dxx-rebirth/d2x-rebirth/main/piggy.c

2071 lines
52 KiB
C

/*
THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
*/
/*
*
* Functions for managing the pig files.
*
*/
#include <stdio.h>
#include <string.h>
#include "pstypes.h"
#include "strutil.h"
#include "inferno.h"
#include "gr.h"
#include "grdef.h"
#include "u_mem.h"
#include "iff.h"
#include "dxxerror.h"
#include "sounds.h"
#include "songs.h"
#include "bm.h"
#include "bmread.h"
#include "hash.h"
#include "args.h"
#include "palette.h"
#include "gamefont.h"
#include "rle.h"
#include "screens.h"
#include "piggy.h"
#include "gamemine.h"
#include "textures.h"
#include "texmerge.h"
#include "paging.h"
#include "game.h"
#include "text.h"
#include "newmenu.h"
#include "byteswap.h"
#include "makesig.h"
#include "console.h"
//#define NO_DUMP_SOUNDS 1 //if set, dump bitmaps but not sounds
#define DEFAULT_PIGFILE_REGISTERED "groupa.pig"
#define DEFAULT_PIGFILE_SHAREWARE "d2demo.pig"
#define DEFAULT_HAMFILE_REGISTERED "descent2.ham"
#define DEFAULT_HAMFILE_SHAREWARE "d2demo.ham"
#define D1_PALETTE "palette.256"
#define DEFAULT_SNDFILE ((Piggy_hamfile_version < 3)?DEFAULT_HAMFILE_SHAREWARE:(GameArg.SndDigiSampleRate==SAMPLE_RATE_22K)?"descent2.s22":"descent2.s11")
#define MAC_ALIEN1_PIGSIZE 5013035
#define MAC_ALIEN2_PIGSIZE 4909916
#define MAC_FIRE_PIGSIZE 4969035
#define MAC_GROUPA_PIGSIZE 4929684 // also used for mac shareware
#define MAC_ICE_PIGSIZE 4923425
#define MAC_WATER_PIGSIZE 4832403
ubyte *BitmapBits = NULL;
ubyte *SoundBits = NULL;
typedef struct BitmapFile {
char name[15];
} BitmapFile;
typedef struct SoundFile {
char name[15];
} SoundFile;
hashtable AllBitmapsNames;
hashtable AllDigiSndNames;
int Num_bitmap_files = 0;
int Num_sound_files = 0;
digi_sound GameSounds[MAX_SOUND_FILES];
int SoundOffset[MAX_SOUND_FILES];
grs_bitmap GameBitmaps[MAX_BITMAP_FILES];
alias alias_list[MAX_ALIASES];
int Num_aliases=0;
int Must_write_hamfile = 0;
int Num_bitmap_files_new = 0;
int Num_sound_files_new = 0;
BitmapFile AllBitmaps[ MAX_BITMAP_FILES ];
static SoundFile AllSounds[ MAX_SOUND_FILES ];
int Piggy_hamfile_version = 0;
int Piggy_bitmap_cache_size = 0;
int Piggy_bitmap_cache_next = 0;
ubyte * Piggy_bitmap_cache_data = NULL;
static int GameBitmapOffset[MAX_BITMAP_FILES];
static ubyte GameBitmapFlags[MAX_BITMAP_FILES];
ushort GameBitmapXlat[MAX_BITMAP_FILES];
#define PIGGY_BUFFER_SIZE (2400*1024)
#define PIGGY_SMALL_BUFFER_SIZE (1400*1024) // size of buffer when GameArg.SysLowMem is set
int piggy_page_flushed = 0;
#define DBM_FLAG_ABM 64 // animated bitmap
#define DBM_NUM_FRAMES 63
#define BM_FLAGS_TO_COPY (BM_FLAG_TRANSPARENT | BM_FLAG_SUPER_TRANSPARENT \
| BM_FLAG_NO_LIGHTING | BM_FLAG_RLE | BM_FLAG_RLE_BIG)
typedef struct DiskBitmapHeader {
char name[8];
ubyte dflags; // bits 0-5 anim frame num, bit 6 abm flag
ubyte width; // low 8 bits here, 4 more bits in wh_extra
ubyte height; // low 8 bits here, 4 more bits in wh_extra
ubyte wh_extra; // bits 0-3 width, bits 4-7 height
ubyte flags;
ubyte avg_color;
int offset;
} __pack__ DiskBitmapHeader;
#define DISKBITMAPHEADER_D1_SIZE 17 // no wh_extra
typedef struct DiskSoundHeader {
char name[8];
int length;
int data_length;
int offset;
} __pack__ DiskSoundHeader;
void free_bitmap_replacements();
void free_d1_tmap_nums();
/*
* reads a DiskBitmapHeader structure from a PHYSFS_file
*/
void DiskBitmapHeader_read(DiskBitmapHeader *dbh, PHYSFS_file *fp)
{
PHYSFS_read(fp, dbh->name, 8, 1);
dbh->dflags = PHYSFSX_readByte(fp);
dbh->width = PHYSFSX_readByte(fp);
dbh->height = PHYSFSX_readByte(fp);
dbh->wh_extra = PHYSFSX_readByte(fp);
dbh->flags = PHYSFSX_readByte(fp);
dbh->avg_color = PHYSFSX_readByte(fp);
dbh->offset = PHYSFSX_readInt(fp);
}
/*
* reads a DiskSoundHeader structure from a PHYSFS_file
*/
void DiskSoundHeader_read(DiskSoundHeader *dsh, PHYSFS_file *fp)
{
PHYSFS_read(fp, dsh->name, 8, 1);
dsh->length = PHYSFSX_readInt(fp);
dsh->data_length = PHYSFSX_readInt(fp);
dsh->offset = PHYSFSX_readInt(fp);
}
/*
* reads a descent 1 DiskBitmapHeader structure from a PHYSFS_file
*/
void DiskBitmapHeader_d1_read(DiskBitmapHeader *dbh, PHYSFS_file *fp)
{
PHYSFS_read(fp, dbh->name, 8, 1);
dbh->dflags = PHYSFSX_readByte(fp);
dbh->width = PHYSFSX_readByte(fp);
dbh->height = PHYSFSX_readByte(fp);
dbh->wh_extra = 0;
dbh->flags = PHYSFSX_readByte(fp);
dbh->avg_color = PHYSFSX_readByte(fp);
dbh->offset = PHYSFSX_readInt(fp);
}
int piggy_is_substitutable_bitmap( char * name, char * subst_name );
#ifdef EDITOR
void piggy_write_pigfile(char *filename);
static void write_int(int i,PHYSFS_file *file);
#endif
void swap_0_255(grs_bitmap *bmp)
{
int i;
for (i = 0; i < bmp->bm_h * bmp->bm_w; i++) {
if(bmp->bm_data[i] == 0)
bmp->bm_data[i] = 255;
else if (bmp->bm_data[i] == 255)
bmp->bm_data[i] = 0;
}
}
char* piggy_game_bitmap_name(grs_bitmap *bmp)
{
if (bmp >= GameBitmaps && bmp < &GameBitmaps[MAX_BITMAP_FILES])
{
int i = bmp-GameBitmaps; // i = (bmp - GameBitmaps) / sizeof(grs_bitmap);
Assert (bmp == &GameBitmaps[i] && i >= 0 && i < MAX_BITMAP_FILES);
return AllBitmaps[i].name;
}
return NULL;
}
bitmap_index piggy_register_bitmap( grs_bitmap * bmp, char * name, int in_file )
{
bitmap_index temp;
Assert( Num_bitmap_files < MAX_BITMAP_FILES );
temp.index = Num_bitmap_files;
if (!in_file) {
#ifdef EDITOR
if ( GameArg.EdiMacData )
swap_0_255( bmp );
#endif
if ( !GameArg.DbgBigPig ) gr_bitmap_rle_compress( bmp );
Num_bitmap_files_new++;
}
else if (SoundOffset[Num_sound_files] == 0)
SoundOffset[Num_sound_files] = -1; // make sure this sound's data is not individually freed
strncpy( AllBitmaps[Num_bitmap_files].name, name, 12 );
hashtable_insert( &AllBitmapsNames, AllBitmaps[Num_bitmap_files].name, Num_bitmap_files );
//GameBitmaps[Num_bitmap_files] = *bmp;
if ( !in_file ) {
GameBitmapOffset[Num_bitmap_files] = 0;
