dxx-rebirth/common/ui/menu.cpp
Kp 5c7fc7d143 Remove unused UI_DIALOG d_callback
Every user now uses inheritance and a virtual function override.  Make
callback_handler pure virtual, delete its body, and then delete the
member variables that existed only for use in that body.  Remove the
constructor parameters that initialized those variables, and update all
derived classes accordingly.
2020-12-19 16:13:26 +00:00

150 lines
3.5 KiB
C++

/*
* Portions of this file are copyright Rebirth contributors and licensed as
* described in COPYING.txt.
* Portions of this file are copyright Parallax Software and licensed
* according to the Parallax license below.
* See COPYING.txt for license details.
THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
*/
#include <stdlib.h>
#include "u_mem.h"
#include "maths.h"
#include "pstypes.h"
#include "gr.h"
#include "event.h"
#include "mouse.h"
#include "ui.h"
#include "dxxsconf.h"
#include "dsx-ns.h"
#include <memory>
namespace dcx {
#define MENU_BORDER 2
#define MENU_VERT_SPACING 2
namespace {
struct menu : UI_DIALOG
{
explicit menu(short x, short y, short w, short h, enum dialog_flags flags, int &choice, int NumButtons) :
UI_DIALOG(x, y, w, h, flags),
button_g(std::make_unique<std::unique_ptr<UI_GADGET_BUTTON>[]>(NumButtons)),
choice(&choice),
num_buttons(NumButtons)
{
}
const std::unique_ptr<std::unique_ptr<UI_GADGET_BUTTON>[]> button_g;
int *const choice;
const int num_buttons;
virtual window_event_result callback_handler(const d_event &) override;
};
window_event_result menu::callback_handler(const d_event &event)
{
for (int i=0; i < num_buttons; i++ )
{
if (GADGET_PRESSED(button_g[i].get()))
{
*(choice) = i+1;
return window_event_result::handled;
}
}
if ((*(choice)==0) && B1_JUST_RELEASED)
{
*(choice) = -1;
return window_event_result::handled;
}
return window_event_result::ignored;
}
}
int MenuX( int x, int y, int NumButtons, const char *const text[] )
{
int button_width, button_height;
int w, h;
int choice;
button_width = button_height = 0;
for (int i=0; i<NumButtons; i++ )
{
int width, height;
ui_get_button_size(*grd_curcanv->cv_font, text[i], width, height);
if ( width > button_width ) button_width = width;
if ( height > button_height ) button_height = height;
}
unsigned width, height;
width = button_width + 2*(MENU_BORDER+3);
height = (button_height*NumButtons) + (MENU_VERT_SPACING*(NumButtons-1)) ;
height += (MENU_BORDER+3) * 2;
w = grd_curscreen->get_screen_width();
h = grd_curscreen->get_screen_height();
{
int mx, my, mz;
mouse_get_pos(&mx, &my, &mz);
if ( x == -1 ) x = mx - width/2;
if ( y == -1 ) y = my;
}
if (x < 0 ) {
x = 0;
}
if ( (x+width-1) >= w ) {
x = w - width;
}
if (y < 0 ) {
y = 0;
}
if ( (y+height-1) >= h ) {
y = h - height;
}
auto dlg = window_create<menu>(x, y, width, height, static_cast<dialog_flags>(DF_FILLED | DF_SAVE_BG | DF_MODAL), choice, NumButtons);
x = MENU_BORDER+3;
y = MENU_BORDER+3;
for (int i=0; i<NumButtons; i++ )
{
dlg->button_g[i] = ui_add_gadget_button(*dlg, x, y, button_width, button_height, text[i], nullptr);
y += button_height+MENU_VERT_SPACING;
}
choice = 0;
while(choice==0)
event_process();
ui_close_dialog(*dlg);
return choice;
}
}