
* Revision 1.270 1995/01/15 13:42:42 john
* Moved low_mem cutoff higher.
*
* Revision 1.269 1995/01/12 18:53:50 john
* Put ifdef EDITOR around the code that checked for
* a 800x600 mode, because this trashed some people's
* computers (maybe) causing the mem allocation error in
* mouse.c that many users reported.
*
* Revision 1.268 1995/01/12 11:41:42 john
* Added external control reading.
*
* Revision 1.267 1995/01/06 10:26:55 john
* Added -nodoscheck command line switch.
*
* Revision 1.266 1995/01/05 16:59:30 yuan
* Don't show orderform in editor version.
*
* Revision 1.265 1994/12/28 15:33:51 john
* Added -slowjoy option.
*
* Revision 1.264 1994/12/15 16:44:15 matt
* Added trademark notice
*
* Revision 1.263 1994/12/14 20:13:59 john
* Reduced physical mem requments to 2 MB.
*
* Revision 1.262 1994/12/14 19:06:17 john
* Lowered physical memory requments to 2 MB.
*
* Revision 1.261 1994/12/14 09:41:29 allender
* change to drive and directory (if needed) of command line invocation
* so descent can be started from anywhere
*
* Revision 1.260 1994/12/13 19:08:59 john
* Updated memory requirements.
*
* Revision 1.259 1994/12/13 17:30:33 john
* Made the timer rate be changed right after initializing it.
*
* Revision 1.258 1994/12/13 02:46:25 matt
* Added imbedded copyright
*
* Revision 1.257 1994/12/13 02:06:46 john
* Added code to check stack used by descent... initial
* check showed stack used 35k/50k, so we decided it wasn't
* worth pursuing any more.
*
* Revision 1.256 1994/12/11 23:17:54 john
* Added -nomusic.
* Added RealFrameTime.
* Put in a pause when sound initialization error.
* Made controlcen countdown and framerate use RealFrameTime.
*
* Revision 1.255 1994/12/10 00:56:51 matt
* Added -nomusic to command-line help
*
* Revision 1.254 1994/12/08 11:55:11 john
* Took out low memory print.
*
* Revision 1.253 1994/12/08 11:51:00 john
* Made strcpy only copy corect number of chars,.
*
* Revision 1.252 1994/12/08 00:38:29 matt
* Cleaned up banner messages
*
* Revision 1.251 1994/12/07 19:14:52 matt
* Cleaned up command-line options and command-line help message
*
* Revision 1.250 1994/12/06 19:33:28 john
* Fixed text of message to make more sense.
*
* Revision 1.249 1994/12/06 16:30:55 john
* Neatend mem message,..
*
* Revision 1.248 1994/12/06 16:17:35 john
* Added better mem checking/printing.
*
* Revision 1.247 1994/12/06 14:14:37 john
* Added code to set low mem based on memory.
*
* Revision 1.246 1994/12/05 12:29:09 allender
* removed ifdefs around -norun option
*
* Revision 1.245 1994/12/05 00:03:30 matt
* Added -norun option to exit after writing pig
*
* Revision 1.244 1994/12/04 14:47:01 john
* MAde the intro and menu be the same song.
*
* Revision 1.243 1994/12/04 14:36:42 john
* Added menu music.
*
* Revision 1.242 1994/12/02 13:50:17 yuan
* Localization.
*
* Revision 1.241 1994/12/01 17:28:30 adam
* added end-shareware stuff
*
* Revision 1.240 1994/11/30 12:10:57 adam
* added support for PCX titles/brief screens
*
* Revision 1.239 1994/11/29 15:47:33 matt
* Moved error_init to start of game, so error message prints last
*
* Revision 1.238 1994/11/29 14:19:22 jasen
* reduced dos mem requirments.
*
* Revision 1.237 1994/11/29 03:46:35 john
* Added joystick sensitivity; Added sound channels to detail menu. Removed -maxchannels
* command line arg.
*
* Revision 1.236 1994/11/29 02:50:18 john
* Increased the amount a joystick has to be off before
* asking if they want to recalibrate their joystick.
*
* Revision 1.235 1994/11/29 02:01:29 john
* Corrected some of the Descent command line help items.
*
* Revision 1.234 1994/11/29 01:39:56 john
* Fixed minor bug with vfx_light help not wrapping correctly.
*
* Revision 1.233 1994/11/28 21:34:17 john
* Reduced dos mem rqment to 70k.
*
* Revision 1.232 1994/11/28 21:20:38 john
* First version with memory checking.
*
* Revision 1.231 1994/11/28 20:06:21 rob
* Removed old serial param command line options.
* Added -noserial and -nonetwork to help listing.
*
* Revision 1.230 1994/11/27 23:15:24 matt
* Made changes for new mprintf calling convention
*
* Revision 1.229 1994/11/27 20:50:51 matt
* Don't set mem stuff if no debug
*
* Revision 1.228 1994/11/27 18:46:21 matt
* Cleaned up command-line switches a little
*
* Revision 1.227 1994/11/21 17:48:00 matt
* Added text to specifiy whether shareware or registered version
*
* Revision 1.226 1994/11/21 14:44:20 john
* Fixed some bugs with setting volumes even when -nosound was used. Duh!
*
* Revision 1.225 1994/11/21 13:53:42 matt
* Took out dos extender copyright
*
* Revision 1.224 1994/11/21 09:46:54 john
* Added -showmeminfo parameter.
*
* Revision 1.223 1994/11/20 22:12:05 mike
* Make some stuff dependent on SHAREWARE.
*
* Revision 1.222 1994/11/20 21:14:09 john
* Changed -serial to -noserial. MAde a 1 sec delay
* before leaving title screen. Clear keyboard buffer
* before asking for player name.
*
* Revision 1.221 1994/11/19 15:20:20 mike
* rip out unused code and data
*
* Revision 1.220 1994/11/17 19:14:29 adam
* prevented order screen from coming up when -notitles is used
*
* Revision 1.219 1994/11/16 11:34:39 john
* Added -nottitle switch.
*
* Revision 1.218 1994/11/16 10:05:53 john
* Added verbose messages.
*
* Revision 1.217 1994/11/15 20:12:34 john
* Added back in inferno and parallax screens.
*
* Revision 1.216 1994/11/15 18:35:30 john
* Added verbose setting.
*
* Revision 1.215 1994/11/15 17:47:44 john
* Added ordering info screen.
*
* Revision 1.214 1994/11/15 08:57:44 john
* Added MS-DOS version checking and -nonetwork option.
*
* Revision 1.213 1994/11/15 08:34:32 john
* Added better error messages for IPX init.
*
* Revision 1.212 1994/11/14 20:14:18 john
* Fixed some warnings.
*
* Revision 1.211 1994/11/14 19:50:49 john
* Added joystick cal values to descent.cfg.