GameBitmapFlags[Num_bitmap_files] = bmp->bm_flags;
}
Num_bitmap_files++;
return temp;
}
int piggy_register_sound( digi_sound * snd, char * name, int in_file )
{
int i;
Assert( Num_sound_files < MAX_SOUND_FILES );
strncpy( AllSounds[Num_sound_files].name, name, 12 );
hashtable_insert( &AllDigiSndNames, AllSounds[Num_sound_files].name, Num_sound_files );
GameSounds[Num_sound_files] = *snd;
if ( !in_file ) {
SoundOffset[Num_sound_files] = 0;
}
i = Num_sound_files;
if (!in_file)
Num_sound_files_new++;
Num_sound_files++;
return i;
}
bitmap_index piggy_find_bitmap( char * name )
{
bitmap_index bmp;
int i;
char *t;
bmp.index = 0;
if ((t=strchr(name,'#'))!=NULL)
*t=0;
for (i=0;i<Num_aliases;i++)
if (d_stricmp(name,alias_list[i].alias_name)==0) {
if (t) { //extra stuff for ABMs
static char temp[FILENAME_LEN];
d_splitpath(alias_list[i].file_name, NULL, NULL, temp, NULL );
name = temp;
strcat(name,"#");
strcat(name,t+1);
}
else
name=alias_list[i].file_name;
break;
}
if (t)
*t = '#';
i = hashtable_search( &AllBitmapsNames, name );
Assert( i != 0 );
if ( i < 0 )
return bmp;
bmp.index = i;
return bmp;
}
int piggy_find_sound( char * name )
{
int i;
i = hashtable_search( &AllDigiSndNames, name );
if ( i < 0 )
return 255;
return i;
}
PHYSFS_file * Piggy_fp = NULL;
char Current_pigfile[FILENAME_LEN] = "";
void piggy_close_file()
{
if ( Piggy_fp ) {
PHYSFS_close( Piggy_fp );
Piggy_fp = NULL;
Current_pigfile[0] = 0;
}
}
int Pigfile_initialized=0;
#define PIGFILE_ID MAKE_SIG('G','I','P','P') //PPIG
#define PIGFILE_VERSION 2
extern char CDROM_dir[];
int request_cd(void);
//PC Version of copy_pigfile_from_cd is below
//copies a pigfile from the CD to the current dir
//retuns file handle of new pig
PHYSFS_file *copy_pigfile_from_cd(char *filename)
{
#if 0
char name[80];
FILEFINDSTRUCT find;
int ret;
show_boxed_message("Copying bitmap data from CD...");
gr_palette_load(gr_palette); //I don't think this line is really needed
//First, delete all PIG files currently in the directory
if( !FileFindFirst( "*.pig", &find ) ) {
do {
cfile_delete(find.name);
} while( !FileFindNext( &find ) );
FileFindClose();
}
//Now, copy over new pig
songs_stop_redbook(); //so we can read off the cd
//new code to unarj file
strcpy(name,CDROM_dir);
strcat(name,"descent2.sow");
do {
// ret = unarj_specific_file(name,filename,filename);
// DPH:FIXME
ret = !EXIT_SUCCESS;
if (ret != EXIT_SUCCESS) {
//delete file, so we don't leave partial file
cfile_delete(filename);
#ifndef MACINTOSH
if (request_cd() == -1)
#endif
//NOTE LINK TO ABOVE IF
Error("Cannot load file <%s> from CD",filename);
}
} while (ret != EXIT_SUCCESS);
#endif
return PHYSFSX_openReadBuffered(filename);
}
//initialize a pigfile, reading headers
//returns the size of all the bitmap data
void piggy_init_pigfile(char *filename)
{
int i;
char temp_name[16];
char temp_name_read[16];
DiskBitmapHeader bmh;
int header_size, N_bitmaps, data_start;
#ifdef EDITOR
int data_size;
#endif
piggy_close_file(); //close old pig if still open
Piggy_fp = PHYSFSX_openReadBuffered(filename);
//try pigfile for shareware
if (!Piggy_fp)
Piggy_fp = PHYSFSX_openReadBuffered(DEFAULT_PIGFILE_SHAREWARE);
if (Piggy_fp) { //make sure pig is valid type file & is up-to-date
int pig_id,pig_version;
pig_id = PHYSFSX_readInt(Piggy_fp);
pig_version = PHYSFSX_readInt(Piggy_fp);
if (pig_id != PIGFILE_ID || pig_version != PIGFILE_VERSION) {
PHYSFS_close(Piggy_fp); //out of date pig
Piggy_fp = NULL; //..so pretend it's not here
}
}
if (!Piggy_fp) {
#ifdef EDITOR
return; //if editor, ok to not have pig, because we'll build one
#else
Error("Cannot load required file <%s>",filename);
#endif
}
strncpy(Current_pigfile,filename,sizeof(Current_pigfile));
N_bitmaps = PHYSFSX_readInt(Piggy_fp);
header_size = N_bitmaps * sizeof(DiskBitmapHeader);
data_start = header_size + PHYSFS_tell(Piggy_fp);
#ifdef EDITOR
data_size = PHYSFS_fileLength(Piggy_fp) - data_start;
#endif
Num_bitmap_files = 1;
for (i=0; i<N_bitmaps; i++ )
{
int width;
grs_bitmap *bm = &GameBitmaps[i + 1];
DiskBitmapHeader_read(&bmh, Piggy_fp);
memcpy( temp_name_read, bmh.name, 8 );
temp_name_read[8] = 0;
if ( bmh.dflags & DBM_FLAG_ABM )
sprintf( temp_name, "%s#%d", temp_name_read, bmh.dflags & DBM_NUM_FRAMES );
else
strcpy( temp_name, temp_name_read );
width = bmh.width + ((short) (bmh.wh_extra & 0x0f) << 8);
gr_init_bitmap(bm, 0, 0, 0, width, bmh.height + ((short) (bmh.wh_extra & 0xf0) << 4), width, NULL);
bm->bm_flags = BM_FLAG_PAGED_OUT;
bm->avg_color = bmh.avg_color;
GameBitmapFlags[i+1] = bmh.flags & BM_FLAGS_TO_COPY;
GameBitmapOffset[i+1] = bmh.offset + data_start;
Assert( (i+1) == Num_bitmap_files );
piggy_register_bitmap(bm, temp_name, 1);
}
#ifdef EDITOR
Piggy_bitmap_cache_size = data_size + (data_size/10); //extra mem for new bitmaps
Assert( Piggy_bitmap_cache_size > 0 );
#else
Piggy_bitmap_cache_size = PIGGY_BUFFER_SIZE;
if (GameArg.SysLowMem)
Piggy_bitmap_cache_size = PIGGY_SMALL_BUFFER_SIZE;
#endif
BitmapBits = d_malloc( Piggy_bitmap_cache_size );
if ( BitmapBits == NULL )
Error( "Not enough memory to load bitmaps\n" );
Piggy_bitmap_cache_data = BitmapBits;
Piggy_bitmap_cache_next = 0;
Pigfile_initialized=1;
}
#define MAX_BITMAPS_PER_BRUSH 30
extern int compute_average_pixel(grs_bitmap *new);
ubyte *Bitmap_replacement_data = NULL;
//reads in a new pigfile (for new palette)
//returns the size of all the bitmap data
void piggy_new_pigfile(char *pigname)
{
int i;
char temp_name[16];
char temp_name_read[16];
DiskBitmapHeader bmh;
int header_size, N_bitmaps, data_start;
#ifdef EDITOR
int must_rewrite_pig = 0;
#endif
d_strlwr(pigname);
if (d_strnicmp(Current_pigfile, pigname, sizeof(Current_pigfile)) == 0 // correct pig already loaded
&& !Bitmap_replacement_data) // no need to reload: no bitmaps were altered
return;
if (!Pigfile_initialized) { //have we ever opened a pigfile?
