Remove stored_laser_level, which existed primarily to enforce type separate. `enum class` can do that without the need for a separate class type.
2589 lines
75 KiB
C++
2589 lines
75 KiB
C++
/*
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* Portions of this file are copyright Rebirth contributors and licensed as
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* described in COPYING.txt.
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* Portions of this file are copyright Parallax Software and licensed
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* according to the Parallax license below.
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* See COPYING.txt for license details.
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THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
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SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
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END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
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ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
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IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
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SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
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FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
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CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
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AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
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COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
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*/
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/*
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*
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* Routines to parse bitmaps.tbl
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* Only used for editor, since the registered version of descent 1.
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*
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*/
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#include <algorithm>
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#include <string>
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#include <stdio.h>
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#include <stdlib.h>
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#include <stdarg.h>
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#include <string.h>
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#include <ctype.h>
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#include "pstypes.h"
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#include "gr.h"
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#include "bm.h"
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#include "u_mem.h"
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#include "dxxerror.h"
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#include "object.h"
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#include "physfsx.h"
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#include "vclip.h"
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#include "effects.h"
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#include "polyobj.h"
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#include "wall.h"
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#include "textures.h"
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#include "game.h"
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#include "iff.h"
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#include "hostage.h"
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#include "powerup.h"
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#include "laser.h"
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#include "sounds.h"
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#include "piggy.h"
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#include "aistruct.h"
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#include "robot.h"
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#include "weapon.h"
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#include "gauges.h"
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#include "player.h"
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#include "endlevel.h"
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#include "cntrlcen.h"
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#include "physfs-serial.h"
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#include "args.h"
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#include "text.h"
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#if defined(DXX_BUILD_DESCENT_I)
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#include "fuelcen.h"
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#elif defined(DXX_BUILD_DESCENT_II)
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#include "gamepal.h"
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#include "interp.h"
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#endif
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#include "strutil.h"
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#if DXX_USE_EDITOR
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#include "editor/texpage.h"
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#endif
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#include "compiler-cf_assert.h"
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#include "compiler-range_for.h"
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#include "partial_range.h"
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#include "d_enumerate.h"
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#include "d_range.h"
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using std::min;
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#define BM_NONE -1
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#define BM_COCKPIT 0
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#define BM_TEXTURES 2
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#define BM_UNUSED 3
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#define BM_VCLIP 4
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#define BM_EFFECTS 5
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#define BM_ECLIP 6
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#define BM_WEAPON 7
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#define BM_DEMO 8
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#define BM_ROBOTEX 9
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#define BM_WALL_ANIMS 12
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#define BM_WCLIP 13
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#define BM_ROBOT 14
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#define BM_GAUGES 20
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namespace {
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uint8_t wall_explodes_flag;
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uint8_t wall_blastable_flag;
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uint8_t wall_hidden_flag;
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uint8_t tmap1_flag; //flag if this is used as tmap_num (not tmap_num2)
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}
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#if defined(DXX_BUILD_DESCENT_I)
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static short N_ObjBitmaps=0;
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#elif defined(DXX_BUILD_DESCENT_II)
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#define BM_GAUGES_HIRES 21
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#endif
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static short N_ObjBitmapPtrs=0;
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static int Num_robot_ais = 0;
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namespace dsx {
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#if DXX_USE_EDITOR
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powerup_names_array Powerup_names;
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robot_names_array Robot_names;
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#endif
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}
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//---------------- Internal variables ---------------------------
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static int SuperX = -1;
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static int Installed=0;
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static short tmap_count = 0;
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static short texture_count = 0;
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#if defined(DXX_BUILD_DESCENT_I)
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static unsigned clip_count;
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static unsigned clip_num;
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static uint16_t frames;
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#elif defined(DXX_BUILD_DESCENT_II)
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static char *arg;
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static short clip_count = 0;
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static short clip_num;
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static short frames;
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static char *dest_bm; //clip number to play when destroyed
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#endif
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static short sound_num;
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static float play_time;
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static int hit_sound = -1;
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static sbyte bm_flag = BM_NONE;
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static int abm_flag = 0;
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static int rod_flag = 0;
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static short wall_open_sound, wall_close_sound;
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static float vlighting=0;
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static int obj_eclip;
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static int dest_vclip; //what vclip to play when exploding
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static int dest_eclip; //what eclip to play when exploding
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static fix dest_size; //3d size of explosion
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static int crit_clip; //clip number to play when destroyed
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static int crit_flag; //flag if this is a destroyed eclip
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static int num_sounds=0;
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static int linenum; //line int table currently being parsed
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//------------------- Useful macros and variables ---------------
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#define IFTOK(str) if (!strcmp(arg, str))
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// For the sake of LINT, defining prototypes to module's functions
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#if defined(DXX_BUILD_DESCENT_I)
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static void bm_read_sound(char *&arg, int skip, int pc_shareware);
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static void bm_read_robot_ai(char *&arg, int skip);
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static void bm_read_robot(char *&arg, int skip);
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static void bm_read_object(char *&arg, int skip);
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static void bm_read_player_ship(char *&arg, int skip);
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namespace dsx {
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static void bm_read_some_file(d_vclip_array &Vclip, const std::string &dest_bm, char *&arg, int skip);
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}
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static void bm_read_weapon(char *&arg, int skip, int unused_flag);
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static void bm_read_powerup(char *&arg, int unused_flag);
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static void bm_read_hostage(char *&arg);
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static void verify_textures();
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#elif defined(DXX_BUILD_DESCENT_II)
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static void bm_read_alias(void);
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static void bm_read_marker(void);
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static void bm_read_robot_ai(int skip);
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static void bm_read_powerup(int unused_flag);
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static void bm_read_hostage(void);
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static void bm_read_robot(int skip);
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static void bm_read_weapon(int skip, int unused_flag);
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static void bm_read_reactor(void);
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static void bm_read_exitmodel(void);
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static void bm_read_player_ship(void);
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namespace dsx {
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static void bm_read_some_file(d_vclip_array &Vclip, int skip);
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}
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static void bm_read_sound(int skip);
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static void clear_to_end_of_line(void);
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static void verify_textures(void);
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#endif
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//---------------------------------------------------------------
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int compute_average_pixel(grs_bitmap *n)
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{
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int total_red, total_green, total_blue;
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#if defined(DXX_BUILD_DESCENT_II)
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auto pptr = n->bm_data;
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#endif
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const unsigned bm_h = n->bm_h, bm_w = n->bm_w;
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total_red = 0;
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total_green = 0;
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total_blue = 0;
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const auto product = (bm_h * bm_w);
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#if defined(DXX_BUILD_DESCENT_I)
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for (unsigned row = 0; row < bm_h; row++)
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for (unsigned column = 0; column < bm_w; column++)
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#elif defined(DXX_BUILD_DESCENT_II)
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for (auto counter = product; counter--;)
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#endif
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{
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#if defined(DXX_BUILD_DESCENT_I)
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const auto color = gr_gpixel (*n, column, row);
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const auto &p = gr_palette[color];
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#elif defined(DXX_BUILD_DESCENT_II)
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const auto &p = gr_palette[*pptr++];
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#endif
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total_red += p.r;
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total_green += p.g;
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total_blue += p.b;
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}
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total_red /= product;
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total_green /= product;
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total_blue /= product;
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return BM_XRGB(total_red/2, total_green/2, total_blue/2);
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}
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//---------------------------------------------------------------
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// Loads a bitmap from either the piggy file, a r64 file, or a
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// whatever extension is passed.
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static bitmap_index bm_load_sub(const int skip, const char *const filename)
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{
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bitmap_index bitmap_num;
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palette_array_t newpal;
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int iff_error; //reference parm to avoid warning message
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bitmap_num.index = 0;
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if (skip) {
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return bitmap_num;
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}
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std::array<char, 20> fname{};
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#if defined(DXX_BUILD_DESCENT_I)
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removeext(filename, fname);
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#elif defined(DXX_BUILD_DESCENT_II)
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struct splitpath_t path;
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d_splitpath( filename, &path);
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if (path.base_end - path.base_start >= fname.size())
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Error("File <%s> - bitmap error, filename too long", filename);
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memcpy(fname.data(), path.base_start, path.base_end - path.base_start);
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#endif
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bitmap_num = piggy_find_bitmap(fname.data());
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if (bitmap_num.index) {
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return bitmap_num;
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}
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grs_bitmap n;
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iff_error = iff_read_bitmap(filename, n, &newpal);
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if (iff_error != IFF_NO_ERROR) {
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Error("File <%s> - IFF error: %s, line %d",filename,iff_errormsg(iff_error),linenum);
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}
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gr_remap_bitmap_good(n, newpal, iff_has_transparency ? iff_transparent_color : -1, SuperX);
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#if !DXX_USE_OGL
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n.avg_color = compute_average_pixel(&n);
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#endif
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bitmap_num = piggy_register_bitmap(n, fname.data(), 0);
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return bitmap_num;
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}
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static void ab_load(int skip, const char * filename, std::array<bitmap_index, MAX_BITMAPS_PER_BRUSH> &bmp, unsigned *nframes )
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{
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bitmap_index bi;
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int iff_error; //reference parm to avoid warning message
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palette_array_t newpal;
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std::array<char, 24> tempname;
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if (skip) {
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Assert( bogus_bitmap_initialized != 0 );
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#if defined(DXX_BUILD_DESCENT_I)
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bmp[0] = piggy_register_bitmap(bogus_bitmap, "bogus", 0);
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#elif defined(DXX_BUILD_DESCENT_II)
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bmp[0].index = 0; //index of bogus bitmap==0 (I think) //&bogus_bitmap;
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#endif
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*nframes = 1;
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return;
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}
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#if defined(DXX_BUILD_DESCENT_I)
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std::array<char, 20> fname;
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removeext(filename, fname);
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#elif defined(DXX_BUILD_DESCENT_II)
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struct splitpath_t path;
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d_splitpath( filename, &path);
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#endif
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{
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unsigned i;
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for (i=0; i<MAX_BITMAPS_PER_BRUSH; i++ ) {
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#if defined(DXX_BUILD_DESCENT_I)
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snprintf(tempname.data(), tempname.size(), "%.16s#%d", fname.data(), i);
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#elif defined(DXX_BUILD_DESCENT_II)
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snprintf(tempname.data(), tempname.size(), "%.*s#%d", DXX_ptrdiff_cast_int(path.base_end - path.base_start), path.base_start, i);
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#endif
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bi = piggy_find_bitmap(tempname.data());
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if ( !bi.index )
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break;
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bmp[i] = bi;
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}
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if (i) {
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*nframes = i;
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return;
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}
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}
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// Note that last argument passes an address to the array newpal (which is a pointer).
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// type mismatch found using lint, will substitute this line with an adjusted
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// one. If fatal error, then it can be easily changed.
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std::array<std::unique_ptr<grs_main_bitmap>, MAX_BITMAPS_PER_BRUSH> bm;
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iff_error = iff_read_animbrush(filename,bm,nframes,newpal);
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if (iff_error != IFF_NO_ERROR) {
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Error("File <%s> - IFF error: %s, line %d",filename,iff_errormsg(iff_error),linenum);
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}
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const auto nf = *nframes;
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#if defined(DXX_BUILD_DESCENT_I)
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if (nf >= bm.size())
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return;
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#endif
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range_for (const uint_fast32_t i, xrange(nf))
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{
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cf_assert(i < bm.size());
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#if defined(DXX_BUILD_DESCENT_I)
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snprintf(tempname.data(), tempname.size(), "%s#%" PRIuFAST32, fname.data(), i);
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#elif defined(DXX_BUILD_DESCENT_II)
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snprintf(tempname.data(), tempname.size(), "%.*s#%" PRIuFAST32, DXX_ptrdiff_cast_int(path.base_end - path.base_start), path.base_start, i );
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#endif
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gr_remap_bitmap_good(*bm[i].get(), newpal, iff_has_transparency ? iff_transparent_color : -1, SuperX);
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#if !DXX_USE_OGL
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bm[i]->avg_color = compute_average_pixel(bm[i].get());
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#endif
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bmp[i] = piggy_register_bitmap(*bm[i].get(), tempname.data(), 0);
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}
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}
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int ds_load(int skip, const char * filename ) {
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int i;
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digi_sound n;
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char rawname[100];
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if (skip) {
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// We tell piggy_register_sound it's in the pig file, when in actual fact it's in no file
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// This just tells piggy_close not to attempt to free it
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return piggy_register_sound( &bogus_sound, "bogus", 1 );
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}
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std::array<char, 20> fname;
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removeext(filename, fname);
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#if defined(DXX_BUILD_DESCENT_I)
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snprintf(rawname, sizeof(rawname), "Sounds/%s.raw", fname.data());
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#elif defined(DXX_BUILD_DESCENT_II)
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snprintf(rawname, sizeof(rawname), "Sounds/%s.%s", fname.data(), (GameArg.SndDigiSampleRate==SAMPLE_RATE_22K) ? "r22" : "raw");
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#endif
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i = piggy_find_sound(fname.data());
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if (i!=255) {
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return i;
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}
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if (auto cfp = PHYSFSX_openReadBuffered(rawname))
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{
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n.length = PHYSFS_fileLength( cfp );
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MALLOC( n.data, ubyte, n.length );
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PHYSFS_read( cfp, n.data, 1, n.length );
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n.bits = 8;
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n.freq = 11025;
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} else {
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return 255;
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}
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i = piggy_register_sound(&n, fname.data(), 0);
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return i;
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}
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//parse a float
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static float get_float()
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{
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char *xarg;
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xarg = strtok( NULL, space_tab );
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return atof( xarg );
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}
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//parse an int
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static int get_int()
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{
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char *xarg;
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xarg = strtok( NULL, space_tab );
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return atoi( xarg );
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}
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|
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// rotates a byte left one bit, preserving the bit falling off the right
|
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//void
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//rotate_left(char *c)
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//{
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// int found;
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//
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// found = 0;
|
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// if (*c & 0x80)
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// found = 1;
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// *c = *c << 1;
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// if (found)
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// *c |= 0x01;
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//}
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|
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#if defined(DXX_BUILD_DESCENT_II)
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//loads a texture and returns the texture num
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static int get_texture(char *name)
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{
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|
auto &TmapInfo = LevelUniqueTmapInfoState.TmapInfo;
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char short_name[FILENAME_LEN];
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int i;
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strcpy(short_name,name);
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REMOVE_DOTS(short_name);
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for (i=0;i<texture_count;i++)
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if (!d_stricmp(TmapInfo[i].filename,short_name))
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break;
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if (i==texture_count) {
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Textures[texture_count] = bm_load_sub(0, name);
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TmapInfo[texture_count].filename.copy_if(short_name);
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texture_count++;
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Assert(texture_count < MAX_TEXTURES);
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NumTextures = texture_count;
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}
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return i;
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}
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#define DEFAULT_PIG_PALETTE "groupa.256"
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#endif
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|
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#define LINEBUF_SIZE 600
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|
|
namespace dsx {
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|
|
|
//-----------------------------------------------------------------
|
|
// Initializes all properties and bitmaps from BITMAPS.TBL file.
|
|
// This is called when the editor is IN.
|
|
// If no editor, properties_read_cmp() is called.
|
|
int gamedata_read_tbl(d_vclip_array &Vclip, int pc_shareware)
|
|
{
|
|
auto &Effects = LevelUniqueEffectsClipState.Effects;
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|
auto &TmapInfo = LevelUniqueTmapInfoState.TmapInfo;
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|
auto &WallAnims = GameSharedState.WallAnims;
|
|
int have_bin_tbl;
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|
|
#if defined(DXX_BUILD_DESCENT_I)
|
|
std::string dest_bm;
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ObjType[0] = OL_PLAYER;
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|
ObjId[0] = 0;
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|
Num_total_object_types = 1;
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#elif defined(DXX_BUILD_DESCENT_II)
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|
// Open BITMAPS.TBL for reading.
