dxx-rebirth/main/gamemine.h
Bradley Bell 9bd1ba7c47 This commit was generated by cvs2svn to compensate for changes in r2,
which included commits to RCS files with non-trunk default branches.
2001-01-19 03:30:16 +00:00

117 lines
3.2 KiB
C

/*
THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
*/
#ifndef _GAMEMINE_H
#define _GAMEMINE_H
#define MINE_VERSION 20 // Current version expected
#define COMPATIBLE_VERSION 16 // Oldest version that can safely be loaded.
struct mtfi {
ushort fileinfo_signature;
ushort fileinfo_version;
int fileinfo_sizeof;
}; // Should be same as first two fields below...
struct mfi {
ushort fileinfo_signature;
ushort fileinfo_version;
int fileinfo_sizeof;
int header_offset; // Stuff common to game & editor
int header_size;
int editor_offset; // Editor specific stuff
int editor_size;
int segment_offset;
int segment_howmany;
int segment_sizeof;
int newseg_verts_offset;
int newseg_verts_howmany;
int newseg_verts_sizeof;
int group_offset;
int group_howmany;
int group_sizeof;
int vertex_offset;
int vertex_howmany;
int vertex_sizeof;
int texture_offset;
int texture_howmany;
int texture_sizeof;
int walls_offset;
int walls_howmany;
int walls_sizeof;
int triggers_offset;
int triggers_howmany;
int triggers_sizeof;
int links_offset;
int links_howmany;
int links_sizeof;
int object_offset; // Object info
int object_howmany;
int object_sizeof;
int unused_offset; //was: doors_offset
int unused_howmamy; //was: doors_howmany
int unused_sizeof; //was: doors_sizeof
short level_shake_frequency, level_shake_duration; // Shakes every level_shake_frequency seconds
// for level_shake_duration seconds (on average, random). In 16ths second.
int secret_return_segment;
vms_matrix secret_return_orient;
int dl_indices_offset;
int dl_indices_howmany;
int dl_indices_sizeof;
int delta_light_offset;
int delta_light_howmany;
int delta_light_sizeof;
int segment2_offset;
int segment2_howmany;
int segment2_sizeof;
};
struct mh {
int num_vertices;
int num_segments;
};
struct me {
int current_seg;
int newsegment_offset;
int newsegment_size;
int Curside;
int Markedsegp;
int Markedside;
int Groupsegp[10];
int Groupside[10];
int num_groups;
int current_group;
// int num_objects;
};
extern struct mtfi mine_top_fileinfo; // Should be same as first two fields below...
extern struct mfi mine_fileinfo;
extern struct mh mine_header;
extern struct me mine_editor;
// returns 1 if error, else 0
int game_load_mine(char * filename);
extern short tmap_xlate_table[];
extern fix Level_shake_frequency, Level_shake_duration;
extern int Secret_return_segment;
extern vms_matrix Secret_return_orient;
#endif