dxx-rebirth/common/include
2017-02-08 23:34:41 +00:00
..
editor When switching to the editor in a game, use a proper saved game 2016-11-21 15:22:11 +08:00
3d.h
args.h
byteutil.h Move endian handling into SConf 2016-10-09 17:35:03 +00:00
compiler-addressof.h
compiler-array.h
compiler-begin.h
compiler-exchange.h
compiler-integer_sequence.h
compiler-lengthof.h
compiler-make_unique.h
compiler-range_for.h
compiler-static_assert.h
compiler-type_traits.h
console.h Prefer DXX_CONSTANT_TRUE over DXX_HAVE_BUILTIN_CONSTANT_P 2016-11-12 18:10:09 +00:00
countarray.h
cpp-valptridx.h Split valptridx declarations 2016-12-24 18:12:17 +00:00
digi_audio.h
digi_mixer.h
digi_mixer_music.h
dsx-ns.h
dxxerror.h Scrub invalid primary textures at level load 2016-12-22 05:21:16 +00:00
event.h Change window_event_result back to a uint8_t with the only forward declaration in fwd-event.h and fix the errors that result. 2016-10-31 10:17:54 +08:00
fmtcheck.h Prefer DXX_CONSTANT_TRUE over DXX_HAVE_BUILTIN_CONSTANT_P 2016-11-12 18:10:09 +00:00
func.h
fwd-event.h Include cstdint in common/include/fwd-event.h instead of pstypes.h to only include required uint8_t 2016-11-06 13:44:29 +08:00
fwd-gr.h Pass canvas to gr_{,u}string 2017-01-08 22:32:00 +00:00
fwd-partial_range.h
fwd-valptridx.h Add options for reduced-size valptridx error reporting 2017-01-28 18:12:20 +00:00
fwd-vecmat.h
fwd-window.h Use virtual function to dispatch window events 2016-11-19 17:24:52 +00:00
gr.h Initialize grs_main_bitmap at construction 2017-01-28 18:12:20 +00:00
grdef.h
hash.h
hmp.h
iff.h
ignorecase.h
internal.h Fix various check_header_includes=1 failures 2016-12-05 00:26:11 +00:00
interp.h Rename WORDS_NEED_ALIGNMENT to DXX_WORDS_NEED_ALIGNMENT 2016-10-09 17:35:03 +00:00
joy.h Merging in unification/master, resolving conflict in similar/main/kmatrix.cpp 2016-11-06 14:20:18 +08:00
jukebox.h
key.h Pass the most significant window_event_result to the caller of event_process 2016-10-28 14:43:20 +08:00
loadgl.h
makesig.h
maths.h
messagebox.h
mouse.h Pass the most significant window_event_result to the caller of event_process 2016-10-28 14:43:20 +08:00
ntstring.h
null_sentinel_iterator.h
ogl_extensions.h Unify OpenGL extension handling between OpenGL and OpenGL ES code paths. 2016-11-03 21:59:11 +01:00
ogl_init.h Pass canvas to ogl_ubitmapm_cs 2016-12-29 03:27:12 +00:00
ogl_sync.h
pack.h
palette.h
partial_range.h Prefer DXX_CONSTANT_TRUE over DXX_HAVE_BUILTIN_CONSTANT_P 2016-11-12 18:10:09 +00:00
pcx.h Fix various check_header_includes=1 failures 2016-12-05 00:26:11 +00:00
physfs-serial.h
physfs_list.h
physfsx.h Require support for reference qualified methods 2016-12-10 17:51:07 +00:00
poison.h Poison multiplayer object_rw without making it unreadable 2017-01-08 22:32:00 +00:00
pstypes.h Change window_event_result back to a uint8_t with the only forward declaration in fwd-event.h and fix the errors that result. 2016-10-31 10:17:54 +08:00
rbaudio.h
reverse.h
rle.h Make grs_bitmap::bm_flags private 2017-01-15 00:03:13 +00:00
serial.h Add special case to make past releases not die on various segnums 2017-01-21 19:05:43 +00:00
strutil.h
texmap.h
timer.h
u_mem.h
ui.h Remove unused ui_draw_line_in 2017-02-08 23:34:41 +00:00
valptridx.h Add options for reduced-size valptridx error reporting 2017-01-28 18:12:20 +00:00
varutil.h
vecmat.h Add workaround for passive thief bot 2016-12-29 03:27:14 +00:00
window.h Fix memory corruption starting multiplayer game 2016-11-19 18:09:26 +00:00