dxx-rebirth/main/text.h
Bradley Bell 9bd1ba7c47 This commit was generated by cvs2svn to compensate for changes in r2,
which included commits to RCS files with non-trunk default branches.
2001-01-19 03:30:16 +00:00

752 lines
30 KiB
C

/*
THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
*/
#ifndef _TEXT_H
#define _TEXT_H
//Array of pointers to text
extern char *Text_string[];
//Symbolic constants for all the strings
#define TXT_NEW_GAME Text_string[ 0]
#define TXT_VIEW_SCORES Text_string[ 1]
#define TXT_QUIT Text_string[ 2]
#define TXT_CANNOT_SET_SCREEN Text_string[ 3]
#define TXT_NO_JOYSTICK Text_string[ 4]
#define TXT_REQUIRES_VGA Text_string[ 5]
#define TXT_HELP Text_string[ 6]
#define TXT_THANKS Text_string[ 7]
#define TXT_SOUND_DISABLED Text_string[ 8]
#define TXT_CANT_INIT_GFX Text_string[ 9]
#define TXT_EXTRA_LIFE Text_string[10]
#define TXT_COPYRIGHT Text_string[11]
#define TXT_BLUE Text_string[12]
#define TXT_RED Text_string[13]
#define TXT_YELLOW Text_string[14]
#define TXT_ACCESS_DENIED Text_string[15]
#define TXT_ACCESS_GRANTED Text_string[16]
#define TXT_BOOSTED_TO Text_string[17]
#define TXT_ENERGY Text_string[18]
#define TXT_SHIELD Text_string[19]
#define TXT_LASER Text_string[20]
#define TXT_MAXED_OUT Text_string[21]
#define TXT_QUAD_LASERS Text_string[22]
#define TXT_ALREADY_HAVE Text_string[23]
#define TXT_VULCAN_AMMO Text_string[24]
#define TXT_VULCAN_ROUNDS Text_string[25]
#define TXT_ALREADY_ARE Text_string[26]
#define TXT_CLOAKED Text_string[27]
#define TXT_CLOAKING_DEVICE Text_string[28]
#define TXT_INVULNERABLE Text_string[29]
#define TXT_INVULNERABILITY Text_string[30]
#define TXT_CREATE_NEW Text_string[31]
#define TXT_YES Text_string[32]
#define TXT_NO Text_string[33]
#define TXT_OK Text_string[34]
#define TXT_NO_DEMO_FILES Text_string[35]
#define TXT_USE_F5 Text_string[36]
#define TXT_TO_CREATE_ONE Text_string[37]
#define TXT_NO_FILES_MATCHING Text_string[38]
#define TXT_WERE_FOUND Text_string[39]
#define TXT_DELETE_PILOT Text_string[40]
#define TXT_DELETE_DEMO Text_string[41]
#define TXT_COULDNT Text_string[42]
#define TXT_EXIT_SEQUENCE Text_string[43]
#define TXT_WARNING Text_string[44]
#define TXT_UNABLE_TO_OPEN Text_string[45]
#define TXT_COOL_SAYING Text_string[46]
#define TXT_HIGH_SCORE Text_string[47]
#define TXT_YOU_PLACED Text_string[48]
#define TXT_YOU_PLACED_1ST Text_string[49]
#define TXT_HIGH_SCORES Text_string[50]
#define TXT_NAME Text_string[51]
#define TXT_SCORE Text_string[52]
#define TXT_SKILL Text_string[53]
#define TXT_LEVELS Text_string[54]
#define TXT_TIME Text_string[55]
#define TXT_REGISTER_DESCENT Text_string[56]
#define TXT_1ST Text_string[57]
#define TXT_2ND Text_string[58]
#define TXT_3RD Text_string[59]
#define TXT_4TH Text_string[60]
#define TXT_5TH Text_string[61]
#define TXT_6TH Text_string[62]
#define TXT_7TH Text_string[63]
#define TXT_8TH Text_string[64]
#define TXT_9TH Text_string[65]
#define TXT_10TH Text_string[66]
#define TXT_EMPTY Text_string[67]
#define TXT_KILLED Text_string[68]
#define TXT_SUICIDE Text_string[69]
#define TXT_YOU Text_string[70]
#define TXT_YOURSELF Text_string[71]
#define TXT_NO_MACRO Text_string[72]
#define TXT_SENDING Text_string[73]
#define TXT_SEND_MESSAGE Text_string[74]
#define TXT_SAYS Text_string[75]
#define TXT_TELLS_YOU Text_string[76]
#define TXT_HAS_DEST_CONTROL Text_string[77]
#define TXT_CONTROL_DESTROYED Text_string[78]
#define TXT_HAS_ESCAPED Text_string[79]
#define TXT_HAS_FOUND_SECRET Text_string[80]
#define TXT_HAS_LEFT_THE_GAME Text_string[81]
#define TXT_YOU_ARE_ONLY Text_string[82]
#define TXT_OPPONENT_LEFT Text_string[83]