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|
have_bin_tbl = 0;
|
|
auto InfoFile = PHYSFSX_openReadBuffered("BITMAPS.TBL");
|
|
if (!InfoFile)
|
|
{
|
|
InfoFile = PHYSFSX_openReadBuffered("BITMAPS.BIN");
|
|
if (!InfoFile)
|
|
return 0; //missing BITMAPS.TBL and BITMAPS.BIN file
|
|
have_bin_tbl = 1;
|
|
}
|
|
|
|
gr_use_palette_table(DEFAULT_PIG_PALETTE);
|
|
|
|
load_palette(DEFAULT_PIG_PALETTE,-2,0); //special: tell palette code which pig is loaded
|
|
#endif
|
|
|
|
for (unsigned i = 0; i < MAX_SOUNDS; ++i)
|
|
{
|
|
Sounds[i] = 255;
|
|
AltSounds[i] = 255;
|
|
}
|
|
|
|
DXX_MAKE_VAR_UNDEFINED(TmapInfo);
|
|
range_for (auto &ti, TmapInfo)
|
|
{
|
|
ti.eclip_num = eclip_none;
|
|
ti.flags = 0;
|
|
#if defined(DXX_BUILD_DESCENT_II)
|
|
ti.slide_u = ti.slide_v = 0;
|
|
ti.destroyed = -1;
|
|
#endif
|
|
}
|
|
|
|
#if defined(DXX_BUILD_DESCENT_II)
|
|
DXX_MAKE_VAR_UNDEFINED(Reactors);
|
|
range_for (auto &i, Reactors)
|
|
i.model_num = -1;
|
|
#endif
|
|
|
|
Num_effects = 0;
|
|
DXX_MAKE_VAR_UNDEFINED(Effects);
|
|
range_for (auto &ec, Effects)
|
|
{
|
|
//Effects[i].bm_ptr = (grs_bitmap **) -1;
|
|
ec.changing_wall_texture = -1;
|
|
ec.changing_object_texture = -1;
|
|
ec.segnum = segment_none;
|
|
ec.vc.num_frames = -1; //another mark of being unused
|
|
}
|
|
|
|
for (unsigned i = 0; i < MAX_POLYGON_MODELS; ++i)
|
|
Dying_modelnums[i] = Dead_modelnums[i] = -1;
|
|
|
|
Num_vclips = 0;
|
|
DXX_MAKE_VAR_UNDEFINED(Vclip);
|
|
range_for (auto &vc, Vclip)
|
|
{
|
|
vc.num_frames = -1;
|
|
vc.flags = 0;
|
|
}
|
|
|
|
DXX_MAKE_VAR_UNDEFINED(WallAnims);
|
|
range_for (auto &wa, WallAnims)
|
|
wa.num_frames = wclip_frames_none;
|
|
Num_wall_anims = 0;
|
|
|
|
if (Installed)
|
|
return 1;
|
|
|
|
Installed = 1;
|
|
|
|
#if defined(DXX_BUILD_DESCENT_I)
|
|
// Open BITMAPS.TBL for reading.
|
|
have_bin_tbl = 0;
|
|
auto InfoFile = PHYSFSX_openReadBuffered("BITMAPS.TBL");
|
|
if (!InfoFile)
|
|
{
|
|
InfoFile = PHYSFSX_openReadBuffered("BITMAPS.BIN");
|
|
if (!InfoFile)
|
|
Error("Missing BITMAPS.TBL and BITMAPS.BIN file\n");
|
|
have_bin_tbl = 1;
|
|
}
|
|
#endif
|
|
linenum = 0;
|
|
|
|
PHYSFSX_fseek( InfoFile, 0L, SEEK_SET);
|
|
|
|
PHYSFSX_gets_line_t<LINEBUF_SIZE> inputline;
|
|
while (PHYSFSX_fgets(inputline, InfoFile)) {
|
|
int l;
|
|
const char *temp_ptr;
|
|
int skip;
|
|
|
|
linenum++;
|
|
if (have_bin_tbl) { // is this a binary tbl file
|
|
decode_text_line (inputline);
|
|
} else {
|
|
while (inputline[(l=strlen(inputline))-2]=='\\') {
|
|
if (!isspace(inputline[l-3])) { //if not space before backslash...
|
|
inputline[l-2] = ' '; //add one
|
|
l++;
|
|
}
|
|
PHYSFSX_fgets(inputline,InfoFile,l-2);
|
|
linenum++;
|
|
}
|
|
}
|
|
|
|
REMOVE_EOL(inputline);
|
|
if (strchr(inputline, ';')!=NULL) REMOVE_COMMENTS(inputline);
|
|
|
|
if (strlen(inputline) == LINEBUF_SIZE-1)
|
|
Error("Possible line truncation in BITMAPS.TBL on line %d\n",linenum);
|
|
|
|
SuperX = -1;
|
|
|
|
if ( (temp_ptr=strstr( inputline, "superx=" )) ) {
|
|
/* Historically, this was done with atoi, so the input
|
|
* source was allowed to have unconvertible characters.
|
|
* Accept such lines by ignoring any trailing content.
|
|
*/
|
|
SuperX = strtol(&temp_ptr[7], nullptr, 10);
|
|
#if defined(DXX_BUILD_DESCENT_II)
|
|
Assert(SuperX == 254);
|
|
//the superx color isn't kept around, so the new piggy regeneration
|
|
//code doesn't know what it is, so it assumes that it's 254, so
|
|
//this code requires that it be 254
|
|
#endif
|
|
}
|
|
|
|
#if defined(DXX_BUILD_DESCENT_I)
|
|
char *arg = strtok( inputline, space_tab );
|
|
#elif defined(DXX_BUILD_DESCENT_II)
|
|
arg = strtok( inputline, space_tab );
|
|
#endif
|
|
if (arg && arg[0] == '@')
|
|
{
|
|
arg++;
|
|
skip = pc_shareware;
|
|
} else
|
|
skip = 0;
|
|
|
|
while (arg != NULL )
|
|
{
|
|
// Check all possible flags and defines.
|
|
if (*arg == '$') bm_flag = BM_NONE; // reset to no flags as default.
|
|
|
|
IFTOK("$COCKPIT") bm_flag = BM_COCKPIT;
|
|
else IFTOK("$GAUGES") {bm_flag = BM_GAUGES; clip_count = 0;}
|
|
#if defined(DXX_BUILD_DESCENT_I)
|
|
else IFTOK("$SOUND") bm_read_sound(arg, skip, pc_shareware);
|
|
#elif defined(DXX_BUILD_DESCENT_II)
|
|
else IFTOK("$GAUGES_HIRES"){bm_flag = BM_GAUGES_HIRES; clip_count = 0;}
|
|
else IFTOK("$ALIAS") bm_read_alias();
|
|
else IFTOK("$SOUND") bm_read_sound(skip);
|
|
#endif
|
|
else IFTOK("$DOOR_ANIMS") bm_flag = BM_WALL_ANIMS;
|
|
else IFTOK("$WALL_ANIMS") bm_flag = BM_WALL_ANIMS;
|
|
else IFTOK("$TEXTURES") bm_flag = BM_TEXTURES;
|
|
else IFTOK("$VCLIP") {bm_flag = BM_VCLIP; vlighting = 0; clip_count = 0;}
|
|
else IFTOK("$ECLIP")
|
|
{
|
|
bm_flag = BM_ECLIP;
|
|
vlighting = 0;
|
|
clip_count = 0;
|
|
obj_eclip=0;
|
|
#if defined(DXX_BUILD_DESCENT_I)
|
|
dest_bm.clear();
|
|
#elif defined(DXX_BUILD_DESCENT_II)
|
|
dest_bm=NULL;
|
|
#endif
|
|
dest_vclip=vclip_none;
|
|
dest_eclip=eclip_none;
|
|
dest_size=-1;
|
|
crit_clip=-1;
|
|
crit_flag=0;
|
|
sound_num=sound_none;
|
|
}
|
|
else IFTOK("$WCLIP")
|
|
{
|
|
bm_flag = BM_WCLIP;
|
|
vlighting = 0;
|
|
clip_count = 0;
|
|
wall_open_sound=wall_close_sound=sound_none;
|
|
wall_explodes_flag = 0;
|
|
wall_blastable_flag = 0;
|
|
tmap1_flag=0;
|
|
wall_hidden_flag = 0;
|
|
}
|
|
|
|
else IFTOK("$EFFECTS") {bm_flag = BM_EFFECTS; clip_num = 0;}
|
|
|
|
#if DXX_USE_EDITOR
|
|
else IFTOK("!METALS_FLAG") TextureMetals = texture_count;
|
|
else IFTOK("!LIGHTS_FLAG") TextureLights = texture_count;
|
|
else IFTOK("!EFFECTS_FLAG") TextureEffects = texture_count;
|
|
#else
|
|
#if defined(DXX_BUILD_DESCENT_I)
|
|
else IFTOK("!METALS_FLAG") ;
|
|
else IFTOK("!LIGHTS_FLAG") ;
|
|
else IFTOK("!EFFECTS_FLAG") ;
|
|
#endif
|
|
#endif
|
|
|
|
else IFTOK("lighting") TmapInfo[texture_count-1].lighting = fl2f(get_float());
|
|
else IFTOK("damage") TmapInfo[texture_count-1].damage = fl2f(get_float());
|
|
else IFTOK("volatile") TmapInfo[texture_count-1].flags |= TMI_VOLATILE;
|
|
#if defined(DXX_BUILD_DESCENT_II)
|
|
else IFTOK("goal_blue") TmapInfo[texture_count-1].flags |= TMI_GOAL_BLUE;
|
|
else IFTOK("goal_red") TmapInfo[texture_count-1].flags |= TMI_GOAL_RED;
|
|
else IFTOK("water") TmapInfo[texture_count-1].flags |= TMI_WATER;
|
|
else IFTOK("force_field") TmapInfo[texture_count-1].flags |= TMI_FORCE_FIELD;
|
|
else IFTOK("slide") {TmapInfo[texture_count-1].slide_u = fl2f(get_float())>>8; TmapInfo[texture_count-1].slide_v = fl2f(get_float())>>8;}
|
|
else IFTOK("destroyed") {int t=texture_count-1; TmapInfo[t].destroyed = get_texture(strtok( NULL, space_tab ));}
|
|
#endif
|
|
//else IFTOK("Num_effects") Num_effects = get_int();
|
|
else IFTOK("Num_wall_anims") Num_wall_anims = get_int();
|
|
else IFTOK("clip_num") clip_num = get_int();
|
|
#if defined(DXX_BUILD_DESCENT_I)
|
|
else IFTOK("dest_bm")
|
|
{
|
|
char *p = strtok( NULL, space_tab );
|
|
if (p)
|
|
dest_bm = p;
|
|
else
|
|
dest_bm.clear();
|
|
}
|
|
#elif defined(DXX_BUILD_DESCENT_II)
|
|
else IFTOK("dest_bm") dest_bm = strtok( NULL, space_tab );
|
|
#endif
|
|
else IFTOK("dest_vclip") dest_vclip = get_int();
|
|
else IFTOK("dest_eclip") dest_eclip = get_int();
|
|
else IFTOK("dest_size") dest_size = fl2f(get_float());
|
|
else IFTOK("crit_clip") crit_clip = get_int();
|
|
else IFTOK("crit_flag") crit_flag = get_int();
|
|
else IFTOK("sound_num") sound_num = get_int();
|
|
else IFTOK("frames") frames = get_int();
|
|
else IFTOK("time") play_time = get_float();
|
|
else IFTOK("obj_eclip") obj_eclip = get_int();
|
|
else IFTOK("hit_sound") hit_sound = get_int();
|
|
else IFTOK("abm_flag") abm_flag = get_int();
|
|
else IFTOK("tmap1_flag") tmap1_flag = get_int() ? WCF_TMAP1 : 0;
|
|
else IFTOK("vlighting") vlighting = get_float();
|
|
else IFTOK("rod_flag") rod_flag = get_int();
|
|
else IFTOK("superx") get_int();
|
|
else IFTOK("open_sound") wall_open_sound = get_int();
|
|
else IFTOK("close_sound") wall_close_sound = get_int();
|
|
else IFTOK("explodes") wall_explodes_flag = get_int() ? WCF_EXPLODES : 0;
|
|
else IFTOK("blastable") wall_blastable_flag = get_int() ? WCF_BLASTABLE : 0;
|
|
else IFTOK("hidden") wall_hidden_flag = get_int() ? WCF_HIDDEN : 0;
|
|
#if defined(DXX_BUILD_DESCENT_I)
|
|
else IFTOK("$ROBOT_AI") bm_read_robot_ai(arg, skip);
|
|
|
|
else IFTOK("$POWERUP") {bm_read_powerup(arg, 0); continue;}
|
|
else IFTOK("$POWERUP_UNUSED") {bm_read_powerup(arg, 1); continue;}
|
|
else IFTOK("$HOSTAGE") {bm_read_hostage(arg); continue;}
|
|
else IFTOK("$ROBOT") {bm_read_robot(arg, skip); continue;}
|
|
else IFTOK("$WEAPON") {bm_read_weapon(arg, skip, 0); continue;}
|
|
else IFTOK("$WEAPON_UNUSED") {bm_read_weapon(arg, skip, 1); continue;}
|
|
else IFTOK("$OBJECT") {bm_read_object(arg, skip); continue;}
|
|
else IFTOK("$PLAYER_SHIP") {bm_read_player_ship(arg, skip); continue;}
|
|
#elif defined(DXX_BUILD_DESCENT_II)
|
|
else IFTOK("$ROBOT_AI") bm_read_robot_ai(skip);
|
|
|
|
else IFTOK("$POWERUP") {bm_read_powerup(0); continue;}
|
|
else IFTOK("$POWERUP_UNUSED") {bm_read_powerup(1); continue;}
|
|
else IFTOK("$HOSTAGE") {bm_read_hostage(); continue;}
|
|
else IFTOK("$ROBOT") {bm_read_robot(skip); continue;}
|
|
else IFTOK("$WEAPON") {bm_read_weapon(skip, 0); continue;}
|
|
else IFTOK("$WEAPON_UNUSED") {bm_read_weapon(skip, 1); continue;}
|
|
else IFTOK("$REACTOR") {bm_read_reactor(); continue;}
|
|
else IFTOK("$MARKER") {bm_read_marker(); continue;}
|
|
else IFTOK("$PLAYER_SHIP") {bm_read_player_ship(); continue;}
|
|
else IFTOK("$EXIT") {
|
|
if (pc_shareware)
|
|
bm_read_exitmodel();
|
|
else
|
|
clear_to_end_of_line();
|
|
continue;
|
|
}
|
|
#endif
|
|
else { //not a special token, must be a bitmap!
