Per comment in physfs.h, the spelling PHYSFS_file is deprecated. Replace all instances with PHYSFS_File.
694 lines
22 KiB
C++
694 lines
22 KiB
C++
/*
|
|
* Portions of this file are copyright Rebirth contributors and licensed as
|
|
* described in COPYING.txt.
|
|
* Portions of this file are copyright Parallax Software and licensed
|
|
* according to the Parallax license below.
|
|
* See COPYING.txt for license details.
|
|
|
|
THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
|
|
SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
|
|
END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
|
|
ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
|
|
IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
|
|
SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
|
|
FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
|
|
CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
|
|
AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
|
|
COPYRIGHT 1993-1998 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
|
|
*/
|
|
|
|
/*
|
|
*
|
|
* Mine specific editing functions, such as load_mine, save_mine
|
|
*
|
|
*/
|
|
|
|
#include <cinttypes>
|
|
#include <stdio.h>
|
|
#include <stdlib.h>
|
|
#include <math.h>
|
|
#include <string.h>
|
|
#include "key.h"
|
|
#include "gr.h"
|
|
#include "bm.h" // for MAX_TEXTURES
|
|
#include "inferno.h"
|
|
#include "segment.h"
|
|
#include "editor.h"
|
|
#include "editor/esegment.h"
|
|
#include "wall.h"
|
|
#include "dxxerror.h"
|
|
#include "textures.h"
|
|
#include "object.h"
|
|
#include "physfsx.h"
|
|
#include "gamemine.h"
|
|
#include "gamesave.h"
|
|
#include "gameseg.h"
|
|
#include "ui.h" // Because texpage.h need UI_DIALOG type
|
|
#include "texpage.h" // For texpage_goto_first
|
|
#include "medwall.h"
|
|
#include "switch.h"
|
|
#include "fuelcen.h"
|
|
|
|
#include "compiler-range_for.h"
|
|
#include "partial_range.h"
|
|
|
|
#define REMOVE_EXT(s) (*(strchr( (s), '.' ))='\0')
|
|
|
|
static int save_mine_data(PHYSFS_File * SaveFile);
|
|
|
|
static array<d_fname, MAX_TEXTURES> current_tmap_list;
|
|
|
|
int New_file_format_save = 1;
|
|
|
|
#if defined(DXX_BUILD_DESCENT_II)
|
|
// Converts descent 2 texture numbers back to descent 1 texture numbers.
|
|
// Only works properly when the full Descent 1 texture set (descent.pig) is available.
|
|
static short convert_to_d1_tmap_num(short tmap_num)
|
|
{
|
|
switch (tmap_num)
|
|
{
|
|
case 137: return 0; // grey rock001
|
|
case 0: return 1;
|
|
case 1: return 3; // rock021
|
|
case 270: return 6; // blue rock002
|
|
case 271: return 7; // yellow rock265
|
|
case 2: return 8; // rock004
|
|
case 138: return 9; // purple (devil:179)
|
|
case 272: return 10; // red rock006
|
|
case 139: return 11;
|
|
case 140: return 12; //devil:43
|
|
case 3: return 13; // rock014
|
|
case 4: return 14; // rock019
|
|
case 5: return 15; // rock020
|
|
case 6: return 16;
|
|
case 141: return 17;
|
|
case 129: return 18;
|
|
case 7: return 19;
|
|
case 142: return 20;
|
|
case 143: return 21;
|
|
case 8: return 22;
|
|
case 9: return 23;
|
|
case 10: return 24;
|
|
case 144: return 25; //devil:35
|
|
case 11: return 26;
|
|
case 12: return 27;
|
|
case 145: return 28; //devil:43
|
|
//range handled by default case, returns 13..21 (- 16)
|
|
case 163: return 38; //devil:27
|
|
case 147: return 39; //31
|
|
case 22: return 40;
|
|
case 266: return 41;
|
|
case 23: return 42;
|
|
case 24: return 43;
|
|
case 136: return 44; //devil:135
|
|
case 25: return 45;
|
|
case 26: return 46;
|
|
case 27: return 47;
|
|
case 28: return 48;
|
|
case 146: return 49; //devil:60
|
|
case 131: return 50; //devil:138
|
|
case 29: return 51;
|
|
case 30: return 52;
|
|
case 31: return 53;
|
|
case 32: return 54;
|
|
case 165: return 55; //devil:193
|
|
case 33: return 56;
|
|
case 132: return 57; //devil:119
|
|
// range handled by default case, returns 58..88 (+ 24)
|
|