#define TXT_YOU_DEST_CONTROL Text_string[84]
#define TXT_DEFINE_MACRO Text_string[85]
#define TXT_MESSAGE_SENT_TO Text_string[86]
#define TXT_NOBODY Text_string[87]
#define TXT_PAUSE Text_string[88]
#define TXT_CANT_PAUSE Text_string[89]
#define TXT_HELP_ESC Text_string[90]
#define TXT_HELP_F2 Text_string[91]
#define TXT_HELP_F3 Text_string[92]
#define TXT_HELP_F4 Text_string[93]
#define TXT_HELP_F5 Text_string[94]
#define TXT_HELP_PAUSE Text_string[95]
#define TXT_HELP_MINUSPLUS Text_string[96]
#define TXT_HELP_PRTSCN Text_string[97]
#define TXT_HELP_1TO5 Text_string[98]
#define TXT_HELP_6TO10 Text_string[99]
#define TXT_HELP_TO_VIEW Text_string[100]
#define TXT_KEYS Text_string[101]
#define TXT_ABORT_AUTODEMO Text_string[102]
#define TXT_ABORT_GAME Text_string[103]
#define TXT_W_LASER Text_string[104]
#define TXT_W_VULCAN Text_string[105]
#define TXT_W_SPREADFIRE Text_string[106]
#define TXT_W_PLASMA Text_string[107]
#define TXT_W_FUSION Text_string[108]
#define TXT_W_SLASER Text_string[109]
#define TXT_W_SVULCAN Text_string[110]
#define TXT_W_SSPREADFIRE Text_string[111]
#define TXT_W_SPLASMA Text_string[112]
#define TXT_W_SFUSION Text_string[113]
#define TXT_W_C_MISSILE Text_string[114]
#define TXT_W_H_MISSILE Text_string[115]
#define TXT_W_P_BOMB Text_string[116]
#define TXT_W_S_MISSILE Text_string[117]
#define TXT_W_M_MISSILE Text_string[118]
#define TXT_W_SMISSILE1 Text_string[119]
#define TXT_W_SMISSILE2 Text_string[120]
#define TXT_W_SMISSILE3 Text_string[121]
#define TXT_W_SMISSILE4 Text_string[122]
#define TXT_W_SMISSILE5 Text_string[123]
#define TXT_W_LASER_S Text_string[124]
#define TXT_W_VULCAN_S Text_string[125]
#define TXT_W_SPREADFIRE_S Text_string[126]
#define TXT_W_PLASMA_S Text_string[127]
#define TXT_W_FUSION_S Text_string[128]
#define TXT_W_SLASER_S Text_string[129]
#define TXT_W_SVULCAN_S Text_string[130]
#define TXT_W_SSPREADFIRE_S Text_string[131]
#define TXT_W_SPLASMA_S Text_string[132]
#define TXT_W_SFUSION_S Text_string[133]
#define TXT_W_C_MISSILE_S Text_string[134]
#define TXT_W_H_MISSILE_S Text_string[135]
#define TXT_W_P_BOMB_S Text_string[136]
#define TXT_W_S_MISSILE_S Text_string[137]
#define TXT_W_M_MISSILE_S Text_string[138]
#define TXT_W_SMISSILE1_S Text_string[139]
#define TXT_W_SMISSILE2_S Text_string[140]
#define TXT_W_SMISSILE3_S Text_string[141]
#define TXT_W_SMISSILE4_S Text_string[142]
#define TXT_W_SMISSILE5_S Text_string[143]
#define TXT_SELECTED Text_string[144]
#define TXT_DONT_HAVE Text_string[145]
#define TXT_DONT_HAVE_AMMO Text_string[146]
#define TXT_HAVE_NO Text_string[147]
#define TXT_S Text_string[148]
#define TXT_SX Text_string[149]
#define TXT_NO_PRIMARY Text_string[150]
#define TXT_ALREADY_HAVE_THE Text_string[151]
#define TXT_CANT_OPEN_DOOR Text_string[152]
#define TXT_MOVE_JOYSTICK Text_string[153]
#define TXT_TO_UL Text_string[154]
#define TXT_ANY_BUTTON Text_string[155]
#define TXT_JOYSTICK Text_string[156]
#define TXT_UPPER_LEFT Text_string[157]
#define TXT_TO_LR Text_string[158]
#define TXT_LOWER_RIGHT Text_string[159]
#define TXT_TO_C Text_string[160]
#define TXT_CENTER Text_string[161]
#define TXT_CONTROL_KEYBOARD Text_string[162]
#define TXT_CONTROL_JOYSTICK Text_string[163]
#define TXT_CONTROL_FSTICKPRO Text_string[164]
#define TXT_CONTROL_THRUSTFCS Text_string[165]
#define TXT_CONTROL_GGAMEPAD Text_string[166]
#define TXT_CONTROL_MOUSE Text_string[167]
#define TXT_CONTROL_CYBERMAN Text_string[168]
#define TXT_CONTROL_WINJOY Text_string[169]
#define TXT_CUST_ABOVE Text_string[170]
#define TXT_CUST_KEYBOARD Text_string[171]
#define TXT_CONTROLS Text_string[172]
#define TXT_KEYBOARD Text_string[173]