*
* Revision 1.210 1994/11/14 17:56:44 allender
* make call to ReadConfigFile at startup
*
* Revision 1.209 1994/11/14 11:41:55 john
* Fixed bug with editor/game sequencing.
*
* Revision 1.208 1994/11/13 17:05:11 john
* Made the callsign entry be a list box and gave the ability
* to delete players.
*
* Revision 1.207 1994/11/13 15:39:22 john
* Added critical error handler to game. Took out -editor command line
* option because it didn't work anymore and wasn't worth fixing. Made scores
* not use MINER enviroment variable on release version, and made scores
* not print an error if there is no descent.hi.
*
* Revision 1.206 1994/11/10 20:53:29 john
* Used new sound install parameters.
*
* Revision 1.205 1994/11/10 11:07:52 mike
* Set default detail level.
*
* Revision 1.204 1994/11/09 13:45:43 matt
* Made -? work again for help
*
* Revision 1.203 1994/11/09 10:55:58 matt
* Cleaned up initialization for editor -> game transitions
*
* Revision 1.202 1994/11/07 21:35:47 matt
* Use new function iff_read_into_bitmap()
*
* Revision 1.201 1994/11/05 17:22:16 john
* Fixed lots of sequencing problems with newdemo stuff.
*
* Revision 1.200 1994/11/05 14:05:44 john
* Fixed fade transitions between all screens by making
* gr_palette_fade_in and out keep track of whether the palette is
* faded in or not. Then, wherever the code needs to fade out, it
* just calls gr_palette_fade_out and it will fade out if it isn't
* already. The same with fade_in.
* This eliminates the need for all the flags like Menu_fade_out,
* game_fade_in palette, etc.
*
* Revision 1.199 1994/11/04 14:36:30 allender
* change Auto_demo meaning to mean autostart from menu only. Use
* FindArgs when searching for AutoDemo from command line. also,
* set N_Players to 1 when starting in editor mode.
*
* Revision 1.198 1994/11/02 11:59:49 john
* Moved menu out of game into inferno main loop.
*
* Revision 1.197 1994/11/01 17:57:39 mike
* -noscreens option to bypass all screens.
*
* Revision 1.196 1994/10/28 15:42:34 allender
* don't register player if Autodemo is on
*
* Revision 1.195 1994/10/28 10:58:01 matt
* Added copyright notice for DOS4GW
*
* Revision 1.194 1994/10/20 21:26:48 matt
* Took out old serial name/number code, and put up message if this
* is a marked version.
*
* Revision 1.193 1994/10/19 09:52:14 allender
* Print out who descent.exe belongs to if descent.exe is stamped.
*
* Revision 1.192 1994/10/18 16:43:05 allender
* Added check for identifier stamp and time after which descent will
* no longer run.
*
* Revision 1.191 1994/10/17 13:07:17 john
* Moved the descent.cfg info into the player config file.
*
* Revision 1.190 1994/10/04 10:26:31 matt
* Support new menu fade in
*
* Revision 1.189 1994/10/03 22:58:46 matt
* Changed some values of game_mode
*
* Revision 1.188 1994/10/03 18:55:39 rob
* Changed defaults for com port settings.
*
* Revision 1.187 1994/10/03 13:34:47 matt
* Added new (and hopefully better) game sequencing functions
*
* Revision 1.186 1994/09/30 12:37:28 john
* Added midi,digi volume to configuration.
*
* Revision 1.185 1994/09/30 10:08:48 john
* Changed sound stuff... made it so the reseting card doesn't hang,
* made volume change only if sound is installed.
*
* Revision 1.184 1994/09/28 17:25:00 matt
* Added first draft of game save/load system
*
* Revision 1.183 1994/09/28 16:18:23 john
* Added capability to play midi song.
*
* Revision 1.182 1994/09/28 11:31:18 john
* Made text output unbuffered.
*
* Revision 1.181 1994/09/27 19:23:44 john
* Added -nojoystick and -nomouse
*
* Revision 1.180 1994/09/24 16:55:29 rob
* No longer open COM port immediately upon program start.
* No longer set Network_active is serial_active is set.
*
* Revision 1.179 1994/09/24 14:16:30 mike
* Support new game mode constants.
*
* Revision 1.178 1994/09/22 17:52:31 rob
* Added Findargs hooks for -serial, -speed, and -com.
*
* Revision 1.177 1994/09/22 16:14:11 john
* Redid intro sequecing.
*
* Revision 1.176 1994/09/21 16:32:58 john
* Made mouse and keyboard init after bm_init. Why?
* Because it seems to work better under virtual
* memory.
*
* Revision 1.175 1994/09/21 16:27:52 john
* Added mouse_init
*
* Revision 1.174 1994/09/20 15:14:10 matt
* New message for new VFX switches
*
* Revision 1.173 1994/09/16 16:14:27 john
* Added acrade sequencing.
*
* Revision 1.172 1994/09/16 11:49:52 john
* Added first version of arcade joystick support;
* Also fixed some bugs in kconfig.c, such as reading non-present
* joysticks, which killed frame rate, and not reading key_down_time
* when in slide mode or bank mode.
*
* Revision 1.171 1994/09/15 16:11:35 john
* Added support for VFX1 head tracking. Fixed bug with memory over-
* write when using stereo mode.
*
* Revision 1.170 1994/09/12 19:38:23 john
* Made some stuff that prints to the DOS screen go to the
* mono instead, since it really is debugging info.
*
* Revision 1.169 1994/08/29 21:18:28 john
* First version of new keyboard/oystick remapping stuff.
*
* Revision 1.168 1994/08/26 13:02:00 john
* Put high score system in.
*
* Revision 1.167 1994/08/24 19:00:23 john
* Changed key_down_time to return fixed seconds instead of
* milliseconds.
*
* Revision 1.166 1994/08/18 16:24:20 john
* changed socket to channel in text.
*
* Revision 1.165 1994/08/18 16:16:51 john
* Added support for different sockets.
*
* Revision 1.164 1994/08/18 10:47:53 john
* *** empty log message ***
*
* Revision 1.163 1994/08/12 09:15:54 john
* *** empty log message ***
*
* Revision 1.162 1994/08/12 03:11:19 john
* Made network be default off; Moved network options into
* main menu. Made starting net game check that mines are the
* same.
*
* Revision 1.161 1994/08/10 19:57:05 john
* Changed font stuff; Took out old menu; messed up lots of
* other stuff like game sequencing messages, etc.
*
* Revision 1.160 1994/08/05 16:30:23 john
* Added capability to turn off network.
*
* Revision 1.159 1994/08/04 19:42:51 matt
* Moved serial number & name (and version name) from inferno.c to inferno.ini
*
* Revision 1.158 1994/08/03 10:30:23 matt
* Change cybermaxx switches, updated command-line help, and added serial number system
*
* Revision 1.157 1994/07/29 18:30:10 matt
* New parms (lack of parms, actually) for g3_init()
*
* Revision 1.156 1994/07/24 00:39:25 matt
* Added more text to TEX file; make NewGame() take a start level; made game
* load/save menus use open/close window funcs.
