dxx-rebirth/maths
2008-09-30 00:07:07 +00:00
..
fix.asm initial import 2006-03-20 16:43:15 +00:00
fixc.c Implemented Console-style game logging system to print graphics, to stdout and gamelog.txt; Added structure to keep values for descent.cfg; Added aspect and Texture Filtering to descent.cfg; Removed mono code - printing important stuff over console; Removed some obsolete or very common defines; Code cleanup and small fixes 2008-04-06 20:23:28 +00:00
rand.c * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
tables.c * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
vecmat.c Added new function to calculate common timesteps; Increased MAXIMUM_FPS to 200 for release and 1000 for debug; Used fixed sim_time for do_physics_sim and Interpolating to ensure collisions stay accurate at high FPS; New code and faster code for dot products by The_Lion; Disabled Nice-FPS and common Frame-Loop if VSync is active; More accurate delta timer for mouse (consider overhead); Added SDL_(Un)LockAudio for old SDL Audio interface; General support for up to 16 mouse buttons; Code cleanup; Made some AI movement and Player shaking FPS-independent 2008-09-30 00:07:07 +00:00
vecmata.asm initial import 2006-03-20 16:43:15 +00:00