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ai.c
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Normalize comments and whitespace to match D2X
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2013-02-22 04:30:38 +00:00 |
ai.h
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aipath.c
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Renamed FixedStepCalc() to cald_d_tick() and FixedStep became d_tick_step; Also ther eonly is a 50ms-timer used to d_tick_step as it was the only one used so far; Replaced FrameCount with d_tick_count which only increments by 50ms-timer used in calc_d_tick() - that now scales timed actions for certain functions properly and makes AI work FPS-independent without any hacks in that regard
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2012-05-14 19:06:27 +02:00 |
aistruct.h
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altsound.c
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altsound.h
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automap.c
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Converted gr_printf to gr_string where needed - patch by Kp
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2013-01-03 17:23:09 +01:00 |
automap.h
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bm.c
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bm.h
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bmread.c
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Moved remove_char declaration to piggy.h - patch by Kp
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2013-01-03 16:24:46 +01:00 |
cntrlcen.c
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Cancel out do_controlcen_dead_frame() when not playing and only check triggers for playing players for further host-authority stuff; Made GameProcessFrame not cause endless loop by closing kmatrix over and over again due to game_leave_menus(); Also only close menus when level ends and when we die only the automap will close - otherwise menus can stay (user request)
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2012-05-25 12:14:22 +02:00 |
cntrlcen.h
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collide.c
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Fix warnings (add d_splitpath prototype, no checking ubyte 'id' is < 0, fix say_totals prototype, include d_strdup prototype for radio.c and make sure that 'text' gets freed)
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2012-07-24 17:29:43 +08:00 |
collide.h
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Fixed double wall-object-damage introduced 20111124 by applying more strict rules to wall-colliding and wall-scraping where latter now is player-exclusive
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2012-03-28 11:02:30 +02:00 |
compbit.h
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config.c
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Redefined lotsa variables, functions and parameters as const and/or static - patch by Kp
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2012-07-23 01:17:52 +02:00 |
config.h
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console.c
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Marked con_printf fmt as const, Increased console lines from 512 to 2048; Marked console private entries as static - patches by Kp
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2012-11-02 18:24:11 +01:00 |
controls.c
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controls.h
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credits.c
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Converted gr_printf to gr_string where needed - patch by Kp
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2013-01-03 17:23:09 +01:00 |
credits.h
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custom.c
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custom.h
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desc_id.h
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digi.h
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digicomp.c
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digicomp.h
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digiobj.c
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dumpmine.c
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Fix warnings (add d_splitpath prototype, no checking ubyte 'id' is < 0, fix say_totals prototype, include d_strdup prototype for radio.c and make sure that 'text' gets freed)
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2012-07-24 17:29:43 +08:00 |
effects.c
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effects.h
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endlevel.c
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Added dummy %s to prevent formatting untrusted literals - patch by Kp
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2013-01-03 17:29:57 +01:00 |
endlevel.h
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fireball.c
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Removed Assert in create_smart_children() which has been taken from D2X code but does not apply for D1X and only will let the Assert fail
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2012-09-01 23:47:05 +02:00 |
fireball.h
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fuelcen.c
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Renamed FixedStepCalc() to cald_d_tick() and FixedStep became d_tick_step; Also ther eonly is a 50ms-timer used to d_tick_step as it was the only one used so far; Replaced FrameCount with d_tick_count which only increments by 50ms-timer used in calc_d_tick() - that now scales timed actions for certain functions properly and makes AI work FPS-independent without any hacks in that regard
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2012-05-14 19:06:27 +02:00 |
fuelcen.h
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fvi.c
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Redefined lotsa variables, functions and parameters as const and/or static - patch by Kp
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2012-07-23 01:17:52 +02:00 |
fvi.h
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Redefined lotsa variables, functions and parameters as const and/or static - patch by Kp
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2012-07-23 01:17:52 +02:00 |
