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dxx-rebirth
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arch
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ogl
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zicodxx
c11f203abd
Deactivated depth writing fo g3_draw_bitmap() sprites to prevent rendering errors when clipped in some cases
2008-11-26 01:24:58 +00:00
..
gr.c
Using a clean flow for closing game data at the end of main() instead of using atexit; Now only use atexit for SDL stuff, error, mem, console (and editor which we do later); Small Cleanup
2008-11-14 16:56:40 +00:00
ogl.c
Deactivated depth writing fo g3_draw_bitmap() sprites to prevent rendering errors when clipped in some cases
2008-11-26 01:24:58 +00:00