dxx-rebirth/main/netmisc.h
Bradley Bell 9bd1ba7c47 This commit was generated by cvs2svn to compensate for changes in r2,
which included commits to RCS files with non-trunk default branches.
2001-01-19 03:30:16 +00:00

51 lines
1.9 KiB
C

/*
THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
*/
#ifndef _NETMISC_H
#define _NETMISC_H
#include "multi.h"
#include "network.h"
//Returns a checksum of a block of memory.
extern ushort netmisc_calc_checksum( void * vptr, int len );
//Finds the difference between block1 and block2. Fills in diff_buffer and returns the size of diff_buffer.
extern int netmisc_find_diff( void *block1, void *block2, int block_size, void *diff_buffer );
//Applies diff_buffer to block1 to create a new block1. Returns the final size of block1.
extern int netmisc_apply_diff(void *block1, void *diff_buffer, int diff_size );
#ifdef MACINTOSH
// some mac only routines to deal with incorrectly aligned network structures
void receive_netplayer_info(ubyte *data, AllNetPlayers_info *info);
void receive_netplayers_packet(ubyte *data, AllNetPlayers_info *pinfo);
void send_netplayers_packet(ubyte *server, ubyte *node);
void send_sequence_packet(sequence_packet seq, ubyte *server, ubyte *node, ubyte *net_address);
void receive_sequence_packet(ubyte *data, sequence_packet *seq);
void send_netgame_packet(ubyte *server, ubyte *node, ubyte *net_address, int lite_flag);
void receive_netgame_packet(ubyte *data, netgame_info *netgame, int lite_flag);
void swap_object(object *obj);
#endif
#endif