*
* Revision 1.155 1994/07/21 21:31:27 john
* First cheapo version of VictorMaxx tracking.
*
* Revision 1.154 1994/07/21 18:15:34 matt
* Ripped out a bunch of unused stuff
*
* Revision 1.153 1994/07/21 17:59:10 matt
* Cleaned up initial mode game/editor code
*
* Revision 1.152 1994/07/21 13:11:19 matt
* Ripped out remants of old demo system, and added demo only system that
* disables object movement and game options from menu.
*
* Revision 1.151 1994/07/20 15:58:27 john
* First installment of ipx stuff.
*
* Revision 1.150 1994/07/15 16:04:24 matt
* Changed comment for milestone 3 version
*
* Revision 1.149 1994/07/15 13:59:24 matt
* Fixed stupid mistake I make in the last revision
*
* Revision 1.148 1994/07/15 13:20:15 matt
* Updated comand-line help
*
* Revision 1.147 1994/07/14 23:29:43 matt
* Open two mono debug messages, one for errors & one for spew
*
* Revision 1.146 1994/07/09 22:48:05 matt
* Added localizable text
*
* Revision 1.145 1994/07/02 13:49:47 matt
* Cleaned up includes
*
* Revision 1.144 1994/06/30 20:04:43 john
* Added -joydef support.
*
* Revision 1.143 1994/06/24 17:01:44 john
* Add VFX support; Took Game Sequencing, like EndGame and stuff and
* took it out of game.c and into gameseq.c
*
*/
#ifdef HAVE_CONFIG_H
#include <conf.h>
#endif
char copyright[] = "DESCENT II COPYRIGHT (C) 1994-1996 PARALLAX SOFTWARE CORPORATION";
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <limits.h>
#ifdef __unix__
#include <unistd.h>
#include <sys/stat.h>
#include <sys/types.h>
#endif
#include "pstypes.h"
#include "strutil.h"
#include "console.h"
#include "pa_enabl.h" //$$POLY_ACC
#include "gr.h"
#include "fix.h"
#include "vecmat.h"
#include "mono.h"
#include "key.h"
#include "timer.h"
#include "3d.h"
#include "bm.h"
#include "inferno.h"
#include "error.h"
#include "game.h"
#include "segment.h" //for Side_to_verts
#include "u_mem.h"
#include "segpoint.h"
#include "screens.h"
#include "texmap.h"
#include "texmerge.h"
#include "menu.h"
#include "wall.h"
#include "polyobj.h"
#include "effects.h"
#include "digi.h"
#include "iff.h"
#include "pcx.h"
#include "palette.h"
#include "args.h"
#include "sounds.h"
#include "titles.h"
#include "player.h"
#include "text.h"
#include "newdemo.h"
#ifdef NETWORK
#include "network.h"
#include "modem.h"
#endif
#include "gamefont.h"
#include "kconfig.h"
#include "mouse.h"
#include "joy.h"
#include "newmenu.h"
#include "desc_id.h"
#include "config.h"
#include "joydefs.h"
#include "multi.h"
#include "songs.h"
#include "cfile.h"
#include "gameseq.h"
#include "gamepal.h"
#include "mission.h"
#include "movie.h"
#include "compbit.h"
#include "d_io.h"
// # include "3dfx_des.h"
//added on 9/30/98 by Matt Mueller for selectable automap modes
#include "automap.h"
//end addition -MM
#include "../texmap/scanline.h" //for select_tmap -MM
#if defined(POLY_ACC)
#include "poly_acc.h"
extern int Current_display_mode; //$$ there's got to be a better way than hacking this.
#endif
#ifdef EDITOR
#include "editor/editor.h"
#include "editor/kdefs.h"
#include "ui.h"
#endif
#ifndef __MSDOS__
#include <SDL.h>
#endif
#include "vers_id.h"
void mem_init(void);
void arch_init(void);
void arch_init_start(void);
//Current version number
ubyte Version_major = 1; //FULL VERSION
ubyte Version_minor = 2;
//static const char desc_id_checksum_str[] = DESC_ID_CHKSUM_TAG "0000"; // 4-byte checksum
char desc_id_exit_num = 0;
int Function_mode=FMODE_MENU; //game or editor?
int Screen_mode=-1; //game screen or editor screen?
//--unused-- grs_bitmap Inferno_bitmap_title;
int WVIDEO_running=0; //debugger can set to 1 if running
#ifdef EDITOR
int Inferno_is_800x600_available = 0;
#endif
//--unused-- int Cyberman_installed=0; // SWIFT device present
ubyte CybermouseActive=0;
int __far descent_critical_error_handler( unsigned deverr, unsigned errcode, unsigned __far * devhdr );
void check_joystick_calibration(void);
void show_order_form(void);
//--------------------------------------------------------------------------
extern int piggy_low_memory;
int descent_critical_error = 0;
unsigned descent_critical_deverror = 0;
unsigned descent_critical_errcode = 0;
extern int Network_allow_socket_changes;
extern void vfx_set_palette_sub(ubyte *);
extern int VR_low_res;
extern int Config_vr_type;
extern int Config_vr_resolution;
extern int Config_vr_tracking;
#define LINE_LEN 100
//read help from a file & print to screen
void print_commandline_help()
{
CFILE *ifile;
int have_binary=0;
char line[LINE_LEN];
ifile = cfopen("help.tex","rb");
if (!ifile) {
ifile = cfopen("help.txb","rb");
if (!ifile)
Warning("Cannot load help text file.");
have_binary = 1;
}
if (ifile)
{
while (cfgets(line,LINE_LEN,ifile)) {
if (have_binary) {
int i;
for (i = 0; i < strlen(line) - 1; i++) {
encode_rotate_left(&(line[i]));
line[i] = line[i] ^ BITMAP_TBL_XOR;
encode_rotate_left(&(line[i]));
}
}
if (line[0] == ';')
continue; //don't show comments
printf("%s",line);
}
cfclose(ifile);
}
// printf( " Diagnostic:\n\n");
// printf( " -emul %s\n", "Certain video cards need this option in order to run game");
// printf( " -ddemul %s\n", "If -emul doesn't work, use this option");
// printf( "\n");
#ifdef EDITOR
printf( " Editor Options:\n\n");
printf( " -autoload <file>%s\n", "Autoload a level in the editor");
printf( " -hoarddata %s\n","FIXME: Undocumented");
// printf( " -nobm %s\n","FIXME: Undocumented");
printf( "\n");
#endif
printf( " D2X Options:\n\n");
printf( " -noredundancy %s\n", "Do not send messages when picking up redundant items in multi");
printf( " -shortpackets %s\n", "Set shortpackets to default as on");
#ifdef OGL // currently only does anything on ogl build, so don't advertise othewise.