//This is where the command-line help text used to be
#define TXT_REGISTRATION Text_string[192]
#define TXT_ERROR_SELECTOR Text_string[193]
#define TXT_ERROR_GRAPHICS Text_string[194]
#define TXT_CALIBRATE Text_string[195]
#define TXT_SKIP Text_string[196]
#define TXT_JOYSTICK_NOT_CEN Text_string[197]
#define TXT_CHOOSE_INPUT Text_string[198]
#define TXT_ERROR Text_string[199]
#define TXT_ERROR_PLR_VERSION Text_string[200]
#define TXT_DEMO_PLAYBACK Text_string[201]
#define TXT_DEMO_RECORDING Text_string[202]
#define TXT_CRUISE Text_string[203]
#define TXT_DUMPING_SCREEN Text_string[204]
#define TXT_CHEATS_ENABLED Text_string[205]
#define TXT_NET_GAME_CLOSED Text_string[206]
#define TXT_NET_GAME_FULL Text_string[207]
#define TXT_NET_GAME_BETWEEN Text_string[208]
#define TXT_NET_GAME_NSELECT Text_string[209]
#define TXT_NET_GAME_NSTART Text_string[210]
#define TXT_NET_GAME_CONNECT Text_string[211]
#define TXT_NET_GAME_WRONGLEV Text_string[212]
#define TXT_KILLS Text_string[213]
#define TXT_WAITING Text_string[214]
#define TXT_SURE_LEAVE_GAME Text_string[215]
#define TXT_JOINING Text_string[216]
#define TXT_REJOIN Text_string[217]
#define TXT_SORRY_ONLY Text_string[218]
#define TXT_NETPLAYERS_IN Text_string[219]
#define TXT_S_GAME Text_string[220]
#define TXT_DESCRIPTION Text_string[221]
#define TXT_LEVEL_ Text_string[222]
#define TXT_MODE Text_string[223]
#define TXT_ANARCHY Text_string[224]
#define TXT_TEAM_ANARCHY Text_string[225]
#define TXT_ANARCHY_W_ROBOTS Text_string[226]
#define TXT_COOPERATIVE Text_string[227]
#define TXT_OPTIONS Text_string[228]
#define TXT_CLOSED_GAME Text_string[229]
#define TXT_NETGAME_SETUP Text_string[230]
#define TXT_LEVEL_OUT_RANGE Text_string[231]
#define TXT_SORRY Text_string[232]
#define TXT_REGISTERED_ONLY Text_string[233]
#define TXT_WAIT Text_string[234]
#define TXT_FOUND Text_string[235]
#define TXT_ACTIVE_GAMES Text_string[236]
#define TXT_STARTING_NETGAME Text_string[237]
#define TXT_NETLEVEL_NMATCH Text_string[238]
#define TXT_TEAM Text_string[239]
#define TXT_TEAM_SELECTION Text_string[240]
#define TXT_TEAM_MUST_ONE Text_string[241]
#define TXT_TEAM_SELECT Text_string[242]
#define TXT_TEAM_PRESS_ENTER Text_string[243]
#define TXT_TEAM_ATLEAST_TWO Text_string[244]
#define TXT_IPX_NOT_FOUND Text_string[245]
#define TXT_NET_FORMING Text_string[246]
#define TXT_NET_PLAYERS Text_string[247]
#define TXT_NET_JOIN Text_string[248]
#define TXT_NET_CLOSED Text_string[249]
#define TXT_NET_BETWEEN Text_string[250]
#define TXT_NET_LEAVE Text_string[251]
#define TXT_NET_WAITING Text_string[252]
#define TXT_NET_TO_ENTER Text_string[253]
#define TXT_NET_SEARCHING Text_string[254]
#define TXT_INVALID_CHOICE Text_string[255]
#define TXT_NET_GAME_BETWEEN2 Text_string[256]
#define TXT_VERSION_MISMATCH Text_string[257]
#define TXT_GAME_FULL Text_string[258]
#define TXT_IN_PROGRESS Text_string[259]
#define TXT_DISCONNECTING Text_string[260]
#define TXT_SERIAL_OPEN_ERROR Text_string[261]
#define TXT_CARRIER_LOST Text_string[262]
#define TXT_ERROR_SERIAL_CFG Text_string[263]
#define TXT_ERR_SER_SETTINGS Text_string[264]
#define TXT_CONNECT_LOST Text_string[265]
#define TXT_READY_DESCENT Text_string[266]
#define TXT_CLOSED_LINK Text_string[267]
#define TXT_DIAL_MODEM Text_string[268]
#define TXT_ANSWER_MODEM Text_string[269]
#define TXT_NULL_MODEM Text_string[270]
#define TXT_COM_SETTINGS Text_string[271]
#define TXT_START_GAME Text_string[272]
#define TXT_SEND_MESSAGEP Text_string[273]
#define TXT_HANGUP_MODEM Text_string[274]
#define TXT_CLOSE_LINK Text_string[275]
#define TXT_SERIAL Text_string[276]
#define TXT_LINK_ACTIVE Text_string[277]