piggy_init_pigfile(pigname); //..no, so do initialization stuff
return;
}
else
piggy_close_file(); //close old pig if still open
Piggy_bitmap_cache_next = 0; //free up cache
strncpy(Current_pigfile,pigname,sizeof(Current_pigfile));
Piggy_fp = PHYSFSX_openReadBuffered(pigname);
//try pigfile for shareware
if (!Piggy_fp)
Piggy_fp = PHYSFSX_openReadBuffered(DEFAULT_PIGFILE_SHAREWARE);
if (Piggy_fp) { //make sure pig is valid type file & is up-to-date
int pig_id,pig_version;
pig_id = PHYSFSX_readInt(Piggy_fp);
pig_version = PHYSFSX_readInt(Piggy_fp);
if (pig_id != PIGFILE_ID || pig_version != PIGFILE_VERSION) {
PHYSFS_close(Piggy_fp); //out of date pig
Piggy_fp = NULL; //..so pretend it's not here
}
}
#ifndef EDITOR
if (!Piggy_fp)
Error("Cannot open correct version of <%s>", pigname);
#endif
if (Piggy_fp) {
N_bitmaps = PHYSFSX_readInt(Piggy_fp);
header_size = N_bitmaps * sizeof(DiskBitmapHeader);
data_start = header_size + PHYSFS_tell(Piggy_fp);
for (i=1; i<=N_bitmaps; i++ )
{
grs_bitmap *bm = &GameBitmaps[i];
int width;
DiskBitmapHeader_read(&bmh, Piggy_fp);
memcpy( temp_name_read, bmh.name, 8 );
temp_name_read[8] = 0;
if ( bmh.dflags & DBM_FLAG_ABM )
sprintf( temp_name, "%s#%d", temp_name_read, bmh.dflags & DBM_NUM_FRAMES );
else
strcpy( temp_name, temp_name_read );
#ifdef EDITOR
//Make sure name matches
if (strcmp(temp_name,AllBitmaps[i].name)) {
//Int3(); //this pig is out of date. Delete it
must_rewrite_pig=1;
}
#endif
strcpy(AllBitmaps[i].name,temp_name);
width = bmh.width + ((short) (bmh.wh_extra & 0x0f) << 8);
gr_set_bitmap_data(bm, NULL); // free ogl texture
gr_init_bitmap(bm, 0, 0, 0, width, bmh.height + ((short) (bmh.wh_extra & 0xf0) << 4), width, NULL);
bm->bm_flags = BM_FLAG_PAGED_OUT;
bm->avg_color = bmh.avg_color;
GameBitmapFlags[i] = bmh.flags & BM_FLAGS_TO_COPY;
GameBitmapOffset[i] = bmh.offset + data_start;
}
}
else
N_bitmaps = 0; //no pigfile, so no bitmaps
#ifndef EDITOR
Assert(N_bitmaps == Num_bitmap_files-1);
#else
if (must_rewrite_pig || (N_bitmaps < Num_bitmap_files-1)) {
int size;
//re-read the bitmaps that aren't in this pig
for (i=N_bitmaps+1;i<Num_bitmap_files;i++) {
char *p;
p = strchr(AllBitmaps[i].name,'#');
if (p) { // this is an ABM == animated bitmap
char abmname[FILENAME_LEN];
int fnum;
grs_bitmap * bm[MAX_BITMAPS_PER_BRUSH];
int iff_error; //reference parm to avoid warning message
ubyte newpal[768];
char basename[FILENAME_LEN];
int nframes;
strcpy(basename,AllBitmaps[i].name);
basename[p-AllBitmaps[i].name] = 0; //cut off "#nn" part
sprintf( abmname, "%s.abm", basename );
iff_error = iff_read_animbrush(abmname,bm,MAX_BITMAPS_PER_BRUSH,&nframes,newpal);
if (iff_error != IFF_NO_ERROR) {
Error("File %s - IFF error: %s",abmname,iff_errormsg(iff_error));
}
for (fnum=0;fnum<nframes; fnum++) {
char tempname[20];
int SuperX;
sprintf( tempname, "%s#%d", basename, fnum );
//SuperX = (GameBitmaps[i+fnum].bm_flags&BM_FLAG_SUPER_TRANSPARENT)?254:-1;
SuperX = (GameBitmapFlags[i+fnum]&BM_FLAG_SUPER_TRANSPARENT)?254:-1;
//above makes assumption that supertransparent color is 254
if ( iff_has_transparency )
gr_remap_bitmap_good( bm[fnum], newpal, iff_transparent_color, SuperX );
else
gr_remap_bitmap_good( bm[fnum], newpal, -1, SuperX );
bm[fnum]->avg_color = compute_average_pixel(bm[fnum]);
if ( GameArg.EdiMacData )
swap_0_255( bm[fnum] );
if ( !GameArg.DbgBigPig ) gr_bitmap_rle_compress( bm[fnum] );
if (bm[fnum]->bm_flags & BM_FLAG_RLE)
size = *((int *) bm[fnum]->bm_data);
else
size = bm[fnum]->bm_w * bm[fnum]->bm_h;
memcpy( &Piggy_bitmap_cache_data[Piggy_bitmap_cache_next],bm[fnum]->bm_data,size);
d_free(bm[fnum]->bm_data);
bm[fnum]->bm_data = &Piggy_bitmap_cache_data[Piggy_bitmap_cache_next];
Piggy_bitmap_cache_next += size;
GameBitmaps[i+fnum] = *bm[fnum];
d_free( bm[fnum] );
}
i += nframes-1; //filled in multiple bitmaps
}
else { //this is a BBM
grs_bitmap * new;
ubyte newpal[256*3];
int iff_error;
char bbmname[FILENAME_LEN];
int SuperX;
MALLOC( new, grs_bitmap, 1 );
sprintf( bbmname, "%s.bbm", AllBitmaps[i].name );
iff_error = iff_read_bitmap(bbmname,new,BM_LINEAR,newpal);
new->bm_handle=0;
if (iff_error != IFF_NO_ERROR) {
Error("File %s - IFF error: %s",bbmname,iff_errormsg(iff_error));
}
SuperX = (GameBitmapFlags[i]&BM_FLAG_SUPER_TRANSPARENT)?254:-1;
//above makes assumption that supertransparent color is 254
if ( iff_has_transparency )
gr_remap_bitmap_good( new, newpal, iff_transparent_color, SuperX );
else
gr_remap_bitmap_good( new, newpal, -1, SuperX );
new->avg_color = compute_average_pixel(new);
if ( GameArg.EdiMacData )
swap_0_255( new );
if ( !GameArg.DbgBigPig ) gr_bitmap_rle_compress( new );
if (new->bm_flags & BM_FLAG_RLE)
size = *((int *) new->bm_data);
else
size = new->bm_w * new->bm_h;
memcpy( &Piggy_bitmap_cache_data[Piggy_bitmap_cache_next],new->bm_data,size);
d_free(new->bm_data);
new->bm_data = &Piggy_bitmap_cache_data[Piggy_bitmap_cache_next];
Piggy_bitmap_cache_next += size;
GameBitmaps[i] = *new;
d_free( new );
}
}
//@@Dont' do these things which are done when writing
//@@for (i=0; i < Num_bitmap_files; i++ ) {
//@@ bitmap_index bi;
//@@ bi.index = i;
//@@ PIGGY_PAGE_IN( bi );
//@@}
//@@
//@@piggy_close_file();
piggy_write_pigfile(pigname);
Current_pigfile[0] = 0; //say no pig, to force reload
piggy_new_pigfile(pigname); //read in just-generated pig
}
#endif //ifdef EDITOR
}
ubyte bogus_data[64*64];
ubyte bogus_bitmap_initialized=0;
digi_sound bogus_sound;
#define HAMFILE_ID MAKE_SIG('!','M','A','H') //HAM!
