dxx-rebirth/main
2012-03-28 09:53:24 +02:00
..
ai.c
ai.h
ai2.c
aipath.c
aistruct.h
automap.c
automap.h
bm.c
bm.h
bmread.c
bmread.h
cntrlcen.c
cntrlcen.h
collide.c
collide.h
config.c
config.h
console.c
controls.c
controls.h
credits.c
credits.h
desc_id.h
descent.cfg
digi.h
digiobj.c
dumpmine.c
effects.c
effects.h
endlevel.c
endlevel.h
escort.c
escort.h
fireball.c
fireball.h
fuelcen.c
fuelcen.h
fvi.c
fvi.h
game.c
game.h
gamecntl.c
gamefont.c
gamefont.h
gamemine.c
gamemine.h
gamepal.c
gamepal.h
gamerend.c removed debugging code accidentially left in... 2011-07-12 01:33:10 +02:00
gamesave.c
gamesave.h
gameseg.c
gameseg.h
gameseq.c
gameseq.h
gamestat.h
gauges.c
gauges.h
hostage.c
hostage.h
hud.c
hudmsg.h
inferno.c
inferno.h Remove all remaining uses of Function_mode, checking for the existence of EditorWindow where necessary instead 2012-03-19 14:09:26 +08:00
inferno.ini
kconfig.c
kconfig.h
kmatrix.c
kmatrix.h
laser.c
laser.h
lighting.c
lighting.h
link.bat
menu.c
menu.h
mglobal.c
mission.c
mission.h
morph.c
morph.h
movie.c Call all necessary MVE functions when initializing robot movies to prevent crashes if a robot movie is the first one the program plays 2012-03-28 09:53:24 +02:00
movie.h
multi.c
multi.h
multibot.c
multibot.h
net_udp.c
net_udp.h
newdemo.c
newdemo.h
newmenu.c
newmenu.h
object.c
object.h
paging.c
paging.h
physics.c
physics.h
piggy.c
piggy.h
player.c
player.h
playsave.c
playsave.h
polyobj.c
polyobj.h
powerup.c
powerup.h
render.c
render.h
robot.c
robot.h
scores.c
scores.h
screens.h
segment.c
segment.h
segpoint.h
slew.c
slew.h
songs.c
songs.h
sounds.h
state.c
state.h
switch.c
switch.h
terrain.c
terrain.h
texmerge.c
texmerge.h
text.c
text.h
textures.h
titles.c
titles.h
vclip.c
vclip.h
vers_id.h
wall.c
wall.h
weapon.c
weapon.h Got rid of cfile code: Renamed cfile-functions to use PHYSFSX-naming convention, Replaced cfile-macros with proper PHYSFS(X) calls; Introduced PHYSFSX_exists() which can check case-sensitive or case-insensitive to give more flexibility with game content 2011-06-01 09:59:55 +02:00