printf(" -renderstats %s\n", "Enable renderstats info by default");
#endif
printf( " -maxfps <n> %s\n", "Set maximum framerate (1-100)");
printf( " -notitles %s\n", "Do not show titlescreens on startup");
printf( " -hogdir <dir> %s\n", "set shared data directory to <dir>");
#ifdef __unix__
printf( " -nohogdir %s\n", "don't try to use shared data directory");
printf( " -userdir <dir> %s\n", "set user dir to <dir> instead of $HOME/.d2x");
#endif
printf( " -ini <file> %s\n", "option file (alternate to command line), defaults to d2x.ini");
printf( " -autodemo %s\n", "Start in demo mode");
printf( " -bigpig %s\n","FIXME: Undocumented");
printf( " -bspgen %s\n","FIXME: Undocumented");
// printf( " -cdproxy %s\n","FIXME: Undocumented");
#ifndef NDEBUG
printf( " -checktime %s\n","FIXME: Undocumented");
printf( " -showmeminfo %s\n","FIXME: Undocumented");
#endif
// printf( " -codereadonly %s\n","FIXME: Undocumented");
// printf( " -cyberimpact %s\n","FIXME: Undocumented");
printf( " -debug %s\n","Enable very verbose output");
// printf( " -debugmode %s\n","FIXME: Undocumented");
// printf( " -disallowgfx %s\n","FIXME: Undocumented");
// printf( " -disallowreboot %s\n","FIXME: Undocumented");
// printf( " -dynamicsockets %s\n","FIXME: Undocumented");
// printf( " -forcegfx %s\n","FIXME: Undocumented");
#ifdef SDL_INPUT
printf( " -grabmouse %s\n","Keeps the mouse from wandering out of the window");
#endif
// printf( " -hw_3dacc %s\n","FIXME: Undocumented");
#ifndef RELEASE
printf( " -invulnerability %s\n","Make yourself invulnerable");
#endif
printf( " -ipxnetwork <num> %s\n","Use IPX network number <num>");
printf( " -jasen %s\n","FIXME: Undocumented");
printf( " -joyslow %s\n","FIXME: Undocumented");
#ifdef NETWORK
printf( " -kali %s\n","use Kali for networking");
#endif
// printf( " -logfile %s\n","FIXME: Undocumented");
printf( " -lowresmovies %s\n","Play low resolution movies if available (for slow machines)");
#if defined(EDITOR) || !defined(MACDATA)
printf( " -macdata %s\n","Read (and, for editor, write) mac data files (swap colors)");
#endif
// printf( " -memdbg %s\n","FIXME: Undocumented");
// printf( " -monodebug %s\n","FIXME: Undocumented");
printf( " -nocdrom %s\n","FIXME: Undocumented");
#ifdef __DJGPP__
printf( " -nocyberman %s\n","FIXME: Undocumented");
#endif
#ifndef NDEBUG
printf( " -nofade %s\n","Disable fades");
#endif
#ifdef NETWORK
printf( " -nomatrixcheat %s\n","FIXME: Undocumented");
printf( " -norankings %s\n","Disable multiplayer ranking system");
printf( " -packets <num> %s\n","Specifies the number of packets per second\n");
// printf( " -showaddress %s\n","FIXME: Undocumented");
printf( " -socket %s\n","FIXME: Undocumented");
#endif
#if !defined(MACINTOSH) && !defined(WINDOWS)
printf( " -nomixer %s\n","Don't crank music volume");
// printf( " -superhires %s\n","Allow higher-resolution modes");
#endif
// printf( " -nomodex %s\n","FIXME: Undocumented");
#ifndef RELEASE
printf( " -nomovies %s\n","Don't play movies");
printf( " -noscreens %s\n","Skip briefing screens");
#endif
#if !defined(SHAREWARE) || ( defined(SHAREWARE) && defined(APPLE_DEMO) )
printf( " -noredbook %s\n","Disable redbook audio");
#endif
printf( " -norun %s\n","Bail out after initialization");
// printf( " -ordinaljoy %s\n","FIXME: Undocumented");
// printf( " -rtscts %s\n","Same as -ctsrts");
// printf( " -semiwin %s\n","Use non-fullscreen mode");
// printf( " -specialdevice %s\n","FIXME: Undocumented");
#ifdef TACTILE
printf( " -stickmag %s\n","FIXME: Undocumented");
#endif
// printf( " -stopwatch %s\n","FIXME: Undocumented");
printf( " -subtitles %s\n","Turn on movie subtitles (English-only)");
// printf( " -sysram %s\n","FIXME: Undocumented");
printf( " -text <file> %s\n","Specify alternate .tex file");
// printf( " -tsengdebug1 %s\n","FIXME: Undocumented");
// printf( " -tsengdebug2 %s\n","FIXME: Undocumented");
// printf( " -tsengdebug3 %s\n","FIXME: Undocumented");
#ifdef NETWORK
printf( " -udp %s\n","Use TCP/UDP for networking");
#endif
// printf( " -vidram %s\n","FIXME: Undocumented");
printf( " -xcontrol %s\n","FIXME: Undocumented");
printf( " -xname %s\n","FIXME: Undocumented");
printf( " -xver %s\n","FIXME: Undocumented");
printf( " -tmap <t> %s\n","select texmapper to use (c,fp,i386,pent,ppro)");
#ifdef __MSDOS__
printf( " -<X>x<Y> %s\n", "Change screen resolution. Options:");
printf( " 320x100;320x200;320x240;320x400;640x400;640x480;800x600;1024x768\n");
#else
printf( " -<X>x<Y> %s\n", "Change screen resolution to <X> by <Y>");
#endif
printf(" -niceautomap %s\n", "Free cpu while doing automap");
printf( " -automap<X>x<Y> %s\n","Set automap resolution to <X> by <Y>");
printf( " -automap_gameres %s\n","Set automap to use the same resolution as in game");
// printf( " -menu<X>x<Y> %s\n","Set menu resolution to <X> by <Y>");
// printf( " -menu_gameres %s\n","Set menus to use the same resolution as in game");
printf( "\n");
printf( "D2X System Options:\n\n");
#ifdef __MSDOS__
printf( " -joy209 %s\n", "Use alternate port 209 for joystick");
#endif
#ifdef GR_SUPPORTS_FULLSCREEN_TOGGLE
printf( " -fullscreen %s\n", "Use fullscreen mode if available");
#endif
#ifdef OGL
printf( " -gl_texmagfilt <f> %s\n","set GL_TEXTURE_MAG_FILTER (see readme.d1x)");
printf( " -gl_texminfilt <f> %s\n","set GL_TEXTURE_MIN_FILTER (see readme.d1x)");
printf(" -gl_mipmap %s\n", "set gl texture filters to \"standard\" (bilinear) mipmapping");
printf(" -gl_trilinear %s\n", "set gl texture filters to trilinear mipmapping");
printf( " -gl_simple %s\n","set gl texture filters to gl_nearest for \"original\" look. (default)");