|
|
|
|
// Remove any illegal/unwanted spaces and tabs at this point.
|
|
while ((*arg=='\t') || (*arg==' ')) arg++;
|
|
if (*arg == '\0') { break; }
|
|
|
|
#if defined(DXX_BUILD_DESCENT_II)
|
|
//check for '=' in token, indicating error
|
|
if (strchr(arg,'='))
|
|
Error("Unknown token <'%s'> on line %d of BITMAPS.TBL",arg,linenum);
|
|
#endif
|
|
|
|
// Otherwise, 'arg' is apparently a bitmap filename.
|
|
// Load bitmap and process it below:
|
|
#if defined(DXX_BUILD_DESCENT_I)
|
|
bm_read_some_file(Vclip, dest_bm, arg, skip);
|
|
#elif defined(DXX_BUILD_DESCENT_II)
|
|
bm_read_some_file(Vclip, skip);
|
|
#endif
|
|
|
|
}
|
|
|
|
arg = strtok( NULL, equal_space );
|
|
continue;
|
|
}
|
|
}
|
|
|
|
NumTextures = texture_count;
|
|
LevelUniqueTmapInfoState.Num_tmaps = tmap_count;
|
|
|
|
#if defined(DXX_BUILD_DESCENT_II)
|
|
Textures[NumTextures++].index = 0; //entry for bogus tmap
|
|
InfoFile.reset();
|
|
#endif
|
|
assert(LevelSharedRobotInfoState.N_robot_types == Num_robot_ais); //should be one ai info per robot
|
|
|
|
verify_textures();
|
|
|
|
//check for refereced but unused clip count
|
|
range_for (auto &&en, enumerate(Effects))
|
|
{
|
|
auto &e = en.value;
|
|
if ((e.changing_wall_texture != -1 || e.changing_object_texture != -1) && e.vc.num_frames == ~0u)
|
|
Error("EClip %" PRIuFAST32 " referenced (by polygon object?), but not defined", en.idx);
|
|
}
|
|
|
|
#if defined(DXX_BUILD_DESCENT_II)
|
|
#ifndef NDEBUG
|
|
{
|
|
//make sure all alt sounds refer to valid main sounds
|
|
for (unsigned i = 0; i < num_sounds; ++i)
|
|
{
|
|
int alt = AltSounds[i];
|
|
Assert(alt==0 || alt==-1 || Sounds[alt]!=255);
|
|
}
|
|
}
|
|
#endif
|
|
|
|
gr_use_palette_table(D2_DEFAULT_PALETTE);
|
|
#endif
|
|
|
|
return 0;
|
|
}
|
|
|
|
}
|
|
|
|
void verify_textures()
|
|
{
|
|
#if defined(DXX_BUILD_DESCENT_II)
|
|
auto &Effects = LevelUniqueEffectsClipState.Effects;
|
|
#endif
|
|
grs_bitmap * bmp;
|
|
int j;
|
|
j=0;
|
|
const auto Num_tmaps = LevelUniqueTmapInfoState.Num_tmaps;
|
|
for (uint_fast32_t i = 0; i < Num_tmaps; ++i)
|
|
{
|
|
bmp = &GameBitmaps[Textures[i].index];
|
|
if ( (bmp->bm_w!=64)||(bmp->bm_h!=64)||(bmp->bm_rowsize!=64) ) {
|
|
j++;
|
|
}
|
|
}
|
|
if (j)
|
|
Error("%d textures were not 64x64.",j);
|
|
|
|
#if defined(DXX_BUILD_DESCENT_II)
|
|
for (uint_fast32_t i = 0; i < Num_effects; ++i)
|
|
if (Effects[i].changing_object_texture != -1)
|
|
if (GameBitmaps[ObjBitmaps[Effects[i].changing_object_texture].index].bm_w!=64 || GameBitmaps[ObjBitmaps[Effects[i].changing_object_texture].index].bm_h!=64)
|
|
Error("Effect %" PRIuFAST32 " is used on object, but is not 64x64",i);
|
|
#endif
|
|
}
|
|
|
|
#if defined(DXX_BUILD_DESCENT_II)
|
|
void bm_read_alias()
|
|
{
|
|
char *t;
|
|
|
|
Assert(Num_aliases < MAX_ALIASES);
|
|
|
|
t = strtok( NULL, space_tab ); strncpy(alias_list[Num_aliases].alias_name,t,sizeof(alias_list[Num_aliases].alias_name));
|
|
t = strtok( NULL, space_tab ); strncpy(alias_list[Num_aliases].file_name,t,sizeof(alias_list[Num_aliases].file_name));
|
|
|
|
Num_aliases++;
|
|
}
|
|
#endif
|
|
|
|
static void set_lighting_flag(grs_bitmap &bmp)
|
|
{
|
|
bmp.set_flag_mask(vlighting < 0, BM_FLAG_NO_LIGHTING);
|
|
}
|
|
|
|
static void set_texture_name(const char *name)
|
|
{
|
|
auto &TmapInfo = LevelUniqueTmapInfoState.TmapInfo;
|
|
TmapInfo[texture_count].filename.copy_if(name, FILENAME_LEN);
|
|
REMOVE_DOTS(&TmapInfo[texture_count].filename[0u]);
|
|
}
|
|
|
|
#if defined(DXX_BUILD_DESCENT_I)
|
|
static void bm_read_eclip(const std::string &dest_bm, const char *const arg, int skip)
|
|
#elif defined(DXX_BUILD_DESCENT_II)
|
|
static void bm_read_eclip(int skip)
|
|
#endif
|
|
{
|
|
auto &Effects = LevelUniqueEffectsClipState.Effects;
|
|
auto &TmapInfo = LevelUniqueTmapInfoState.TmapInfo;
|
|
bitmap_index bitmap;
|
|
|
|
assert(clip_num < Effects.size());
|
|
|
|
if (clip_num+1 > Num_effects)
|
|
Num_effects = clip_num+1;
|
|
|
|
Effects[clip_num].flags = 0;
|
|
|
|
#if defined(DXX_BUILD_DESCENT_II)
|
|
unsigned dest_bm_num = 0;
|
|
//load the dest bitmap first, so that after this routine, the last-loaded
|
|
//texture will be the monitor, so that lighting parameter will be applied
|
|
//to the correct texture
|
|
if (dest_bm) { //deal with bitmap for blown up clip
|
|
d_fname short_name;
|
|
int i;
|
|
short_name.copy_if(dest_bm, FILENAME_LEN);
|
|
REMOVE_DOTS(&short_name[0u]);
|
|
for (i=0;i<texture_count;i++)
|
|
if (!d_stricmp(TmapInfo[i].filename,short_name))
|
|
break;
|
|
if (i==texture_count) {
|
|
Textures[texture_count] = bm_load_sub(skip, dest_bm);
|
|
TmapInfo[texture_count].filename = short_name;
|
|
texture_count++;
|
|
Assert(texture_count < MAX_TEXTURES);
|
|
NumTextures = texture_count;
|
|
}
|
|
else if (Textures[i].index == 0) //was found, but registered out
|
|
Textures[i] = bm_load_sub(skip, dest_bm);
|
|
dest_bm_num = i;
|
|
}
|
|
#endif
|
|
|
|
if (!abm_flag)
|
|
{
|
|
bitmap = bm_load_sub(skip, arg);
|
|
|
|
Effects[clip_num].vc.play_time = fl2f(play_time);
|
|
Effects[clip_num].vc.num_frames = frames;
|
|
Effects[clip_num].vc.frame_time = fl2f(play_time)/frames;
|
|
|
|
Assert(clip_count < frames);
|
|
Effects[clip_num].vc.frames[clip_count] = bitmap;
|
|
set_lighting_flag(GameBitmaps[bitmap.index]);
|
|
|
|
Assert(!obj_eclip); //obj eclips for non-abm files not supported!
|
|
Assert(crit_flag==0);
|
|
|
|
if (clip_count == 0) {
|
|
Effects[clip_num].changing_wall_texture = texture_count;
|
|
Assert(tmap_count < MAX_TEXTURES);
|
|
tmap_count++;
|
|
Textures[texture_count] = bitmap;
|
|
set_texture_name(arg);
|
|
Assert(texture_count < MAX_TEXTURES);
|
|
texture_count++;
|
|
TmapInfo[texture_count].eclip_num = clip_num;
|
|
NumTextures = texture_count;
|
|
}
|
|
|
|
clip_count++;
|
|
|
|
} else {
|
|
std::array<bitmap_index, MAX_BITMAPS_PER_BRUSH> bm;
|
|
abm_flag = 0;
|
|
|
|
ab_load(skip, arg, bm, &Effects[clip_num].vc.num_frames );
|
|
|
|
Effects[clip_num].vc.play_time = fl2f(play_time);
|
|
Effects[clip_num].vc.frame_time = Effects[clip_num].vc.play_time/Effects[clip_num].vc.num_frames;
|
|
|
|
clip_count = 0;
|
|
set_lighting_flag(GameBitmaps[bm[clip_count].index]);
|
|
Effects[clip_num].vc.frames[clip_count] = bm[clip_count];
|
|
|
|
if (!obj_eclip && !crit_flag) {
|
|
Effects[clip_num].changing_wall_texture = texture_count;
|
|
Assert(tmap_count < MAX_TEXTURES);
|
|
tmap_count++;
|
|
Textures[texture_count] = bm[clip_count];
|
|
set_texture_name( arg );
|
|
Assert(texture_count < MAX_TEXTURES);
|
|
TmapInfo[texture_count].eclip_num = clip_num;
|
|
texture_count++;
|
|
NumTextures = texture_count;
|
|
}
|
|
|
|
if (obj_eclip) {
|
|
|
|
if (Effects[clip_num].changing_object_texture == -1) { //first time referenced
|
|
Effects[clip_num].changing_object_texture = N_ObjBitmaps; // XChange ObjectBitmaps
|
|
N_ObjBitmaps++;
|
|
}
|
|
|
|
ObjBitmaps[Effects[clip_num].changing_object_texture] = Effects[clip_num].vc.frames[0];
|
|
}
|
|
|
|
//if for an object, Effects_bm_ptrs set in object load
|
|
|
|
for(clip_count=1;clip_count < Effects[clip_num].vc.num_frames; clip_count++) {
|
|
set_lighting_flag(GameBitmaps[bm[clip_count].index]);
|
|
Effects[clip_num].vc.frames[clip_count] = bm[clip_count];
|
|
}
|
|
|
|
}
|
|
|
|
Effects[clip_num].crit_clip = crit_clip;
|
|
Effects[clip_num].sound_num = sound_num;
|
|
|
|
#if defined(DXX_BUILD_DESCENT_I)
|
|
if (!dest_bm.empty())
|
|
#elif defined(DXX_BUILD_DESCENT_II)
|
|
if (dest_bm)
|
|
#endif
|
|
{ //deal with bitmap for blown up clip
|
|
#if defined(DXX_BUILD_DESCENT_I)
|
|
char short_name[13];
|
|
int i;
|
|
strcpy(short_name,dest_bm.c_str());
|
|
REMOVE_DOTS(short_name);
|
|
for (i=0;i<texture_count;i++)
|
|
if (!d_stricmp(static_cast<const char *>(TmapInfo[i].filename),short_name))
|
|
break;
|
|
if (i==texture_count) {
|
|
Textures[texture_count] = bm_load_sub(skip, dest_bm.c_str());
|
|
TmapInfo[texture_count].filename.copy_if(short_name);
|
|
texture_count++;
|
|
Assert(texture_count < MAX_TEXTURES);
|
|
NumTextures = texture_count;
|
|
}
|
|
Effects[clip_num].dest_bm_num = i;
|
|
#elif defined(DXX_BUILD_DESCENT_II)
|
|
Effects[clip_num].dest_bm_num = dest_bm_num;
|
|
#endif
|
|
|
|
if (dest_vclip==vclip_none)
|
|
Error("Desctuction vclip missing on line %d",linenum);
|
|
if (dest_size==-1)
|
|
Error("Desctuction vclip missing on line %d",linenum);
|
|
|
|
Effects[clip_num].dest_vclip = dest_vclip;
|
|
Effects[clip_num].dest_size = dest_size;
|
|
|
|
Effects[clip_num].dest_eclip = dest_eclip;
|
|
}
|
|
else {
|
|
Effects[clip_num].dest_bm_num = ~0u;
|
|
Effects[clip_num].dest_eclip = eclip_none;
|
|
}
|
|
|
|
if (crit_flag)
|
|
Effects[clip_num].flags |= EF_CRITICAL;
|
|
}
|
|
|
|
#if defined(DXX_BUILD_DESCENT_I)
|
|
static void bm_read_gauges(const char *const arg, int skip)
|
|
#elif defined(DXX_BUILD_DESCENT_II)
|
|
static void bm_read_gauges(int skip)
|
|
#endif
|
|
{
|
|
bitmap_index bitmap;
|
|
unsigned i, num_abm_frames;
|
|
|
|
if (!abm_flag) {
|
|
bitmap = bm_load_sub(skip, arg);
|
|
Assert(clip_count < MAX_GAUGE_BMS);
|
|
Gauges[clip_count] = bitmap;
|
|
clip_count++;
|
|
} else {
|
|
std::array<bitmap_index, MAX_BITMAPS_PER_BRUSH> bm;
|
|
abm_flag = 0;
|
|
ab_load(skip, arg, bm, &num_abm_frames );
|
|
for (i=clip_count; i<clip_count+num_abm_frames; i++) {
|
|
Assert(i < MAX_GAUGE_BMS);
|
|
Gauges[i] = bm[i-clip_count];
|
|
}
|
|
clip_count += num_abm_frames;
|
|
}
|
|
}
|
|
|
|
#if defined(DXX_BUILD_DESCENT_I)
|
|
