dxx-rebirth/d2x-rebirth/main/console.c

282 lines
6 KiB
C

/*
*
* Game console
*
*/
#include <stdio.h>
#include <stdlib.h>
#include <stdarg.h>
#include <string.h>
#include <time.h>
#include <SDL/SDL.h>
#include "window.h"
#include "console.h"
#include "args.h"
#include "gr.h"
#include "physfsx.h"
#include "gamefont.h"
#include "key.h"
#include "vers_id.h"
#include "timer.h"
static PHYSFS_file *gamelog_fp=NULL;
static struct console_buffer con_buffer[CON_LINES_MAX];
static int con_state = CON_STATE_CLOSED, con_scroll_offset = 0, con_size = 0;
extern void game_flush_inputs();
static void con_add_buffer_line(int priority, char *buffer)
{
int i=0;
/* shift con_buffer for one line */
for (i=1; i<CON_LINES_MAX; i++)
{
con_buffer[i-1].priority=con_buffer[i].priority;
memcpy(&con_buffer[i-1].line,&con_buffer[i].line,CON_LINE_LENGTH);
}
memset(con_buffer[CON_LINES_MAX-1].line,'\0',sizeof(CON_LINE_LENGTH));
con_buffer[CON_LINES_MAX-1].priority=priority;
memcpy(&con_buffer[CON_LINES_MAX-1].line,buffer,CON_LINE_LENGTH);
for (i=0; i<CON_LINE_LENGTH; i++)
{
con_buffer[CON_LINES_MAX-1].line[i]=buffer[i];
if (buffer[strlen(buffer)-1] == '\n')
con_buffer[CON_LINES_MAX-1].line[strlen(buffer)-1]='\0';
}
}
void con_printf(int priority, const char *fmt, ...)
{
va_list arglist;
char buffer[CON_LINE_LENGTH];
memset(buffer,'\0',CON_LINE_LENGTH);
if (priority <= ((int)GameArg.DbgVerbose))
{
char *p1, *p2;
va_start (arglist, fmt);
vsprintf (buffer, fmt, arglist);
va_end (arglist);
/* Produce a sanitised version and send it to the console */
p1 = p2 = buffer;
do
switch (*p1)
{
case CC_COLOR:
case CC_LSPACING:
p1++;
case CC_UNDERLINE:
p1++;
break;
default:
*p2++ = *p1++;
}
while (*p1);
*p2 = 0;
/* add given string to con_buffer */
con_add_buffer_line(priority, buffer);
/* Print output to stdout */
printf("%s",buffer);
/* Print output to gamelog.txt */
if (gamelog_fp)
{
struct tm *lt;
time_t t;
t=time(NULL);
lt=localtime(&t);
PHYSFSX_printf(gamelog_fp,"%02i:%02i:%02i ",lt->tm_hour,lt->tm_min,lt->tm_sec);
#ifdef _WIN32 // stupid hack to force DOS-style newlines
if (buffer[strlen(buffer)-1] == '\n' && strlen(buffer) <= CON_LINE_LENGTH)
{
buffer[strlen(buffer)-1]='\r';
buffer[strlen(buffer)]='\n';
}
#endif
PHYSFSX_printf(gamelog_fp,"%s",buffer);
}
}
}
static void con_draw(void)
{
int i = 0, y = 0, done = 0;
if (con_size <= 0)
return;
gr_set_current_canvas(NULL);
gr_set_curfont(GAME_FONT);
gr_setcolor(BM_XRGB(0,0,0));
gr_settransblend(7, GR_BLEND_NORMAL);
gr_rect(0,0,SWIDTH,(LINE_SPACING*(con_size))+FSPACY(1));
gr_settransblend(GR_FADE_OFF, GR_BLEND_NORMAL);
y=FSPACY(1)+(LINE_SPACING*con_size);
i+=con_scroll_offset;
while (!done)
{
int w,h,aw;
switch (con_buffer[CON_LINES_MAX-1-i].priority)
{
case CON_CRITICAL:
gr_set_fontcolor(BM_XRGB(28,0,0),-1);
break;
case CON_URGENT:
gr_set_fontcolor(BM_XRGB(54,54,0),-1);