printf(" -gl_anisotropy <f> %s\n", "set maximum degree of anisotropy to <f>");
printf( " -gl_alttexmerge %s\n","use new texmerge, usually uses less ram (default)");
printf( " -gl_stdtexmerge %s\n","use old texmerge, uses more ram, but _might_ be a bit faster");
#ifdef GR_SUPPORTS_FULLSCREEN_TOGGLE
printf( " -gl_voodoo %s\n","force fullscreen mode only");
#endif
printf( " -gl_16bittextures %s\n","attempt to use 16bit textures");
printf( " -gl_reticle <r> %s\n","use OGL reticle 0=never 1=above 320x* 2=always");
printf( " -gl_intensity4_ok %s\n","FIXME: Undocumented");
printf( " -gl_luminance4_alpha4_ok %s\n","FIXME: Undocumented");
printf( " -gl_readpixels_ok %s\n","FIXME: Undocumented");
printf( " -gl_rgba2_ok %s\n","FIXME: Undocumented");
// printf( " -gl_test1 %s\n","FIXME: Undocumented");
printf( " -gl_test2 %s\n","FIXME: Undocumented");
printf( " -gl_vidmem %s\n","FIXME: Undocumented");
#ifdef OGL_RUNTIME_LOAD
printf( " -gl_library <l> %s\n","use alternate opengl library");
#endif
#ifdef WGL_VIDEO
printf(" -gl_refresh <r> %s\n", "set refresh rate (in fullscreen mode)");
#endif
#endif
#ifdef SDL_VIDEO
printf( " -nosdlvidmodecheck %s\n", "Some X servers don't like checking vidmode first, so just switch");
printf( " -hwsurface %s\n","FIXME: Undocumented");
#endif
#ifdef __unix__
printf( " -serialdevice <s> %s\n", "Set serial/modem device to <s>");
printf( " -serialread <r> %s\n", "Set serial/modem to read from <r>");
#endif
printf( "\n Help:\n\n");
printf( " -help, -h, -?, ? %s\n", "View this help screen");
printf( "\n");
}
void do_joystick_init()
{
if (!FindArg( "-nojoystick" )) {
con_printf(CON_VERBOSE, "\n%s", TXT_VERBOSE_6);
joy_init();
if ( FindArg( "-joyslow" )) {
con_printf(CON_VERBOSE, "\n%s", TXT_VERBOSE_7);
joy_set_slow_reading(JOY_SLOW_READINGS);
}
if ( FindArg( "-joypolled" )) {
con_printf(CON_VERBOSE, "\n%s", TXT_VERBOSE_8);
joy_set_slow_reading(JOY_POLLED_READINGS);
}
if ( FindArg( "-joybios" )) {
con_printf(CON_VERBOSE, "\n%s", TXT_VERBOSE_9);
joy_set_slow_reading(JOY_BIOS_READINGS);
}
// Added from Descent v1.5 by John. Adapted by Samir.
} else {
con_printf(CON_VERBOSE, "\n%s", TXT_VERBOSE_10);
}
}
//set this to force game to run in low res
int disable_high_res=0;
void do_register_player(ubyte *title_pal)
{
Players[Player_num].callsign[0] = '\0';
if (!Auto_demo) {
key_flush();
//now, before we bring up the register player menu, we need to
//do some stuff to make sure the palette is ok. First, we need to
//get our current palette into the 2d's array, so the remapping will
//work. Second, we need to remap the fonts. Third, we need to fill
//in part of the fade tables so the darkening of the menu edges works
memcpy(gr_palette,title_pal,sizeof(gr_palette));
remap_fonts_and_menus(1);
RegisterPlayer(); //get player's name
}
}
#define PROGNAME argv[0]
extern char Language[];
//can we do highres menus?
extern int MenuHiresAvailable;
int intro_played = 0;
int Inferno_verbose = 0;
//added on 11/18/98 by Victor Rachels to add -mission and -startgame
int start_net_immediately = 0;
//int start_with_mission = 0;
//char *start_with_mission_name;
//end this section addition
int open_movie_file(char *filename,int must_have);
#if defined(POLY_ACC)
#define MENU_HIRES_MODE SM_640x480x15xPA
#else
#define MENU_HIRES_MODE SM(640,480)
#endif
// DESCENT II by Parallax Software
// Descent Main
//extern ubyte gr_current_pal[];
#ifdef EDITOR
int Auto_exit = 0;
char Auto_file[128] = "";
#endif
int main(int argc, char *argv[])
{
int i, t;
ubyte title_pal[768];
con_init(); // Initialise the console
mem_init();
error_init(NULL, NULL);
InitArgs( argc,argv );
#ifdef __unix__
{
char *home = getenv("HOME");
if ((t = FindArg("-userdir")))
chdir(Args[t+1]);
else if (home) {
char buf[PATH_MAX + 5];
strcpy(buf, home);
strcat(buf, "/.d2x");
if (chdir(buf)) {
mkdir(buf, 0755);
if (chdir(buf))
fprintf(stderr, "Cannot change to $HOME/.d2x\n");
}
}
}
#endif
if (FindArg("-debug"))
con_threshold.value = (float)2;
else if (FindArg("-verbose"))
con_threshold.value = (float)1;
//tell cfile where hogdir is
if ((t=FindArg("-hogdir")))
cfile_use_alternate_hogdir(Args[t+1]);
#ifdef __unix__
else if (!FindArg("-nohogdir"))
cfile_use_alternate_hogdir(SHAREPATH);
#endif
//tell cfile about our counter
cfile_set_critical_error_counter_ptr(&descent_critical_error);
if (! cfile_init("descent2.hog"))
if (! cfile_init("d2demo.hog"))
Warning("Could not find a valid hog file (descent2.hog or d2demo.hog)\nPossible locations are:\n"
#ifdef __unix__
"\t$HOME/.d2x\n"
"\t" SHAREPATH "\n"
#else
"\tCurrent directory\n"
#endif
"Or use the -hogdir option to specify an alternate location.");
load_text();
//print out the banner title
con_printf(CON_NORMAL, "\nDESCENT 2 %s v%d.%d",VERSION_TYPE,Version_major,Version_minor);
#ifdef VERSION_NAME
con_printf(CON_NORMAL, " %s", VERSION_NAME);
#endif
if (cfexist(MISSION_DIR "d2x.hog"))
con_printf(CON_NORMAL, " Vertigo Enhanced");
con_printf(CON_NORMAL, " %s %s\n", __DATE__,__TIME__);
con_printf(CON_NORMAL, "%s\n%s\n",TXT_COPYRIGHT,TXT_TRADEMARK);
con_printf(CON_NORMAL, "This is a MODIFIED version of Descent 2. Copyright (c) 1999 Peter Hawkins\n");
con_printf(CON_NORMAL, " Copyright (c) 2002 Bradley Bell\n");
if (FindArg( "-?" ) || FindArg( "-help" ) || FindArg( "?" ) || FindArg( "-h" ) ) {
print_commandline_help();
set_exit_message("");
#ifdef __MINGW32__
exit(0); /* mingw hangs on this return. dunno why */
#endif
return(0);
}
con_printf(CON_NORMAL, "\n");
con_printf(CON_NORMAL, TXT_HELP, PROGNAME); //help message has %s for program name
con_printf(CON_NORMAL, "\n");
//(re)added Mar 30, 2003 Micah Lieske - Allow use of 22K sound samples again.