game.c
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Moved screenshot message formating to HUD_init_message - patch by Kp (and me for non-OGL code ;))
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2013-01-03 17:10:47 +01:00 |
game.h
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Removed remnants of the old and obsolete VR implementation
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2012-05-27 00:24:55 +02:00 |
gamecntl.c
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Added dummy %s to prevent formatting untrusted literals - patch by Kp
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2013-01-03 17:29:57 +01:00 |
gamefont.c
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Redefined lotsa variables, functions and parameters as const and/or static - patch by Kp
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2012-07-23 01:17:52 +02:00 |
gamefont.h
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gamemine.c
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gamemine.h
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gamerend.c
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Fixed some minor HUD-text related issues: For team assignment messages, joining player name would appear; team color assignment in netgame info screen could be wrong due to wrong syntax handling; when rewrapping text messages to specific player, game would not add space behind colon
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2013-01-08 11:42:07 +01:00 |
gamesave.c
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Normalize comments and whitespace to match D2X
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2013-02-22 04:30:38 +00:00 |
gamesave.h
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Redefined lotsa variables, functions and parameters as const and/or static - patch by Kp
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2012-07-23 01:17:52 +02:00 |
gameseg.c
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Redefined lotsa variables, functions and parameters as const and/or static - patch by Kp
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2012-07-23 01:17:52 +02:00 |
gameseg.h
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Declared wall_close_door_num in wall.h; Declared validate_segment_side in gameseg.h - patches by Kp
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2013-01-03 16:44:52 +01:00 |
gameseq.c
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Introduced INITIAL_ENERGY and INITIAL_SHIELDS defines from d2x and on that way added handicap feature for multiplayer as well; incremented multi proto version
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2012-06-18 01:45:17 +02:00 |
gameseq.h
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Removed redundant/obsolete declarations - patch by Kp
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2013-01-03 16:54:46 +01:00 |
gauges.c
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Converted gr_printf to gr_string where needed - patch by Kp
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2013-01-03 17:23:09 +01:00 |
gauges.h
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Fixed broken FlightSim indicator on Automap; Fixed Assert for using mouse buttons in kconfig (which can react to UP and DOWN states); Added scrolling support for menus flagged tiny_mode and all_text
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2011-02-10 14:09:05 +01:00 |
hash.h
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hostage.c
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Moved remove_char declaration to piggy.h - patch by Kp
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2013-01-03 16:24:46 +01:00 |
hostage.h
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Fixed inconsistency in hostage_rescue() definition and revoked recent patch for u_mem.h due to infinite loops in mem.c caused by this
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2012-10-31 16:26:45 +01:00 |
hud.c
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Removed obsolete HUD cleaning code - patch by Kp
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2013-01-03 17:32:58 +01:00 |
hudmsg.h
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inferno.c
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Added option to hide mouse cursor (without disabling the mouse completely)
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2013-01-08 17:47:02 +01:00 |
inferno.h
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Increased the maximum number of levels and secret levels per mission to 127 each, using MALLOC'd arrays; defined 'd_fname' type (mainly for my pointers to arrays of 13 character filenames, but could be convenient elsewhere)
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2013-01-12 13:23:28 +08:00 |
kconfig.c
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Added default keys for weapon cycling similar to Descent 2 and reverted default reverse key to Z as default as more convinient for the QUERTY keyboard layout
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2013-01-08 12:17:16 +01:00 |
kconfig.h
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Moved large control_info arrays to end - patch by Kp
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2013-01-03 16:57:12 +01:00 |
kmatrix.c
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Defer free of kmatrix data until window is fully gone - patch by Kp
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2013-01-08 12:08:12 +01:00 |
kmatrix.h
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laser.c
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Use enum for object types, powerup types, weapon types
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2012-09-02 00:23:38 +02:00 |
laser.h
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Use enum for object types, powerup types, weapon types
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2012-09-02 00:23:38 +02:00 |
lighting.c
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lighting.h
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menu.c
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Converted gr_printf to gr_string where needed - patch by Kp
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2013-01-03 17:23:09 +01:00 |
menu.h