#define TXT_MODEM Text_string[278]
#define TXT_NOT_CONNECTED Text_string[279]
#define TXT_SERIAL_GAME Text_string[280]
#define TXT_EXIT_WILL_CLOSE Text_string[281]
#define TXT_BAUD_RATE Text_string[282]
#define TXT_MODEM_INIT_STRING Text_string[283]
#define TXT_ACCEPT_SAVE Text_string[284]
#define TXT_SERIAL_SETTINGS Text_string[285]
#define TXT_WARNING_16550 Text_string[286]
#define TXT_DIFFICULTY Text_string[287]
#define TXT_SERIAL_GAME_SETUP Text_string[288]
#define TXT_ONLY_ANARCHY Text_string[289]
#define TXT_SAVE Text_string[290]
#define TXT_ACCEPT Text_string[291]
#define TXT_SEL_NUMBER_EDIT Text_string[292]
#define TXT_EDIT_PHONE_ENTRY Text_string[293]
#define TXT_MANUAL_ENTRY Text_string[294]
#define TXT_EDIT_PHONEBOOK Text_string[295]
#define TXT_SEL_NUMBER_DIAL Text_string[296]
#define TXT_ENTER_NUMBER_DIAL Text_string[297]
#define TXT_NO_DIAL_TONE Text_string[298]
#define TXT_BUSY Text_string[299]
#define TXT_NO_ANSWER Text_string[300]
#define TXT_NO_CARRIER Text_string[301]
#define TXT_VOICE Text_string[302]
#define TXT_ERR_MODEM_RETURN Text_string[303]
#define TXT_CONNECT Text_string[304]
#define TXT_BAUD_GREATER_9600 Text_string[305]
#define TXT_RING Text_string[306]
#define TXT_NO_SERIAL_OPT Text_string[307]
#define TXT_RESET_MODEM Text_string[308]
#define TXT_NO_MODEM Text_string[309]
#define TXT_NO_PHONENUM Text_string[310]
#define TXT_DIALING Text_string[311]
#define TXT_ESC_ABORT Text_string[312]
#define TXT_WAITING_FOR_ANS Text_string[313]
#define TXT_WAITING_FOR_CALL Text_string[314]
#define TXT_WAITING_FOR_CARR Text_string[315]
#define TXT_FAILED_TO_NEGOT Text_string[316]
#define TXT_NEGOTIATION_FAIL Text_string[317]
#define TXT_FATAL_ERROR_LEVEL Text_string[318]
#define TXT_OTHER_LEVEL Text_string[319]
#define TXT_YOUR_LEVEL Text_string[320]
#define TXT_LVL_NO_MATCH Text_string[321]
#define TXT_CHECK_VERSION Text_string[322]
#define TXT_DESCENT_NO_MATCH Text_string[323]
#define TXT_OPPONENT_NO_READY Text_string[324]
#define TXT_WAIT_OPPONENT Text_string[325]
#define TXT_LOCK Text_string[326]
#define TXT_DEATHS Text_string[327]
#define TXT_LIVES Text_string[328]
#define TXT_LVL Text_string[329]
#define TXT_QUAD Text_string[330]
#define TXT_REAR_VIEW Text_string[331]
#define TXT_DIFFICULTY_1 Text_string[332]
#define TXT_DIFFICULTY_2 Text_string[333]
#define TXT_DIFFICULTY_3 Text_string[334]
#define TXT_DIFFICULTY_4 Text_string[335]
#define TXT_DIFFICULTY_5 Text_string[336]
#define TXT_DETAIL_1 Text_string[337]
#define TXT_DETAIL_2 Text_string[338]
#define TXT_DETAIL_3 Text_string[339]
#define TXT_DETAIL_4 Text_string[340]
#define TXT_DETAIL_5 Text_string[341]
#define TXT_DETAIL_CUSTOM_ Text_string[342]
#define TXT_LOAD_GAME Text_string[343]
#define TXT_MULTIPLAYER_ Text_string[344]
#define TXT_OPTIONS_ Text_string[345]
#define TXT_CHANGE_PILOTS Text_string[346]
#define TXT_VIEW_DEMO Text_string[347]
#define TXT_CREDITS Text_string[348]
#define TXT_ORDERING_INFO Text_string[349]
#define TXT_SELECT_DEMO Text_string[350]
#define TXT_DIFFICULTY_LEVEL Text_string[351]
#define TXT_SET_TO Text_string[352]
#define TXT_DETAIL_LEVEL Text_string[353]
#define TXT_OBJ_COMPLEXITY Text_string[354]
#define TXT_OBJ_DETAIL Text_string[355]
#define TXT_WALL_DETAIL Text_string[356]
#define TXT_WALL_RENDER_DEPTH Text_string[357]
#define TXT_DEBRIS_AMOUNT Text_string[358]
#define TXT_SOUND_CHANNELS Text_string[359]
#define TXT_LO_HI Text_string[360]
#define TXT_DETAIL_CUSTOM Text_string[361]
#define TXT_START_ANY_LEVEL Text_string[362]
#define TXT_SELECT_START_LEV Text_string[363]
#define TXT_ENTER_TO_CONT Text_string[364]