static void bm_read_wclip(char *const arg, int skip)
|
|
#elif defined(DXX_BUILD_DESCENT_II)
|
|
static void bm_read_gauges_hires()
|
|
{
|
|
bitmap_index bitmap;
|
|
unsigned i, num_abm_frames;
|
|
|
|
if (!abm_flag) {
|
|
bitmap = bm_load_sub(0, arg);
|
|
Assert(clip_count < MAX_GAUGE_BMS);
|
|
Gauges_hires[clip_count] = bitmap;
|
|
clip_count++;
|
|
} else {
|
|
std::array<bitmap_index, MAX_BITMAPS_PER_BRUSH> bm;
|
|
abm_flag = 0;
|
|
ab_load(0, arg, bm, &num_abm_frames );
|
|
for (i=clip_count; i<clip_count+num_abm_frames; i++) {
|
|
Assert(i < MAX_GAUGE_BMS);
|
|
Gauges_hires[i] = bm[i-clip_count];
|
|
}
|
|
clip_count += num_abm_frames;
|
|
}
|
|
}
|
|
|
|
static void bm_read_wclip(int skip)
|
|
#endif
|
|
{
|
|
auto &TmapInfo = LevelUniqueTmapInfoState.TmapInfo;
|
|
auto &WallAnims = GameSharedState.WallAnims;
|
|
bitmap_index bitmap;
|
|
Assert(clip_num < MAX_WALL_ANIMS);
|
|
|
|
auto &wa = WallAnims[clip_num];
|
|
wa.flags = wall_explodes_flag | wall_blastable_flag | wall_hidden_flag | tmap1_flag;
|
|
|
|
if (!abm_flag) {
|
|
bitmap = bm_load_sub(skip, arg);
|
|
if (wa.num_frames != wclip_frames_none && clip_count == 0)
|
|
Error( "Wall Clip %d is already used!", clip_num );
|
|
wa.play_time = fl2f(play_time);
|
|
wa.num_frames = frames;
|
|
//WallAnims[clip_num].frame_time = fl2f(play_time)/frames;
|
|
Assert(clip_count < frames);
|
|
wa.frames[clip_count++] = texture_count;
|
|
wa.open_sound = wall_open_sound;
|
|
wa.close_sound = wall_close_sound;
|
|
Textures[texture_count] = bitmap;
|
|
set_lighting_flag(GameBitmaps[bitmap.index]);
|
|
set_texture_name( arg );
|
|
Assert(texture_count < MAX_TEXTURES);
|
|
texture_count++;
|
|
NumTextures = texture_count;
|
|
if (clip_num >= Num_wall_anims) Num_wall_anims = clip_num+1;
|
|
} else {
|
|
std::array<bitmap_index, MAX_BITMAPS_PER_BRUSH> bm;
|
|
unsigned nframes;
|
|
if (wa.num_frames != wclip_frames_none)
|
|
Error( "AB_Wall clip %d is already used!", clip_num );
|
|
abm_flag = 0;
|
|
#if defined(DXX_BUILD_DESCENT_I)
|
|
ab_load(skip, arg, bm, &nframes );
|
|
#elif defined(DXX_BUILD_DESCENT_II)
|
|
ab_load(0, arg, bm, &nframes );
|
|
#endif
|
|
wa.num_frames = nframes;
|
|
wa.play_time = fl2f(play_time);
|
|
//WallAnims[clip_num].frame_time = fl2f(play_time)/nframes;
|
|
wa.open_sound = wall_open_sound;
|
|
wa.close_sound = wall_close_sound;
|
|
strcpy(&wa.filename[0], arg);
|
|
REMOVE_DOTS(&wa.filename[0]);
|
|
|
|
if (clip_num >= Num_wall_anims) Num_wall_anims = clip_num+1;
|
|
|
|
set_lighting_flag(GameBitmaps[bm[clip_count].index]);
|
|
|
|
for (clip_count=0;clip_count < wa.num_frames; clip_count++) {
|
|
Textures[texture_count] = bm[clip_count];
|
|
set_lighting_flag(GameBitmaps[bm[clip_count].index]);
|
|
wa.frames[clip_count] = texture_count;
|
|
REMOVE_DOTS(arg);
|
|
snprintf(&TmapInfo[texture_count].filename[0u], TmapInfo[texture_count].filename.size(), "%s#%d", arg, clip_count);
|
|
Assert(texture_count < MAX_TEXTURES);
|
|
texture_count++;
|
|
NumTextures = texture_count;
|
|
}
|
|
}
|
|
}
|
|
|
|
namespace dsx {
|
|
|
|
#if defined(DXX_BUILD_DESCENT_I)
|
|
static void bm_read_vclip(d_vclip_array &Vclip, const char *const arg, int skip)
|
|
#elif defined(DXX_BUILD_DESCENT_II)
|
|
static void bm_read_vclip(d_vclip_array &Vclip, int skip)
|
|
#endif
|
|
{
|
|
bitmap_index bi;
|
|
assert(clip_num < Vclip.size());
|
|
|
|
#if defined(DXX_BUILD_DESCENT_II)
|
|
if (clip_num >= Num_vclips)
|
|
Num_vclips = clip_num+1;
|
|
#endif
|
|
|
|
if (!abm_flag) {
|
|
if (Vclip[clip_num].num_frames != ~0u && clip_count == 0)
|
|
Error( "Vclip %d is already used!", clip_num );
|
|
bi = bm_load_sub(skip, arg);
|
|
Vclip[clip_num].play_time = fl2f(play_time);
|
|
Vclip[clip_num].num_frames = frames;
|
|
Vclip[clip_num].frame_time = fl2f(play_time)/frames;
|
|
Vclip[clip_num].light_value = fl2f(vlighting);
|
|
Vclip[clip_num].sound_num = sound_num;
|
|
set_lighting_flag(GameBitmaps[bi.index]);
|
|
Assert(clip_count < frames);
|
|
Vclip[clip_num].frames[clip_count++] = bi;
|
|
if (rod_flag) {
|
|
rod_flag=0;
|
|
Vclip[clip_num].flags |= VF_ROD;
|
|
}
|
|
|
|
} else {
|
|
std::array<bitmap_index, MAX_BITMAPS_PER_BRUSH> bm;
|
|
abm_flag = 0;
|
|
if (Vclip[clip_num].num_frames != ~0u)
|
|
Error( "AB_Vclip %d is already used!", clip_num );
|
|
ab_load(skip, arg, bm, &Vclip[clip_num].num_frames );
|
|
|
|
if (rod_flag) {
|
|
//int i;
|
|
rod_flag=0;
|
|
Vclip[clip_num].flags |= VF_ROD;
|
|
}
|
|
Vclip[clip_num].play_time = fl2f(play_time);
|
|
Vclip[clip_num].frame_time = fl2f(play_time)/Vclip[clip_num].num_frames;
|
|
Vclip[clip_num].light_value = fl2f(vlighting);
|
|
Vclip[clip_num].sound_num = sound_num;
|
|
set_lighting_flag(GameBitmaps[bm[clip_count].index]);
|
|
|
|
for (clip_count=0;clip_count < Vclip[clip_num].num_frames; clip_count++) {
|
|
set_lighting_flag(GameBitmaps[bm[clip_count].index]);
|
|
Vclip[clip_num].frames[clip_count] = bm[clip_count];
|
|
}
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------
|
|
static void get4fix(std::array<fix, NDL> &fixp)
|
|
{
|
|
char *curtext;
|
|
range_for (auto &i, fixp)
|
|
{
|
|
curtext = strtok(NULL, space_tab);
|
|
i = fl2f(atof(curtext));
|
|
}
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------
|
|
static void get4byte(std::array<int8_t, NDL> &bytep)
|
|
{
|
|
char *curtext;
|
|
range_for (auto &i, bytep)
|
|
{
|
|
curtext = strtok(NULL, space_tab);
|
|
i = atoi(curtext);
|
|
}
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------
|
|
// Convert field of view from an angle in 0..360 to cosine.
|
|
static void adjust_field_of_view(std::array<fix, NDL> &fovp)
|
|
{
|
|
fixang tt;
|
|
float ff;
|
|
range_for (auto &i, fovp)
|
|
{
|
|
ff = - f2fl(i);
|
|
if (ff > 179) {
|
|
ff = 179;
|
|
}
|
|
ff = ff/360;
|
|
tt = fl2f(ff);
|
|
i = fix_cos(tt);
|
|
}
|
|
}
|
|
|
|
#if defined(DXX_BUILD_DESCENT_I)
|
|
static void clear_to_end_of_line(char *&arg)
|
|
{
|
|
arg = NULL;
|
|
}
|
|
#elif defined(DXX_BUILD_DESCENT_II)
|
|
static void clear_to_end_of_line()
|
|
{
|
|
arg = strtok( NULL, space_tab );
|
|
while (arg != NULL)
|
|
arg = strtok( NULL, space_tab );
|
|
}
|
|
#endif
|
|
|
|
#if defined(DXX_BUILD_DESCENT_I)
|
|
static void bm_read_sound(char *&arg, int skip, int pc_shareware)
|
|
#elif defined(DXX_BUILD_DESCENT_II)
|
|
void bm_read_sound(int skip)
|
|
#endif
|
|
{
|
|
int alt_sound_num;
|
|
|
|
const int read_sound_num = get_int();
|
|
#if defined(DXX_BUILD_DESCENT_I)
|
|
alt_sound_num = pc_shareware ? read_sound_num : get_int();
|
|
#elif defined(DXX_BUILD_DESCENT_II)
|
|
alt_sound_num = get_int();
|
|
#endif
|
|
|
|
if ( read_sound_num>=MAX_SOUNDS )
|
|
Error( "Too many sound files.\n" );
|
|
|
|
if (read_sound_num >= num_sounds)
|
|
num_sounds = read_sound_num+1;
|
|
|
|
#if defined(DXX_BUILD_DESCENT_II)
|
|
if (Sounds[read_sound_num] != 255)
|
|
Error("Sound num %d already used, bitmaps.tbl, line %d\n",read_sound_num,linenum);
|
|
#endif
|
|
|
|
arg = strtok(NULL, space_tab);
|
|
|
|
Sounds[read_sound_num] = ds_load(skip, arg);
|
|
|
|
if ( alt_sound_num == 0 )
|
|
AltSounds[read_sound_num] = sound_num;
|
|
else if (alt_sound_num < 0 )
|
|
AltSounds[read_sound_num] = 255;
|
|
else
|
|
AltSounds[read_sound_num] = alt_sound_num;
|
|
|
|
if (Sounds[read_sound_num] == 255)
|
|
Error("Can't load soundfile <%s>",arg);
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------
|
|
#if defined(DXX_BUILD_DESCENT_I)
|
|
static void bm_read_robot_ai(char *&arg, const int skip)
|
|
#elif defined(DXX_BUILD_DESCENT_II)
|
|
void bm_read_robot_ai(const int skip)
|
|
#endif
|
|
{
|
|
char *robotnum_text;
|
|
int robotnum;
|
|
|
|
robotnum_text = strtok(NULL, space_tab);
|
|
robotnum = atoi(robotnum_text);
|
|
Assert(robotnum < MAX_ROBOT_TYPES);
|
|
auto &Robot_info = LevelSharedRobotInfoState.Robot_info;
|
|
auto &robptr = Robot_info[robotnum];
|
|
|
|
Assert(robotnum == Num_robot_ais); //make sure valid number
|
|
|
|
if (skip) {
|
|
Num_robot_ais++;
|
|
#if defined(DXX_BUILD_DESCENT_I)
|
|
clear_to_end_of_line(arg);
|
|
#elif defined(DXX_BUILD_DESCENT_II)
|
|
clear_to_end_of_line();
|
|
#endif
|
|
return;
|
|
}
|
|
|
|
Num_robot_ais++;
|
|
|
|
get4fix(robptr.field_of_view);
|
|
get4fix(robptr.firing_wait);
|
|
#if defined(DXX_BUILD_DESCENT_II)
|
|
get4fix(robptr.firing_wait2);
|
|
#endif
|
|
get4byte(robptr.rapidfire_count);
|
|
get4fix(robptr.turn_time);
|
|
#if defined(DXX_BUILD_DESCENT_I)
|
|
std::array<fix, NDL> fire_power, // damage done by a hit from this robot
|
|
shield; // shield strength of this robot
|
|
get4fix(fire_power);
|
|
get4fix(shield);
|
|
#elif defined(DXX_BUILD_DESCENT_II)
|
|
// get4fix(robptr->fire_power);
|
|
// get4fix(robptr->shield);
|
|
#endif
|
|
get4fix(robptr.max_speed);
|
|
get4fix(robptr.circle_distance);
|
|
get4byte(robptr.evade_speed);
|
|
|
|
robptr.always_0xabcd = 0xabcd;
|
|
adjust_field_of_view(robptr.field_of_view);
|
|
}
|
|
|
|
// ----------------------------------------------------------------------------------------------
|
|
//this will load a bitmap for a polygon models. it puts the bitmap into
|
|
//the array ObjBitmaps[], and also deals with animating bitmaps
|
|
//returns a pointer to the bitmap
|
|
static grs_bitmap *load_polymodel_bitmap(int skip, const char *name)
|
|
{
|
|
auto &Effects = LevelUniqueEffectsClipState.Effects;
|
|
assert(N_ObjBitmaps < ObjBitmaps.size());
|
|
|
|
// Assert( N_ObjBitmaps == N_ObjBitmapPtrs );
|
|
|
|
if (name[0] == '%') { //an animating bitmap!
