dxx-rebirth/d2x-rebirth/main/gamesave.h

43 lines
1.2 KiB
C

/*
THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
*/
/*
*
* Headers for gamesave.c
*
*/
#ifndef _GAMESAVE_H
#define _GAMESAVE_H
void LoadGame(void);
void SaveGame(void);
int get_level_name(void);
extern int load_level(const char *filename);
extern int save_level(char *filename);
extern char Gamesave_current_filename[];
extern int Gamesave_current_version;
extern int Gamesave_num_org_robots;
// In dumpmine.c
extern void write_game_text_file(char *filename);
extern int Errors_in_mine;
#endif /* _GAMESAVE_H */