dxx-rebirth/3d/matrix.c
Bradley Bell 9bd1ba7c47 This commit was generated by cvs2svn to compensate for changes in r2,
which included commits to RCS files with non-trunk default branches.
2001-01-19 03:30:16 +00:00

105 lines
2.6 KiB
C

/*
THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
COPYRIGHT 1993-1998 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
*/
/*
* $Source: /cvs/cvsroot/d2x/3d/matrix.c,v $
* $Revision: 1.1.1.1 $
* $Author: bradleyb $
* $Date: 2001-01-19 03:29:58 $
*
* Matrix setup & manipulation routines
*
* $Log: not supported by cvs2svn $
* Revision 1.1.1.1 1999/06/14 21:57:48 donut
* Import of d1x 1.37 source.
*
* Revision 1.1 1995/05/05 08:52:11 allender
* Initial revision
*
* Revision 1.1 1995/04/17 04:14:34 matt
* Initial revision
*
*
*/
#ifdef RCS
static char rcsid[] = "$Id: matrix.c,v 1.1.1.1 2001-01-19 03:29:58 bradleyb Exp $";
#endif
#include <conf.h>
#include "fix.h"
#include "vecmat.h"
#include "gr.h"
#include "3d.h"
#include "globvars.h"
void scale_matrix(void);
//set view from x,y,z & p,b,h, zoom. Must call one of g3_set_view_*()
void g3_set_view_angles(vms_vector *view_pos,vms_angvec *view_orient,fix zoom)
{
View_zoom = zoom;
View_position = *view_pos;
vm_angles_2_matrix(&View_matrix,view_orient);
#ifdef D1XD3D
Win32_set_view_matrix ();
#endif
scale_matrix();
}
//set view from x,y,z, viewer matrix, and zoom. Must call one of g3_set_view_*()
void g3_set_view_matrix(vms_vector *view_pos,vms_matrix *view_matrix,fix zoom)
{
View_zoom = zoom;
View_position = *view_pos;
View_matrix = *view_matrix;
#ifdef D1XD3D
Win32_set_view_matrix ();
#endif
scale_matrix();
}
//performs aspect scaling on global view matrix
void scale_matrix(void)
{
Unscaled_matrix = View_matrix; //so we can use unscaled if we want
Matrix_scale = Window_scale;
if (View_zoom <= f1_0) //zoom in by scaling z
Matrix_scale.z = fixmul(Matrix_scale.z,View_zoom);
else { //zoom out by scaling x&y
fix s = fixdiv(f1_0,View_zoom);
Matrix_scale.x = fixmul(Matrix_scale.x,s);
Matrix_scale.y = fixmul(Matrix_scale.y,s);
}
//now scale matrix elements
vm_vec_scale(&View_matrix.rvec,Matrix_scale.x);
vm_vec_scale(&View_matrix.uvec,Matrix_scale.y);
vm_vec_scale(&View_matrix.fvec,Matrix_scale.z);
}