dxx-rebirth/main/lighting.h
Bradley Bell 9bd1ba7c47 This commit was generated by cvs2svn to compensate for changes in r2,
which included commits to RCS files with non-trunk default branches.
2001-01-19 03:30:16 +00:00

47 lines
1.7 KiB
C

/*
THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
*/
#ifndef _LIGHTING_H
#define _LIGHTING_H
#define MAX_LIGHT 0x10000 //max value
#define MIN_LIGHT_DIST (F1_0*4)
extern fix Beam_brightness;
extern fix Dynamic_light[MAX_VERTICES];
extern void set_dynamic_light(void);
//Compute the lighting from the headlight for a given vertex on a face.
//Takes:
// point - the 3d coords of the point
// face_light - a scale factor derived from the surface normal of the face
//If no surface normal effect is wanted, pass F1_0 for face_light
fix compute_headlight_light(vms_vector *point,fix face_light);
//compute the average dynamic light in a segment. Takes the segment number
fix compute_seg_dynamic_light(int segnum);
//compute the lighting for an object. Takes a pointer to the object,
//and possibly a rotated 3d point. If the point isn't specified, the
//object's center point is rotated.
fix compute_object_light(object *obj,vms_vector *rotated_pnt);
//turn headlight boost on & off
void toggle_headlight_active(void);
#endif