#define TXT_INVALID_LEVEL Text_string[365]
#define TXT_ERR_LOADING_GAME Text_string[366]
#define TXT_SAVE_GAME_SLOTS Text_string[367]
#define TXT_SAVE_ERROR Text_string[368]
#define TXT_FX_VOLUME Text_string[369]
#define TXT_MUSIC_VOLUME Text_string[370]
#define TXT_REVERSE_STEREO Text_string[371]
#define TXT_BRIGHTNESS Text_string[372]
#define TXT_CONTROLS_ Text_string[373]
#define TXT_DETAIL_LEVELS Text_string[374]
#define TXT_CAL_JOYSTICK Text_string[375]
#define TXT_JOYS_SENSITIVITY Text_string[376]
#define TXT_START_IPX_NET_GAME Text_string[377]
#define TXT_JOIN_IPX_NET_GAME Text_string[378]
#define TXT_MODEM_GAME Text_string[379]
#define TXT_MULTIPLAYER Text_string[380]
#define TXT_CONTINUE Text_string[381]
#define TXT_CANT_PLAYBACK Text_string[382]
#define TXT_DEMO_CORRUPT Text_string[383]
#define TXT_DEMO_OLD Text_string[384]
#define TXT_RECORDED Text_string[385]
#define TXT_WITH_REGISTERED Text_string[386]
#define TXT_WITH_SHAREWARE Text_string[387]
#define TXT_OF_DESCENT Text_string[388]
#define TXT_LEVEL_CANT_LOAD Text_string[389]
#define TXT_DEMO_OLD_CORRUPT Text_string[390]
#define TXT_DEMO_ERR_READING Text_string[391]
#define TXT_SAVE_DEMO_AS Text_string[392]
#define TXT_DEMO_USE_LETTERS Text_string[393]
#define TXT_AUTOMAP Text_string[394]
#define TXT_TURN_SHIP Text_string[395]
#define TXT_SLIDE_UPDOWN Text_string[396]
#define TXT_LEVEL Text_string[397]
#define TXT_PITCH_FORWARD Text_string[398]
#define TXT_PITCH_BACKWARD Text_string[399]
#define TXT_TURN_LEFT Text_string[400]
#define TXT_TURN_RIGHT Text_string[401]
#define TXT_SLIDE_ON Text_string[402]
#define TXT_SLIDE_LEFT Text_string[403]
#define TXT_SLIDE_RIGHT Text_string[404]
#define TXT_SLIDE_UP Text_string[405]
#define TXT_SLIDE_DOWN Text_string[406]
#define TXT_BANK_ON Text_string[407]
#define TXT_BANK_LEFT Text_string[408]
#define TXT_BANK_RIGHT Text_string[409]
#define TXT_FIRE_PRIMARY Text_string[410]
#define TXT_FIRE_SECONDARY Text_string[411]
#define TXT_FIRE_FLARE Text_string[412]
#define TXT_ACCELERATE Text_string[413]
#define TXT_REVERSE Text_string[414]
#define TXT_DROP_BOMB Text_string[415]
#define TXT_CRUISE_FASTER Text_string[416]
#define TXT_CRUISE_SLOWER Text_string[417]
#define TXT_CRUISE_OFF Text_string[418]
#define TXT_PITCH_UD Text_string[419]
#define TXT_TURN_LR Text_string[420]
#define TXT_SLIDE_LR Text_string[421]
#define TXT_SLIDE_UD Text_string[422]
#define TXT_BANK_LR Text_string[423]
#define TXT_THROTTLE Text_string[424]
#define TXT_TEAM_ATLEAST_THREE Text_string[425]
#define TXT_NET_DISCONNECTED Text_string[426]
#define TXT_NET_PLAYING Text_string[427]
#define TXT_NET_ESCAPED Text_string[428]
#define TXT_NET_DIED Text_string[429]
#define TXT_NET_FOUND_SECRET Text_string[430]
#define TXT_NET_ESCAPE_TUNNEL Text_string[431]
#define TXT_NET_RESERVED Text_string[432]
#define TXT_WOWIE_ZOWIE Text_string[433]
#define TXT_ALL_KEYS Text_string[434]
#define TXT_CLOAK Text_string[435]
#define TXT_FULL_SHIELDS Text_string[436]
#define TXT_ON Text_string[437]
#define TXT_OFF Text_string[438]
#define TXT_NOT_IN_SHAREWARE Text_string[439]
#define TXT_GAME_OVER Text_string[440]
#define TXT_SELECT_PILOT Text_string[441]
#define TXT_ENTER_PILOT_NAME Text_string[442]
#define TXT_PLAYER Text_string[443]
#define TXT_ALREADY_EXISTS Text_string[444]
#define TXT_LOADING Text_string[445]
#define TXT_FULL_RESCUE_BONUS Text_string[446]
#define TXT_SHIELD_BONUS Text_string[447]
#define TXT_ENERGY_BONUS Text_string[448]
#define TXT_HOSTAGE_BONUS Text_string[449]
#define TXT_SKILL_BONUS Text_string[450]
#define TXT_TOTAL_BONUS Text_string[451]
#define TXT_TOTAL_SCORE Text_string[452]