case 197: return 88; //devil:15
|
|
// range handled by default case, returns 89..106 (- 25)
|
|
case 167: return 132;
|
|
// range handled by default case, returns 107..114 (- 26)
|
|
case 148: return 141; //devil:106
|
|
case 115: return 142;
|
|
case 116: return 143;
|
|
case 117: return 144;
|
|
case 118: return 145;
|
|
case 119: return 146;
|
|
case 149: return 147;
|
|
case 120: return 148;
|
|
case 121: return 149;
|
|
case 122: return 150;
|
|
case 123: return 151;
|
|
case 124: return 152;
|
|
case 125: return 153; // rock263
|
|
case 150: return 154;
|
|
case 126: return 155; // rock269
|
|
case 200: return 156; // metl002
|
|
case 201: return 157; // metl003
|
|
case 186: return 158; //devil:227
|
|
case 190: return 159; //devil:246
|
|
case 151: return 160;
|
|
case 152: return 161; //devil:206
|
|
case 202: return 162;
|
|
case 203: return 163;
|
|
case 204: return 164;
|
|
case 205: return 165;
|
|
case 206: return 166;
|
|
case 153: return 167;
|
|
case 154: return 168;
|
|
case 155: return 169;
|
|
case 156: return 170;//206;
|
|
case 157: return 171;//227;
|
|
case 207: return 172;
|
|
case 208: return 173;
|
|
case 158: return 174;
|
|
case 159: return 175;
|
|
// range handled by default case, returns 209..217 (+ 33)
|
|
case 160: return 185;
|
|
// range handled by default case, returns 218..224 (+ 32)
|
|
case 161: return 193;
|
|
case 162: return 194;//206;
|
|
case 166: return 195;
|
|
case 225: return 196;
|
|
case 226: return 197;
|
|
case 193: return 198;
|
|
case 168: return 199; //devil:204
|
|
case 169: return 200; //devil:204
|
|
case 227: return 201;
|
|
case 170: return 202; //devil:227
|
|
// range handled by default case, returns 228..234 (+ 25)
|
|
case 171: return 210; //devil:242
|
|
case 172: return 211; //devil:240
|
|
// range handled by default case, returns 235..242 (+ 23)
|
|
case 173: return 220; //devil:240
|
|
case 243: return 221;
|
|
case 244: return 222;
|
|
case 174: return 223;
|
|
case 245: return 224;
|
|
case 246: return 225;
|
|
case 164: return 226;//247; matching names but not matching textures
|
|
case 179: return 227; //devil:181
|
|
case 196: return 228;//248; matching names but not matching textures
|
|
case 175: return 229; //devil:66
|
|
case 176: return 230; //devil:66
|
|
// range handled by default case, returns 249..257 (+ 18)
|
|
case 177: return 240; //devil:132
|
|
case 130: return 241; //devil:131
|
|
case 178: return 242; //devil:15
|
|
case 180: return 243; //devil:38
|
|
case 258: return 244;
|
|
case 259: return 245;
|
|
case 181: return 246; // grate metl127
|
|
case 260: return 247;
|
|
case 261: return 248;
|
|
case 262: return 249;
|
|
case 340: return 250; // white doorframe metl126
|
|
case 412: return 251; // red doorframe metl133
|
|
case 410: return 252; // blue doorframe metl134
|
|
case 411: return 253; // yellow doorframe metl135
|
|
case 263: return 254; // metl136
|
|
case 264: return 255; // metl139
|
|
case 265: return 256; // metl140
|
|
case 182: return 257;//246; brig001
|
|
case 183: return 258;//246; brig002
|
|
case 184: return 259;//246; brig003
|
|
case 185: return 260;//246; brig004
|
|
case 273: return 261; // exit01
|
|
case 274: return 262; // exit02
|
|
case 187: return 263; // ceil001
|
|
case 275: return 264; // ceil002
|
|
case 276: return 265; // ceil003
|
|
case 188: return 266; //devil:291
|
|
// range handled by default case, returns 277..291 (+ 10)
|
|
case 293: return 282;
|
|
case 189: return 283;
|
|
case 295: return 284;
|
|
case 296: return 285;
|
|
case 298: return 286;
|
|
// range handled by default case, returns 300..310 (+ 13)
|
|
case 191: return 298; // devil:374 misc010
|
|
// range handled by default case, returns 311..326 (+ 12)
|
|
case 192: return 315; // bad producer misc044
|
|
// range handled by default case, returns 327..337 (+ 11)
|
|
case 352: return 327; // arw01
|
|
case 353: return 328; // misc17
|
|
case 354: return 329; // fan01