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mglobal.c
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Renamed FixedStepCalc() to cald_d_tick() and FixedStep became d_tick_step; Also ther eonly is a 50ms-timer used to d_tick_step as it was the only one used so far; Replaced FrameCount with d_tick_count which only increments by 50ms-timer used in calc_d_tick() - that now scales timed actions for certain functions properly and makes AI work FPS-independent without any hacks in that regard
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2012-05-14 19:06:27 +02:00 |
mission.c
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Increased the maximum number of levels and secret levels per mission to 127 each, using MALLOC'd arrays; defined 'd_fname' type (mainly for my pointers to arrays of 13 character filenames, but could be convenient elsewhere)
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2013-01-12 13:23:28 +08:00 |
mission.h
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If there's a messagebox to show on exit, and we *were* in fullscreen, don't try to toggle fullscreen and crash
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2013-01-12 19:07:57 +08:00 |
morph.c
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morph.h
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multi.c
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Fixed some minor HUD-text related issues: For team assignment messages, joining player name would appear; team color assignment in netgame info screen could be wrong due to wrong syntax handling; when rewrapping text messages to specific player, game would not add space behind colon
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2013-01-08 11:42:07 +01:00 |
multi.h
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Moved multi_* declarations to multi.h - patch by Kp
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2013-01-03 16:33:40 +01:00 |
multibot.c
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multibot.h
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mute.c
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mute.h
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net_udp.c
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Fixed some minor HUD-text related issues: For team assignment messages, joining player name would appear; team color assignment in netgame info screen could be wrong due to wrong syntax handling; when rewrapping text messages to specific player, game would not add space behind colon
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2013-01-08 11:42:07 +01:00 |
net_udp.h
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Optimization for quaternion structure: Stuffed orientation in shorts and removed figure out segnum by position - saving 10 bytes for each positional update in Multiplayer; Also removed render_type from pdata to save yet another byte
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2012-05-26 17:53:05 +02:00 |
newdemo.c
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Redefined lotsa variables, functions and parameters as const and/or static - patch by Kp
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2012-07-23 01:17:52 +02:00 |
newdemo.h
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newmenu.c
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Converted gr_printf to gr_string where needed - patch by Kp
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2013-01-03 17:23:09 +01:00 |
newmenu.h
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Redefined lotsa variables, functions and parameters as const and/or static - patch by Kp
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2012-07-23 01:17:52 +02:00 |
object.c
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Moved ui_draw_frame(), ui_draw_shad(), draw_tmap_flat(), math tables externs to headers - patches by Kp
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2012-11-02 18:02:41 +01:00 |
object.h
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use struct type explicitly - patch by Kp
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2012-11-02 18:12:57 +01:00 |
paging.c
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paging.h
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physics.c
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Fixed double wall-object-damage introduced 20111124 by applying more strict rules to wall-colliding and wall-scraping where latter now is player-exclusive
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2012-03-28 11:02:30 +02:00 |
physics.h
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piggy.c
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using our own functions for stricmp, strnicmp, strlwr, strupr, strrev with a d_ prefix for all platforms for consistency
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2012-05-19 01:36:41 +02:00 |
piggy.h
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Moved remove_char declaration to piggy.h - patch by Kp
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2013-01-03 16:24:46 +01:00 |
player.c
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player.h
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Introduced INITIAL_ENERGY and INITIAL_SHIELDS defines from d2x and on that way added handicap feature for multiplayer as well; incremented multi proto version
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2012-06-18 01:45:17 +02:00 |
playsave.c
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Introduced sensitivity sliders for keyboard which cause movement increase the longer the designated key is pressed
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2012-06-01 11:53:53 +02:00 |
playsave.h
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Introduced sensitivity sliders for keyboard which cause movement increase the longer the designated key is pressed
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2012-06-01 11:53:53 +02:00 |
polyobj.c
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Don't draw objects with a modelnum of -1, improving stability when a third party mission is played with shareware data
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2012-07-24 17:42:51 +08:00 |
polyobj.h
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powerup.c
