dxx-rebirth/main
2013-02-22 04:30:38 +00:00
..
ai.c Normalize comments and whitespace to match D2X 2013-02-22 04:30:38 +00:00
ai.h
aipath.c Renamed FixedStepCalc() to cald_d_tick() and FixedStep became d_tick_step; Also ther eonly is a 50ms-timer used to d_tick_step as it was the only one used so far; Replaced FrameCount with d_tick_count which only increments by 50ms-timer used in calc_d_tick() - that now scales timed actions for certain functions properly and makes AI work FPS-independent without any hacks in that regard 2012-05-14 19:06:27 +02:00
aistruct.h
altsound.c
altsound.h
automap.c Converted gr_printf to gr_string where needed - patch by Kp 2013-01-03 17:23:09 +01:00
automap.h
bm.c
bm.h
bmread.c Moved remove_char declaration to piggy.h - patch by Kp 2013-01-03 16:24:46 +01:00
cntrlcen.c Cancel out do_controlcen_dead_frame() when not playing and only check triggers for playing players for further host-authority stuff; Made GameProcessFrame not cause endless loop by closing kmatrix over and over again due to game_leave_menus(); Also only close menus when level ends and when we die only the automap will close - otherwise menus can stay (user request) 2012-05-25 12:14:22 +02:00
cntrlcen.h
collide.c Fix warnings (add d_splitpath prototype, no checking ubyte 'id' is < 0, fix say_totals prototype, include d_strdup prototype for radio.c and make sure that 'text' gets freed) 2012-07-24 17:29:43 +08:00
collide.h Fixed double wall-object-damage introduced 20111124 by applying more strict rules to wall-colliding and wall-scraping where latter now is player-exclusive 2012-03-28 11:02:30 +02:00
compbit.h
config.c Redefined lotsa variables, functions and parameters as const and/or static - patch by Kp 2012-07-23 01:17:52 +02:00
config.h
console.c Marked con_printf fmt as const, Increased console lines from 512 to 2048; Marked console private entries as static - patches by Kp 2012-11-02 18:24:11 +01:00
controls.c
controls.h
credits.c Converted gr_printf to gr_string where needed - patch by Kp 2013-01-03 17:23:09 +01:00
credits.h
custom.c
custom.h
desc_id.h
digi.h
digicomp.c
digicomp.h
digiobj.c
dumpmine.c Fix warnings (add d_splitpath prototype, no checking ubyte 'id' is < 0, fix say_totals prototype, include d_strdup prototype for radio.c and make sure that 'text' gets freed) 2012-07-24 17:29:43 +08:00
effects.c
effects.h
endlevel.c Added dummy %s to prevent formatting untrusted literals - patch by Kp 2013-01-03 17:29:57 +01:00
endlevel.h
fireball.c Removed Assert in create_smart_children() which has been taken from D2X code but does not apply for D1X and only will let the Assert fail 2012-09-01 23:47:05 +02:00
fireball.h
fuelcen.c Renamed FixedStepCalc() to cald_d_tick() and FixedStep became d_tick_step; Also ther eonly is a 50ms-timer used to d_tick_step as it was the only one used so far; Replaced FrameCount with d_tick_count which only increments by 50ms-timer used in calc_d_tick() - that now scales timed actions for certain functions properly and makes AI work FPS-independent without any hacks in that regard 2012-05-14 19:06:27 +02:00
fuelcen.h
fvi.c Redefined lotsa variables, functions and parameters as const and/or static - patch by Kp 2012-07-23 01:17:52 +02:00
fvi.h Redefined lotsa variables, functions and parameters as const and/or static - patch by Kp 2012-07-23 01:17:52 +02:00
game.c Moved screenshot message formating to HUD_init_message - patch by Kp (and me for non-OGL code ;)) 2013-01-03 17:10:47 +01:00
game.h Removed remnants of the old and obsolete VR implementation 2012-05-27 00:24:55 +02:00
gamecntl.c Added dummy %s to prevent formatting untrusted literals - patch by Kp 2013-01-03 17:29:57 +01:00
gamefont.c Redefined lotsa variables, functions and parameters as const and/or static - patch by Kp 2012-07-23 01:17:52 +02:00
gamefont.h
gamemine.c
gamemine.h
gamerend.c Fixed some minor HUD-text related issues: For team assignment messages, joining player name would appear; team color assignment in netgame info screen could be wrong due to wrong syntax handling; when rewrapping text messages to specific player, game would not add space behind colon 2013-01-08 11:42:07 +01:00
gamesave.c Normalize comments and whitespace to match D2X 2013-02-22 04:30:38 +00:00
gamesave.h Redefined lotsa variables, functions and parameters as const and/or static - patch by Kp 2012-07-23 01:17:52 +02:00
gameseg.c Redefined lotsa variables, functions and parameters as const and/or static - patch by Kp 2012-07-23 01:17:52 +02:00