#define TXT_SECRET_LEVEL Text_string[453]
#define TXT_COMPLETE Text_string[454]
#define TXT_DESTROYED Text_string[455]
#define TXT_SAVE_GAME Text_string[456]
#define TXT_PRESS_CTRL_R Text_string[457]
#define TXT_RESET_HIGH_SCORES Text_string[458]
#define TXT_YOU_WERE Text_string[459]
#define TXT_WAS Text_string[460]
#define TXT_KILLED_BY_NONPLAY Text_string[461]
#define TXT_IMPORTANT_NOTE Text_string[462]
#define TXT_FCS Text_string[463]
#define TXT_PRESS_ANY_KEY Text_string[464]
#define TXT_HOSTAGE_RESCUED Text_string[465]
#define TXT_INIT_VICTOR Text_string[466]
#define TXT_N Text_string[467]
#define TXT_Y Text_string[468]
#define TXT_ANY_LEVEL Text_string[469]
#define TXT_SHAREWARE_DONE Text_string[470]
#define TXT_PRESS_NEW_KEY Text_string[471]
#define TXT_PRESS_NEW_JBUTTON Text_string[472]
#define TXT_PRESS_NEW_MBUTTON Text_string[473]
#define TXT_MOVE_NEW_JOY_AXIS Text_string[474]
#define TXT_MOVE_NEW_MSE_AXIS Text_string[475]
#define TXT_USING_VFX1 Text_string[476]
#define TXT_VFX1_ERROR1 Text_string[477]
#define TXT_VFX1_ERROR2 Text_string[478]
#define TXT_KCONFIG_STRING_1 Text_string[479]
#define TXT_BUTTONS Text_string[480]
#define TXT_AXES Text_string[481]
#define TXT_AXIS Text_string[482]
#define TXT_INVERT Text_string[483]
#define TXT_BTN_1 Text_string[484]
#define TXT_BTN_2 Text_string[485]
#define TXT_BTN_3 Text_string[486]
#define TXT_BTN_4 Text_string[487]
#define TXT_TRIG Text_string[488]
#define TXT_HAT_L Text_string[489]
#define TXT_HAT_R Text_string[490]
#define TXT_HAT_U Text_string[491]
#define TXT_HAT_D Text_string[492]
#define TXT_LEFT Text_string[493]
#define TXT_RIGHT Text_string[494]
#define TXT_MID Text_string[495]
#define TXT_UP Text_string[496]
#define TXT_DOWN Text_string[497]
#define TXT_X1 Text_string[498]
#define TXT_Y1 Text_string[499]
#define TXT_X2 Text_string[500]
#define TXT_Y2 Text_string[501]
#define TXT_L_R Text_string[502]
#define TXT_F_B Text_string[503]
#define TXT_FORWARD Text_string[504]
#define TXT_MOVE_THROTTLE_F Text_string[505]
#define TXT_MOVE_THROTTLE_R Text_string[506]
#define TXT_MOVE_THROTTLE_C Text_string[507]
#define TXT_REACTOR_EXPLODED Text_string[508]
#define TXT_TIME_REMAINING Text_string[509]
#define TXT_SECONDS Text_string[510]
#define TXT_DEMO_WRITE_ERROR Text_string[511]
#define TXT_DEMO_SIZE Text_string[512]
#define TXT_DEMO_SAVE_BAD Text_string[513]
#define TXT_BYTE_STR Text_string[514]
#define TXT_DIED_IN_MINE Text_string[515]
#define TXT_SHIP_BONUS Text_string[516]
#define TXT_PHONE_NUM Text_string[517]
#define TXT_KILL_MATRIX_TITLE Text_string[518]
#define TXT_WAIT_FOR_OK Text_string[519]
#define TXT_SURE_ABORT_SYNC Text_string[520]
#define TXT_ERROR_WRITING_PLR Text_string[521]
#define TXT_SHIP_DESTROYED_0 Text_string[522]
#define TXT_SHIP_DESTROYED_1 Text_string[523]
#define TXT_SHIP_DESTROYED_2 Text_string[524]
#define TXT_NET_FULL Text_string[525]
#define TXT_DEMO_NO_SPACE Text_string[526]
#define TXT_HAT2_L Text_string[527]
#define TXT_HAT2_R Text_string[528]
#define TXT_HAT2_U Text_string[529]
#define TXT_HAT2_D Text_string[530]
#define TXT_WARP_TO_LEVEL Text_string[531]
#define TXT_TRADEMARK Text_string[532]
#define TXT_NET_SYNC_FAILED Text_string[533]
#define TXT_DONE Text_string[534]
#define TXT_I_AM_A Text_string[535]
#define TXT_CHEATER Text_string[536]
#define TXT_LOADING_DATA Text_string[537]
#define TXT_HELP_ALT_F2 Text_string[538]
#define TXT_HELP_ALT_F3 Text_string[539]
#define TXT_ONLY_REGISTERED Text_string[540]
#define TXT_CONCUSSION Text_string[541]
#define TXT_HOMING Text_string[542]
#define TXT_PROXBOMB Text_string[543]
#define TXT_SMART Text_string[544]
#define TXT_MEGA Text_string[545]