|
|
const unsigned eclip_num = atoi(name+1);
|
|
|
|
if (Effects[eclip_num].changing_object_texture == -1) { //first time referenced
|
|
Effects[eclip_num].changing_object_texture = N_ObjBitmaps;
|
|
ObjBitmapPtrs[N_ObjBitmapPtrs++] = N_ObjBitmaps;
|
|
N_ObjBitmaps++;
|
|
} else {
|
|
ObjBitmapPtrs[N_ObjBitmapPtrs++] = Effects[eclip_num].changing_object_texture;
|
|
}
|
|
#if defined(DXX_BUILD_DESCENT_II)
|
|
assert(N_ObjBitmaps < ObjBitmaps.size());
|
|
assert(N_ObjBitmapPtrs < ObjBitmapPtrs.size());
|
|
#endif
|
|
return NULL;
|
|
}
|
|
else {
|
|
ObjBitmaps[N_ObjBitmaps] = bm_load_sub(skip, name);
|
|
#if defined(DXX_BUILD_DESCENT_II)
|
|
if (GameBitmaps[ObjBitmaps[N_ObjBitmaps].index].bm_w!=64 || GameBitmaps[ObjBitmaps[N_ObjBitmaps].index].bm_h!=64)
|
|
Error("Bitmap <%s> is not 64x64",name);
|
|
#endif
|
|
ObjBitmapPtrs[N_ObjBitmapPtrs++] = N_ObjBitmaps;
|
|
N_ObjBitmaps++;
|
|
#if defined(DXX_BUILD_DESCENT_II)
|
|
assert(N_ObjBitmaps < ObjBitmaps.size());
|
|
assert(N_ObjBitmapPtrs < ObjBitmapPtrs.size());
|
|
#endif
|
|
return &GameBitmaps[ObjBitmaps[N_ObjBitmaps-1].index];
|
|
}
|
|
}
|
|
|
|
#define MAX_MODEL_VARIANTS 4
|
|
|
|
// ------------------------------------------------------------------------------
|
|
#if defined(DXX_BUILD_DESCENT_I)
|
|
static void bm_read_robot(char *&arg, int skip)
|
|
#elif defined(DXX_BUILD_DESCENT_II)
|
|
void bm_read_robot(int skip)
|
|
#endif
|
|
{
|
|
char *model_name[MAX_MODEL_VARIANTS];
|
|
int n_models,i;
|
|
int first_bitmap_num[MAX_MODEL_VARIANTS];
|
|
char *equal_ptr;
|
|
int exp1_vclip_num = vclip_none;
|
|
int exp1_sound_num = sound_none;
|
|
int exp2_vclip_num = vclip_none;
|
|
int exp2_sound_num = sound_none;
|
|
fix lighting = F1_0/2; // Default
|
|
fix strength = F1_0*10; // Default strength
|
|
fix mass = f1_0*4;
|
|
fix drag = f1_0/2;
|
|
weapon_id_type weapon_type = weapon_id_type::LASER_ID_L1;
|
|
int contains_count=0, contains_id=0, contains_prob=0, contains_type=0;
|
|
#if defined(DXX_BUILD_DESCENT_II)
|
|
weapon_id_type weapon_type2 = weapon_id_type::unspecified;
|
|
auto behavior = ai_behavior::AIB_NORMAL;
|
|
int companion = 0, smart_blobs=0, energy_blobs=0, badass=0, energy_drain=0, kamikaze=0, thief=0, pursuit=0, lightcast=0, death_roll=0;
|
|
fix glow=0, aim=F1_0;
|
|
int deathroll_sound = SOUND_BOSS_SHARE_DIE; //default
|
|
int taunt_sound = ROBOT_SEE_SOUND_DEFAULT;
|
|
ubyte flags=0;
|
|
#endif
|
|
int score_value=1000;
|
|
int cloak_type=0; // Default = this robot does not cloak
|
|
int attack_type=0; // Default = this robot attacks by firing (1=lunge)
|
|
int boss_flag=0; // Default = robot is not a boss.
|
|
int see_sound = ROBOT_SEE_SOUND_DEFAULT;
|
|
int attack_sound = ROBOT_ATTACK_SOUND_DEFAULT;
|
|
int claw_sound = ROBOT_CLAW_SOUND_DEFAULT;
|
|
|
|
assert(LevelSharedRobotInfoState.N_robot_types < MAX_ROBOT_TYPES);
|
|
|
|
auto &Robot_info = LevelSharedRobotInfoState.Robot_info;
|
|
if (skip) {
|
|
auto &ri = Robot_info[LevelSharedRobotInfoState.N_robot_types++];
|
|
ri.model_num = -1;
|
|
#if defined(DXX_BUILD_DESCENT_I)
|
|
Num_total_object_types++;
|
|
clear_to_end_of_line(arg);
|
|
#elif defined(DXX_BUILD_DESCENT_II)
|
|
clear_to_end_of_line();
|
|
#endif
|
|
return;
|
|
}
|
|
|
|
model_name[0] = strtok( NULL, space_tab );
|
|
first_bitmap_num[0] = N_ObjBitmapPtrs;
|
|
n_models = 1;
|
|
|
|
// Process bitmaps
|
|
bm_flag=BM_ROBOT;
|
|
arg = strtok( NULL, space_tab );
|
|
while (arg!=NULL) {
|
|
equal_ptr = strchr( arg, '=' );
|
|
if ( equal_ptr ) {
|
|
*equal_ptr='\0';
|
|
equal_ptr++;
|
|
// if we have john=cool, arg is 'john' and equal_ptr is 'cool'
|
|
if (!d_stricmp( arg, "exp1_vclip" )) {
|
|
exp1_vclip_num = atoi(equal_ptr);
|
|
} else if (!d_stricmp( arg, "exp2_vclip" )) {
|
|
exp2_vclip_num = atoi(equal_ptr);
|
|
} else if (!d_stricmp( arg, "exp1_sound" )) {
|
|
exp1_sound_num = atoi(equal_ptr);
|
|
} else if (!d_stricmp( arg, "exp2_sound" )) {
|
|
exp2_sound_num = atoi(equal_ptr);
|
|
} else if (!d_stricmp( arg, "lighting" )) {
|
|
lighting = fl2f(atof(equal_ptr));
|
|
if ( (lighting < 0) || (lighting > F1_0 )) {
|
|
Error( "In bitmaps.tbl, lighting value of %.2f is out of range 0..1.\n", f2fl(lighting));
|
|
}
|
|
} else if (!d_stricmp( arg, "weapon_type" )) {
|
|
weapon_type = static_cast<weapon_id_type>(atoi(equal_ptr));
|
|
}
|
|
#if defined(DXX_BUILD_DESCENT_II)
|
|
else if (!d_stricmp( arg, "weapon_type2"))
|
|
{
|
|
weapon_type2 = static_cast<weapon_id_type>(atoi(equal_ptr));
|
|
}
|
|
#endif
|
|
else if (!d_stricmp( arg, "strength" )) {
|
|
strength = i2f(atoi(equal_ptr));
|
|
} else if (!d_stricmp( arg, "mass" )) {
|
|
mass = fl2f(atof(equal_ptr));
|
|
} else if (!d_stricmp( arg, "drag" )) {
|
|
drag = fl2f(atof(equal_ptr));
|
|
} else if (!d_stricmp( arg, "contains_id" )) {
|
|
contains_id = atoi(equal_ptr);
|
|
} else if (!d_stricmp( arg, "contains_type" )) {
|
|
contains_type = atoi(equal_ptr);
|
|
} else if (!d_stricmp( arg, "contains_count" )) {
|
|
contains_count = atoi(equal_ptr);
|
|
}
|
|
#if defined(DXX_BUILD_DESCENT_II)
|
|
else if (!d_stricmp( arg, "companion" )) {
|
|
companion = atoi(equal_ptr);
|
|
} else if (!d_stricmp( arg, "badass" )) {
|
|
badass = atoi(equal_ptr);
|
|
} else if (!d_stricmp( arg, "lightcast" )) {
|
|
lightcast = atoi(equal_ptr);
|
|
} else if (!d_stricmp( arg, "glow" )) {
|
|
glow = fl2f(atof(equal_ptr));
|
|
} else if (!d_stricmp( arg, "death_roll" )) {
|
|
death_roll = atoi(equal_ptr);
|
|
} else if (!d_stricmp( arg, "deathroll_sound" )) {
|
|
deathroll_sound = atoi(equal_ptr);
|
|
} else if (!d_stricmp( arg, "thief" )) {
|
|
thief = atoi(equal_ptr);
|
|
} else if (!d_stricmp( arg, "kamikaze" )) {
|
|
kamikaze = atoi(equal_ptr);
|
|
} else if (!d_stricmp( arg, "pursuit" )) {
|
|
pursuit = atoi(equal_ptr);
|
|
} else if (!d_stricmp( arg, "smart_blobs" )) {
|
|
smart_blobs = atoi(equal_ptr);
|
|
} else if (!d_stricmp( arg, "energy_blobs" )) {
|
|
energy_blobs = atoi(equal_ptr);
|
|
} else if (!d_stricmp( arg, "energy_drain" )) {
|
|
energy_drain = atoi(equal_ptr);
|
|
}
|
|
#endif
|
|
else if (!d_stricmp( arg, "contains_prob" )) {
|
|
contains_prob = atoi(equal_ptr);
|
|
} else if (!d_stricmp( arg, "cloak_type" )) {
|
|
cloak_type = atoi(equal_ptr);
|
|
} else if (!d_stricmp( arg, "attack_type" )) {
|
|
attack_type = atoi(equal_ptr);
|
|
} else if (!d_stricmp( arg, "boss" )) {
|
|
boss_flag = atoi(equal_ptr);
|
|
} else if (!d_stricmp( arg, "score_value" )) {
|
|
score_value = atoi(equal_ptr);
|
|
} else if (!d_stricmp( arg, "see_sound" )) {
|
|
see_sound = atoi(equal_ptr);
|
|
} else if (!d_stricmp( arg, "attack_sound" )) {
|
|
attack_sound = atoi(equal_ptr);
|
|
} else if (!d_stricmp( arg, "claw_sound" )) {
|
|
claw_sound = atoi(equal_ptr);
|
|
}
|
|
#if defined(DXX_BUILD_DESCENT_II)
|
|
else if (!d_stricmp( arg, "taunt_sound" )) {
|
|
taunt_sound = atoi(equal_ptr);
|
|
} else if (!d_stricmp( arg, "aim" )) {
|
|
aim = fl2f(atof(equal_ptr));
|
|
} else if (!d_stricmp( arg, "big_radius" )) {
|
|
if (atoi(equal_ptr))
|
|
flags |= RIF_BIG_RADIUS;
|
|
} else if (!d_stricmp( arg, "behavior" )) {
|
|
if (!d_stricmp(equal_ptr, "STILL"))
|
|
behavior = ai_behavior::AIB_STILL;
|
|
else if (!d_stricmp(equal_ptr, "NORMAL"))
|
|
behavior = ai_behavior::AIB_NORMAL;
|
|
else if (!d_stricmp(equal_ptr, "BEHIND"))
|
|
behavior = ai_behavior::AIB_BEHIND;
|
|
else if (!d_stricmp(equal_ptr, "RUN_FROM"))
|
|
behavior = ai_behavior::AIB_RUN_FROM;
|
|
else if (!d_stricmp(equal_ptr, "SNIPE"))
|
|
behavior = ai_behavior::AIB_SNIPE;
|
|
else if (!d_stricmp(equal_ptr, "STATION"))
|
|
behavior = ai_behavior::AIB_STATION;
|
|
else if (!d_stricmp(equal_ptr, "FOLLOW"))
|
|
behavior = ai_behavior::AIB_FOLLOW;
|
|
else
|
|
Int3(); // Error. Illegal behavior type for current robot.
|
|
}
|
|
#endif
|
|
else if (!d_stricmp( arg, "name" )) {
|
|
#if DXX_USE_EDITOR
|
|
auto &name = Robot_names[LevelSharedRobotInfoState.N_robot_types];
|
|
const auto len = strlen(equal_ptr);
|
|
assert(len < name.size()); // Oops, name too long.
|
|
memcpy(name.data(), &equal_ptr[1], len - 2);
|
|
name[len - 2] = 0;
|
|
#endif
|
|
} else if (!d_stricmp( arg, "simple_model" )) {
|
|
model_name[n_models] = equal_ptr;
|
|
first_bitmap_num[n_models] = N_ObjBitmapPtrs;
|
|
n_models++;
|
|
#if defined(DXX_BUILD_DESCENT_II)
|
|
Assert(n_models < MAX_MODEL_VARIANTS);
|
|
#endif
|
|
}
|
|
#if defined(DXX_BUILD_DESCENT_II)
|
|
else
|
|
{
|
|
Int3();
|
|
}
|
|
#endif
|
|
} else { // Must be a texture specification...
|
|
load_polymodel_bitmap(skip, arg);
|
|
}
|
|
arg = strtok( NULL, space_tab );
|
|
}
|
|
|
|
auto ¤t_robot_info = Robot_info[LevelSharedRobotInfoState.N_robot_types];
|
|
//clear out anim info
|
|
range_for (auto &g, current_robot_info.anim_states)
|
|
range_for (auto &s, g)
|
|
s.n_joints = 0;
|
|
|
|
first_bitmap_num[n_models] = N_ObjBitmapPtrs;
|
|
|
|
auto &Polygon_models = LevelSharedPolygonModelState.Polygon_models;
|
|
for (i=0;i<n_models;i++) {
|
|
int n_textures;
|
|
int model_num,last_model_num=0;
|
|
|
|
n_textures = first_bitmap_num[i+1] - first_bitmap_num[i];
|
|
|
|
model_num = load_polygon_model(model_name[i],n_textures,first_bitmap_num[i], (i == 0) ? ¤t_robot_info : nullptr);
|
|
|
|
if (i==0)
|
|
current_robot_info.model_num = model_num;
|
|
else
|
|
Polygon_models[last_model_num].simpler_model = model_num+1;
|
|
|
|
last_model_num = model_num;
|
|
}
|
|
|
|
#if defined(DXX_BUILD_DESCENT_I)
|
|
ObjType[Num_total_object_types] = OL_ROBOT;
|
|
ObjId[Num_total_object_types] = LevelSharedRobotInfoState.N_robot_types;
|
|
#elif defined(DXX_BUILD_DESCENT_II)
|
|
if ((glow > i2f(15)) || (glow < 0) || (glow != 0 && glow < 0x1000)) {
|
|
Int3();
|
|
}
|
|
#endif
|
|
|
|
current_robot_info.exp1_vclip_num = exp1_vclip_num;
|
|
current_robot_info.exp2_vclip_num = exp2_vclip_num;
|
|
current_robot_info.exp1_sound_num = exp1_sound_num;
|
|
current_robot_info.exp2_sound_num = exp2_sound_num;
|
|
current_robot_info.lighting = lighting;
|
|
current_robot_info.weapon_type = weapon_type;
|
|
#if defined(DXX_BUILD_DESCENT_II)
|
|
current_robot_info.weapon_type2 = weapon_type2;
|
|
#endif
|
|
current_robot_info.strength = strength;
|
|
current_robot_info.mass = mass;
|
|
current_robot_info.drag = drag;
|
|
current_robot_info.cloak_type = cloak_type;
|
|
current_robot_info.attack_type = attack_type;
|
|
current_robot_info.boss_flag = boss_flag;
|
|
|
|
current_robot_info.contains_id = contains_id;
|
|
current_robot_info.contains_count = contains_count;
|
|
current_robot_info.contains_prob = contains_prob;
|
|
#if defined(DXX_BUILD_DESCENT_II)
|
|
current_robot_info.companion = companion;
|
|
current_robot_info.badass = badass;
|
|
current_robot_info.lightcast = lightcast;
|
|
current_robot_info.glow = (glow>>12); //convert to 4:4
|
|
current_robot_info.death_roll = death_roll;
|
|
current_robot_info.deathroll_sound = deathroll_sound;
|
|
current_robot_info.thief = thief;
|
|
current_robot_info.flags = flags;
|
|
current_robot_info.kamikaze = kamikaze;
|
|
current_robot_info.pursuit = pursuit;
|
|
current_robot_info.smart_blobs = smart_blobs;
|
|
current_robot_info.energy_blobs = energy_blobs;
|
|
current_robot_info.energy_drain = energy_drain;
|
|
#endif
|
|
current_robot_info.score_value = score_value;
|
|
current_robot_info.see_sound = see_sound;
|
|
current_robot_info.attack_sound = attack_sound;
|
|
current_robot_info.claw_sound = claw_sound;
|
|
#if defined(DXX_BUILD_DESCENT_II)
|
|
current_robot_info.taunt_sound = taunt_sound;
|
|
current_robot_info.behavior = behavior; // Default behavior for this robot, if coming out of matcen.
