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ai.c
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ai.h
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aipath.c
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aistruct.h
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automap.c
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Push down inclusion "args.h" from physfsx.h into sources
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2013-03-03 19:41:09 +00:00 |
automap.h
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bm.c
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bm.h
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Normalize whitespace in copyright header to match D2X-Rebirth
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2013-02-24 02:39:48 +00:00 |
bmread.c
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cntrlcen.c
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cntrlcen.h
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collide.c
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collide.h
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Normalize whitespace in copyright header to match D2X-Rebirth
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2013-02-24 02:39:48 +00:00 |
config.c
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Remove unused include/tracker/tracker.h
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2013-03-09 20:29:20 +00:00 |
config.h
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console.c
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controls.c
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Increased ship wiggle from 20FPS- to 30FPS-base as I think this more representy the 486 play style - feels way more natural to me, too
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2013-04-08 12:55:27 +02:00 |
controls.h
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Normalize whitespace in copyright header to match D2X-Rebirth
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2013-02-24 02:39:48 +00:00 |
credits.c
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Made credits music fade respect previous music volume
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2013-06-27 12:55:19 +02:00 |
credits.h
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Normalize whitespace in copyright header to match D2X-Rebirth
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2013-02-24 02:39:48 +00:00 |
custom.c
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Remove unused inclusion of dxxerror.h
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2013-04-06 16:35:13 +00:00 |
custom.h
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digi.h
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digicomp.c
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digicomp.h
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digiobj.c
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Rename include/error.h to include/dxxerror.h
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2012-07-07 18:35:06 +00:00 |
dumpmine.c
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effects.c
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effects.h
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endlevel.c
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Remove unused main/compbit.h
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2013-03-09 20:29:20 +00:00 |
endlevel.h
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Normalize whitespace in copyright header to match D2X-Rebirth
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2013-02-24 02:39:48 +00:00 |
fireball.c
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fireball.h
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fuelcen.c
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fuelcen.h
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Always use int[] for matcen robot flags
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2013-03-23 21:15:14 +00:00 |
fvi.c
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Add unused fix *l to find_hitpoint_uv to match D2X
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2013-03-23 02:32:02 +00:00 |
fvi.h
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game.c
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game.h
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gamecntl.c
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Added 4th alternative HUD mode for no HUD rendering, aka Immersion mode
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2013-04-08 14:28:41 +02:00 |
gamefont.c
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Rename include/error.h to include/dxxerror.h
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2012-07-07 18:35:06 +00:00 |
gamefont.h
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gamemine.c
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Move mine_*info fields into #ifdef EDITOR where they belong
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2013-06-01 23:11:29 +00:00 |
gamemine.h
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gamerend.c
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gamesave.c
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gamesave.h
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gameseg.c
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gameseg.h
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gameseq.c
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gameseq.h
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gauges.c
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gauges.h
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hash.h
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Normalize whitespace in copyright header to match D2X-Rebirth
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2013-02-24 02:39:48 +00:00 |
hostage.c
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hostage.h
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Remove unused hostage vclip_num
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2013-03-24 23:51:53 +00:00 |
hud.c
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Rename include/error.h to include/dxxerror.h
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2012-07-07 18:35:06 +00:00 |
hudmsg.h
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Introduced HUD message class HM_MAYDUPL for messages that may appear once per frame but the player might not able to supress via option
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2011-04-11 21:27:27 +02:00 |
inferno.c
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Support extra information, such as git describe, in version string
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2013-03-31 20:41:19 +00:00 |
inferno.h
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kconfig.c
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kconfig.h
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kmatrix.c
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kmatrix.h
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Normalize whitespace in copyright header to match D2X-Rebirth
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2013-02-24 02:39:48 +00:00 |
laser.c
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laser.h
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lighting.c
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lighting.h
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menu.c
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menu.h
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mglobal.c
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mission.c
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mission.h
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Remove RCS comment to synchronize code with D2X
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2013-02-22 04:30:51 +00:00 |
morph.c
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morph.h
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Normalize whitespace in copyright header to match D2X-Rebirth
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2013-02-24 02:39:48 +00:00 |
multi.c
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multi.h
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Fix build break in previous commit
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2013-06-26 22:51:02 +00:00 |
multibot.c
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Make master drop powerups from uncontrolled robot at death
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2013-04-06 21:13:34 +00:00 |
multibot.h
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net_udp.c
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net_udp.h
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newdemo.c
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Add unused check_trigger parameter shot to match D2X
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2013-06-15 21:56:30 +00:00 |
newdemo.h
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Remove unused newdemo_record_trigger
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2013-03-23 19:15:12 +00:00 |
newmenu.c
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Rename include/error.h to include/dxxerror.h
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2012-07-07 18:35:06 +00:00 |
newmenu.h
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object.c
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object.h
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paging.c
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paging.h
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physics.c
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physics.h
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piggy.c
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piggy.h
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player.c
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player.h
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playsave.c
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Added option to ignore cycling weapons that are not on autoselect list
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2013-04-08 15:04:19 +02:00 |
playsave.h
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Added option to ignore cycling weapons that are not on autoselect list
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2013-04-08 15:04:19 +02:00 |
polyobj.c
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polyobj.h
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Normalize whitespace in copyright header to match D2X-Rebirth
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2013-02-24 02:39:48 +00:00 |
powerup.c
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Normalize whitespace in copyright header to match D2X-Rebirth
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2013-02-24 02:39:48 +00:00 |
powerup.h
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render.c
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render.h
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Move declaration of render_mine to render.h
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2013-03-10 23:05:03 +00:00 |
robot.c
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Treat robot joints as const
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2012-07-07 21:38:03 +00:00 |
robot.h
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Treat robot joints as const
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2012-07-07 21:38:03 +00:00 |
scores.c
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scores.h
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screens.h
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segment.h
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segpoint.h
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slew.c
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slew.h
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snddecom.c
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snddecom.h
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* Removed executable flag on most files
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2007-09-21 19:06:05 +00:00 |
songs.c
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songs.h
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sounds.h
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state.c
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Add unused ai_restore_state parameter version to match D2X
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2013-03-31 21:32:58 +00:00 |
state.h
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switch.c
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switch.h
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terrain.c
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terrain.h
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Normalize whitespace in copyright header to match D2X-Rebirth
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2013-02-24 02:39:48 +00:00 |
texmerge.c
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texmerge.h
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text.c
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Rename include/error.h to include/dxxerror.h
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2012-07-07 18:35:06 +00:00 |
text.h
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textures.h
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titles.c
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titles.h
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vclip.c
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Rename include/error.h to include/dxxerror.h
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2012-07-07 18:35:06 +00:00 |
vclip.h
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vers_id.c
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vers_id.h
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wall.c
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Made wall_damage() and blast_blastable_wall() similar to D2X-Rebirth code base. Also fixing regression introduced in a4068234b4 causing blast_blastable_wall() being called multiple times and causing high damage
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2013-06-11 00:17:00 +02:00 |
wall.h
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weapon.c
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weapon.h
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