dxx-rebirth/main/bm.h
Bradley Bell 9bd1ba7c47 This commit was generated by cvs2svn to compensate for changes in r2,
which included commits to RCS files with non-trunk default branches.
2001-01-19 03:30:16 +00:00

101 lines
3.4 KiB
C

/*
THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
*/
#ifndef _BM_H
#define _BM_H
#include "gr.h"
#include "piggy.h"
#define MAX_TEXTURES 1200
//tmapinfo flags
#define TMI_VOLATILE 1 //this material blows up when hit
#define TMI_WATER 2 //this material is water
#define TMI_FORCE_FIELD 4 //this is force field - flares don't stick
#define TMI_GOAL_BLUE 8 //this is used to remap the blue goal
#define TMI_GOAL_RED 16 //this is used to remap the red goal
#define TMI_GOAL_HOARD 32 //this is used to remap the goals
typedef struct {
ubyte flags; //values defined above
ubyte pad[3]; //keep alignment
fix lighting; //how much light this casts
fix damage; //how much damage being against this does (for lava)
short eclip_num; //the eclip that changes this, or -1
short destroyed; //bitmap to show when destroyed, or -1
short slide_u,slide_v; //slide rates of texture, stored in 8:8 fix
#ifdef EDITOR
char filename[13]; //used by editor to remap textures
char pad2[3];
#endif
} __pack__ tmap_info;
extern int Num_object_types;
#define N_COCKPIT_BITMAPS 6
extern int Num_cockpits;
extern bitmap_index cockpit_bitmap[N_COCKPIT_BITMAPS];
extern int Num_tmaps;
#ifdef EDITOR
extern int TmapList[MAX_TEXTURES];
#endif
extern tmap_info TmapInfo[MAX_TEXTURES];
//for each model, a model number for dying & dead variants, or -1 if none
extern int Dying_modelnums[];
extern int Dead_modelnums[];
//the model number of the marker object
extern int Marker_model_num;
// Initializes the palette, bitmap system...
int bm_init();
void bm_close();
// Initializes the Texture[] array of bmd_bitmap structures.
void init_textures();
#define OL_ROBOT 1
#define OL_HOSTAGE 2
#define OL_POWERUP 3
#define OL_CONTROL_CENTER 4
#define OL_PLAYER 5
#define OL_CLUTTER 6 //some sort of misc object
#define OL_EXIT 7 //the exit model for external scenes
#define OL_WEAPON 8 //a weapon that can be placed
#define MAX_OBJTYPE 140
extern int Num_total_object_types; // Total number of object types, including robots, hostages, powerups, control centers, faces
extern byte ObjType[MAX_OBJTYPE]; // Type of an object, such as Robot, eg if ObjType[11] == OL_ROBOT, then object #11 is a robot
extern byte ObjId[MAX_OBJTYPE]; // ID of a robot, within its class, eg if ObjType[11] == 3, then object #11 is the third robot
extern fix ObjStrength[MAX_OBJTYPE]; // initial strength of each object
#if defined(MACINTOSH) && defined(SHAREWARE)
#define MAX_OBJ_BITMAPS 610
#else
#define MAX_OBJ_BITMAPS 600
#endif
extern bitmap_index ObjBitmaps[MAX_OBJ_BITMAPS];
extern ushort ObjBitmapPtrs[MAX_OBJ_BITMAPS];
extern int First_multi_bitmap_num;
// Initializes all bitmaps from BITMAPS.TBL file.
int bm_init_use_tbl(void);
#endif