|
|
current_robot_info.aim = min(f2i(aim*255), 255); // how well this robot type can aim. 255=perfect
|
|
#endif
|
|
|
|
if (contains_type)
|
|
current_robot_info.contains_type = OBJ_ROBOT;
|
|
else
|
|
current_robot_info.contains_type = OBJ_POWERUP;
|
|
|
|
++LevelSharedRobotInfoState.N_robot_types;
|
|
#if defined(DXX_BUILD_DESCENT_I)
|
|
Num_total_object_types++;
|
|
#elif defined(DXX_BUILD_DESCENT_II)
|
|
bm_flag = BM_NONE;
|
|
#endif
|
|
}
|
|
|
|
#if defined(DXX_BUILD_DESCENT_I)
|
|
//read a polygon object of some sort
|
|
void bm_read_object(char *&arg, int skip)
|
|
#elif defined(DXX_BUILD_DESCENT_II)
|
|
//read a reactor model
|
|
void bm_read_reactor(void)
|
|
#endif
|
|
{
|
|
char *model_name, *model_name_dead=NULL;
|
|
int first_bitmap_num, first_bitmap_num_dead=0, n_normal_bitmaps;
|
|
char *equal_ptr;
|
|
short model_num;
|
|
fix lighting = F1_0/2; // Default
|
|
#if defined(DXX_BUILD_DESCENT_I)
|
|
int type = -1;
|
|
fix strength=0;
|
|
#elif defined(DXX_BUILD_DESCENT_II)
|
|
assert(Num_reactors < Reactors.size());
|
|
#endif
|
|
|
|
model_name = strtok( NULL, space_tab );
|
|
|
|
// Process bitmaps
|
|
bm_flag = BM_NONE;
|
|
arg = strtok( NULL, space_tab );
|
|
first_bitmap_num = N_ObjBitmapPtrs;
|
|
|
|
while (arg!=NULL) {
|
|
|
|
equal_ptr = strchr( arg, '=' );
|
|
|
|
if ( equal_ptr ) {
|
|
*equal_ptr='\0';
|
|
equal_ptr++;
|
|
|
|
// if we have john=cool, arg is 'john' and equal_ptr is 'cool'
|
|
|
|
#if defined(DXX_BUILD_DESCENT_I)
|
|
if (!d_stricmp(arg,"type")) {
|
|
if (!d_stricmp(equal_ptr,"controlcen"))
|
|
type = OL_CONTROL_CENTER;
|
|
else if (!d_stricmp(equal_ptr,"clutter"))
|
|
type = OL_CLUTTER;
|
|
else if (!d_stricmp(equal_ptr,"exit"))
|
|
type = OL_EXIT;
|
|
}
|
|
else
|
|
#endif
|
|
if (!d_stricmp( arg, "dead_pof" )) {
|
|
model_name_dead = equal_ptr;
|
|
first_bitmap_num_dead=N_ObjBitmapPtrs;
|
|
} else if (!d_stricmp( arg, "lighting" )) {
|
|
lighting = fl2f(atof(equal_ptr));
|
|
if ( (lighting < 0) || (lighting > F1_0 )) {
|
|
Error( "In bitmaps.tbl, lighting value of %.2f is out of range 0..1.\n", f2fl(lighting));
|
|
}
|
|
}
|
|
#if defined(DXX_BUILD_DESCENT_I)
|
|
else if (!d_stricmp( arg, "strength" )) {
|
|
strength = fl2f(atof(equal_ptr));
|
|
}
|
|
#elif defined(DXX_BUILD_DESCENT_II)
|
|
else {
|
|
Int3();
|
|
}
|
|
#endif
|
|
} else { // Must be a texture specification...
|
|
#if defined(DXX_BUILD_DESCENT_I)
|
|
load_polymodel_bitmap(skip, arg);
|
|
#elif defined(DXX_BUILD_DESCENT_II)
|
|
load_polymodel_bitmap(0, arg);
|
|
#endif
|
|
}
|
|
arg = strtok( NULL, space_tab );
|
|
}
|
|
|
|
if ( model_name_dead )
|
|
n_normal_bitmaps = first_bitmap_num_dead-first_bitmap_num;
|
|
else
|
|
n_normal_bitmaps = N_ObjBitmapPtrs-first_bitmap_num;
|
|
|
|
model_num = load_polygon_model(model_name,n_normal_bitmaps,first_bitmap_num,NULL);
|
|
|
|
#if defined(DXX_BUILD_DESCENT_I)
|
|
if (type == OL_CONTROL_CENTER)
|
|
read_model_guns(model_name, Reactors[0]);
|
|
#endif
|
|
if ( model_name_dead )
|
|
Dead_modelnums[model_num] = load_polygon_model(model_name_dead,N_ObjBitmapPtrs-first_bitmap_num_dead,first_bitmap_num_dead,NULL);
|
|
else
|
|
Dead_modelnums[model_num] = -1;
|
|
|
|
#if defined(DXX_BUILD_DESCENT_I)
|
|
if (type == -1)
|
|
Error("No object type specfied for object in BITMAPS.TBL on line %d\n",linenum);
|
|
|
|
ObjType[Num_total_object_types] = type;
|
|
ObjId[Num_total_object_types] = model_num;
|
|
ObjStrength[Num_total_object_types] = strength;
|
|
|
|
Num_total_object_types++;
|
|
|
|
if (type == OL_EXIT) {
|
|
exit_modelnum = model_num;
|
|
destroyed_exit_modelnum = Dead_modelnums[model_num];
|
|
}
|
|
#elif defined(DXX_BUILD_DESCENT_II)
|
|
Reactors[Num_reactors].model_num = model_num;
|
|
read_model_guns(model_name, Reactors[Num_reactors]);
|
|
|
|
Num_reactors++;
|
|
#endif
|
|
}
|
|
|
|
#if defined(DXX_BUILD_DESCENT_II)
|
|
//read the marker object
|
|
void bm_read_marker()
|
|
{
|
|
char *model_name;
|
|
int first_bitmap_num, n_normal_bitmaps;
|
|
char *equal_ptr;
|
|
|
|
model_name = strtok( NULL, space_tab );
|
|
|
|
// Process bitmaps
|
|
bm_flag = BM_NONE;
|
|
arg = strtok( NULL, space_tab );
|
|
first_bitmap_num = N_ObjBitmapPtrs;
|
|
|
|
while (arg!=NULL) {
|
|
|
|
equal_ptr = strchr( arg, '=' );
|
|
|
|
if ( equal_ptr ) {
|
|
*equal_ptr='\0';
|
|
equal_ptr++;
|
|
|
|
// if we have john=cool, arg is 'john' and equal_ptr is 'cool'
|
|
Int3();
|
|
|
|
} else { // Must be a texture specification...
|
|
load_polymodel_bitmap(0, arg);
|
|
}
|
|
arg = strtok( NULL, space_tab );
|
|
}
|
|
|
|
n_normal_bitmaps = N_ObjBitmapPtrs-first_bitmap_num;
|
|
|
|
Marker_model_num = load_polygon_model(model_name,n_normal_bitmaps,first_bitmap_num,NULL);
|
|
}
|
|
|
|
//read the exit model
|
|
void bm_read_exitmodel()
|
|
{
|
|
char *model_name, *model_name_dead=NULL;
|
|
int first_bitmap_num=0, first_bitmap_num_dead=0, n_normal_bitmaps;
|
|
char *equal_ptr;
|
|
short model_num;
|
|
|
|
model_name = strtok( NULL, space_tab );
|
|
|
|
// Process bitmaps
|
|
bm_flag = BM_NONE;
|
|
arg = strtok( NULL, space_tab );
|
|
first_bitmap_num = N_ObjBitmapPtrs;
|
|
|
|
while (arg!=NULL) {
|
|
|
|
equal_ptr = strchr( arg, '=' );
|
|
|
|
if ( equal_ptr ) {
|
|
*equal_ptr='\0';
|
|
equal_ptr++;
|
|
|
|
// if we have john=cool, arg is 'john' and equal_ptr is 'cool'
|
|
|
|
if (!d_stricmp( arg, "dead_pof" )) {
|
|
model_name_dead = equal_ptr;
|
|
first_bitmap_num_dead=N_ObjBitmapPtrs;
|
|
} else {
|
|
Int3();
|
|
}
|
|
} else { // Must be a texture specification...
|
|
load_polymodel_bitmap(0, arg);
|
|
}
|
|
arg = strtok( NULL, space_tab );
|
|
}
|
|
|
|
if ( model_name_dead )
|
|
n_normal_bitmaps = first_bitmap_num_dead-first_bitmap_num;
|
|
else
|
|
n_normal_bitmaps = N_ObjBitmapPtrs-first_bitmap_num;
|
|
|
|
model_num = load_polygon_model(model_name,n_normal_bitmaps,first_bitmap_num,NULL);
|
|
|
|
if ( model_name_dead )
|
|
Dead_modelnums[model_num] = load_polygon_model(model_name_dead,N_ObjBitmapPtrs-first_bitmap_num_dead,first_bitmap_num_dead,NULL);
|
|
else
|
|
Dead_modelnums[model_num] = -1;
|
|
|
|
exit_modelnum = model_num;
|
|
destroyed_exit_modelnum = Dead_modelnums[model_num];
|
|
|
|
}
|
|
#endif
|
|
|
|
#if defined(DXX_BUILD_DESCENT_I)
|
|
void bm_read_player_ship(char *&arg, int skip)
|
|
#elif defined(DXX_BUILD_DESCENT_II)
|
|
void bm_read_player_ship(void)
|
|
#endif
|
|
{
|
|
char *model_name_dying=NULL;
|
|
char *model_name[MAX_MODEL_VARIANTS];
|
|
int n_models=0,i;
|
|
int first_bitmap_num[MAX_MODEL_VARIANTS];
|
|
char *equal_ptr;
|
|
robot_info ri;
|
|
int last_multi_bitmap_num=-1;
|
|
|
|
// Process bitmaps
|
|
bm_flag = BM_NONE;
|
|
|
|
arg = strtok( NULL, space_tab );
|
|
|
|
Player_ship->mass = Player_ship->drag = 0; //stupid defaults
|
|
Player_ship->expl_vclip_num = vclip_none;
|
|
|
|
while (arg!=NULL) {
|
|
|
|
equal_ptr = strchr( arg, '=' );
|
|
|
|
if ( equal_ptr ) {
|
|
|
|
*equal_ptr='\0';
|
|
equal_ptr++;
|
|
|
|
// if we have john=cool, arg is 'john' and equal_ptr is 'cool'
|
|
|
|
if (!d_stricmp( arg, "model" )) {
|
|
Assert(n_models==0);
|
|
model_name[0] = equal_ptr;
|
|
first_bitmap_num[0] = N_ObjBitmapPtrs;
|
|
n_models = 1;
|
|
} else if (!d_stricmp( arg, "simple_model" )) {
|
|
model_name[n_models] = equal_ptr;
|
|
first_bitmap_num[n_models] = N_ObjBitmapPtrs;
|
|
n_models++;
|
|
#if defined(DXX_BUILD_DESCENT_II)
|
|
Assert(n_models < MAX_MODEL_VARIANTS);
|
|
#endif
|
|
|
|
if (First_multi_bitmap_num!=-1 && last_multi_bitmap_num==-1)
|
|
last_multi_bitmap_num=N_ObjBitmapPtrs;
|
|
}
|
|
else if (!d_stricmp( arg, "mass" ))
|
|
Player_ship->mass = fl2f(atof(equal_ptr));
|
|
else if (!d_stricmp( arg, "drag" ))
|
|
Player_ship->drag = fl2f(atof(equal_ptr));
|
|
// else if (!d_stricmp( arg, "low_thrust" ))
|
|
// Player_ship->low_thrust = fl2f(atof(equal_ptr));
|
|
else if (!d_stricmp( arg, "max_thrust" ))
|
|
Player_ship->max_thrust = fl2f(atof(equal_ptr));
|
|
else if (!d_stricmp( arg, "reverse_thrust" ))
|
|
Player_ship->reverse_thrust = fl2f(atof(equal_ptr));
|
|
else if (!d_stricmp( arg, "brakes" ))
|
|
Player_ship->brakes = fl2f(atof(equal_ptr));
|
|
else if (!d_stricmp( arg, "wiggle" ))
|
|
Player_ship->wiggle = fl2f(atof(equal_ptr));
|
|
else if (!d_stricmp( arg, "max_rotthrust" ))
|
|
Player_ship->max_rotthrust = fl2f(atof(equal_ptr));
|
|
else if (!d_stricmp( arg, "dying_pof" ))
|
|
model_name_dying = equal_ptr;
|
|
else if (!d_stricmp( arg, "expl_vclip_num" ))
|
|
Player_ship->expl_vclip_num=atoi(equal_ptr);
|
|
#if defined(DXX_BUILD_DESCENT_II)
|
|
else {
|
|
Int3();
|
|
}
|
|
#endif
|
|
}
|
|
else if (!d_stricmp( arg, "multi_textures" )) {
|
|
|
|
First_multi_bitmap_num = N_ObjBitmapPtrs;
|
|
first_bitmap_num[n_models] = N_ObjBitmapPtrs;
|
|
|
|
}
|
|
else // Must be a texture specification...