|
|
case 380: return 330; // mntr04
|
|
case 379: return 331;//373; matching names but not matching textures
|
|
case 355: return 332;//344; matching names but not matching textures
|
|
case 409: return 333; // lava misc11 //devil:404
|
|
case 356: return 334; // ctrl04
|
|
case 357: return 335; // ctrl01
|
|
case 358: return 336; // ctrl02
|
|
case 359: return 337; // ctrl03
|
|
case 360: return 338; // misc14
|
|
case 361: return 339; // producer misc16
|
|
case 362: return 340; // misc049
|
|
case 364: return 341; // misc060
|
|
case 363: return 342; // blown01
|
|
case 366: return 343; // misc061
|
|
case 365: return 344;
|
|
case 368: return 345;
|
|
case 376: return 346;
|
|
case 370: return 347;
|
|
case 367: return 348;
|
|
case 372: return 349;
|
|
case 369: return 350;
|
|
case 374: return 351;//429; matching names but not matching textures
|
|
case 375: return 352;//387; matching names but not matching textures
|
|
case 371: return 353;
|
|
case 377: return 354;//425; matching names but not matching textures
|
|
case 408: return 355;
|
|
case 378: return 356; // lava02
|
|
case 383: return 357;//384; matching names but not matching textures
|
|
case 384: return 358;//385; matching names but not matching textures
|
|
case 385: return 359;//386; matching names but not matching textures
|
|
case 386: return 360;
|
|
case 387: return 361;
|
|
case 194: return 362; // mntr04b (devil: -1)
|
|
case 388: return 363;
|
|
case 391: return 364;
|
|
case 392: return 365;
|
|
case 393: return 366;
|
|
case 394: return 367;
|
|
case 395: return 368;
|
|
case 396: return 369;
|
|
case 195: return 370; // mntr04d (devil: -1)
|
|
// range 371..584 handled by default case (wall01 and door frames)
|
|
default:
|
|
// ranges:
|
|
if (tmap_num >= 13 && tmap_num <= 21)
|
|
return tmap_num + 16;
|
|
if (tmap_num >= 34 && tmap_num <= 63)
|
|
return tmap_num + 24;
|
|
if (tmap_num >= 64 && tmap_num <= 106)
|
|
return tmap_num + 25;
|
|
if (tmap_num >= 107 && tmap_num <= 114)
|
|
return tmap_num + 26;
|
|
if (tmap_num >= 209 && tmap_num <= 217)
|
|
return tmap_num - 33;
|
|
if (tmap_num >= 218 && tmap_num <= 224)
|
|
return tmap_num - 32;
|
|
if (tmap_num >= 228 && tmap_num <= 234)
|
|
return tmap_num - 25;
|
|
if (tmap_num >= 235 && tmap_num <= 242)
|
|
return tmap_num - 23;
|
|
if (tmap_num >= 249 && tmap_num <= 257)
|
|
return tmap_num - 18;
|
|
if (tmap_num >= 277 && tmap_num <= 291)
|
|
return tmap_num - 10;
|
|
if (tmap_num >= 300 && tmap_num <= 310)
|
|
return tmap_num - 13;
|
|
if (tmap_num >= 311 && tmap_num <= 326)
|
|
return tmap_num - 12;
|
|
if (tmap_num >= 327 && tmap_num <= 337)
|
|
return tmap_num - 11; // matching names but not matching textures
|
|
// wall01 and door frames:
|
|
if (tmap_num > 434 && tmap_num < 731)
|
|
{
|
|
if (New_file_format_save) return tmap_num - 64;
|
|
// d1 shareware needs special treatment:
|
|
if (tmap_num < 478) return tmap_num - 68;
|
|
if (tmap_num < 490) return tmap_num - 73;
|
|
if (tmap_num < 537) return tmap_num - 91;
|
|
if (tmap_num < 557) return tmap_num - 104;
|
|
if (tmap_num < 573) return tmap_num - 111;
|
|
if (tmap_num < 603) return tmap_num - 117;
|
|
if (tmap_num < 635) return tmap_num - 141;
|
|
if (tmap_num < 731) return tmap_num - 147;
|
|
}
|
|
{ // handle rare case where orientation != 0
|
|
short tmap_num_part = tmap_num & TMAP_NUM_MASK;
|
|
short orient = tmap_num & ~TMAP_NUM_MASK;
|
|
if (orient != 0)
|
|
return orient | convert_to_d1_tmap_num(tmap_num_part);
|
|
else
|
|
{
|
|
Warning("can't convert unknown texture #%d to descent 1.\n", tmap_num_part);
|
|
return tmap_num;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
#endif
|
|
|
|
// -----------------------------------------------------------------------------
|
|
// Save mine will:
|
|
// 1. Write file info, header info, editor info, vertex data, segment data,
|
|
// and new_segment in that order, marking their file offset.