#define HAMFILE_VERSION 3
//version 1 -> 2: save marker_model_num
//version 2 -> 3: removed sound files
#define SNDFILE_ID MAKE_SIG('D','N','S','D') //DSND
#define SNDFILE_VERSION 1
int piggy_is_needed(int soundnum);
int read_hamfile()
{
PHYSFS_file * ham_fp = NULL;
int ham_id;
int sound_offset = 0;
int shareware = 0;
ham_fp = PHYSFSX_openReadBuffered(DEFAULT_HAMFILE_REGISTERED);
if (!ham_fp)
{
ham_fp = PHYSFSX_openReadBuffered(DEFAULT_HAMFILE_SHAREWARE);
if (ham_fp)
{
shareware = 1;
GameArg.SndDigiSampleRate = SAMPLE_RATE_11K;
}
}
if (ham_fp == NULL) {
Must_write_hamfile = 1;
return 0;
}
//make sure ham is valid type file & is up-to-date
ham_id = PHYSFSX_readInt(ham_fp);
Piggy_hamfile_version = PHYSFSX_readInt(ham_fp);
if (ham_id != HAMFILE_ID)
Error("Cannot open ham file %s or %s\n", DEFAULT_HAMFILE_REGISTERED, DEFAULT_HAMFILE_SHAREWARE);
#if 0
if (ham_id != HAMFILE_ID || Piggy_hamfile_version != HAMFILE_VERSION) {
Must_write_hamfile = 1;
PHYSFS_close(ham_fp); //out of date ham
return 0;
}
#endif
if (Piggy_hamfile_version < 3) // hamfile contains sound info, probably PC demo
{
sound_offset = PHYSFSX_readInt(ham_fp);
if (shareware) // deal with interactive PC demo
{
GameArg.GfxHiresGFXAvailable = 0;
//GameArg.GfxHiresFNTAvailable = 0; // fonts are in the hog
//GameArg.SysLowMem = 1;
}
}
#if 1 //ndef EDITOR
{
int i;
bm_read_all(ham_fp);
//PHYSFS_read( ham_fp, GameBitmapXlat, sizeof(ushort)*MAX_BITMAP_FILES, 1 );
for (i = 0; i < MAX_BITMAP_FILES; i++)
{
GameBitmapXlat[i] = PHYSFSX_readShort(ham_fp);
if (PHYSFS_eof(ham_fp))
break;
}
}
#endif
if (Piggy_hamfile_version < 3) {
int N_sounds;
int sound_start;
int header_size;
int i;
DiskSoundHeader sndh;
digi_sound temp_sound;
char temp_name_read[16];
int sbytes = 0;
static int justonce = 1;
if (!justonce)
{
PHYSFS_close(ham_fp);
return 1;
}
justonce = 0;
PHYSFSX_fseek(ham_fp, sound_offset, SEEK_SET);
N_sounds = PHYSFSX_readInt(ham_fp);
sound_start = PHYSFS_tell(ham_fp);
header_size = N_sounds * sizeof(DiskSoundHeader);
//Read sounds
for (i=0; i<N_sounds; i++ ) {
DiskSoundHeader_read(&sndh, ham_fp);
temp_sound.length = sndh.length;
temp_sound.data = (ubyte *)(size_t)(sndh.offset + header_size + sound_start);
SoundOffset[Num_sound_files] = sndh.offset + header_size + sound_start;
memcpy( temp_name_read, sndh.name, 8 );
temp_name_read[8] = 0;
piggy_register_sound( &temp_sound, temp_name_read, 1 );
if (piggy_is_needed(i))
sbytes += sndh.length;
}
SoundBits = d_malloc( sbytes + 16 );
if ( SoundBits == NULL )
Error( "Not enough memory to load sounds\n" );
}
PHYSFS_close(ham_fp);
return 1;
}
int read_sndfile()
{
PHYSFS_file * snd_fp = NULL;
int snd_id,snd_version;
int N_sounds;
int sound_start;
int header_size;
int i;
DiskSoundHeader sndh;
digi_sound temp_sound;
char temp_name_read[16];
int sbytes = 0;
snd_fp = PHYSFSX_openReadBuffered(DEFAULT_SNDFILE);
if (snd_fp == NULL)
return 0;
//make sure soundfile is valid type file & is up-to-date
snd_id = PHYSFSX_readInt(snd_fp);
snd_version = PHYSFSX_readInt(snd_fp);
if (snd_id != SNDFILE_ID || snd_version != SNDFILE_VERSION) {
PHYSFS_close(snd_fp); //out of date sound file
return 0;
}
N_sounds = PHYSFSX_readInt(snd_fp);
sound_start = PHYSFS_tell(snd_fp);
header_size = N_sounds*sizeof(DiskSoundHeader);
//Read sounds
for (i=0; i<N_sounds; i++ ) {
DiskSoundHeader_read(&sndh, snd_fp);
temp_sound.length = sndh.length;
temp_sound.data = (ubyte *)(size_t)(sndh.offset + header_size + sound_start);
SoundOffset[Num_sound_files] = sndh.offset + header_size + sound_start;
memcpy( temp_name_read, sndh.name, 8 );
temp_name_read[8] = 0;
piggy_register_sound( &temp_sound, temp_name_read, 1 );
if (piggy_is_needed(i))
sbytes += sndh.length;
}
SoundBits = d_malloc( sbytes + 16 );
if ( SoundBits == NULL )
Error( "Not enough memory to load sounds\n" );
PHYSFS_close(snd_fp);
return 1;
}
int properties_init(void)
{
int ham_ok=0,snd_ok=0;
int i;
hashtable_init( &AllBitmapsNames, MAX_BITMAP_FILES );
hashtable_init( &AllDigiSndNames, MAX_SOUND_FILES );
for (i=0; i<MAX_SOUND_FILES; i++ ) {
GameSounds[i].length = 0;
GameSounds[i].data = NULL;
SoundOffset[i] = 0;
}
for (i=0; i<MAX_BITMAP_FILES; i++ )
GameBitmapXlat[i] = i;
if ( !bogus_bitmap_initialized ) {
int i;
ubyte c;
bogus_bitmap_initialized = 1;
c = gr_find_closest_color( 0, 0, 63 );
for (i=0; i<4096; i++ ) bogus_data[i] = c;
c = gr_find_closest_color( 63, 0, 0 );
// Make a big red X !
for (i=0; i<64; i++ ) {
bogus_data[i*64+i] = c;
bogus_data[i*64+(63-i)] = c;
}
gr_init_bitmap(&GameBitmaps[Num_bitmap_files], 0, 0, 0, 64, 64, 64, bogus_data);
piggy_register_bitmap(&GameBitmaps[Num_bitmap_files], "bogus", 1);
bogus_sound.length = 64*64;
bogus_sound.data = bogus_data;
GameBitmapOffset[0] = 0;
}
snd_ok = ham_ok = read_hamfile();
if (Piggy_hamfile_version >= 3)
{
snd_ok = read_sndfile();
if (!snd_ok)
Error("Cannot open sound file: %s\n", DEFAULT_SNDFILE);
}
return (ham_ok && snd_ok); //read ok
}
int piggy_is_needed(int soundnum)
{
int i;
if ( !GameArg.SysLowMem ) return 1;
for (i=0; i<MAX_SOUNDS; i++ ) {
if ( (AltSounds[i] < 255) && (Sounds[AltSounds[i]] == soundnum) )
return 1;
}
return 0;
}
void piggy_read_sounds(void)
{
PHYSFS_file * fp = NULL;
ubyte * ptr;
int i, sbytes;
ptr = SoundBits;
sbytes = 0;
fp = PHYSFSX_openReadBuffered(DEFAULT_SNDFILE);
if (fp == NULL)
return;
for (i=0; i<Num_sound_files; i++ ) {
digi_sound *snd = &GameSounds[i];
if ( SoundOffset[i] > 0 ) {
if ( piggy_is_needed(i) ) {
PHYSFSX_fseek( fp, SoundOffset[i], SEEK_SET );
// Read in the sound data!!!
snd->data = ptr;
ptr += snd->length;
sbytes += snd->length;
PHYSFS_read( fp, snd->data, snd->length, 1 );
}
else
snd->data = (ubyte *) -1;
}
}
PHYSFS_close(fp);
}
extern int descent_critical_error;
extern unsigned descent_critical_deverror;
extern unsigned descent_critical_errcode;
char * crit_errors[13] = { "Write Protected", "Unknown Unit", "Drive Not Ready", "Unknown Command", "CRC Error", \
"Bad struct length", "Seek Error", "Unknown media type", "Sector not found", "Printer out of paper", "Write Fault", \
"Read fault", "General Failure" };
void piggy_critical_error()
{
grs_canvas * save_canv;
grs_font * save_font;
int i;
save_canv = grd_curcanv;
save_font = grd_curcanv->cv_font;
gr_palette_load( gr_palette );
i = nm_messagebox( "Disk Error", 2, "Retry", "Exit", "%s\non drive %c:", crit_errors[descent_critical_errcode&0xf], (descent_critical_deverror&0xf)+'A' );
if ( i == 1 )
exit(1);
gr_set_current_canvas(save_canv);
grd_curcanv->cv_font = save_font;
}
void piggy_bitmap_page_in( bitmap_index bitmap )
{
grs_bitmap * bmp;
int i,org_i;
org_i = 0;
i = bitmap.index;
Assert( i >= 0 );
Assert( i < MAX_BITMAP_FILES );
Assert( i < Num_bitmap_files );
Assert( Piggy_bitmap_cache_size > 0 );
if ( i < 1 ) return;
if ( i >= MAX_BITMAP_FILES ) return;
if ( i >= Num_bitmap_files ) return;
if ( GameBitmapOffset[i] == 0 ) return; // A read-from-disk bitmap!!!
if ( GameArg.SysLowMem ) {
org_i = i;
i = GameBitmapXlat[i]; // Xlat for low-memory settings!
}
bmp = &GameBitmaps[i];
if ( bmp->bm_flags & BM_FLAG_PAGED_OUT ) {
stop_time();
ReDoIt:
descent_critical_error = 0;
PHYSFSX_fseek( Piggy_fp, GameBitmapOffset[i], SEEK_SET );
if ( descent_critical_error ) {
piggy_critical_error();
goto ReDoIt;
}
gr_set_bitmap_flags (bmp, GameBitmapFlags[i]);
if ( bmp->bm_flags & BM_FLAG_RLE ) {
int zsize = 0, pigsize = PHYSFS_fileLength(Piggy_fp);
descent_critical_error = 0;
zsize = PHYSFSX_readInt(Piggy_fp);
if ( descent_critical_error ) {
piggy_critical_error();
goto ReDoIt;
}
// GET JOHN NOW IF YOU GET THIS ASSERT!!!