|
|
{
|
|
#if defined(DXX_BUILD_DESCENT_I)
|
|
load_polymodel_bitmap(skip, arg);
|
|
#elif defined(DXX_BUILD_DESCENT_II)
|
|
load_polymodel_bitmap(0, arg);
|
|
#endif
|
|
}
|
|
|
|
arg = strtok( NULL, space_tab );
|
|
}
|
|
if (First_multi_bitmap_num!=-1 && last_multi_bitmap_num==-1)
|
|
last_multi_bitmap_num=N_ObjBitmapPtrs;
|
|
|
|
if (First_multi_bitmap_num==-1)
|
|
first_bitmap_num[n_models] = N_ObjBitmapPtrs;
|
|
|
|
Assert(last_multi_bitmap_num-First_multi_bitmap_num == (MAX_PLAYERS-1)*2);
|
|
|
|
auto &Polygon_models = LevelSharedPolygonModelState.Polygon_models;
|
|
for (i=0;i<n_models;i++) {
|
|
int n_textures;
|
|
int model_num,last_model_num=0;
|
|
|
|
n_textures = first_bitmap_num[i+1] - first_bitmap_num[i];
|
|
|
|
#if defined(DXX_BUILD_DESCENT_I)
|
|
robot_info *pri = NULL;
|
|
if (i == 0)
|
|
pri = &ri;
|
|
model_num = load_polygon_model(model_name[i],n_textures,first_bitmap_num[i],pri);
|
|
#elif defined(DXX_BUILD_DESCENT_II)
|
|
model_num = load_polygon_model(model_name[i],n_textures,first_bitmap_num[i],(i==0) ? &ri : nullptr);
|
|
#endif
|
|
|
|
if (i==0)
|
|
Player_ship->model_num = model_num;
|
|
else
|
|
Polygon_models[last_model_num].simpler_model = model_num+1;
|
|
|
|
last_model_num = model_num;
|
|
}
|
|
|
|
if ( model_name_dying ) {
|
|
Assert(n_models);
|
|
Dying_modelnums[Player_ship->model_num] = load_polygon_model(model_name_dying,first_bitmap_num[1]-first_bitmap_num[0],first_bitmap_num[0],NULL);
|
|
}
|
|
|
|
Assert(ri.n_guns == N_PLAYER_GUNS);
|
|
|
|
//calc player gun positions
|
|
|
|
{
|
|
polymodel *pm;
|
|
robot_info *r;
|
|
vms_vector pnt;
|
|
int mn; //submodel number
|
|
int gun_num;
|
|
|
|
r = &ri;
|
|
pm = &Polygon_models[Player_ship->model_num];
|
|
|
|
for (gun_num=0;gun_num<r->n_guns;gun_num++) {
|
|
|
|
pnt = r->gun_points[gun_num];
|
|
mn = r->gun_submodels[gun_num];
|
|
|
|
//instance up the tree for this gun
|
|
while (mn != 0) {
|
|
vm_vec_add2(pnt,pm->submodel_offsets[mn]);
|
|
mn = pm->submodel_parents[mn];
|
|
}
|
|
|
|
Player_ship->gun_points[gun_num] = pnt;
|
|
|
|
}
|
|
}
|
|
}
|
|
|
|
namespace dsx {
|
|
|
|
#if defined(DXX_BUILD_DESCENT_I)
|
|
void bm_read_some_file(d_vclip_array &Vclip, const std::string &dest_bm, char *&arg, int skip)
|
|
#elif defined(DXX_BUILD_DESCENT_II)
|
|
void bm_read_some_file(d_vclip_array &Vclip, int skip)
|
|
#endif
|
|
{
|
|
|
|
switch (bm_flag) {
|
|
#if defined(DXX_BUILD_DESCENT_II)
|
|
case BM_NONE:
|
|
Error("Trying to read bitmap <%s> with bm_flag==BM_NONE on line %d of BITMAPS.TBL",arg,linenum);
|
|
break;
|
|
#endif
|
|
case BM_COCKPIT: {
|
|
bitmap_index bitmap;
|
|
bitmap = bm_load_sub(skip, arg);
|
|
Assert( Num_cockpits < N_COCKPIT_BITMAPS );
|
|
cockpit_bitmap[Num_cockpits++] = bitmap;
|
|
//bm_flag = BM_NONE;
|
|
#if defined(DXX_BUILD_DESCENT_II)
|
|
return;
|
|
#endif
|
|
}
|
|
break;
|
|
case BM_GAUGES:
|
|
#if defined(DXX_BUILD_DESCENT_I)
|
|
bm_read_gauges(arg, skip);
|
|
#elif defined(DXX_BUILD_DESCENT_II)
|
|
bm_read_gauges(skip);
|
|
return;
|
|
break;
|
|
case BM_GAUGES_HIRES:
|
|
bm_read_gauges_hires();
|
|
return;
|
|
#endif
|
|
break;
|
|
case BM_WEAPON:
|
|
#if defined(DXX_BUILD_DESCENT_I)
|
|
bm_read_weapon(arg, skip, 0);
|
|
#elif defined(DXX_BUILD_DESCENT_II)
|
|
bm_read_weapon(skip, 0);
|
|
return;
|
|
#endif
|
|
break;
|
|
case BM_VCLIP:
|
|
#if defined(DXX_BUILD_DESCENT_I)
|
|
bm_read_vclip(Vclip, arg, skip);
|
|
#elif defined(DXX_BUILD_DESCENT_II)
|
|
bm_read_vclip(Vclip, skip);
|
|
return;
|
|
#endif
|
|
break;
|
|
case BM_ECLIP:
|
|
#if defined(DXX_BUILD_DESCENT_I)
|
|
bm_read_eclip(dest_bm, arg, skip);
|
|
#elif defined(DXX_BUILD_DESCENT_II)
|
|
bm_read_eclip(skip);
|
|
return;
|
|
#endif
|
|
break;
|
|
case BM_TEXTURES: {
|
|
bitmap_index bitmap;
|
|
bitmap = bm_load_sub(skip, arg);
|
|
Assert(tmap_count < MAX_TEXTURES);
|
|
tmap_count++;
|
|
Textures[texture_count] = bitmap;
|
|
set_texture_name( arg );
|
|
Assert(texture_count < MAX_TEXTURES);
|
|
texture_count++;
|
|
NumTextures = texture_count;
|
|
#if defined(DXX_BUILD_DESCENT_II)
|
|
return;
|
|
#endif
|
|
}
|
|
break;
|
|
case BM_WCLIP:
|
|
#if defined(DXX_BUILD_DESCENT_I)
|
|
bm_read_wclip(arg, skip);
|
|
break;
|
|
default:
|
|
#elif defined(DXX_BUILD_DESCENT_II)
|
|
bm_read_wclip(skip);
|
|
return;
|
|
#endif
|
|
break;
|
|
}
|
|
#if defined(DXX_BUILD_DESCENT_II)
|
|
Error("Trying to read bitmap <%s> with unknown bm_flag <%x> on line %d of BITMAPS.TBL",arg,bm_flag,linenum);
|
|
#endif
|
|
}
|
|
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------
|
|
// If unused_flag is set, then this is just a placeholder. Don't actually reference vclips or load bbms.
|
|
#if defined(DXX_BUILD_DESCENT_I)
|
|
void bm_read_weapon(char *&arg, int skip, int unused_flag)
|
|
#elif defined(DXX_BUILD_DESCENT_II)
|
|
void bm_read_weapon(int skip, int unused_flag)
|
|
#endif
|
|
{
|
|
int i,n;
|
|
int n_models=0;
|
|
char *equal_ptr;
|
|
char *pof_file_inner=NULL;
|
|
char *model_name[MAX_MODEL_VARIANTS];
|
|
int first_bitmap_num[MAX_MODEL_VARIANTS];
|
|
int lighted; //flag for whether is a texture is lighted
|
|
|
|
Assert(N_weapon_types < MAX_WEAPON_TYPES);
|
|
|
|
n = N_weapon_types;
|
|
N_weapon_types++;
|
|
#if defined(DXX_BUILD_DESCENT_II)
|
|
Assert(N_weapon_types <= MAX_WEAPON_TYPES);
|
|
#endif
|
|
|
|
if (unused_flag) {
|
|
#if defined(DXX_BUILD_DESCENT_I)
|
|
clear_to_end_of_line(arg);
|
|
#elif defined(DXX_BUILD_DESCENT_II)
|
|
clear_to_end_of_line();
|
|
#endif
|
|
return;
|
|
}
|
|
|
|
if (skip) {
|
|
#if defined(DXX_BUILD_DESCENT_I)
|
|
clear_to_end_of_line(arg);
|
|
#elif defined(DXX_BUILD_DESCENT_II)
|
|
clear_to_end_of_line();
|
|
#endif
|
|
return;
|
|
}
|
|
|
|
// Initialize weapon array
|
|
Weapon_info[n].render = WEAPON_RENDER_NONE; // 0=laser, 1=blob, 2=object
|
|
Weapon_info[n].bitmap.index = 0;
|
|
Weapon_info[n].model_num = -1;
|
|
Weapon_info[n].model_num_inner = -1;
|
|
Weapon_info[n].blob_size = 0x1000; // size of blob
|
|
Weapon_info[n].flash_vclip = vclip_none;
|
|
Weapon_info[n].flash_sound = SOUND_LASER_FIRED;
|
|
Weapon_info[n].flash_size = 0;
|
|
Weapon_info[n].robot_hit_vclip = vclip_none;
|
|
Weapon_info[n].robot_hit_sound = sound_none;
|
|
Weapon_info[n].wall_hit_vclip = vclip_none;
|
|
Weapon_info[n].wall_hit_sound = sound_none;
|
|
Weapon_info[n].impact_size = 0;
|
|
for (i=0; i<NDL; i++) {
|
|
Weapon_info[n].strength[i] = F1_0;
|
|
Weapon_info[n].speed[i] = F1_0*10;
|
|
}
|
|
Weapon_info[n].mass = F1_0;
|
|
Weapon_info[n].thrust = 0;
|
|
Weapon_info[n].drag = 0;
|
|
Weapon_info[n].persistent = 0;
|
|
|
|
Weapon_info[n].energy_usage = 0; // How much fuel is consumed to fire this weapon.
|
|
Weapon_info[n].ammo_usage = 0; // How many units of ammunition it uses.
|
|
Weapon_info[n].fire_wait = F1_0/4; // Time until this weapon can be fired again.
|
|
Weapon_info[n].fire_count = 1; // Number of bursts fired from EACH GUN per firing. For weapons which fire from both sides, 3*fire_count shots will be fired.
|
|
Weapon_info[n].damage_radius = 0; // Radius of damage for missiles, not lasers. Does damage to objects within this radius of hit point.
|
|
//--01/19/95, mk-- Weapon_info[n].damage_force = 0; // Force (movement) due to explosion
|
|
Weapon_info[n].destroyable = 1; // Weapons default to destroyable
|
|
Weapon_info[n].matter = 0; // Weapons default to not being constructed of matter (they are energy!)
|
|
Weapon_info[n].bounce = 0; // Weapons default to not bouncing off walls
|
|
|
|
#if defined(DXX_BUILD_DESCENT_II)
|
|
Weapon_info[n].flags = 0;
|
|
#endif
|
|
|
|
Weapon_info[n].lifetime = WEAPON_DEFAULT_LIFETIME; // Number of bursts fired from EACH GUN per firing. For weapons which fire from both sides, 3*fire_count shots will be fired.
|
|
|
|
Weapon_info[n].po_len_to_width_ratio = F1_0*10;
|
|
|
|
Weapon_info[n].picture.index = 0;
|
|
#if defined(DXX_BUILD_DESCENT_II)
|
|
Weapon_info[n].hires_picture.index = 0;
|
|
#endif
|
|
Weapon_info[n].homing_flag = 0;
|
|
|
|
#if defined(DXX_BUILD_DESCENT_II)
|
|
Weapon_info[n].flash = 0;
|
|
Weapon_info[n].multi_damage_scale = F1_0;
|
|
Weapon_info[n].afterburner_size = 0;
|
|
Weapon_info[n].children = weapon_id_type::unspecified;
|
|
#endif
|
|
|
|
// Process arguments
|
|
arg = strtok( NULL, space_tab );
|
|
|
|
lighted = 1; //assume first texture is lighted
|
|
|
|
#if defined(DXX_BUILD_DESCENT_II)
|
|
Weapon_info[n].speedvar = 128;
|
|
#endif
|
|
|
|
while (arg!=NULL) {
|
|
equal_ptr = strchr( arg, '=' );
|
|
if ( equal_ptr ) {
|
|
*equal_ptr='\0';
|
|
equal_ptr++;
|
|
// if we have john=cool, arg is 'john' and equal_ptr is 'cool'
|
|
if (!d_stricmp( arg, "laser_bmp" )) {
|
|
// Load bitmap with name equal_ptr
|
|
|
|
Weapon_info[n].bitmap = bm_load_sub(skip, equal_ptr); //load_polymodel_bitmap(equal_ptr);
|
|
Weapon_info[n].render = WEAPON_RENDER_LASER;
|
|
|
|
} else if (!d_stricmp( arg, "blob_bmp" )) {
|
|
// Load bitmap with name equal_ptr
|
|
|
|
Weapon_info[n].bitmap = bm_load_sub(skip, equal_ptr); //load_polymodel_bitmap(equal_ptr);
|
|
Weapon_info[n].render = WEAPON_RENDER_BLOB;
|
|
|
|
} else if (!d_stricmp( arg, "weapon_vclip" )) {
|
|
// Set vclip to play for this weapon.