if(FindArg("-sound22k"))
{
digi_sample_rate = SAMPLE_RATE_22K;
}
if(FindArg("-sound11k"))
{
digi_sample_rate = SAMPLE_RATE_11K;
}
arch_init_start();
arch_init();
//con_printf(CON_VERBOSE, "\n%s...", "Checking for Descent 2 CD-ROM");
//added/edited 8/18/98 by Victor Rachels to set maximum fps <= 100
if ((t = FindArg( "-maxfps" ))) {
t=atoi(Args[t+1]);
if (t>0&&t<=80)
maxfps=t;
}
//end addition - Victor Rachels
#ifdef SUPPORTS_NICEFPS
if (FindArg("-nicefps"))
use_nice_fps = 1;
if (FindArg("-niceautomap"))
nice_automap = 1;
#endif
if (FindArg("-renderstats"))
gr_renderstats = 1;
if ( FindArg( "-autodemo" ))
Auto_demo = 1;
#ifndef RELEASE
if ( FindArg( "-noscreens" ) )
Skip_briefing_screens = 1;
#endif
if ((t=FindArg("-tmap"))){
select_tmap(Args[t+1]);
}else
select_tmap(NULL);
Lighting_on = 1;
// if (init_graphics()) return 1;
#ifdef EDITOR
if (!Inferno_is_800x600_available) {
con_printf(CON_NORMAL, "The editor will not be available, press any key to start game...\n" );
Function_mode = FMODE_MENU;
}
#endif
if (!WVIDEO_running)
con_printf(CON_DEBUG,"WVIDEO_running = %d\n",WVIDEO_running);
con_printf (CON_VERBOSE, "%s", TXT_VERBOSE_1);
ReadConfigFile();
do_joystick_init();
#if defined(POLY_ACC)
Current_display_mode = -1;
game_init_render_buffers(SM_640x480x15xPA, 640, 480, VR_NONE, VRF_COMPATIBLE_MENUS+VRF_ALLOW_COCKPIT );
#else
if (!VR_offscreen_buffer) //if hasn't been initialied (by headset init)
set_display_mode(0); //..then set default display mode
#endif
{
int screen_width = 640;
int screen_height = 480;
int vr_mode = VR_NONE;
int screen_flags = VRF_USE_PAGING;
if (FindResArg("", &screen_width, &screen_height))
{
/* stuff below mirrors values from display_mode_info in
* menu.c which is used by set_display_mode. In fact,
* set_display_mode should probably be rewritten to allow
* arbitrary resolutions, and then we get rid of this
* stuff here.
*/
switch (SM(screen_width, screen_height))
{
case SM(320, 200):
case SM(640, 480):
screen_flags = VRF_ALLOW_COCKPIT + VRF_COMPATIBLE_MENUS;
break;
case SM(320, 400):
screen_flags = VRF_USE_PAGING;
break;
case SM(640, 400):
case SM(800, 600):
case SM(1024, 768):
case SM(1280, 1024):
screen_flags = VRF_COMPATIBLE_MENUS;
break;
}
con_printf(CON_VERBOSE, "Using %ix%i ...\n", screen_width, screen_height);
}
// added ifdef on 9/30/98 by Matt Mueller to fix high res in linux
#ifdef __MSDOS__
if (FindArg("-nodoublebuffer"))
#endif
// end addition -MM
{
con_printf(CON_VERBOSE, "Double-buffering disabled...\n");
screen_flags &= ~VRF_USE_PAGING;
}
// added 3/24/99 by Owen Evans for screen res changing
Game_screen_mode = SM(screen_width, screen_height);
// end added -OE
game_init_render_buffers(Game_screen_mode, screen_width, screen_height, vr_mode, screen_flags);
}
{
// added/edited on 12/14/98 by Matt Mueller - override res in d1x.ini with command line args
int i, argnum = INT_MAX, w, h;
// added on 9/30/98 by Matt Mueller for selectable automap modes - edited 11/21/99 whee, more fun with defines. - edited 03/31/02 to use new FindResArg.
#define SMODE(V,VV,VG) if ((i=FindResArg(#V, &w, &h)) && (i < argnum)) { argnum = i; VV = SM(w, h); VG = 0; }
#define SMODE_GR(V,VG) if ((i=FindArg("-" #V "_gameres"))){if (i<argnum) VG=1;}
#define SMODE_PRINT(V,VV,VG) if (VG) con_printf(CON_VERBOSE, #V " using game resolution ...\n"); else con_printf(CON_VERBOSE, #V " using %ix%i ...\n",SM_W(VV),SM_H(VV) );
// aren't #defines great? :)
// end addition/edit -MM
#define S_MODE(V,VV,VG) argnum = INT_MAX; SMODE(V, VV, VG); SMODE_GR(V, VG); SMODE_PRINT(V, VV, VG);
S_MODE(automap,automap_mode,automap_use_game_res);
// S_MODE(menu,menu_screen_mode,menu_use_game_res);
}
//end addition -MM
i = FindArg( "-xcontrol" );
if ( i > 0 ) {
kconfig_init_external_controls( strtol(Args[i+1], NULL, 0), strtol(Args[i+2], NULL, 0) );
}
con_printf(CON_VERBOSE, "\n%s\n\n", TXT_INITIALIZING_GRAPHICS);
if (FindArg("-nofade"))
grd_fades_disabled=1;
//determine whether we're using high-res menus & movies
#if !defined(POLY_ACC)
if (FindArg("-nohires") || FindArg("-nohighres") || (gr_check_mode(MENU_HIRES_MODE) != 0) || disable_high_res)
MovieHires = MenuHires = MenuHiresAvailable = 0;
else
#endif
//NOTE LINK TO ABOVE!