//Assert( Piggy_bitmap_cache_next+zsize < Piggy_bitmap_cache_size );
if ( Piggy_bitmap_cache_next+zsize >= Piggy_bitmap_cache_size ) {
Int3();
piggy_bitmap_page_out_all();
goto ReDoIt;
}
descent_critical_error = 0;
PHYSFS_read( Piggy_fp, &Piggy_bitmap_cache_data[Piggy_bitmap_cache_next+4], 1, zsize-4 );
if ( descent_critical_error ) {
piggy_critical_error();
goto ReDoIt;
}
*((int *) (Piggy_bitmap_cache_data + Piggy_bitmap_cache_next)) = INTEL_INT(zsize);
gr_set_bitmap_data(bmp, &Piggy_bitmap_cache_data[Piggy_bitmap_cache_next]);
#ifndef MACDATA
switch (pigsize) {
default:
if (!GameArg.EdiMacData)
break;
// otherwise, fall through...
case MAC_ALIEN1_PIGSIZE:
case MAC_ALIEN2_PIGSIZE:
case MAC_FIRE_PIGSIZE:
case MAC_GROUPA_PIGSIZE:
case MAC_ICE_PIGSIZE:
case MAC_WATER_PIGSIZE:
rle_swap_0_255( bmp );
memcpy(&zsize, bmp->bm_data, 4);
break;
}
#endif
Piggy_bitmap_cache_next += zsize;
if ( Piggy_bitmap_cache_next+zsize >= Piggy_bitmap_cache_size ) {
Int3();
piggy_bitmap_page_out_all();
goto ReDoIt;
}
} else {
int pigsize = PHYSFS_fileLength(Piggy_fp);
// GET JOHN NOW IF YOU GET THIS ASSERT!!!
Assert( Piggy_bitmap_cache_next+(bmp->bm_h*bmp->bm_w) < Piggy_bitmap_cache_size );
if ( Piggy_bitmap_cache_next+(bmp->bm_h*bmp->bm_w) >= Piggy_bitmap_cache_size ) {
piggy_bitmap_page_out_all();
goto ReDoIt;
}
descent_critical_error = 0;
PHYSFS_read( Piggy_fp, &Piggy_bitmap_cache_data[Piggy_bitmap_cache_next], 1, bmp->bm_h*bmp->bm_w );
if ( descent_critical_error ) {
piggy_critical_error();
goto ReDoIt;
}
gr_set_bitmap_data(bmp, &Piggy_bitmap_cache_data[Piggy_bitmap_cache_next]);
Piggy_bitmap_cache_next+=bmp->bm_h*bmp->bm_w;
#ifndef MACDATA
switch (pigsize) {
default:
if (!GameArg.EdiMacData)
break;
// otherwise, fall through...
case MAC_ALIEN1_PIGSIZE:
case MAC_ALIEN2_PIGSIZE:
case MAC_FIRE_PIGSIZE:
case MAC_GROUPA_PIGSIZE:
case MAC_ICE_PIGSIZE:
case MAC_WATER_PIGSIZE:
swap_0_255( bmp );
break;
}
#endif
}
//@@if ( bmp->bm_selector ) {
//@@#if !defined(WINDOWS) && !defined(MACINTOSH)
//@@ if (!dpmi_modify_selector_base( bmp->bm_selector, bmp->bm_data ))
//@@ Error( "Error modifying selector base in piggy.c\n" );
//@@#endif
//@@}
compute_average_rgb(bmp, bmp->avg_color_rgb);
start_time();
}
if ( GameArg.SysLowMem ) {
if ( org_i != i )
GameBitmaps[org_i] = GameBitmaps[i];
}
//@@Removed from John's code:
//@@#ifndef WINDOWS
//@@ if ( bmp->bm_selector ) {
//@@ if (!dpmi_modify_selector_base( bmp->bm_selector, bmp->bm_data ))
//@@ Error( "Error modifying selector base in piggy.c\n" );
//@@ }
//@@#endif
}
void piggy_bitmap_page_out_all()
{
int i;
Piggy_bitmap_cache_next = 0;
piggy_page_flushed++;
texmerge_flush();
rle_cache_flush();
for (i=0; i<Num_bitmap_files; i++ ) {
if ( GameBitmapOffset[i] > 0 ) { // Don't page out bitmaps read from disk!!!
GameBitmaps[i].bm_flags = BM_FLAG_PAGED_OUT;
gr_set_bitmap_data(&GameBitmaps[i], NULL);
}
}
}
void piggy_load_level_data()
{
piggy_bitmap_page_out_all();
paging_touch_all();
}
#ifdef EDITOR
void piggy_write_pigfile(char *filename)
{
PHYSFS_file *pig_fp;
int bitmap_data_start, data_offset;
DiskBitmapHeader bmh;
int org_offset;
char subst_name[32];
int i;
PHYSFS_file *fp1,*fp2;
char tname[FILENAME_LEN];
for (i=0; i < Num_bitmap_files; i++ ) {
bitmap_index bi;
bi.index = i;
PIGGY_PAGE_IN( bi );
}
piggy_close_file();
pig_fp = PHYSFSX_openWriteBuffered( filename ); //open PIG file
Assert( pig_fp!=NULL );
write_int(PIGFILE_ID,pig_fp);
write_int(PIGFILE_VERSION,pig_fp);
Num_bitmap_files--;
PHYSFS_write( pig_fp, &Num_bitmap_files, sizeof(int), 1 );
Num_bitmap_files++;
bitmap_data_start = PHYSFS_tell(pig_fp);
bitmap_data_start += (Num_bitmap_files - 1) * sizeof(DiskBitmapHeader);
data_offset = bitmap_data_start;
change_filename_extension(tname,filename,"lst");
fp1 = PHYSFSX_openWriteBuffered( tname );
change_filename_extension(tname,filename,"all");
fp2 = PHYSFSX_openWriteBuffered( tname );
for (i=1; i < Num_bitmap_files; i++ ) {
int *size;
grs_bitmap *bmp;
{
char * p, *p1;
p = strchr(AllBitmaps[i].name, '#');
if (p) { // this is an ABM == animated bitmap
int n;
p1 = p; p1++;
n = atoi(p1);
*p = 0;
if (fp2 && n==0)
PHYSFSX_printf( fp2, "%s.abm\n", AllBitmaps[i].name );
memcpy( bmh.name, AllBitmaps[i].name, 8 );
Assert( n <= DBM_NUM_FRAMES );
bmh.dflags = DBM_FLAG_ABM + n;
*p = '#';
} else {
if (fp2)
PHYSFSX_printf( fp2, "%s.bbm\n", AllBitmaps[i].name );
memcpy( bmh.name, AllBitmaps[i].name, 8 );
bmh.dflags = 0;
}
}
bmp = &GameBitmaps[i];
Assert( !(bmp->bm_flags&BM_FLAG_PAGED_OUT) );
if (fp1)
PHYSFSX_printf( fp1, "BMP: %s, size %d bytes", AllBitmaps[i].name, bmp->bm_rowsize * bmp->bm_h );
org_offset = PHYSFS_tell(pig_fp);
bmh.offset = data_offset - bitmap_data_start;
PHYSFSX_fseek( pig_fp, data_offset, SEEK_SET );
if ( bmp->bm_flags & BM_FLAG_RLE ) {
size = (int *)bmp->bm_data;
PHYSFS_write( pig_fp, bmp->bm_data, sizeof(ubyte), *size );
data_offset += *size;
if (fp1)
PHYSFSX_printf( fp1, ", and is already compressed to %d bytes.\n", *size );
} else {
PHYSFS_write( pig_fp, bmp->bm_data, sizeof(ubyte), bmp->bm_rowsize * bmp->bm_h );
data_offset += bmp->bm_rowsize * bmp->bm_h;
if (fp1)
PHYSFSX_printf( fp1, ".\n" );
}
PHYSFSX_fseek( pig_fp, org_offset, SEEK_SET );
Assert( GameBitmaps[i].bm_w < 4096 );
bmh.width = (GameBitmaps[i].bm_w & 0xff);
bmh.wh_extra = ((GameBitmaps[i].bm_w >> 8) & 0x0f);
Assert( GameBitmaps[i].bm_h < 4096 );
bmh.height = GameBitmaps[i].bm_h;
bmh.wh_extra |= ((GameBitmaps[i].bm_h >> 4) & 0xf0);
bmh.flags = GameBitmaps[i].bm_flags;
if (piggy_is_substitutable_bitmap( AllBitmaps[i].name, subst_name )) {
bitmap_index other_bitmap;
other_bitmap = piggy_find_bitmap( subst_name );
GameBitmapXlat[i] = other_bitmap.index;
bmh.flags |= BM_FLAG_PAGED_OUT;
} else {
bmh.flags &= ~BM_FLAG_PAGED_OUT;
}
bmh.avg_color=GameBitmaps[i].avg_color;
PHYSFS_write(pig_fp, &bmh, sizeof(DiskBitmapHeader), 1); // Mark as a bitmap
}
PHYSFS_close(pig_fp);
PHYSFSX_printf( fp1, " Dumped %d assorted bitmaps.\n", Num_bitmap_files );
PHYSFS_close(fp1);
PHYSFS_close(fp2);
}
static void write_int(int i, PHYSFS_file *file)
{
if (PHYSFS_write( file, &i, sizeof(i), 1) != 1)
Error( "Error reading int in gamesave.c" );
