dxx-rebirth/similar/main
Kp 7ad8d8c28b Rename object::movement_type to movement_source
gcc and clang disagree about how to disambiguate when an identifier is
both a typename and a member.  Avoid the disagreement by renaming the
member.
2020-08-10 03:45:13 +00:00
..
ai.cpp Rename object::control_type to control_source 2020-08-10 03:45:13 +00:00
aipath.cpp Rename object::control_type to control_source 2020-08-10 03:45:13 +00:00
automap.cpp Remove unnecessary variable in InitMarkerInput 2020-08-06 03:47:56 +00:00
bm.cpp
bmread.cpp
cntrlcen.cpp Rename object::control_type to control_source 2020-08-10 03:45:13 +00:00
collide.cpp Rename object::movement_type to movement_source 2020-08-10 03:45:13 +00:00
config.cpp
console.cpp Use enum class for gr_blend 2020-07-16 02:31:04 +00:00
controls.cpp
credits.cpp make menus controllable with joystick 2020-06-28 17:08:26 +02:00
digiobj.cpp Workaround for missing forever flag in sound object demo recording 2020-08-05 15:32:44 +02:00
dumpmine.cpp Use A.size() or std::size instead of sizeof(A)/sizeof(A[0]) 2020-07-05 23:34:33 +00:00
effects.cpp Ignore effects with frame_time=0 2020-06-19 01:46:54 +00:00
endlevel.cpp Rename object::movement_type to movement_source 2020-08-10 03:45:13 +00:00
fireball.cpp Rename object::movement_type to movement_source 2020-08-10 03:45:13 +00:00
fuelcen.cpp Use enum class for object movement_type 2020-08-10 03:45:13 +00:00
fvi.cpp Use enum class for collision_result values 2020-08-06 03:47:56 +00:00
game.cpp Rename object::movement_type to movement_source 2020-08-10 03:45:13 +00:00
gamecntl.cpp Rename object::control_type to control_source 2020-08-10 03:45:13 +00:00
gamefont.cpp
gamemine.cpp
gamerend.cpp Rename object::control_type to control_source 2020-08-10 03:45:13 +00:00
gamesave.cpp Rename object::movement_type to movement_source 2020-08-10 03:45:13 +00:00
gameseg.cpp Change enum side_type to enum class side_type 2020-07-16 02:31:04 +00:00
gameseq.cpp Rename object::movement_type to movement_source 2020-08-10 03:45:13 +00:00
gauges.cpp Exchange order of gauge_hud_type, gauge_inset_window_view 2020-08-10 03:45:13 +00:00
generate-kconfig-udlr.py Convert kconfig array lookups to require correct enumerated type 2020-07-05 23:34:33 +00:00
hostage.cpp
hud.cpp Use enum class for gr_blend 2020-07-16 02:31:04 +00:00
iff.cpp
inferno.cpp Use enum class for gauges window indexing 2020-08-10 03:45:13 +00:00
kconfig.cpp Add color_palette_index type alias, to note palette-related uint8_t 2020-07-16 02:31:04 +00:00
kconfig.ui-table.cpp Merge 'refs/pull/516/head' into master 2020-07-09 02:47:18 +00:00
kmatrix.cpp
laser.cpp Rename object::movement_type to movement_source 2020-08-10 03:45:13 +00:00
lighting.cpp
menu.cpp
mglobal.cpp
mission.cpp
morph.cpp Rename object::movement_type to movement_source 2020-08-10 03:45:13 +00:00
multi.cpp Rename object::movement_type to movement_source 2020-08-10 03:45:13 +00:00
multibot.cpp Rename object::control_type to control_source 2020-08-10 03:45:13 +00:00
net_udp.cpp Rename object::movement_type to movement_source 2020-08-10 03:45:13 +00:00
newdemo.cpp Rename object::movement_type to movement_source 2020-08-10 03:45:13 +00:00
newmenu.cpp Use enum class for gr_blend 2020-07-16 02:31:04 +00:00
object.cpp Rename object::movement_type to movement_source 2020-08-10 03:45:13 +00:00
paging.cpp
physics.cpp Rename object::movement_type to movement_source 2020-08-10 03:45:13 +00:00
piggy.cpp Add color_palette_index type alias, to note palette-related uint8_t 2020-07-16 02:31:04 +00:00
player.cpp
playsave.cpp Use enum class for gauges window indexing 2020-08-10 03:45:13 +00:00
polyobj.cpp Revert "fix invalid polymodels if words_need_alignment=1" 2020-07-07 04:09:44 +00:00
powerup.cpp
render.cpp Rename object::control_type to control_source 2020-08-10 03:45:13 +00:00
robot.cpp Use enum class for object movement_type 2020-08-10 03:45:13 +00:00
scores.cpp make menus controllable with joystick 2020-06-28 17:08:26 +02:00
segment.cpp
slew.cpp Rename object::movement_type to movement_source 2020-08-10 03:45:13 +00:00
songs.cpp Avoid reopening descent.sng 2020-07-05 23:34:33 +00:00
state.cpp Rename object::movement_type to movement_source 2020-08-10 03:45:13 +00:00
switch.cpp Remove useless D1 test for TRIGGER_ONE_SHOT 2020-07-07 04:09:44 +00:00
terrain.cpp
texmerge.cpp
text.cpp Use A.size() or std::size instead of sizeof(A)/sizeof(A[0]) 2020-07-05 23:34:33 +00:00
titles.cpp Simplify always-true title_screen::allow_keys 2020-08-01 18:29:01 +00:00
vclip.cpp
vers_id.cpp
wall.cpp Rename object::movement_type to movement_source 2020-08-10 03:45:13 +00:00
weapon.cpp Use enum class for object movement_type 2020-08-10 03:45:13 +00:00