|
|
Weapon_info[n].bitmap.index = 0;
|
|
Weapon_info[n].render = WEAPON_RENDER_VCLIP;
|
|
Weapon_info[n].weapon_vclip = atoi(equal_ptr);
|
|
|
|
} else if (!d_stricmp( arg, "none_bmp" )) {
|
|
Weapon_info[n].bitmap = bm_load_sub(skip, equal_ptr);
|
|
Weapon_info[n].render = WEAPON_RENDER_NONE;
|
|
|
|
} else if (!d_stricmp( arg, "weapon_pof" )) {
|
|
// Load pof file
|
|
Assert(n_models==0);
|
|
model_name[0] = equal_ptr;
|
|
first_bitmap_num[0] = N_ObjBitmapPtrs;
|
|
n_models=1;
|
|
} else if (!d_stricmp( arg, "simple_model" )) {
|
|
model_name[n_models] = equal_ptr;
|
|
first_bitmap_num[n_models] = N_ObjBitmapPtrs;
|
|
n_models++;
|
|
#if defined(DXX_BUILD_DESCENT_II)
|
|
Assert(n_models < MAX_MODEL_VARIANTS);
|
|
#endif
|
|
} else if (!d_stricmp( arg, "weapon_pof_inner" )) {
|
|
// Load pof file
|
|
pof_file_inner = equal_ptr;
|
|
} else if (!d_stricmp( arg, "strength" )) {
|
|
for (i=0; i<NDL-1; i++) {
|
|
#if defined(DXX_BUILD_DESCENT_I)
|
|
Weapon_info[n].strength[i] = i2f(atoi(equal_ptr));
|
|
#elif defined(DXX_BUILD_DESCENT_II)
|
|
Weapon_info[n].strength[i] = fl2f(atof(equal_ptr));
|
|
#endif
|
|
equal_ptr = strtok(NULL, space_tab);
|
|
}
|
|
Weapon_info[n].strength[i] = i2f(atoi(equal_ptr));
|
|
} else if (!d_stricmp( arg, "mass" )) {
|
|
Weapon_info[n].mass = fl2f(atof(equal_ptr));
|
|
} else if (!d_stricmp( arg, "drag" )) {
|
|
Weapon_info[n].drag = fl2f(atof(equal_ptr));
|
|
} else if (!d_stricmp( arg, "thrust" )) {
|
|
Weapon_info[n].thrust = fl2f(atof(equal_ptr));
|
|
} else if (!d_stricmp( arg, "matter" )) {
|
|
Weapon_info[n].matter = atoi(equal_ptr);
|
|
} else if (!d_stricmp( arg, "bounce" )) {
|
|
Weapon_info[n].bounce = atoi(equal_ptr);
|
|
} else if (!d_stricmp( arg, "speed" )) {
|
|
for (i=0; i<NDL-1; i++) {
|
|
Weapon_info[n].speed[i] = i2f(atoi(equal_ptr));
|
|
equal_ptr = strtok(NULL, space_tab);
|
|
}
|
|
Weapon_info[n].speed[i] = i2f(atoi(equal_ptr));
|
|
}
|
|
#if defined(DXX_BUILD_DESCENT_II)
|
|
else if (!d_stricmp( arg, "speedvar" )) {
|
|
Weapon_info[n].speedvar = (atoi(equal_ptr) * 128) / 100;
|
|
}
|
|
#endif
|
|
else if (!d_stricmp( arg, "flash_vclip" )) {
|
|
Weapon_info[n].flash_vclip = atoi(equal_ptr);
|
|
} else if (!d_stricmp( arg, "flash_sound" )) {
|
|
Weapon_info[n].flash_sound = atoi(equal_ptr);
|
|
} else if (!d_stricmp( arg, "flash_size" )) {
|
|
Weapon_info[n].flash_size = fl2f(atof(equal_ptr));
|
|
} else if (!d_stricmp( arg, "blob_size" )) {
|
|
Weapon_info[n].blob_size = fl2f(atof(equal_ptr));
|
|
} else if (!d_stricmp( arg, "robot_hit_vclip" )) {
|
|
Weapon_info[n].robot_hit_vclip = atoi(equal_ptr);
|
|
} else if (!d_stricmp( arg, "robot_hit_sound" )) {
|
|
Weapon_info[n].robot_hit_sound = atoi(equal_ptr);
|
|
} else if (!d_stricmp( arg, "wall_hit_vclip" )) {
|
|
Weapon_info[n].wall_hit_vclip = atoi(equal_ptr);
|
|
} else if (!d_stricmp( arg, "wall_hit_sound" )) {
|
|
Weapon_info[n].wall_hit_sound = atoi(equal_ptr);
|
|
} else if (!d_stricmp( arg, "impact_size" )) {
|
|
Weapon_info[n].impact_size = fl2f(atof(equal_ptr));
|
|
} else if (!d_stricmp( arg, "lighted" )) {
|
|
lighted = atoi(equal_ptr);
|
|
} else if (!d_stricmp( arg, "lw_ratio" )) {
|
|
Weapon_info[n].po_len_to_width_ratio = fl2f(atof(equal_ptr));
|
|
} else if (!d_stricmp( arg, "lightcast" )) {
|
|
Weapon_info[n].light = fl2f(atof(equal_ptr));
|
|
} else if (!d_stricmp( arg, "persistent" )) {
|
|
Weapon_info[n].persistent = atoi(equal_ptr);
|
|
} else if (!d_stricmp(arg, "energy_usage" )) {
|
|
Weapon_info[n].energy_usage = fl2f(atof(equal_ptr));
|
|
} else if (!d_stricmp(arg, "ammo_usage" )) {
|
|
Weapon_info[n].ammo_usage = atoi(equal_ptr);
|
|
} else if (!d_stricmp(arg, "fire_wait" )) {
|
|
Weapon_info[n].fire_wait = fl2f(atof(equal_ptr));
|
|
} else if (!d_stricmp(arg, "fire_count" )) {
|
|
Weapon_info[n].fire_count = atoi(equal_ptr);
|
|
} else if (!d_stricmp(arg, "damage_radius" )) {
|
|
Weapon_info[n].damage_radius = fl2f(atof(equal_ptr));
|
|
//--01/19/95, mk-- } else if (!d_stricmp(arg, "damage_force" )) {
|
|
//--01/19/95, mk-- Weapon_info[n].damage_force = fl2f(atof(equal_ptr));
|
|
} else if (!d_stricmp(arg, "lifetime" )) {
|
|
Weapon_info[n].lifetime = fl2f(atof(equal_ptr));
|
|
} else if (!d_stricmp(arg, "destroyable" )) {
|
|
Weapon_info[n].destroyable = atoi(equal_ptr);
|
|
} else if (!d_stricmp(arg, "picture" )) {
|
|
Weapon_info[n].picture = bm_load_sub(skip, equal_ptr);
|
|
}
|
|
#if defined(DXX_BUILD_DESCENT_II)
|
|
else if (!d_stricmp(arg, "hires_picture" )) {
|
|
Weapon_info[n].hires_picture = bm_load_sub(skip, equal_ptr);
|
|
}
|
|
#endif
|
|
else if (!d_stricmp(arg, "homing" )) {
|
|
Weapon_info[n].homing_flag = !!atoi(equal_ptr);
|
|
}
|
|
#if defined(DXX_BUILD_DESCENT_II)
|
|
else if (!d_stricmp(arg, "flash" )) {
|
|
Weapon_info[n].flash = atoi(equal_ptr);
|
|
} else if (!d_stricmp(arg, "multi_damage_scale" )) {
|
|
Weapon_info[n].multi_damage_scale = fl2f(atof(equal_ptr));
|
|
} else if (!d_stricmp(arg, "afterburner_size" )) {
|
|
Weapon_info[n].afterburner_size = f2i(16*fl2f(atof(equal_ptr)));
|
|
} else if (!d_stricmp(arg, "children" )) {
|
|
Weapon_info[n].children = static_cast<weapon_id_type>(atoi(equal_ptr));
|
|
} else if (!d_stricmp(arg, "placable" )) {
|
|
if (atoi(equal_ptr)) {
|
|
Weapon_info[n].flags |= WIF_PLACABLE;
|
|
}
|
|
} else {
|
|
Int3();
|
|
}
|
|
#endif
|
|
} else { // Must be a texture specification...
|
|
grs_bitmap *bm;
|
|
|
|
bm = load_polymodel_bitmap(skip, arg);
|
|
#if defined(DXX_BUILD_DESCENT_I)
|
|
if (bm && ! lighted)
|
|
#elif defined(DXX_BUILD_DESCENT_II)
|
|
if (! lighted)
|
|
#endif
|
|
bm->add_flags(BM_FLAG_NO_LIGHTING);
|
|
|
|
lighted = 1; //default for next bitmap is lighted
|
|
}
|
|
arg = strtok( NULL, space_tab );
|
|
}
|
|
|
|
first_bitmap_num[n_models] = N_ObjBitmapPtrs;
|
|
|
|
auto &Polygon_models = LevelSharedPolygonModelState.Polygon_models;
|
|
for (i=0;i<n_models;i++) {
|
|
int n_textures;
|
|
int model_num,last_model_num=0;
|
|
|
|
n_textures = first_bitmap_num[i+1] - first_bitmap_num[i];
|
|
|
|
model_num = load_polygon_model(model_name[i],n_textures,first_bitmap_num[i],NULL);
|
|
|
|
if (i==0) {
|
|
Weapon_info[n].render = WEAPON_RENDER_POLYMODEL;
|
|
Weapon_info[n].model_num = model_num;
|
|
}
|
|
else
|
|
Polygon_models[last_model_num].simpler_model = model_num+1;
|
|
|
|
last_model_num = model_num;
|
|
}
|
|
|
|
if ( pof_file_inner ) {
|
|
Assert(n_models);
|
|
Weapon_info[n].model_num_inner = load_polygon_model(pof_file_inner,first_bitmap_num[1]-first_bitmap_num[0],first_bitmap_num[0],NULL);
|
|
}
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------
|
|
#define DEFAULT_POWERUP_SIZE i2f(3)
|
|
|
|
#if defined(DXX_BUILD_DESCENT_I)
|
|
void bm_read_powerup(char *&arg, int unused_flag)
|
|
#elif defined(DXX_BUILD_DESCENT_II)
|
|
void bm_read_powerup(int unused_flag)
|
|
#endif
|
|
{
|
|
int n;
|
|
char *equal_ptr;
|
|
|
|
Assert(N_powerup_types < MAX_POWERUP_TYPES);
|
|
|
|
n = N_powerup_types;
|
|
N_powerup_types++;
|
|
|
|
if (unused_flag) {
|
|
#if defined(DXX_BUILD_DESCENT_I)
|
|
clear_to_end_of_line(arg);
|
|
#elif defined(DXX_BUILD_DESCENT_II)
|
|
clear_to_end_of_line();
|
|
#endif
|
|
return;
|
|
}
|
|
|
|
// Initialize powerup array
|
|
Powerup_info[n].light = F1_0/3; // Default lighting value.
|
|
Powerup_info[n].vclip_num = vclip_none;
|
|
Powerup_info[n].hit_sound = sound_none;
|
|
Powerup_info[n].size = DEFAULT_POWERUP_SIZE;
|
|
#if DXX_USE_EDITOR
|
|
Powerup_names[n][0] = 0;
|
|
#endif
|
|
|
|
// Process arguments
|
|
arg = strtok( NULL, space_tab );
|
|
|
|
while (arg!=NULL) {
|
|
equal_ptr = strchr( arg, '=' );
|
|
if ( equal_ptr ) {
|
|
*equal_ptr='\0';
|
|
equal_ptr++;
|
|
// if we have john=cool, arg is 'john' and equal_ptr is 'cool'
|
|
if (!d_stricmp( arg, "vclip_num" )) {
|
|
Powerup_info[n].vclip_num = atoi(equal_ptr);
|
|
} else if (!d_stricmp( arg, "light" )) {
|
|
Powerup_info[n].light = fl2f(atof(equal_ptr));
|
|
} else if (!d_stricmp( arg, "hit_sound" )) {
|
|
Powerup_info[n].hit_sound = atoi(equal_ptr);
|
|
} else if (!d_stricmp( arg, "name" )) {
|
|
#if DXX_USE_EDITOR
|
|
auto &name = Powerup_names[n];
|
|
const auto len = strlen(equal_ptr);
|
|
assert(len < name.size()); // Oops, name too long.
|
|
memcpy(name.data(), &equal_ptr[1], len - 2);
|
|
name[len - 2] = 0;
|
|
#endif
|
|
} else if (!d_stricmp( arg, "size" )) {
|
|
Powerup_info[n].size = fl2f(atof(equal_ptr));
|
|
}
|
|
#if defined(DXX_BUILD_DESCENT_II)
|
|
else {
|
|
Int3();
|
|
}
|
|
#endif
|
|
}
|
|
#if defined(DXX_BUILD_DESCENT_II)
|
|
else { // Must be a texture specification...
|
|
Int3();
|
|
}
|
|
#endif
|
|
arg = strtok( NULL, space_tab );
|
|
}
|
|
#if defined(DXX_BUILD_DESCENT_I)
|
|
ObjType[Num_total_object_types] = OL_POWERUP;
|
|
ObjId[Num_total_object_types] = n;
|
|
Num_total_object_types++;
|
|
#endif
|
|
}
|
|
|
|
#if defined(DXX_BUILD_DESCENT_I)
|
|
void bm_read_hostage(char *&arg)
|
|
#elif defined(DXX_BUILD_DESCENT_II)
|
|
void bm_read_hostage()
|
|
#endif
|
|
{
|
|
int n;
|
|
char *equal_ptr;
|
|
|
|
Assert(N_hostage_types < MAX_HOSTAGE_TYPES);
|
|
|
|
n = N_hostage_types;
|
|
N_hostage_types++;
|
|
|
|
// Process arguments
|
|
arg = strtok( NULL, space_tab );
|
|
|
|
while (arg!=NULL) {
|
|
equal_ptr = strchr( arg, '=' );
|
|
if ( equal_ptr ) {
|
|
*equal_ptr='\0';
|
|
equal_ptr++;
|
|
|
|
if (!d_stricmp( arg, "vclip_num" ))
|
|
|
|
Hostage_vclip_num[n] = atoi(equal_ptr);
|
|
|
|
#if defined(DXX_BUILD_DESCENT_II)
|
|
else {
|
|
Int3();
|
|
}
|
|
#endif
|
|
}
|
|
#if defined(DXX_BUILD_DESCENT_II)
|
|
else {
|
|
Int3();
|
|
}
|
|
#endif
|
|
arg = strtok( NULL, space_tab );
|
|
}
|
|
#if defined(DXX_BUILD_DESCENT_I)
|
|
ObjType[Num_total_object_types] = OL_HOSTAGE;
|
|
ObjId[Num_total_object_types] = n;
|
|
Num_total_object_types++;
|
|
#endif
|
|
}
|
|
|
|
#if defined(DXX_BUILD_DESCENT_I)
|
|
DEFINE_SERIAL_UDT_TO_MESSAGE(tmap_info, t, (static_cast<const std::array<char, 13> &>(t.filename), t.flags, t.lighting, t.damage, t.eclip_num));
|
|
ASSERT_SERIAL_UDT_MESSAGE_SIZE(tmap_info, 26);
|
|
#elif defined(DXX_BUILD_DESCENT_II)
|
|
DEFINE_SERIAL_UDT_TO_MESSAGE(tmap_info, t, (t.flags, serial::pad<3>(), t.lighting, t.damage, t.eclip_num, t.destroyed, t.slide_u, t.slide_v));
|
|
ASSERT_SERIAL_UDT_MESSAGE_SIZE(tmap_info, 20);
|
|
#endif
|