}
void piggy_dump_all()
{
int i, xlat_offset;
PHYSFS_file * ham_fp;
int org_offset,data_offset=0;
DiskSoundHeader sndh;
int sound_data_start=0;
PHYSFS_file *fp1,*fp2;
#ifdef NO_DUMP_SOUNDS
Num_sound_files = 0;
Num_sound_files_new = 0;
#endif
if (!Must_write_hamfile && (Num_bitmap_files_new == 0) && (Num_sound_files_new == 0) )
return;
fp1 = PHYSFSX_openWriteBuffered( "ham.lst" );
fp2 = PHYSFSX_openWriteBuffered( "ham.all" );
if (Must_write_hamfile || Num_bitmap_files_new) {
ham_fp = PHYSFSX_openWriteBuffered( DEFAULT_HAMFILE_REGISTERED ); //open HAM file
Assert( ham_fp!=NULL );
write_int(HAMFILE_ID,ham_fp);
write_int(HAMFILE_VERSION,ham_fp);
bm_write_all(ham_fp);
xlat_offset = PHYSFS_tell(ham_fp);
PHYSFS_write( ham_fp, GameBitmapXlat, sizeof(ushort)*MAX_BITMAP_FILES, 1 );
//Dump bitmaps
if (Num_bitmap_files_new)
piggy_write_pigfile(DEFAULT_PIGFILE_REGISTERED);
//free up memeory used by new bitmaps
for (i=Num_bitmap_files-Num_bitmap_files_new;i<Num_bitmap_files;i++)
d_free(GameBitmaps[i].bm_data);
//next thing must be done after pig written
PHYSFSX_fseek( ham_fp, xlat_offset, SEEK_SET );
PHYSFS_write( ham_fp, GameBitmapXlat, sizeof(ushort)*MAX_BITMAP_FILES, 1 );
PHYSFS_close(ham_fp);
}
if (Num_sound_files_new) {
// Now dump sound file
ham_fp = PHYSFSX_openWriteBuffered( DEFAULT_SNDFILE );
Assert( ham_fp!=NULL );
write_int(SNDFILE_ID,ham_fp);
write_int(SNDFILE_VERSION,ham_fp);
PHYSFS_write( ham_fp, &Num_sound_files, sizeof(int), 1 );
sound_data_start = PHYSFS_tell(ham_fp);
sound_data_start += Num_sound_files*sizeof(DiskSoundHeader);
data_offset = sound_data_start;
for (i=0; i < Num_sound_files; i++ ) {
digi_sound *snd;
snd = &GameSounds[i];
strcpy( sndh.name, AllSounds[i].name );
sndh.length = GameSounds[i].length;
sndh.offset = data_offset - sound_data_start;
org_offset = PHYSFS_tell(ham_fp);
PHYSFSX_fseek( ham_fp, data_offset, SEEK_SET );
sndh.data_length = GameSounds[i].length;
PHYSFS_write( ham_fp, snd->data, sizeof(ubyte), snd->length );
data_offset += snd->length;
PHYSFSX_fseek( ham_fp, org_offset, SEEK_SET );
PHYSFS_write( ham_fp, &sndh, sizeof(DiskSoundHeader), 1 ); // Mark as a bitmap
PHYSFSX_printf( fp1, "SND: %s, size %d bytes\n", AllSounds[i].name, snd->length );
PHYSFSX_printf( fp2, "%s.raw\n", AllSounds[i].name );
}
PHYSFS_close(ham_fp);
}
PHYSFSX_printf( fp1, "Total sound size: %d bytes\n", data_offset-sound_data_start);
PHYSFSX_printf( fp1, " Dumped %d assorted sounds.\n", Num_sound_files );
PHYSFS_close(fp1);
PHYSFS_close(fp2);
// Never allow the game to run after building ham.
exit(0);
}
#endif
void piggy_close()
{
int i;
piggy_close_file();
if (BitmapBits)
d_free(BitmapBits);
if ( SoundBits )
d_free( SoundBits );
for (i = 0; i < Num_sound_files; i++)
if (SoundOffset[i] == 0)
d_free(GameSounds[i].data);
hashtable_free( &AllBitmapsNames );
hashtable_free( &AllDigiSndNames );
free_bitmap_replacements();
free_d1_tmap_nums();
}
int piggy_does_bitmap_exist_slow( char * name )
{
int i;
for (i=0; i<Num_bitmap_files; i++ ) {
if ( !strcmp( AllBitmaps[i].name, name) )
return 1;
}
return 0;
}
#define NUM_GAUGE_BITMAPS 23
char * gauge_bitmap_names[NUM_GAUGE_BITMAPS] = {
"gauge01", "gauge01b",
"gauge02", "gauge02b",
"gauge06", "gauge06b",
"targ01", "targ01b",
"targ02", "targ02b",
"targ03", "targ03b",
"targ04", "targ04b",
"targ05", "targ05b",
"targ06", "targ06b",
"gauge18", "gauge18b",
"gauss1", "helix1",
"phoenix1"
};
int piggy_is_gauge_bitmap( char * base_name )
{
int i;
for (i=0; i<NUM_GAUGE_BITMAPS; i++ ) {
if ( !d_stricmp( base_name, gauge_bitmap_names[i] ))
return 1;
}
return 0;
}
int piggy_is_substitutable_bitmap( char * name, char * subst_name )
{
int frame;
char * p;
char base_name[ 16 ];
strcpy( subst_name, name );
p = strchr( subst_name, '#' );
if ( p ) {
frame = atoi( &p[1] );
*p = 0;
strcpy( base_name, subst_name );
if ( !piggy_is_gauge_bitmap( base_name )) {
sprintf( subst_name, "%s#%d", base_name, frame+1 );
if ( piggy_does_bitmap_exist_slow( subst_name ) ) {
if ( frame & 1 ) {
sprintf( subst_name, "%s#%d", base_name, frame-1 );
return 1;
}
}
}
}
strcpy( subst_name, name );
return 0;
}
/*
* Functions for loading replacement textures
* 1) From .pog files
* 2) From descent.pig (for loading d1 levels)
*/
extern char last_palette_loaded_pig[];
void free_bitmap_replacements()
{
if (Bitmap_replacement_data) {
d_free(Bitmap_replacement_data);
Bitmap_replacement_data = NULL;
}
}
void load_bitmap_replacements(char *level_name)
{
char ifile_name[FILENAME_LEN];
PHYSFS_file *ifile;
int i;
//first, free up data allocated for old bitmaps
free_bitmap_replacements();
change_filename_extension(ifile_name, level_name, ".POG" );
ifile = PHYSFSX_openReadBuffered(ifile_name);
if (ifile) {
int id,version,n_bitmaps;
int bitmap_data_size;
ushort *indices;
id = PHYSFSX_readInt(ifile);
version = PHYSFSX_readInt(ifile);
if (id != MAKE_SIG('G','O','P','D') || version != 1) {
PHYSFS_close(ifile);
return;
}
n_bitmaps = PHYSFSX_readInt(ifile);
MALLOC( indices, ushort, n_bitmaps );
for (i = 0; i < n_bitmaps; i++)
indices[i] = PHYSFSX_readShort(ifile);
bitmap_data_size = PHYSFS_fileLength(ifile) - PHYSFS_tell(ifile) - sizeof(DiskBitmapHeader) * n_bitmaps;
MALLOC( Bitmap_replacement_data, ubyte, bitmap_data_size );
for (i=0;i<n_bitmaps;i++) {
DiskBitmapHeader bmh;
grs_bitmap *bm = &GameBitmaps[indices[i]];
int width;
DiskBitmapHeader_read(&bmh, ifile);
width = bmh.width + ((short) (bmh.wh_extra & 0x0f) << 8);
gr_set_bitmap_data(bm, NULL); // free ogl texture
gr_init_bitmap(bm, 0, 0, 0, width, bmh.height + ((short) (bmh.wh_extra & 0xf0) << 4), width, NULL);
bm->avg_color = bmh.avg_color;
bm->bm_data = (ubyte *) (size_t)bmh.offset;
gr_set_bitmap_flags(bm, bmh.flags & BM_FLAGS_TO_COPY);
GameBitmapOffset[indices[i]] = 0; // don't try to read bitmap from current pigfile
}
PHYSFS_read(ifile,Bitmap_replacement_data,1,bitmap_data_size);
for (i = 0; i < n_bitmaps; i++)
{
grs_bitmap *bm = &GameBitmaps[indices[i]];
gr_set_bitmap_data(bm, Bitmap_replacement_data + (size_t) bm->bm_data);
}
d_free(indices);
PHYSFS_close(ifile);
last_palette_loaded_pig[0]= 0; //force pig re-load
