43 lines
1.3 KiB
C
43 lines
1.3 KiB
C
/*
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THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
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SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
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END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
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ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
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IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
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SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
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FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
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CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
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AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
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COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
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*/
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#ifndef _PLAYSAVE_H
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#define _PLAYSAVE_H
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#define N_SAVE_SLOTS 10
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#define GAME_NAME_LEN 25 //+1 for terminating zero = 26
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#ifndef EZERO
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#define EZERO 0
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#endif
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extern int Default_leveling_on;
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//update the player's highest level. returns errno (0 == no error)
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int update_player_file();
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//Used to save kconfig values to disk.
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int write_player_file();
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int new_player_config();
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int read_player_file();
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//set a new highest level for player for this mission
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void set_highest_level(int levelnum);
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//gets the player's highest level from the file for this mission
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int get_highest_level(void);
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#endif
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