|
|
// 2. Go through all the fields and fill in the offset, size, and sizeof
|
|
// values in the headers.
|
|
|
|
int med_save_mine(const char * filename)
|
|
{
|
|
char ErrorMessage[256];
|
|
|
|
auto SaveFile = PHYSFSX_openWriteBuffered(filename);
|
|
if (!SaveFile)
|
|
{
|
|
#if 0 //ndef __linux__
|
|
char fname[20];
|
|
d_splitpath( filename, NULL, NULL, fname, NULL );
|
|
|
|
sprintf( ErrorMessage, \
|
|
"ERROR: Cannot write to '%s'.\nYou probably need to check out a locked\nversion of the file. You should save\nthis under a different filename, and then\ncheck out a locked copy by typing\n\'co -l %s.lvl'\nat the DOS prompt.\n"
|
|
, filename, fname);
|
|
#endif
|
|
sprintf( ErrorMessage, "ERROR: Unable to open %s\n", filename );
|
|
ui_messagebox( -2, -2, 1, ErrorMessage, "Ok" );
|
|
return 1;
|
|
}
|
|
|
|
save_mine_data(SaveFile);
|
|
|
|
//==================== CLOSE THE FILE =============================
|
|
return 0;
|
|
}
|
|
|
|
// -----------------------------------------------------------------------------
|
|
// saves to an already-open file
|
|
static int save_mine_data(PHYSFS_File * SaveFile)
|
|
{
|
|
int header_offset, editor_offset, vertex_offset, segment_offset, texture_offset, walls_offset, triggers_offset; //, links_offset;
|
|
int newseg_verts_offset;
|
|
int newsegment_offset;
|
|
med_compress_mine();
|
|
warn_if_concave_segments();
|
|
|
|
for (int i=0;i<NumTextures;i++)
|
|
current_tmap_list[i] = TmapInfo[i].filename;
|
|
|
|
//=================== Calculate offsets into file ==================
|
|
|
|
header_offset = PHYSFS_tell(SaveFile) + sizeof(mine_fileinfo);
|
|
editor_offset = header_offset + sizeof(mine_header);
|
|
texture_offset = editor_offset + sizeof(mine_editor);
|
|
vertex_offset = texture_offset + (13*NumTextures);
|
|
segment_offset = vertex_offset + (sizeof(vms_vector)*Num_vertices);
|
|
newsegment_offset = segment_offset + (sizeof(segment)*Num_segments);
|
|
newseg_verts_offset = newsegment_offset + sizeof(segment);
|
|
walls_offset = newseg_verts_offset + (sizeof(vms_vector)*8);
|
|
triggers_offset = walls_offset + (sizeof(wall)*Num_walls);
|
|
// doors_offset = triggers_offset + (sizeof(trigger)*Num_triggers);
|
|
|
|
//===================== SAVE FILE INFO ========================
|
|
|
|
mine_fileinfo.fileinfo_signature= 0x2884;
|
|
mine_fileinfo.fileinfo_version = MINE_VERSION;
|
|
mine_fileinfo.fileinfo_sizeof = sizeof(mine_fileinfo);
|
|
mine_fileinfo.header_offset = header_offset;
|
|
mine_fileinfo.header_size = sizeof(mine_header);
|
|
mine_fileinfo.editor_offset = editor_offset;
|
|
mine_fileinfo.editor_size = sizeof(mine_editor);
|
|
mine_fileinfo.vertex_offset = vertex_offset;
