dxx-rebirth/main
..
ai.c
ai.h
aipath.c
aistruct.h
automap.c Push down inclusion "args.h" from physfsx.h into sources 2013-03-03 19:41:09 +00:00
automap.h
bm.c
bm.h Normalize whitespace in copyright header to match D2X-Rebirth 2013-02-24 02:39:48 +00:00
bmread.c
cntrlcen.c
cntrlcen.h
collide.c
collide.h Normalize whitespace in copyright header to match D2X-Rebirth 2013-02-24 02:39:48 +00:00
config.c Remove unused include/tracker/tracker.h 2013-03-09 20:29:20 +00:00
config.h
console.c
controls.c Increased ship wiggle from 20FPS- to 30FPS-base as I think this more representy the 486 play style - feels way more natural to me, too 2013-04-08 12:55:27 +02:00
controls.h Normalize whitespace in copyright header to match D2X-Rebirth 2013-02-24 02:39:48 +00:00
credits.c Made credits music fade respect previous music volume 2013-06-27 12:55:19 +02:00
credits.h Normalize whitespace in copyright header to match D2X-Rebirth 2013-02-24 02:39:48 +00:00
custom.c Remove unused inclusion of dxxerror.h 2013-04-06 16:35:13 +00:00
custom.h
digi.h
digicomp.c
digicomp.h
digiobj.c Rename include/error.h to include/dxxerror.h 2012-07-07 18:35:06 +00:00
dumpmine.c
effects.c
effects.h
endlevel.c Remove unused main/compbit.h 2013-03-09 20:29:20 +00:00
endlevel.h Normalize whitespace in copyright header to match D2X-Rebirth 2013-02-24 02:39:48 +00:00
fireball.c
fireball.h
fuelcen.c
fuelcen.h Always use int[] for matcen robot flags 2013-03-23 21:15:14 +00:00
fvi.c Add unused fix *l to find_hitpoint_uv to match D2X 2013-03-23 02:32:02 +00:00
fvi.h
game.c
game.h
gamecntl.c Added 4th alternative HUD mode for no HUD rendering, aka Immersion mode 2013-04-08 14:28:41 +02:00
gamefont.c Rename include/error.h to include/dxxerror.h 2012-07-07 18:35:06 +00:00
gamefont.h
gamemine.c Move mine_*info fields into #ifdef EDITOR where they belong 2013-06-01 23:11:29 +00:00
gamemine.h
gamerend.c
gamesave.c
gamesave.h
gameseg.c
gameseg.h
gameseq.c
gameseq.h
gauges.c
gauges.h
hash.h Normalize whitespace in copyright header to match D2X-Rebirth 2013-02-24 02:39:48 +00:00
hostage.c
hostage.h Remove unused hostage vclip_num 2013-03-24 23:51:53 +00:00
hud.c Rename include/error.h to include/dxxerror.h 2012-07-07 18:35:06 +00:00
hudmsg.h Introduced HUD message class HM_MAYDUPL for messages that may appear once per frame but the player might not able to supress via option 2011-04-11 21:27:27 +02:00
inferno.c Support extra information, such as git describe, in version string 2013-03-31 20:41:19 +00:00
inferno.h
kconfig.c
kconfig.h
kmatrix.c
kmatrix.h Normalize whitespace in copyright header to match D2X-Rebirth 2013-02-24 02:39:48 +00:00
laser.c
laser.h
lighting.c
lighting.h
menu.c
menu.h
mglobal.c
mission.c
mission.h Remove RCS comment to synchronize code with D2X 2013-02-22 04:30:51 +00:00
morph.c
morph.h Normalize whitespace in copyright header to match D2X-Rebirth 2013-02-24 02:39:48 +00:00
multi.c
multi.h Fix build break in previous commit 2013-06-26 22:51:02 +00:00
multibot.c Make master drop powerups from uncontrolled robot at death 2013-04-06 21:13:34 +00:00
multibot.h
net_udp.c
net_udp.h
newdemo.c Add unused check_trigger parameter shot to match D2X 2013-06-15 21:56:30 +00:00
newdemo.h Remove unused newdemo_record_trigger 2013-03-23 19:15:12 +00:00
newmenu.c Rename include/error.h to include/dxxerror.h 2012-07-07 18:35:06 +00:00
newmenu.h
object.c
object.h
paging.c
paging.h
physics.c
physics.h
piggy.c
piggy.h
player.c
player.h
playsave.c Added option to ignore cycling weapons that are not on autoselect list 2013-04-08 15:04:19 +02:00
playsave.h Added option to ignore cycling weapons that are not on autoselect list 2013-04-08 15:04:19 +02:00
polyobj.c
polyobj.h Normalize whitespace in copyright header to match D2X-Rebirth 2013-02-24 02:39:48 +00:00
powerup.c Normalize whitespace in copyright header to match D2X-Rebirth 2013-02-24 02:39:48 +00:00
powerup.h
render.c
render.h Move declaration of render_mine to render.h 2013-03-10 23:05:03 +00:00
robot.c Treat robot joints as const 2012-07-07 21:38:03 +00:00
robot.h Treat robot joints as const 2012-07-07 21:38:03 +00:00
scores.c
scores.h
screens.h
segment.h
segpoint.h
slew.c
slew.h
snddecom.c
snddecom.h * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
songs.c
songs.h
sounds.h
state.c Add unused ai_restore_state parameter version to match D2X 2013-03-31 21:32:58 +00:00
state.h
switch.c
switch.h
terrain.c
terrain.h Normalize whitespace in copyright header to match D2X-Rebirth 2013-02-24 02:39:48 +00:00
texmerge.c
texmerge.h
text.c Rename include/error.h to include/dxxerror.h 2012-07-07 18:35:06 +00:00
text.h
textures.h
titles.c
titles.h
vclip.c Rename include/error.h to include/dxxerror.h 2012-07-07 18:35:06 +00:00
vclip.h
vers_id.c
vers_id.h
wall.c Made wall_damage() and blast_blastable_wall() similar to D2X-Rebirth code base. Also fixing regression introduced in a4068234b4 causing blast_blastable_wall() being called multiple times and causing high damage 2013-06-11 00:17:00 +02:00
wall.h
weapon.c
weapon.h