.. |
3d.h
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Using a clean flow for closing game data at the end of main() instead of using atexit; Now only use atexit for SDL stuff, error, mem, console (and editor which we do later); Small Cleanup
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2008-11-14 16:56:40 +00:00 |
args.h
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Using a clean flow for closing game data at the end of main() instead of using atexit; Now only use atexit for SDL stuff, error, mem, console (and editor which we do later); Small Cleanup
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2008-11-14 16:56:40 +00:00 |
byteswap.h
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* Removed executable flag on most files
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2007-09-21 19:06:05 +00:00 |
cfile.h
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show a messagebox if there's an error and graphics are initialised, update Xcode project
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2008-04-08 12:51:21 +00:00 |
checker.h
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* Removed executable flag on most files
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2007-09-21 19:06:05 +00:00 |
console.h
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Implemented Console-style game logging system to print graphics, to stdout and gamelog.txt; Added structure to keep values for descent.cfg; Added aspect and Texture Filtering to descent.cfg; Removed mono code - printing important stuff over console; Removed some obsolete or very common defines; Code cleanup and small fixes
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2008-04-06 20:23:28 +00:00 |
d1x.xpm
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initial import
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2006-03-20 17:12:09 +00:00 |
d_glob.h
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* Removed executable flag on most files
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2007-09-21 19:06:05 +00:00 |
d_io.h
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Implemented Console-style game logging system to print graphics, to stdout and gamelog.txt; Added structure to keep values for descent.cfg; Added aspect and Texture Filtering to descent.cfg; Removed mono code - printing important stuff over console; Removed some obsolete or very common defines; Code cleanup and small fixes
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2008-04-06 20:23:28 +00:00 |
descent.xpm
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initial import
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2006-03-20 17:12:09 +00:00 |
dl_list.h
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Revisited Kip's non-Tracker changes and implemented to D2X: Prettier SConstruct output, Forgotten newlines at end of files, Improvement in dl_list code, Revamped menu GUI defines; I am NOT HAPPY I have to do these changes seperately
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2008-10-28 17:58:54 +00:00 |
error.h
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Added other SDL_(Un)LockAudio statements to protect the audio_mixcallback function - making that hopefully stable on multicores; Resetting warn_func at quit_request so we do not accidently show any menu; Open gamelog.txt unbuffered
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2008-11-15 20:49:54 +00:00 |
fix.h
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* Removed executable flag on most files
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2007-09-21 19:06:05 +00:00 |
func.h
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* Removed executable flag on most files
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2007-09-21 19:06:05 +00:00 |
gr.h
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Get Mac command keys working, MACINTOSH code cleanup, update Xcode project
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2008-12-07 12:26:43 +00:00 |
grdef.h
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* Removed executable flag on most files
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2007-09-21 19:06:05 +00:00 |
hash.h
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* Removed executable flag on most files
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2007-09-21 19:06:05 +00:00 |
hmp2mid.h
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include SDL/SDL.h for all platforms and physfs/physfs.h for Mac OS X to avoid having to add some hard-coded include paths
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2007-04-09 02:41:45 +00:00 |
i86.h
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* Removed executable flag on most files
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2007-09-21 19:06:05 +00:00 |
iff.h
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* Removed executable flag on most files
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2007-09-21 19:06:05 +00:00 |
ignorecase.h
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* Removed executable flag on most files
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2007-09-21 19:06:05 +00:00 |
internal.h
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Made joy_flush also resetting button state; Improved glReticle; Implemented Fallback resolution if SDL may fail; Code cleanup
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2008-04-19 19:11:32 +00:00 |
interp.h
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* Removed executable flag on most files
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2007-09-21 19:06:05 +00:00 |
libmve.h
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* Removed executable flag on most files
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2007-09-21 19:06:05 +00:00 |
loadgl.h
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include/loadgl.h, main/newmenu.c, main/titles.c: Added definitions for OpenGL fucntions which might not be included in system headers; Cleaned and declared briefings palette hacks [EMULATING_D1 needs work]; Menu right border shadow was too wide;
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2008-03-25 12:28:02 +00:00 |
makesig.h
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* Removed executable flag on most files
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2007-09-21 19:06:05 +00:00 |