MenuHires = MenuHiresAvailable = 1;
if (FindArg( "-lowresmovies" ))
MovieHires = 0;
if ((t=gr_init())!=0) //doesn't do much
Error(TXT_CANT_INIT_GFX,t);
#ifdef _3DFX
_3dfx_Init();
#endif
// Load the palette stuff. Returns non-zero if error.
con_printf(CON_DEBUG, "Initializing palette system...\n" );
gr_use_palette_table(DEFAULT_PALETTE );
con_printf(CON_DEBUG, "Initializing font system...\n" );
gamefont_init(); // must load after palette data loaded.
con_printf( CON_DEBUG, "Initializing movie libraries...\n" );
init_movies(); //init movie libraries
#if 0
con_printf(CON_VERBOSE, "Going into graphics mode...\n");
#if defined(POLY_ACC)
gr_set_mode(SM_640x480x15xPA);
#else
gr_set_mode(MovieHires?SM(640,480):SM(320,200));
#endif
#endif
#ifndef RELEASE
if ( FindArg( "-notitles" ) )
songs_play_song( SONG_TITLE, 1);
else
#endif
{ //NOTE LINK TO ABOVE!
#ifndef SHAREWARE
int played=MOVIE_NOT_PLAYED; //default is not played
#endif
int song_playing = 0;
#ifdef D2_OEM
#define MOVIE_REQUIRED 0
#else
#define MOVIE_REQUIRED 1
#endif
#ifdef D2_OEM //$$POLY_ACC, jay.
{ //show bundler screens
char filename[FILENAME_LEN];
played=MOVIE_NOT_PLAYED; //default is not played
played = PlayMovie("pre_i.mve",0);
if (!played) {
strcpy(filename,MenuHires?"pre_i1b.pcx":"pre_i1.pcx");
while (cfexist(filename))
{
show_title_screen( filename, 1, 0 );
filename[5]++;
}
}
}
#endif
#ifndef SHAREWARE
init_subtitles("intro.tex");
played = PlayMovie("intro.mve",MOVIE_REQUIRED);
close_subtitles();
#endif
#ifdef D2_OEM
if (played != MOVIE_NOT_PLAYED)
intro_played = 1;
else { //didn't get intro movie, try titles
played = PlayMovie("titles.mve",MOVIE_REQUIRED);
if (played == MOVIE_NOT_PLAYED) {
#if defined(POLY_ACC)
gr_set_mode(SM_640x480x15xPA);
#else
gr_set_mode(MenuHires?SM_640x480V:SM_320x200C);
#endif
con_printf( CON_DEBUG, "\nPlaying title song..." );
songs_play_song( SONG_TITLE, 1);
song_playing = 1;
con_printf( CON_DEBUG, "\nShowing logo screens..." );
show_title_screen( MenuHires?"iplogo1b.pcx":"iplogo1.pcx", 1, 1 );
show_title_screen( MenuHires?"logob.pcx":"logo.pcx", 1, 1 );
}
}
{ //show bundler movie or screens
char filename[FILENAME_LEN];
int movie_handle;
played=MOVIE_NOT_PLAYED; //default is not played
//check if OEM movie exists, so we don't stop the music if it doesn't
movie_handle = open_movie_file("oem.mve",0);
if (movie_handle != -1) {
close(movie_handle);
played = PlayMovie("oem.mve",0);
song_playing = 0; //movie will kill sound
}
if (!played) {
strcpy(filename,MenuHires?"oem1b.pcx":"oem1.pcx");
while (cfexist(filename))
{
show_title_screen( filename, 1, 0 );
filename[3]++;
}
}
}
#endif
if (!song_playing)
songs_play_song( SONG_TITLE, 1);
}
PA_DFX (pa_splash());
con_printf( CON_DEBUG, "\nShowing loading screen..." );
{
//grs_bitmap title_bm;
int pcx_error;
char filename[14];
strcpy(filename, MenuHires?"descentb.pcx":"descent.pcx");
if (! cfexist(filename))
strcpy(filename, MenuHires?"descntob.pcx":"descento.pcx"); // OEM
if (! cfexist(filename))
strcpy(filename, "descentd.pcx"); // SHAREWARE
if (! cfexist(filename))
strcpy(filename, "descentb.pcx"); // MAC SHAREWARE
#if defined(POLY_ACC)
gr_set_mode(SM_640x480x15xPA);
#else
gr_set_mode(MenuHires?SM(640,480):SM(320,200));
#endif
#ifdef OGL
set_screen_mode(SCREEN_MENU);
#endif
FontHires = FontHiresAvailable && MenuHires;
if ((pcx_error=pcx_read_fullscr( filename, title_pal ))==PCX_ERROR_NONE) {
//vfx_set_palette_sub( title_pal );
gr_palette_clear();
gr_palette_fade_in( title_pal, 32, 0 );
} else
Error( "Couldn't load pcx file '%s', PCX load error: %s\n",filename, pcx_errormsg(pcx_error));
}
con_printf( CON_DEBUG , "\nDoing bm_init..." );
#ifdef EDITOR
bm_init_use_tbl();
#else
bm_init();
#endif
#ifdef EDITOR
if (FindArg("-hoarddata") != 0) {
#define MAX_BITMAPS_PER_BRUSH 30
grs_bitmap * bm[MAX_BITMAPS_PER_BRUSH];
grs_bitmap icon;
int nframes;
short nframes_short;
ubyte palette[256*3];
FILE *ofile;
int iff_error,i;
char *sounds[] = {"selforb.raw","selforb.r22", //SOUND_YOU_GOT_ORB
"teamorb.raw","teamorb.r22", //SOUND_FRIEND_GOT_ORB
"enemyorb.raw","enemyorb.r22", //SOUND_OPPONENT_GOT_ORB
"OPSCORE1.raw","OPSCORE1.r22"}; //SOUND_OPPONENT_HAS_SCORED
ofile = fopen("hoard.ham","wb");
iff_error = iff_read_animbrush("orb.abm",bm,MAX_BITMAPS_PER_BRUSH,&nframes,palette);
Assert(iff_error == IFF_NO_ERROR);
nframes_short = nframes;
fwrite(&nframes_short,sizeof(nframes_short),1,ofile);
fwrite(&bm[0]->bm_w,sizeof(short),1,ofile);
fwrite(&bm[0]->bm_h,sizeof(short),1,ofile);
fwrite(palette,3,256,ofile);
for (i=0;i<nframes;i++)
fwrite(bm[i]->bm_data,1,bm[i]->bm_w*bm[i]->bm_h,ofile);
iff_error = iff_read_animbrush("orbgoal.abm",bm,MAX_BITMAPS_PER_BRUSH,&nframes,palette);
Assert(iff_error == IFF_NO_ERROR);
Assert(bm[0]->bm_w == 64 && bm[0]->bm_h == 64);
nframes_short = nframes;
fwrite(&nframes_short,sizeof(nframes_short),1,ofile);
fwrite(palette,3,256,ofile);
for (i=0;i<nframes;i++)
fwrite(bm[i]->bm_data,1,bm[i]->bm_w*bm[i]->bm_h,ofile);
for (i=0;i<2;i++) {
iff_error = iff_read_bitmap(i?"orbb.bbm":"orb.bbm",&icon,BM_LINEAR,palette);
Assert(iff_error == IFF_NO_ERROR);
fwrite(&icon.bm_w,sizeof(short),1,ofile);
fwrite(&icon.bm_h,sizeof(short),1,ofile);
fwrite(palette,3,256,ofile);
fwrite(icon.bm_data,1,icon.bm_w*icon.bm_h,ofile);
}
for (i=0;i<sizeof(sounds)/sizeof(*sounds);i++) {
FILE *ifile;
int size;
ubyte *buf;
ifile = fopen(sounds[i],"rb");
Assert(ifile != NULL);
size = ffilelength(ifile);
buf = d_malloc(size);
fread(buf,1,size,ifile);
fwrite(&size,sizeof(size),1,ofile);
fwrite(buf,1,size,ofile);
d_free(buf);
fclose(ifile);
}
fclose(ofile);
exit(1);
}
#endif
//the bitmap loading code changes gr_palette, so restore it
memcpy(gr_palette,title_pal,sizeof(gr_palette));
if ( FindArg( "-norun" ) )
return(0);
con_printf( CON_DEBUG, "\nInitializing 3d system..." );
g3_init();
con_printf( CON_DEBUG, "\nInitializing texture caching system..." );
texmerge_init( 10 ); // 10 cache bitmaps
con_printf( CON_DEBUG, "\nRunning game...\n" );
set_screen_mode(SCREEN_MENU);
init_game();
// If built with editor, option to auto-load a level and quit game
// to write certain data.