texmerge_flush(); //for re-merging with new textures
}
}
/* calculate table to translate d1 bitmaps to current palette,
* return -1 on error
*/
int get_d1_colormap( ubyte *d1_palette, ubyte *colormap )
{
int freq[256];
PHYSFS_file * palette_file = PHYSFSX_openReadBuffered(D1_PALETTE);
if (!palette_file || PHYSFS_fileLength(palette_file) != 9472)
return -1;
PHYSFS_read( palette_file, d1_palette, 256, 3 );
PHYSFS_close( palette_file );
build_colormap_good( d1_palette, colormap, freq );
// don't change transparencies:
colormap[254] = 254;
colormap[255] = 255;
return 0;
}
#define JUST_IN_CASE 132 /* is enough for d1 pc registered */
void bitmap_read_d1( grs_bitmap *bitmap, /* read into this bitmap */
PHYSFS_file *d1_Piggy_fp, /* read from this file */
int bitmap_data_start, /* specific to file */
DiskBitmapHeader *bmh, /* header info for bitmap */
ubyte **next_bitmap, /* where to write it (if 0, use malloc) */
ubyte *d1_palette, /* what palette the bitmap has */
ubyte *colormap) /* how to translate bitmap's colors */
{
int zsize, pigsize = PHYSFS_fileLength(d1_Piggy_fp);
ubyte *data;
int width;
width = bmh->width + ((short) (bmh->wh_extra & 0x0f) << 8);
gr_set_bitmap_data(bitmap, NULL); // free ogl texture
gr_init_bitmap(bitmap, 0, 0, 0, width, bmh->height + ((short) (bmh->wh_extra & 0xf0) << 4), width, NULL);
bitmap->avg_color = bmh->avg_color;
gr_set_bitmap_flags(bitmap, bmh->flags & BM_FLAGS_TO_COPY);
PHYSFSX_fseek(d1_Piggy_fp, bitmap_data_start + bmh->offset, SEEK_SET);
if (bmh->flags & BM_FLAG_RLE) {
zsize = PHYSFSX_readInt(d1_Piggy_fp);
PHYSFSX_fseek(d1_Piggy_fp, -4, SEEK_CUR);
} else
zsize = bitmap->bm_h * bitmap->bm_w;
if (next_bitmap) {
data = *next_bitmap;
*next_bitmap += zsize;
} else {
data = d_malloc(zsize + JUST_IN_CASE);
}
if (!data) return;
PHYSFS_read(d1_Piggy_fp, data, 1, zsize);
gr_set_bitmap_data(bitmap, data);
switch(pigsize) {
case D1_MAC_PIGSIZE:
case D1_MAC_SHARE_PIGSIZE:
if (bmh->flags & BM_FLAG_RLE)
rle_swap_0_255(bitmap);
else
swap_0_255(bitmap);
}
if (bmh->flags & BM_FLAG_RLE)
rle_remap(bitmap, colormap);
else
gr_remap_bitmap_good(bitmap, d1_palette, TRANSPARENCY_COLOR, -1);
if (bmh->flags & BM_FLAG_RLE) { // size of bitmap could have changed!
int new_size;
memcpy(&new_size, bitmap->bm_data, 4);
if (next_bitmap) {
*next_bitmap += new_size - zsize;
} else {
Assert( zsize + JUST_IN_CASE >= new_size );
bitmap->bm_data = d_realloc(bitmap->bm_data, new_size);
Assert(bitmap->bm_data);
}
}
}
#define D1_MAX_TEXTURES 800
#define D1_MAX_TMAP_NUM 1630 // 1621 in descent.pig Mac registered
/* the inverse of the d2 Textures array, but for the descent 1 pigfile.
* "Textures" looks up a d2 bitmap index given a d2 tmap_num.
* "d1_tmap_nums" looks up a d1 tmap_num given a d1 bitmap. "-1" means "None".
*/
short *d1_tmap_nums = NULL;
void free_d1_tmap_nums() {
if (d1_tmap_nums) {
d_free(d1_tmap_nums);
d1_tmap_nums = NULL;
}
}
void bm_read_d1_tmap_nums(PHYSFS_file *d1pig)
{
int i, d1_index;
free_d1_tmap_nums();
PHYSFSX_fseek(d1pig, 8, SEEK_SET);
MALLOC(d1_tmap_nums, short, D1_MAX_TMAP_NUM);
for (i = 0; i < D1_MAX_TMAP_NUM; i++)
d1_tmap_nums[i] = -1;
for (i = 0; i < D1_MAX_TEXTURES; i++) {
d1_index = PHYSFSX_readShort(d1pig);
Assert(d1_index >= 0 && d1_index < D1_MAX_TMAP_NUM);
d1_tmap_nums[d1_index] = i;
if (PHYSFS_eof(d1pig))
break;
}
}
void remove_char( char * s, char c )
{
char *p;
p = strchr(s,c);
if (p) *p = '\0';
}
char *space = { " \t" };
char *equal_space = { " \t=" };
// this function is at the same position in the d1 shareware piggy loading
// algorithm as bm_load_sub in main/bmread.c
int get_d1_bm_index(char *filename, PHYSFS_file *d1_pig) {
int i, N_bitmaps;
DiskBitmapHeader bmh;
if (strchr (filename, '.'))
*strchr (filename, '.') = '\0'; // remove extension
PHYSFSX_fseek (d1_pig, 0, SEEK_SET);
N_bitmaps = PHYSFSX_readInt (d1_pig);
PHYSFSX_fseek (d1_pig, 8, SEEK_SET);
for (i = 1; i <= N_bitmaps; i++) {
DiskBitmapHeader_d1_read(&bmh, d1_pig);
if (!d_strnicmp(bmh.name, filename, 8))
return i;
}
return -1;
}
// imitate the algorithm of gamedata_read_tbl in main/bmread.c
void read_d1_tmap_nums_from_hog(PHYSFS_file *d1_pig)
{
#define LINEBUF_SIZE 600
int reading_textures = 0;
short texture_count = 0;
char inputline[LINEBUF_SIZE];
PHYSFS_file * bitmaps;
int bitmaps_tbl_is_binary = 0;
int i;
bitmaps = PHYSFSX_openReadBuffered ("bitmaps.tbl");
if (!bitmaps) {
bitmaps = PHYSFSX_openReadBuffered ("bitmaps.bin");
bitmaps_tbl_is_binary = 1;
}
if (!bitmaps) {
Warning ("Could not find bitmaps.* for reading d1 textures");
return;
}
free_d1_tmap_nums();
MALLOC(d1_tmap_nums, short, D1_MAX_TMAP_NUM);
for (i = 0; i < D1_MAX_TMAP_NUM; i++)
d1_tmap_nums[i] = -1;
while (PHYSFSX_fgets (inputline, LINEBUF_SIZE, bitmaps)) {
char *arg;
if (bitmaps_tbl_is_binary)
decode_text_line((inputline));
else
while (inputline[(i=strlen(inputline))-2]=='\\')
PHYSFSX_fgets(inputline+i-2,LINEBUF_SIZE-(i-2), bitmaps); // strip comments
REMOVE_EOL(inputline);
if (strchr(inputline, ';')!=NULL) REMOVE_COMMENTS(inputline);
if (strlen(inputline) == LINEBUF_SIZE-1) {
Warning("Possible line truncation in BITMAPS.TBL");
return;
}
arg = strtok( inputline, space );
if (arg && arg[0] == '@') {
arg++;
//Registered_only = 1;
}
while (arg != NULL) {
if (*arg == '$')
reading_textures = 0; // default
if (!strcmp(arg, "$TEXTURES")) // BM_TEXTURES
reading_textures = 1;
else if (! d_stricmp(arg, "$ECLIP") // BM_ECLIP
|| ! d_stricmp(arg, "$WCLIP")) // BM_WCLIP
texture_count++;
else // not a special token, must be a bitmap!
if (reading_textures) {
while (*arg == '\t' || *arg == ' ')
arg++;//remove unwanted blanks
if (*arg == '\0')
break;
if (d1_tmap_num_unique(texture_count)) {
int d1_index = get_d1_bm_index(arg, d1_pig);
if (d1_index >= 0 && d1_index < D1_MAX_TMAP_NUM) {
d1_tmap_nums[d1_index] = texture_count;
//int d2_index = d2_index_for_d1_index(d1_index);
}
}
Assert (texture_count < D1_MAX_TEXTURES);
texture_count++;
}
arg = strtok (NULL, equal_space);
}
}
PHYSFS_close (bitmaps);
}
/* If the given d1_index is the index of a bitmap we have to load
* (because it is unique to descent 1), then returns the d2_index that
* the given d1_index replaces.