maths.h
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* Removed executable flag on most files
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2007-09-21 19:06:05 +00:00 |
modex.h
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* Removed executable flag on most files
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2007-09-21 19:06:05 +00:00 |
netdrv.h
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Fixed IPX default socket (typo); Using function pointer for IPX-based sockets instead of globals
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2008-07-19 22:28:31 +00:00 |
nocfile.h
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* Removed executable flag on most files
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2007-09-21 19:06:05 +00:00 |
ogl_init.h
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get it to work for Mac OS 9
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2008-04-24 14:27:54 +00:00 |
pa_enabl.h
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* Removed executable flag on most files
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2007-09-21 19:06:05 +00:00 |
palette.h
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Simplification of palette code; Properly screen clearing in SDL-only build when palette changes; Removed obsolete functions like gr_update (replaced by gr_flip), gr_palette_fade_in/out, gr_palette_clear; Added functionality to render Automap while menu display as well; Improved blocking of some controls code while Automap active; Fixed some compiler warnings
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2008-03-20 23:23:46 +00:00 |
pcx.h
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Get Mac command keys working, MACINTOSH code cleanup, update Xcode project
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2008-12-07 12:26:43 +00:00 |
physfsrwops.h
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* Removed executable flag on most files
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2007-09-21 19:06:05 +00:00 |
physfsx.h
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No using chdir for Mac OS 9 - it doesn't have it
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2008-07-01 11:22:36 +00:00 |
pngfile.h
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* Removed executable flag on most files
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2007-09-21 19:06:05 +00:00 |
psmacros.inc
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initial import
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2006-03-20 17:12:09 +00:00 |
pstypes.h
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Changed define path for SDL_types header for win32
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2007-09-29 10:48:02 +00:00 |
pstypes.inc
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initial import
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2006-03-20 17:12:09 +00:00 |
rbaudio.h
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Using a clean flow for closing game data at the end of main() instead of using atexit; Now only use atexit for SDL stuff, error, mem, console (and editor which we do later); Small Cleanup
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2008-11-14 16:56:40 +00:00 |
rle.h
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Using a clean flow for closing game data at the end of main() instead of using atexit; Now only use atexit for SDL stuff, error, mem, console (and editor which we do later); Small Cleanup
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2008-11-14 16:56:40 +00:00 |
strio.h
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* Removed executable flag on most files
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2007-09-21 19:06:05 +00:00 |
strutil.h
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Add snprintf for Mac OS 9
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2008-07-01 11:15:52 +00:00 |
texmap.h
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Implemented Console-style game logging system to print graphics, to stdout and gamelog.txt; Added structure to keep values for descent.cfg; Added aspect and Texture Filtering to descent.cfg; Removed mono code - printing important stuff over console; Removed some obsolete or very common defines; Code cleanup and small fixes
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2008-04-06 20:23:28 +00:00 |
timer.h
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Implemented Console-style game logging system to print graphics, to stdout and gamelog.txt; Added structure to keep values for descent.cfg; Added aspect and Texture Filtering to descent.cfg; Removed mono code - printing important stuff over console; Removed some obsolete or very common defines; Code cleanup and small fixes
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2008-04-06 20:23:28 +00:00 |
u_dpmi.h
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Implemented Console-style game logging system to print graphics, to stdout and gamelog.txt; Added structure to keep values for descent.cfg; Added aspect and Texture Filtering to descent.cfg; Removed mono code - printing important stuff over console; Removed some obsolete or very common defines; Code cleanup and small fixes
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2008-04-06 20:23:28 +00:00 |
u_mem.h
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Get Mac command keys working, MACINTOSH code cleanup, update Xcode project
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2008-12-07 12:26:43 +00:00 |
ui.h
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* Removed executable flag on most files
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2007-09-21 19:06:05 +00:00 |
vecmat.h
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Implemented Console-style game logging system to print graphics, to stdout and gamelog.txt; Added structure to keep values for descent.cfg; Added aspect and Texture Filtering to descent.cfg; Removed mono code - printing important stuff over console; Removed some obsolete or very common defines; Code cleanup and small fixes
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2008-04-06 20:23:28 +00:00 |
vesa.h
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* Removed executable flag on most files
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2007-09-21 19:06:05 +00:00 |