#ifdef EDITOR
{ int t;
if ( (t = FindArg( "-autoload" )) ) {
Auto_exit = 1;
strcpy(Auto_file, Args[t+1]);
}
}
if (Auto_exit) {
strcpy(Players[0].callsign, "dummy");
} else
#endif
do_register_player(title_pal);
gr_palette_fade_out( title_pal, 32, 0 );
Game_mode = GM_GAME_OVER;
if (Auto_demo) {
newdemo_start_playback("descent.dem");
if (Newdemo_state == ND_STATE_PLAYBACK )
Function_mode = FMODE_GAME;
}
//do this here because the demo code can do a longjmp when trying to
//autostart a demo from the main menu, never having gone into the game
setjmp(LeaveGame);
while (Function_mode != FMODE_EXIT)
{
switch( Function_mode ) {
case FMODE_MENU:
set_screen_mode(SCREEN_MENU);
if ( Auto_demo ) {
newdemo_start_playback(NULL); // Randomly pick a file
if (Newdemo_state != ND_STATE_PLAYBACK)
Error("No demo files were found for autodemo mode!");
} else {
#ifdef EDITOR
if (Auto_exit) {
strcpy((char *)&Level_names[0], Auto_file);
LoadLevel(1, 1);
Function_mode = FMODE_EXIT;
break;
}
#endif
check_joystick_calibration();
gr_palette_clear(); //I'm not sure why we need this, but we do
DoMenu();
#ifdef EDITOR
if ( Function_mode == FMODE_EDITOR ) {
create_new_mine();
SetPlayerFromCurseg();
load_palette(NULL,1,0);
}
#endif
}
break;
case FMODE_GAME:
#ifdef EDITOR
keyd_editor_mode = 0;
#endif
#ifdef SDL_INPUT
/* keep the mouse from wandering in SDL */
if (FindArg("-grabmouse"))
SDL_WM_GrabInput(SDL_GRAB_ON);
#endif
game();
#ifdef SDL_INPUT
/* give control back to the WM */
if (FindArg("-grabmouse"))
SDL_WM_GrabInput(SDL_GRAB_OFF);
#endif
if ( Function_mode == FMODE_MENU )
songs_play_song( SONG_TITLE, 1 );
break;
#ifdef EDITOR
case FMODE_EDITOR:
keyd_editor_mode = 1;
editor();
#ifdef __WATCOMC__
_harderr( (void*)descent_critical_error_handler ); // Reinstall game error handler
#endif
if ( Function_mode == FMODE_GAME ) {
Game_mode = GM_EDITOR;
editor_reset_stuff_on_level();
N_players = 1;
}
break;
#endif
default:
Error("Invalid function mode %d",Function_mode);
}
}
WriteConfigFile();
#ifndef RELEASE
if (!FindArg( "-notitles" ))
#endif
show_order_form();
#ifndef NDEBUG
if ( FindArg( "-showmeminfo" ) )
show_mem_info = 1; // Make memory statistics show
#endif
return(0); //presumably successful exit
}
void check_joystick_calibration() {
int x1, y1, x2, y2, c;
fix t1;
if ( (Config_control_type!=CONTROL_JOYSTICK) &&
(Config_control_type!=CONTROL_FLIGHTSTICK_PRO) &&
(Config_control_type!=CONTROL_THRUSTMASTER_FCS) &&
(Config_control_type!=CONTROL_GRAVIS_GAMEPAD)
) return;
joy_get_pos( &x1, &y1 );
t1 = timer_get_fixed_seconds();
while( timer_get_fixed_seconds() < t1 + F1_0/100 )
;
joy_get_pos( &x2, &y2 );
// If joystick hasn't moved...
if ( (abs(x2-x1)<30) && (abs(y2-y1)<30) ) {
if ( (abs(x1)>30) || (abs(x2)>30) || (abs(y1)>30) || (abs(y2)>30) ) {
c = nm_messagebox( NULL, 2, TXT_CALIBRATE, TXT_SKIP, TXT_JOYSTICK_NOT_CEN );
if ( c==0 ) {
joydefs_calibrate();
}
}
}
}
void show_order_form()
{
#ifndef EDITOR
int pcx_error;
char title_pal[768];
char exit_screen[16];
gr_set_current_canvas( NULL );
gr_palette_clear();
key_flush();
strcpy(exit_screen, MenuHires?"ordrd2ob.pcx":"ordrd2o.pcx"); // OEM
if (! cfexist(exit_screen))
strcpy(exit_screen, MenuHires?"orderd2b.pcx":"orderd2.pcx"); // SHAREWARE, prefer mac if hires
if (! cfexist(exit_screen))
strcpy(exit_screen, MenuHires?"orderd2.pcx":"orderd2b.pcx"); // SHAREWARE, have to rescale
if (! cfexist(exit_screen))
strcpy(exit_screen, MenuHires?"warningb.pcx":"warning.pcx"); // D1
if (! cfexist(exit_screen))
return; // D2 registered
if ((pcx_error=pcx_read_fullscr( exit_screen, title_pal ))==PCX_ERROR_NONE) {
//vfx_set_palette_sub( title_pal );
gr_palette_fade_in( title_pal, 32, 0 );
gr_update();
while (!key_inkey() && !mouse_button_state(0)) {} //key_getch();
gr_palette_fade_out( title_pal, 32, 0 );
}
else
Int3(); //can't load order screen
key_flush();
#endif
}
void quit_request()
{
#ifdef NETWORK
// void network_abort_game();
// if(Network_status)
// network_abort_game();
#endif
exit(0);
}