#define TXT_NOMISSION4DEMO Text_string[546]
#define TXT_SHOW_IDS Text_string[547]
#define TXT_DUPLICATE_NAME Text_string[548]
#define TXT_ANARCHY_ONLY_MISSION Text_string[549]
#define TXT_START_NOWAIT Text_string[550]
#define TXT_QUITTING_NOW Text_string[551]
#define TXT_MISSION_NOT_FOUND Text_string[552]
#define TXT_MULTI_MISSION Text_string[553]
#define TXT_MISSION_ERROR Text_string[554]
#define TXT_COM_CUSTOM_SETTINGS Text_string[555]
#define TXT_COM_BASE Text_string[556]
#define TXT_COM_IRQ Text_string[557]
#define TXT_RESET_DEFAULTS Text_string[558]
#define TXT_VALID_IRQS Text_string[559]
#define TXT_NO_UART Text_string[560]
#define TXT_DEF_MACRO_1 Text_string[561]
#define TXT_DEF_MACRO_2 Text_string[562]
#define TXT_DEF_MACRO_3 Text_string[563]
#define TXT_DEF_MACRO_4 Text_string[564]
#define TXT_MISSION Text_string[565]
#define TXT_VIEWING_DISTANCE Text_string[566]
#define TXT_SECRET_EXIT Text_string[567]
#define TXT_SHOW_ON_MAP Text_string[568]
#define TXT_KILLED_BY_ROBOT Text_string[569]
#define TXT_BAUD Text_string[570]
#define TXT_CONSISTENCY_ERROR Text_string[571]
#define TXT_PRESS_ANY_KEY2 Text_string[572]
#define TXT_DEMO_SAVE_NOSPACE Text_string[573]
#define TXT_CNTRLCEN_INVUL Text_string[574]
#define TXT_NO_DESTSAT_LVL Text_string[575]
#define TXT_REACTOR_LIFE Text_string[576]
#define TXT_MINUTES_ABBREV Text_string[577]
#define TXT_CURRENT_IPX_SOCKET Text_string[578]
#define TXT_DOS_VERSION_1 Text_string[579]
#define TXT_DOS_VERSION_2 Text_string[580]
#define TXT_NOT_ENOUGH_HANDLES Text_string[581]
#define TXT_HANDLES_1 Text_string[582]
#define TXT_HANDLES_2 Text_string[583]
#define TXT_HANDLES_3 Text_string[584]
#define TXT_AVAILABLE_MEMORY Text_string[585]
#define TXT_MEMORY_CONFIG Text_string[586]
#define TXT_RECONFIGURE_VMM Text_string[587]
#define TXT_MORE_MEMORY Text_string[588]
#define TXT_MORE_MEMORY_2 Text_string[589]
#define TXT_PHYSICAL_MEMORY Text_string[590]
#define TXT_PHYSICAL_MEMORY_2 Text_string[591]
#define TXT_INITIALIZING_DPMI Text_string[592]
#define TXT_INITIALIZING_CRIT Text_string[593]
#define TXT_IGLASSES Text_string[594]
#define TXT_VIOTRACK Text_string[595]
#define TXT_KASAN Text_string[596]
#define TXT_KASAN_2 Text_string[597]
#define TXT_3DMAX Text_string[598]
#define TXT_PRESS_ANY_KEY3 Text_string[599]
#define TXT_SOCKET Text_string[600]
#define TXT_NOFILECHECK Text_string[601]
#define TXT_VERBOSE_1 Text_string[602]
#define TXT_VERBOSE_2 Text_string[603]
#define TXT_VERBOSE_3 Text_string[604]
#define TXT_VERBOSE_4 Text_string[605]
#define TXT_VERBOSE_5 Text_string[606]
#define TXT_VERBOSE_6 Text_string[607]
#define TXT_VERBOSE_7 Text_string[608]
#define TXT_VERBOSE_8 Text_string[609]
#define TXT_VERBOSE_9 Text_string[610]
#define TXT_VERBOSE_10 Text_string[611]
#define TXT_VERBOSE_11 Text_string[612]
#define TXT_INITIALIZING_NETWORK Text_string[613]
#define TXT_IPX_CHANNEL Text_string[614]
#define TXT_NO_NETWORK Text_string[615]
#define TXT_SOCKET_ERROR Text_string[616]
#define TXT_MEMORY_IPX Text_string[617]
#define TXT_ERROR_IPX Text_string[618]
#define TXT_NETWORK_DISABLED Text_string[619]
#define TXT_INITIALIZING_GRAPHICS Text_string[620]
#define TXT_SOUND_ERROR_OPEN Text_string[621]
#define TXT_SOUND_ERROR_LOCK Text_string[622]
#define TXT_SOUND_ERROR_HMI Text_string[623]
#define TXT_SOUND_ERROR_LOCK_DRUMS Text_string[624]
#define TXT_SOUND_ERROR_MIDI Text_string[625]
#define TXT_SOUND_ERROR_MIDI_CALLBACK Text_string[626]
#define TXT_EXTERNAL_CONTROL Text_string[627]
#define TXT_IGLASSES_ERROR_1 Text_string[628]
#define TXT_IGLASSES_INIT Text_string[629]
#define TXT_IGLASSES_ON Text_string[630]
