dxx-rebirth/common/main
..
ai.h
aistruct.h Tighten index handling for Ai_transition_table 2022-01-08 17:48:09 +00:00
automap.h
bm.h
cast_range_result.h
cli.cpp
cli.h
cmd.cpp
cmd.h
cntrlcen.h
collide.h
config.h
controls.h Pass control_info & to various functions 2020-10-12 03:28:26 +00:00
credits.h
cvar.cpp
cvar.h
d_array.h Make enumerate() index by array's index_type 2021-09-04 12:17:14 +00:00
d_bitset.h
d_crange.h Make MAX_SIDES_PER_SEGMENT an iterable range 2022-01-09 15:25:42 +00:00
d_enumerate.h
d_levelstate.h
d_range.h
d_srcloc.h
d_zip.h
digi.h
effects.h
endlevel.h
ephemeral_range.h
escort.h
fireball.h
fuelcen.h
fvi.h
fwd-d_array.h
fwd-object.h
fwd-player.h
fwd-segment.h Use enum class for segment_relative_vertnum 2022-01-09 15:25:42 +00:00
fwd-vclip.h
fwd-wall.h
fwd-weapon.h Use primary_weapon_index_t for pick_up_primary 2021-01-25 00:45:07 +00:00
game.h
gamefont.h Make font scaling constructors explicit 2021-09-19 10:53:48 +00:00
gamemine.h
gamepal.h
gameplayopt.h
gamesave.h
gameseg.h
gameseq.h
gauges.h
hostage.h Refer to <array> directly, not through "compiler-array.h" 2020-05-02 21:18:42 +00:00
hudmsg.h
inferno.h
kconfig.h
kmatrix.h
laser.h
lighting.h
menu.h
mission.h
morph.h
multi.h
multibot.h
multiinternal.h
net_udp.h Use enum class for network_game_type 2021-11-01 03:37:19 +00:00
newdemo.h
newmenu.h
nvparse.h
object.h
objnum.h
paging.h
physfsrwops.h
physics.h
physics_info.h Fix check_header_includes=1 build 2020-05-17 23:35:25 +00:00
piggy.h Improve error reporting for read_sndfile 2021-07-25 23:00:56 +00:00
player-callsign.h Replace __attribute_warn_unused_result with C++17 [[nodiscard]] 2021-06-28 03:37:51 +00:00
player-flags.h
player.h Only prepare pause time if it will be shown 2021-09-12 16:20:52 +00:00
playsave.h
polyobj.h
powerup.h
render.h
render_state.h Refer to <array> directly, not through "compiler-array.h" 2020-05-02 21:18:42 +00:00
robot.h
scores.h
screens.h
segiter.h
segment.h
segpoint.h
selfiter.h
slew.h
songs.h
sounds.h
state.h
switch.h Use enum class for trigger number 2021-09-04 12:17:14 +00:00
terrain.h Reorder endlevel definitions to split by dcx/dsx 2020-10-01 03:25:27 +00:00
texmerge.h
text.h
textures.h
titles.h
valptridx.tcc
vclip.h
vers_id.h
wall.h
weapon.h
weapon_id.h