dxx-rebirth/similar/main
2017-03-11 19:56:25 +00:00
..
ai.cpp Make sure D1 type bosses in D2 play looping sound on save game load 2017-03-05 08:32:06 +08:00
aipath.cpp
automap.cpp Use canvas in OGL g3_draw_sphere 2017-03-11 19:56:24 +00:00
bm.cpp Pass polymodel &to free_model 2017-02-19 19:33:44 +00:00
cntrlcen.cpp
collide.cpp Fix ordering of boss weapon collision test 2017-03-04 22:25:54 +00:00
config.cpp
console.cpp Cache canvas in con_draw 2017-02-11 21:42:46 +00:00
controls.cpp
credits.cpp Cache canvas in credits_handler 2017-03-11 19:56:23 +00:00
digiobj.cpp
dumpmine.cpp
effects.cpp
endlevel.cpp Pass canvas to draw_fireball 2017-03-11 19:56:25 +00:00
fireball.cpp Pass canvas to draw_fireball 2017-03-11 19:56:25 +00:00
fuelcen.cpp Fix check_header_includes=1 poison.h 2017-02-19 19:33:36 +00:00
fvi.cpp Avoid temporarily moving boss while probing layout 2017-03-01 02:48:40 +00:00
game.cpp Cache canvas in init_cockpit 2017-03-10 01:22:27 +00:00
gamecntl.cpp Factor out screenshot save code 2017-03-10 01:22:28 +00:00
gamefont.cpp Pass canvas to gr_init_font 2017-03-11 19:56:22 +00:00
gamemine.cpp Use unsigned for sides/verts in more places 2017-02-19 19:33:38 +00:00
gamerend.cpp Pass canvas to game_draw_hud_stuff 2017-03-11 19:56:22 +00:00
gamesave.cpp Remove some remotely-triggerable fatal exceptions 2017-01-28 18:12:20 +00:00
gameseg.cpp Move compute_segment_center body to dcx 2017-02-22 03:05:44 +00:00
gameseq.cpp Use stdint constants for some INT*_MAX 2017-02-22 03:05:43 +00:00
gauges.cpp Pass canvas to draw_hud 2017-03-11 19:56:22 +00:00
hostage.cpp Pass canvas to draw_object_tmap_rod 2017-02-11 21:42:40 +00:00
hud.cpp Pass canvas to HUD_render_message_frame 2017-03-11 19:56:21 +00:00
iff.cpp Initialize grs_main_bitmap at construction 2017-01-28 18:12:20 +00:00
inferno.cpp
kconfig.cpp Cache canvas in kconfig_mouse 2017-03-10 01:22:33 +00:00
kmatrix.cpp Cache canvas in kmatrix_redraw_coop 2017-03-10 01:22:33 +00:00
laser.cpp Pass canvas to draw_object_blob 2017-03-11 19:56:24 +00:00
lighting.cpp Guard Headlights by if(D2) 2017-03-11 19:56:25 +00:00
menu.cpp Pass canvas to draw_model_picture 2017-02-19 19:33:44 +00:00
mglobal.cpp Alias Side_to_verts to Side_to_verts_int 2017-03-04 22:25:54 +00:00
mission.cpp
morph.cpp Remove unused compute_object_light parameter rotated_pnt 2017-03-11 19:56:24 +00:00
multi.cpp Fix harmless type mismatch 2017-01-28 18:12:20 +00:00
multibot.cpp Play boss looping immediately on loading saved game 2017-02-26 10:21:10 +08:00
net_udp.cpp Pass canvas to gr_set_fontcolor 2017-02-11 21:42:32 +00:00
newdemo.cpp Fix invalid access reading demos 2017-01-28 18:12:21 +00:00
newmenu.cpp Cache canvas in newmenu_create_structure 2017-03-10 01:22:33 +00:00
object.cpp Pass canvas to draw_fireball 2017-03-11 19:56:25 +00:00
paging.cpp
physics.cpp Simplify use of get_num_faces 2017-02-19 19:33:38 +00:00
piggy.cpp Use PUT_INTEL_INT to handle alignment when updating bitmap size 2017-02-11 21:42:43 +00:00
player.cpp
playsave.cpp
polyobj.cpp Pass polymodel &to free_model 2017-02-19 19:33:44 +00:00
powerup.cpp Pass canvas to draw_object_blob 2017-03-11 19:56:24 +00:00
render.cpp Pass grs_bitmap to gr_pixel 2017-03-11 19:56:23 +00:00
robot.cpp
scores.cpp Switch gr_printf calls to local canvas 2017-03-11 19:56:22 +00:00
segment.cpp
slew.cpp
songs.cpp
state.cpp Pass canvas to render_frame 2017-03-10 01:22:27 +00:00
switch.cpp Remove some remotely-triggerable fatal exceptions 2017-01-28 18:12:20 +00:00
terrain.cpp Pass canvas to render_mine 2017-03-10 01:22:28 +00:00
texmerge.cpp
text.cpp
titles.cpp Pass canvas to draw_model_picture 2017-02-19 19:33:44 +00:00
vclip.cpp Simplify draw_weapon_vclip 2017-03-11 19:56:25 +00:00
vers_id.cpp
wall.cpp Add special case to make past releases not die on various segnums 2017-01-21 19:05:43 +00:00
weapon.cpp Reduce D1 spreadfire cost 2017-02-19 19:33:45 +00:00