gameseg.h Declared wall_close_door_num in wall.h; Declared validate_segment_side in gameseg.h - patches by Kp 2013-01-03 16:44:52 +01:00
gameseq.c Introduced INITIAL_ENERGY and INITIAL_SHIELDS defines from d2x and on that way added handicap feature for multiplayer as well; incremented multi proto version 2012-06-18 01:45:17 +02:00
gameseq.h Removed redundant/obsolete declarations - patch by Kp 2013-01-03 16:54:46 +01:00
gauges.c Converted gr_printf to gr_string where needed - patch by Kp 2013-01-03 17:23:09 +01:00
gauges.h Fixed broken FlightSim indicator on Automap; Fixed Assert for using mouse buttons in kconfig (which can react to UP and DOWN states); Added scrolling support for menus flagged tiny_mode and all_text 2011-02-10 14:09:05 +01:00
hash.h
hostage.c Moved remove_char declaration to piggy.h - patch by Kp 2013-01-03 16:24:46 +01:00
hostage.h Fixed inconsistency in hostage_rescue() definition and revoked recent patch for u_mem.h due to infinite loops in mem.c caused by this 2012-10-31 16:26:45 +01:00
hud.c Removed obsolete HUD cleaning code - patch by Kp 2013-01-03 17:32:58 +01:00
hudmsg.h
inferno.c Added option to hide mouse cursor (without disabling the mouse completely) 2013-01-08 17:47:02 +01:00
inferno.h Increased the maximum number of levels and secret levels per mission to 127 each, using MALLOC'd arrays; defined 'd_fname' type (mainly for my pointers to arrays of 13 character filenames, but could be convenient elsewhere) 2013-01-12 13:23:28 +08:00
kconfig.c Added default keys for weapon cycling similar to Descent 2 and reverted default reverse key to Z as default as more convinient for the QUERTY keyboard layout 2013-01-08 12:17:16 +01:00
kconfig.h Moved large control_info arrays to end - patch by Kp 2013-01-03 16:57:12 +01:00
kmatrix.c Defer free of kmatrix data until window is fully gone - patch by Kp 2013-01-08 12:08:12 +01:00
kmatrix.h
laser.c Use enum for object types, powerup types, weapon types 2012-09-02 00:23:38 +02:00
laser.h Use enum for object types, powerup types, weapon types 2012-09-02 00:23:38 +02:00
lighting.c
lighting.h
menu.c Converted gr_printf to gr_string where needed - patch by Kp 2013-01-03 17:23:09 +01:00
menu.h
mglobal.c Renamed FixedStepCalc() to cald_d_tick() and FixedStep became d_tick_step; Also ther eonly is a 50ms-timer used to d_tick_step as it was the only one used so far; Replaced FrameCount with d_tick_count which only increments by 50ms-timer used in calc_d_tick() - that now scales timed actions for certain functions properly and makes AI work FPS-independent without any hacks in that regard 2012-05-14 19:06:27 +02:00
mission.c Increased the maximum number of levels and secret levels per mission to 127 each, using MALLOC'd arrays; defined 'd_fname' type (mainly for my pointers to arrays of 13 character filenames, but could be convenient elsewhere) 2013-01-12 13:23:28 +08:00
mission.h If there's a messagebox to show on exit, and we *were* in fullscreen, don't try to toggle fullscreen and crash 2013-01-12 19:07:57 +08:00
morph.c
morph.h
multi.c Fixed some minor HUD-text related issues: For team assignment messages, joining player name would appear; team color assignment in netgame info screen could be wrong due to wrong syntax handling; when rewrapping text messages to specific player, game would not add space behind colon 2013-01-08 11:42:07 +01:00
multi.h Moved multi_* declarations to multi.h - patch by Kp 2013-01-03 16:33:40 +01:00
multibot.c
multibot.h
mute.c
mute.h
net_udp.c Fixed some minor HUD-text related issues: For team assignment messages, joining player name would appear; team color assignment in netgame info screen could be wrong due to wrong syntax handling; when rewrapping text messages to specific player, game would not add space behind colon 2013-01-08 11:42:07 +01:00
net_udp.h Optimization for quaternion structure: Stuffed orientation in shorts and removed figure out segnum by position - saving 10 bytes for each positional update in Multiplayer; Also removed render_type from pdata to save yet another byte 2012-05-26 17:53:05 +02:00
newdemo.c Redefined lotsa variables, functions and parameters as const and/or static - patch by Kp 2012-07-23 01:17:52 +02:00
newdemo.h
newmenu.c Converted gr_printf to gr_string where needed - patch by Kp 2013-01-03 17:23:09 +01:00
newmenu.h Redefined lotsa variables, functions and parameters as const and/or static - patch by Kp 2012-07-23 01:17:52 +02:00
object.c Moved ui_draw_frame(), ui_draw_shad(), draw_tmap_flat(), math tables externs to headers - patches by Kp 2012-11-02 18:02:41 +01:00