* Returns -1 if the given d1_index is not unique to descent 1.
*/
short d2_index_for_d1_index(short d1_index)
{
Assert(d1_index >= 0 && d1_index < D1_MAX_TMAP_NUM);
if (! d1_tmap_nums || d1_tmap_nums[d1_index] == -1
|| ! d1_tmap_num_unique(d1_tmap_nums[d1_index]))
return -1;
return Textures[convert_d1_tmap_num(d1_tmap_nums[d1_index])].index;
}
#define D1_BITMAPS_SIZE 300000
void load_d1_bitmap_replacements()
{
PHYSFS_file * d1_Piggy_fp;
DiskBitmapHeader bmh;
int pig_data_start, bitmap_header_start, bitmap_data_start;
int N_bitmaps;
short d1_index, d2_index;
ubyte* next_bitmap;
ubyte colormap[256];
ubyte d1_palette[256*3];
char *p;
int pigsize;
d1_Piggy_fp = PHYSFSX_openReadBuffered( D1_PIGFILE );
#define D1_PIG_LOAD_FAILED "Failed loading " D1_PIGFILE
if (!d1_Piggy_fp) {
Warning(D1_PIG_LOAD_FAILED);
return;
}
//first, free up data allocated for old bitmaps
free_bitmap_replacements();
if (get_d1_colormap( d1_palette, colormap ) != 0)
Warning("Could not load descent 1 color palette");
pigsize = PHYSFS_fileLength(d1_Piggy_fp);
switch (pigsize) {
case D1_SHARE_BIG_PIGSIZE:
case D1_SHARE_10_PIGSIZE:
case D1_SHARE_PIGSIZE:
case D1_10_BIG_PIGSIZE:
case D1_10_PIGSIZE:
pig_data_start = 0;
// OK, now we need to read d1_tmap_nums by emulating d1's gamedata_read_tbl()
read_d1_tmap_nums_from_hog(d1_Piggy_fp);
break;
default:
Warning("Unknown size for " D1_PIGFILE);
Int3();
// fall through
case D1_PIGSIZE:
case D1_OEM_PIGSIZE:
case D1_MAC_PIGSIZE:
case D1_MAC_SHARE_PIGSIZE:
pig_data_start = PHYSFSX_readInt(d1_Piggy_fp );
bm_read_d1_tmap_nums(d1_Piggy_fp); //was: bm_read_all_d1(fp);
//for (i = 0; i < 1800; i++) GameBitmapXlat[i] = PHYSFSX_readShort(d1_Piggy_fp);
break;
}
PHYSFSX_fseek( d1_Piggy_fp, pig_data_start, SEEK_SET );
N_bitmaps = PHYSFSX_readInt(d1_Piggy_fp);
{
int N_sounds = PHYSFSX_readInt(d1_Piggy_fp);
int header_size = N_bitmaps * DISKBITMAPHEADER_D1_SIZE
+ N_sounds * sizeof(DiskSoundHeader);
bitmap_header_start = pig_data_start + 2 * sizeof(int);
bitmap_data_start = bitmap_header_start + header_size;
}
MALLOC( Bitmap_replacement_data, ubyte, D1_BITMAPS_SIZE);
if (!Bitmap_replacement_data) {
Warning(D1_PIG_LOAD_FAILED);
return;
}
next_bitmap = Bitmap_replacement_data;
for (d1_index = 1; d1_index <= N_bitmaps; d1_index++ ) {
d2_index = d2_index_for_d1_index(d1_index);
// only change bitmaps which are unique to d1
if (d2_index != -1) {
PHYSFSX_fseek(d1_Piggy_fp, bitmap_header_start + (d1_index-1) * DISKBITMAPHEADER_D1_SIZE, SEEK_SET);
DiskBitmapHeader_d1_read(&bmh, d1_Piggy_fp);
bitmap_read_d1( &GameBitmaps[d2_index], d1_Piggy_fp, bitmap_data_start, &bmh, &next_bitmap, d1_palette, colormap );
Assert(next_bitmap - Bitmap_replacement_data < D1_BITMAPS_SIZE);
GameBitmapOffset[d2_index] = 0; // don't try to read bitmap from current d2 pigfile
GameBitmapFlags[d2_index] = bmh.flags;
if ( (p = strchr(AllBitmaps[d2_index].name, '#')) /* d2 BM is animated */
&& !(bmh.dflags & DBM_FLAG_ABM) ) { /* d1 bitmap is not animated */
int i, len = p - AllBitmaps[d2_index].name;
for (i = 0; i < Num_bitmap_files; i++)
if (i != d2_index && ! memcmp(AllBitmaps[d2_index].name, AllBitmaps[i].name, len))
{
gr_set_bitmap_data(&GameBitmaps[i], NULL); // free ogl texture
GameBitmaps[i] = GameBitmaps[d2_index];
GameBitmapOffset[i] = 0;
GameBitmapFlags[i] = bmh.flags;
}
}
}
}
PHYSFS_close(d1_Piggy_fp);
last_palette_loaded_pig[0]= 0; //force pig re-load
texmerge_flush(); //for re-merging with new textures
}
extern int extra_bitmap_num;
/*
* Find and load the named bitmap from descent.pig
* similar to read_extra_bitmap_iff
*/
bitmap_index read_extra_bitmap_d1_pig(char *name)
{
bitmap_index bitmap_num;
grs_bitmap * new = &GameBitmaps[extra_bitmap_num];
bitmap_num.index = 0;
{
PHYSFS_file *d1_Piggy_fp;
DiskBitmapHeader bmh;
int pig_data_start, bitmap_header_start, bitmap_data_start;
int i, N_bitmaps;
ubyte colormap[256];
ubyte d1_palette[256*3];
int pigsize;
d1_Piggy_fp = PHYSFSX_openReadBuffered(D1_PIGFILE);
if (!d1_Piggy_fp)
{
Warning(D1_PIG_LOAD_FAILED);
return bitmap_num;
}
if (get_d1_colormap( d1_palette, colormap ) != 0)
Warning("Could not load descent 1 color palette");
pigsize = PHYSFS_fileLength(d1_Piggy_fp);
switch (pigsize) {
case D1_SHARE_BIG_PIGSIZE:
case D1_SHARE_10_PIGSIZE:
case D1_SHARE_PIGSIZE:
case D1_10_BIG_PIGSIZE:
case D1_10_PIGSIZE:
pig_data_start = 0;
break;
default:
Warning("Unknown size for " D1_PIGFILE);
Int3();
// fall through
case D1_PIGSIZE:
case D1_OEM_PIGSIZE:
case D1_MAC_PIGSIZE:
case D1_MAC_SHARE_PIGSIZE:
pig_data_start = PHYSFSX_readInt(d1_Piggy_fp );
break;
}
PHYSFSX_fseek( d1_Piggy_fp, pig_data_start, SEEK_SET );
N_bitmaps = PHYSFSX_readInt(d1_Piggy_fp);
{
int N_sounds = PHYSFSX_readInt(d1_Piggy_fp);
int header_size = N_bitmaps * DISKBITMAPHEADER_D1_SIZE
+ N_sounds * sizeof(DiskSoundHeader);
bitmap_header_start = pig_data_start + 2 * sizeof(int);
bitmap_data_start = bitmap_header_start + header_size;
}
for (i = 1; i <= N_bitmaps; i++)
{
DiskBitmapHeader_d1_read(&bmh, d1_Piggy_fp);
if (!d_strnicmp(bmh.name, name, 8))
break;
}
if (d_strnicmp(bmh.name, name, 8))
{
con_printf(CON_DEBUG, "could not find bitmap %s\n", name);
return bitmap_num;
}
bitmap_read_d1( new, d1_Piggy_fp, bitmap_data_start, &bmh, 0, d1_palette, colormap );
PHYSFS_close(d1_Piggy_fp);
}
new->avg_color = 0; //compute_average_pixel(new);
bitmap_num.index = extra_bitmap_num;
GameBitmaps[extra_bitmap_num++] = *new;
return bitmap_num;
}
/*
* reads a bitmap_index structure from a PHYSFS_file
*/
void bitmap_index_read(bitmap_index *bi, PHYSFS_file *fp)
{
bi->index = PHYSFSX_readShort(fp);
}
/*
* reads n bitmap_index structs from a PHYSFS_file
*/
int bitmap_index_read_n(bitmap_index *bi, int n, PHYSFS_file *fp)
{
int i;
for (i = 0; i < n; i++)
bi[i].index = PHYSFSX_readShort(fp);
return i;
}