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Added dummy %s to prevent formatting untrusted literals - patch by Kp
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2013-01-03 17:29:57 +01:00 |
powerup.h
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Use enum for object types, powerup types, weapon types
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2012-09-02 00:23:38 +02:00 |
render.c
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Fix click-selection in the editor for OpenGL implementations that insist on point blending
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2013-01-17 12:45:42 +08:00 |
render.h
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robot.c
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robot.h
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scores.c
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Converted gr_printf to gr_string where needed - patch by Kp
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2013-01-03 17:23:09 +01:00 |
scores.h
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screens.h
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script.h
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segment.h
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segpoint.h
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slew.c
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Make movement in the editor's game screen use the player controls, make that movement more like the automap and resolve some likely conflicting key commands
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2012-04-16 13:26:14 +08:00 |
slew.h
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snddecom.c
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snddecom.h
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songs.c
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added songs_play_file() to play any song depending on filename-extension as a more streamlined approach to handle all different kinds of formats; also used for jukebox to make it independent from SDL_mixer; cleaned up supported filename extenstions
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2012-06-10 14:02:40 +02:00 |
songs.h
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added songs_play_file() to play any song depending on filename-extension as a more streamlined approach to handle all different kinds of formats; also used for jukebox to make it independent from SDL_mixer; cleaned up supported filename extenstions
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2012-06-10 14:02:40 +02:00 |
sounds.h
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state.c
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now properly initialize all other parts of the new/old player object when restoring a coop savestate
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2012-05-21 10:32:33 +02:00 |
state.h
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switch.c
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Cancel out do_controlcen_dead_frame() when not playing and only check triggers for playing players for further host-authority stuff; Made GameProcessFrame not cause endless loop by closing kmatrix over and over again due to game_leave_menus(); Also only close menus when level ends and when we die only the automap will close - otherwise menus can stay (user request)
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2012-05-25 12:14:22 +02:00 |
switch.h
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Normalize comments and whitespace to match D2X
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2013-02-22 04:30:38 +00:00 |
terrain.c
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Normalize comments and whitespace to match D2X
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2013-02-22 04:30:38 +00:00 |
terrain.h
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Normalize comments and whitespace to match D2X
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2013-02-22 04:30:38 +00:00 |
texmerge.c
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Renamed FixedStepCalc() to cald_d_tick() and FixedStep became d_tick_step; Also ther eonly is a 50ms-timer used to d_tick_step as it was the only one used so far; Replaced FrameCount with d_tick_count which only increments by 50ms-timer used in calc_d_tick() - that now scales timed actions for certain functions properly and makes AI work FPS-independent without any hacks in that regard
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2012-05-14 19:06:27 +02:00 |
texmerge.h
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text.c
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using our own functions for stricmp, strnicmp, strlwr, strupr, strrev with a d_ prefix for all platforms for consistency
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2012-05-19 01:36:41 +02:00 |
text.h
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textures.h
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titles.c
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fixed possible buffer overflow in load_screen_text()
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2012-05-26 19:39:10 +02:00 |
titles.h
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vclip.c
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vclip.h
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vers_id.h
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Fixed incorrect patch merge introduced in the last commit
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2012-09-01 23:24:00 +02:00 |
wall.c
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Added dummy %s to prevent formatting untrusted literals - patch by Kp
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2013-01-03 17:29:57 +01:00 |
wall.h
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Normalize comments and whitespace to match D2X
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2013-02-22 04:30:38 +00:00 |
weapon.c
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Added dummy %s to prevent formatting untrusted literals - patch by Kp
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2013-01-03 17:29:57 +01:00 |
weapon.h
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Normalize comments and whitespace to match D2X
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2013-02-22 04:30:38 +00:00 |