#define TXT_PRESS_ESC_TO_ABORT Text_string[631]
#define TXT_SERIAL_FAILURE Text_string[632]
#define TXT_MESSAGE Text_string[633]
#define TXT_MACRO Text_string[634]
#define TXT_ERROR_SERIAL_LOCK Text_string[635]
#define TXT_ERROR_SERIAL_LOCK_2 Text_string[636]
#define TXT_NO_LUNACY Text_string[637]
#define TXT_LUNACY Text_string[638]
#define TXT_ROBOT_PAINTING_OFF Text_string[639]
#define TXT_ROBOT_PAINTING_ON Text_string[640]
#define TXT_START_TCP_NET_GAME Text_string[641]
#define TXT_JOIN_TCP_NET_GAME Text_string[642]
#define TXT_AFTERBURNER Text_string[643]
//hey: there's a lot of empty slots up from 173-192, where
//the commandline help used to be. Add new things there
#define N_TEXT_STRINGS 649
// Constants for keyboard configuration
#define TNUM_REAR_VIEW (319+2+10)
#define TNUM_AUTOMAP (382+2+10)
#define TNUM_PITCH_FORWARD (386+2+10)
#define TNUM_PITCH_BACKWARD (387+2+10)
#define TNUM_TURN_LEFT (388+2+10)
#define TNUM_TURN_RIGHT (389+2+10)
#define TNUM_SLIDE_ON (390+2+10)
#define TNUM_SLIDE_LEFT (391+2+10)
#define TNUM_SLIDE_RIGHT (392+2+10)
#define TNUM_SLIDE_UP (393+2+10)
#define TNUM_SLIDE_DOWN (394+2+10)
#define TNUM_BANK_ON (395+2+10)
#define TNUM_BANK_LEFT (396+2+10)
#define TNUM_BANK_RIGHT (397+2+10)
#define TNUM_FIRE_PRIMARY (398+2+10)
#define TNUM_FIRE_SECONDARY (399+2+10)
#define TNUM_FIRE_FLARE (400+2+10)
#define TNUM_ACCELERATE (401+2+10)
#define TNUM_REVERSE (402+2+10)
#define TNUM_DROP_BOMB (403+2+10)
#define TNUM_CRUISE_FASTER (404+2+10)
#define TNUM_CRUISE_SLOWER (405+2+10)
#define TNUM_CRUISE_OFF (406+2+10)
#define TNUM_PITCH_UD (407+2+10)
#define TNUM_TURN_LR (408+2+10)
#define TNUM_SLIDE_LR (409+2+10)
#define TNUM_SLIDE_UD (410+2+10)
#define TNUM_BANK_LR (411+2+10)
#define TNUM_THROTTLE (412+2+10)
#define TNUM_AFTERBURNER 643
#define TNUM_N (455+2+10)
#define TNUM_Y (456+2+10)
#define TNUM_BTN_1 (472+2+10)
#define TNUM_BTN_2 (473+2+10)
#define TNUM_BTN_3 (474+2+10)
#define TNUM_BTN_4 (475+2+10)
#define TNUM_TRIG (476+2+10)
#define TNUM_HAT_L (477+2+10)
#define TNUM_HAT_R (478+2+10)
#define TNUM_HAT_U (479+2+10)
#define TNUM_HAT_D (480+2+10)
#define TNUM_LEFT (481+2+10)
#define TNUM_RIGHT (482+2+10)
#define TNUM_MID (483+2+10)
#define TNUM_UP (484+2+10)
#define TNUM_DOWN (485+2+10)
#define TNUM_X1 (486+2+10)
#define TNUM_Y1 (487+2+10)
#define TNUM_X2 (488+2+10)
#define TNUM_Y2 (489+2+10)
#define TNUM_L_R (490+2+10)
#define TNUM_F_B (491+2+10)
#define TNUM_HAT2_L (517+10)
#define TNUM_HAT2_R (518+10)
#define TNUM_HAT2_U (519+10)
#define TNUM_HAT2_D (520+10)
#define TNUM_Z1 (644)
#define TNUM_UN (645)
#define TNUM_P1 (646)
#define TNUM_R1 (647)
#define TNUM_YA1 (648)
// Weapon names.
#define PRIMARY_WEAPON_NAMES(weapon_num) (*(&TXT_W_LASER + (weapon_num)))
#define SECONDARY_WEAPON_NAMES(weapon_num) (*(&TXT_W_C_MISSILE + (weapon_num)))
#define PRIMARY_WEAPON_NAMES_SHORT(weapon_num) (*(&TXT_W_LASER_S + (weapon_num)))
#define SECONDARY_WEAPON_NAMES_SHORT(weapon_num) (*(&TXT_W_C_MISSILE_S + (weapon_num)))
// Control configuration strings.
#define CONTROL_TEXT(control_type) (*(&TXT_CONTROL_KEYBOARD + (control_type)))
// Network connect states
#define CONNECT_STATES(state_num) (*(&TXT_NET_DISCONNECTED + (state_num)))
// Network dump strings
#define NET_DUMP_STRINGS(dump_num) (*(&TXT_NET_GAME_CLOSED + (dump_num)))
#define MODE_NAMES(mode_num) (*(&TXT_ANARCHY + (mode_num)))
#define MODEM_ERROR_MESS(error_num) (*(&TXT_NO_DIAL_TONE + (error_num)))
#define MENU_DIFFICULTY_TEXT(difficulty) (*(&TXT_DIFFICULTY_1 + (difficulty)))
#define MENU_DETAIL_TEXT(detail) (*(&TXT_DETAIL_1 + (detail)))
//Load function
void load_text(void);
#endif