object.h use struct type explicitly - patch by Kp 2012-11-02 18:12:57 +01:00
paging.c
paging.h
physics.c Fixed double wall-object-damage introduced 20111124 by applying more strict rules to wall-colliding and wall-scraping where latter now is player-exclusive 2012-03-28 11:02:30 +02:00
physics.h
piggy.c using our own functions for stricmp, strnicmp, strlwr, strupr, strrev with a d_ prefix for all platforms for consistency 2012-05-19 01:36:41 +02:00
piggy.h Moved remove_char declaration to piggy.h - patch by Kp 2013-01-03 16:24:46 +01:00
player.c
player.h Introduced INITIAL_ENERGY and INITIAL_SHIELDS defines from d2x and on that way added handicap feature for multiplayer as well; incremented multi proto version 2012-06-18 01:45:17 +02:00
playsave.c Introduced sensitivity sliders for keyboard which cause movement increase the longer the designated key is pressed 2012-06-01 11:53:53 +02:00
playsave.h Introduced sensitivity sliders for keyboard which cause movement increase the longer the designated key is pressed 2012-06-01 11:53:53 +02:00
polyobj.c Don't draw objects with a modelnum of -1, improving stability when a third party mission is played with shareware data 2012-07-24 17:42:51 +08:00
polyobj.h
powerup.c Added dummy %s to prevent formatting untrusted literals - patch by Kp 2013-01-03 17:29:57 +01:00
powerup.h Use enum for object types, powerup types, weapon types 2012-09-02 00:23:38 +02:00
render.c Fix click-selection in the editor for OpenGL implementations that insist on point blending 2013-01-17 12:45:42 +08:00
render.h
robot.c
robot.h
scores.c Converted gr_printf to gr_string where needed - patch by Kp 2013-01-03 17:23:09 +01:00
scores.h
screens.h
script.h
segment.h
segpoint.h
slew.c Make movement in the editor's game screen use the player controls, make that movement more like the automap and resolve some likely conflicting key commands 2012-04-16 13:26:14 +08:00
slew.h
snddecom.c
snddecom.h
songs.c added songs_play_file() to play any song depending on filename-extension as a more streamlined approach to handle all different kinds of formats; also used for jukebox to make it independent from SDL_mixer; cleaned up supported filename extenstions 2012-06-10 14:02:40 +02:00
songs.h added songs_play_file() to play any song depending on filename-extension as a more streamlined approach to handle all different kinds of formats; also used for jukebox to make it independent from SDL_mixer; cleaned up supported filename extenstions 2012-06-10 14:02:40 +02:00
sounds.h
state.c now properly initialize all other parts of the new/old player object when restoring a coop savestate 2012-05-21 10:32:33 +02:00
state.h
switch.c Cancel out do_controlcen_dead_frame() when not playing and only check triggers for playing players for further host-authority stuff; Made GameProcessFrame not cause endless loop by closing kmatrix over and over again due to game_leave_menus(); Also only close menus when level ends and when we die only the automap will close - otherwise menus can stay (user request) 2012-05-25 12:14:22 +02:00
switch.h Normalize comments and whitespace to match D2X 2013-02-22 04:30:38 +00:00
terrain.c Normalize comments and whitespace to match D2X 2013-02-22 04:30:38 +00:00
terrain.h Normalize comments and whitespace to match D2X 2013-02-22 04:30:38 +00:00
texmerge.c Renamed FixedStepCalc() to cald_d_tick() and FixedStep became d_tick_step; Also ther eonly is a 50ms-timer used to d_tick_step as it was the only one used so far; Replaced FrameCount with d_tick_count which only increments by 50ms-timer used in calc_d_tick() - that now scales timed actions for certain functions properly and makes AI work FPS-independent without any hacks in that regard 2012-05-14 19:06:27 +02:00
texmerge.h
text.c using our own functions for stricmp, strnicmp, strlwr, strupr, strrev with a d_ prefix for all platforms for consistency 2012-05-19 01:36:41 +02:00
text.h
textures.h
titles.c fixed possible buffer overflow in load_screen_text() 2012-05-26 19:39:10 +02:00
titles.h
vclip.c
vclip.h
vers_id.h Fixed incorrect patch merge introduced in the last commit 2012-09-01 23:24:00 +02:00
wall.c Added dummy %s to prevent formatting untrusted literals - patch by Kp 2013-01-03 17:29:57 +01:00
wall.h Normalize comments and whitespace to match D2X 2013-02-22 04:30:38 +00:00
weapon.c Added dummy %s to prevent formatting untrusted literals - patch by Kp 2013-01-03 17:29:57 +01:00
weapon.h Normalize comments and whitespace to match D2X 2013-02-22 04:30:38 +00:00