dxx-rebirth/similar/main
2016-02-29 16:42:49 +01:00
..
ai.cpp
aipath.cpp
automap.cpp
bm.cpp
cntrlcen.cpp
collide.cpp New powerup management code: Addeed functions and packet type to keep track of original and current level inventory as well as player and thief inventories. Calling maybe_drop_net_powerup() for all ammo based weapons except Concussion missiles. Limiting maybe_drop_net_powerup() to only spawn items missing from initial level inventory. Added function to let host respawn items that were lost for whatever reason. Expanded maybe_drop_net_powerup() and child functions to be able to drop item based on a random player. Changed back maybe_drop_secondary_weapon_egg() to its original behavior, dropping 3 of each type max. 2016-02-25 14:11:08 +01:00
config.cpp
console.cpp
controls.cpp
credits.cpp
digiobj.cpp
dumpmine.cpp
effects.cpp
endlevel.cpp
fireball.cpp Added a failsafe to randomized player selection in maybe_drop_net_powerup() that will prevent the loop to hang and go with Player_num instead 2016-02-29 16:31:20 +01:00
fuelcen.cpp New powerup management code: Addeed functions and packet type to keep track of original and current level inventory as well as player and thief inventories. Calling maybe_drop_net_powerup() for all ammo based weapons except Concussion missiles. Limiting maybe_drop_net_powerup() to only spawn items missing from initial level inventory. Added function to let host respawn items that were lost for whatever reason. Expanded maybe_drop_net_powerup() and child functions to be able to drop item based on a random player. Changed back maybe_drop_secondary_weapon_egg() to its original behavior, dropping 3 of each type max. 2016-02-25 14:11:08 +01:00
fvi.cpp Fix some -Wshadow warnings 2016-02-12 04:02:28 +00:00
game.cpp Move FakingInvul to player_info 2016-02-27 19:02:21 +00:00
gamecntl.cpp
gamefont.cpp
gamemine.cpp
gamerend.cpp
gamesave.cpp New powerup management code: Addeed functions and packet type to keep track of original and current level inventory as well as player and thief inventories. Calling maybe_drop_net_powerup() for all ammo based weapons except Concussion missiles. Limiting maybe_drop_net_powerup() to only spawn items missing from initial level inventory. Added function to let host respawn items that were lost for whatever reason. Expanded maybe_drop_net_powerup() and child functions to be able to drop item based on a random player. Changed back maybe_drop_secondary_weapon_egg() to its original behavior, dropping 3 of each type max. 2016-02-25 14:11:08 +01:00
gameseg.cpp
gameseq.cpp Move FakingInvul to player_info 2016-02-27 19:02:21 +00:00
gauges.cpp Cache afterburner bar temporaries 2016-02-20 17:28:11 +00:00
hostage.cpp
hud.cpp
iff.cpp
inferno.cpp
kconfig.cpp Fix some -Wshadow warnings 2016-02-12 04:02:28 +00:00
kmatrix.cpp
laser.cpp Fixed up non-NEWHOMER code for testing purposes 2016-02-29 16:42:49 +01:00
lighting.cpp
menu.cpp Fix some -Wshadow warnings 2016-02-12 04:02:28 +00:00
mglobal.cpp
mission.cpp
morph.cpp Fix some -Wshadow warnings 2016-02-12 04:02:28 +00:00
multi.cpp In MultiLevelInv_Count, use range_for for powerup-object and StolenItems loops. Also do not set unwanted objects to 0 in switch cases as this is redundant due to initialization at the beginning of the function. 2016-02-29 16:13:48 +01:00
multibot.cpp
net_udp.cpp New powerup management code: Addeed functions and packet type to keep track of original and current level inventory as well as player and thief inventories. Calling maybe_drop_net_powerup() for all ammo based weapons except Concussion missiles. Limiting maybe_drop_net_powerup() to only spawn items missing from initial level inventory. Added function to let host respawn items that were lost for whatever reason. Expanded maybe_drop_net_powerup() and child functions to be able to drop item based on a random player. Changed back maybe_drop_secondary_weapon_egg() to its original behavior, dropping 3 of each type max. 2016-02-25 14:11:08 +01:00
newdemo.cpp Unify tmap storage branches 2016-02-20 17:28:11 +00:00
newmenu.cpp
object.cpp New powerup management code: Addeed functions and packet type to keep track of original and current level inventory as well as player and thief inventories. Calling maybe_drop_net_powerup() for all ammo based weapons except Concussion missiles. Limiting maybe_drop_net_powerup() to only spawn items missing from initial level inventory. Added function to let host respawn items that were lost for whatever reason. Expanded maybe_drop_net_powerup() and child functions to be able to drop item based on a random player. Changed back maybe_drop_secondary_weapon_egg() to its original behavior, dropping 3 of each type max. 2016-02-25 14:11:08 +01:00
paging.cpp
physics.cpp
piggy.cpp Disable piggy_bitmap_page_out_all 2016-02-20 17:28:11 +00:00
player.cpp
playsave.cpp
polyobj.cpp
powerup.cpp Fix vulcan ammo display 2016-02-20 17:28:11 +00:00
render.cpp
robot.cpp Fix some -Wshadow warnings 2016-02-12 04:02:28 +00:00
scores.cpp
segment.cpp
slew.cpp
songs.cpp
state.cpp
switch.cpp
terrain.cpp
texmerge.cpp
text.cpp
titles.cpp
vclip.cpp
vers_id.cpp
wall.cpp Fix some -Wshadow warnings 2016-02-12 04:02:28 +00:00
weapon.cpp