break;
case CON_DEBUG:
case CON_VERBOSE:
gr_set_fontcolor(BM_XRGB(14,14,14),-1);
break;
case CON_HUD:
gr_set_fontcolor(BM_XRGB(0,28,0),-1);
break;
default:
gr_set_fontcolor(BM_XRGB(255,255,255),-1);
break;
}
gr_get_string_size(con_buffer[CON_LINES_MAX-1-i].line,&w,&h,&aw);
y-=h+FSPACY(1);
gr_printf(FSPACX(1),y,"%s",con_buffer[CON_LINES_MAX-1-i].line);
i++;
if (y<=0 || CON_LINES_MAX-1-i <= 0 || i < 0)
done=1;
}
gr_setcolor(BM_XRGB(0,0,0));
gr_rect(0,0,SWIDTH,LINE_SPACING);
gr_set_fontcolor(BM_XRGB(255,255,255),-1);
gr_printf(FSPACX(1),FSPACY(1),"%s LOG", DESCENT_VERSION);
gr_printf(SWIDTH-FSPACX(110),FSPACY(1),"PAGE-UP/DOWN TO SCROLL");
}
static int con_handler(window *wind, d_event *event)
{
int key;
static fix64 last_scroll_time = 0;
switch (event->type)
{
case EVENT_WINDOW_ACTIVATED:
break;
case EVENT_WINDOW_DEACTIVATED:
con_size = 0;
con_state = CON_STATE_CLOSED;
break;
case EVENT_KEY_COMMAND:
key = event_key_get(event);
switch (key)
{
case KEY_SHIFTED + KEY_ESC:
switch (con_state)
{
case CON_STATE_OPEN:
case CON_STATE_OPENING:
con_state = CON_STATE_CLOSING;
break;
case CON_STATE_CLOSED:
case CON_STATE_CLOSING:
con_state = CON_STATE_OPENING;
default:
break;
}
break;
case KEY_PAGEUP:
con_scroll_offset+=CON_SCROLL_OFFSET;
if (con_scroll_offset >= CON_LINES_MAX-1)
con_scroll_offset = CON_LINES_MAX-1;
while (con_buffer[CON_LINES_MAX-1-con_scroll_offset].line[0]=='\0')
con_scroll_offset--;
break;
case KEY_PAGEDOWN:
con_scroll_offset-=CON_SCROLL_OFFSET;
if (con_scroll_offset<0)
con_scroll_offset=0;
break;
default:
break;
}
return 1;
case EVENT_WINDOW_DRAW:
timer_delay2(50);
if (con_state == CON_STATE_OPENING)
{
if (con_size < CON_LINES_ONSCREEN && timer_query() >= last_scroll_time+(F1_0/30))
{
last_scroll_time = timer_query();
con_size++;
}
}
else if (con_state == CON_STATE_CLOSING)
{
if (con_size > 0 && timer_query() >= last_scroll_time+(F1_0/30))
{
last_scroll_time = timer_query();
con_size--;
}
}
if (con_size >= CON_LINES_ONSCREEN)
con_state = CON_STATE_OPEN;
else if (con_size <= 0)
con_state = CON_STATE_CLOSED;
if (con_state == CON_STATE_CLOSED && wind)
window_close(wind);
con_draw();
break;
case EVENT_WINDOW_CLOSE:
break;
default:
break;
}
return 0;
}
void con_showup(void)
{
window *wind;
game_flush_inputs();
con_state = CON_STATE_OPENING;
wind = window_create(&grd_curscreen->sc_canvas, 0, 0, SWIDTH, SHEIGHT, (int (*)(window *, d_event *, void *))con_handler, NULL);
if (!wind)
{
d_event event = { EVENT_WINDOW_CLOSE };
con_handler(NULL, &event);
return;
}
}
static void con_close(void)
{
if (gamelog_fp)
PHYSFS_close(gamelog_fp);
gamelog_fp = NULL;
}
void con_init(void)
{
memset(con_buffer,0,sizeof(con_buffer));
if (GameArg.DbgSafelog)
gamelog_fp = PHYSFS_openWrite("gamelog.txt");
else
gamelog_fp = PHYSFSX_openWriteBuffered("gamelog.txt");
atexit(con_close);
}