|
|
mine_fileinfo.vertex_howmany = Num_vertices;
|
|
mine_fileinfo.vertex_sizeof = sizeof(vms_vector);
|
|
mine_fileinfo.segment_offset = segment_offset;
|
|
mine_fileinfo.segment_howmany = Num_segments;
|
|
mine_fileinfo.segment_sizeof = sizeof(segment);
|
|
mine_fileinfo.newseg_verts_offset = newseg_verts_offset;
|
|
mine_fileinfo.newseg_verts_howmany = 8;
|
|
mine_fileinfo.newseg_verts_sizeof = sizeof(vms_vector);
|
|
mine_fileinfo.texture_offset = texture_offset;
|
|
mine_fileinfo.texture_howmany = NumTextures;
|
|
mine_fileinfo.texture_sizeof = 13; // num characters in a name
|
|
mine_fileinfo.walls_offset = walls_offset;
|
|
mine_fileinfo.walls_howmany = Num_walls;
|
|
mine_fileinfo.walls_sizeof = sizeof(wall);
|
|
mine_fileinfo.triggers_offset = triggers_offset;
|
|
mine_fileinfo.triggers_howmany = Num_triggers;
|
|
mine_fileinfo.triggers_sizeof = sizeof(trigger);
|
|
|
|
// Write the fileinfo
|
|
PHYSFS_write( SaveFile, &mine_fileinfo, sizeof(mine_fileinfo), 1 );
|
|
|
|
//===================== SAVE HEADER INFO ========================
|
|
|
|
mine_header.num_vertices = Num_vertices;
|
|
mine_header.num_segments = Num_segments;
|
|
|
|
// Write the editor info
|
|
if (header_offset != PHYSFS_tell(SaveFile))
|
|
Error( "OFFSETS WRONG IN MINE.C!" );
|
|
|
|
PHYSFS_write( SaveFile, &mine_header, sizeof(mine_header), 1 );
|
|
|
|
//===================== SAVE EDITOR INFO ==========================
|
|
mine_editor.current_seg = Cursegp;
|
|
mine_editor.newsegment_offset = newsegment_offset;
|
|
mine_editor.newsegment_size = sizeof(segment);
|
|
|
|
// Next 3 vars added 10/07 by JAS
|
|
mine_editor.Curside = Curside;
|
|
if (Markedsegp)
|
|
mine_editor.Markedsegp = Markedsegp;
|
|
else
|
|
mine_editor.Markedsegp = -1;
|
|
mine_editor.Markedside = Markedside;
|
|
for (int i=0;i<10;i++)
|
|
mine_editor.Groupsegp[i] = Groupsegp[i] - Segments;
|
|
for (int i=0;i<10;i++)
|
|
mine_editor.Groupside[i] = Groupside[i];
|
|
|
|
if (editor_offset != PHYSFS_tell(SaveFile))
|
|
Error( "OFFSETS WRONG IN MINE.C!" );
|
|
PHYSFS_write( SaveFile, &mine_editor, sizeof(mine_editor), 1 );
|
|
|
|
//===================== SAVE TEXTURE INFO ==========================
|
|
|
|
if (texture_offset != PHYSFS_tell(SaveFile))
|
|
Error( "OFFSETS WRONG IN MINE.C!" );
|
|
range_for (auto &i, partial_range(current_tmap_list, NumTextures))
|
|
PHYSFS_write(SaveFile, i.data(), i.size(), 1);
|
|
|
|
//===================== SAVE VERTEX INFO ==========================
|
|
|
|
if (vertex_offset != PHYSFS_tell(SaveFile))
|
|
Error( "OFFSETS WRONG IN MINE.C!" );
|
|
PHYSFS_write( SaveFile, Vertices, sizeof(vms_vector), Num_vertices );
|
|
|
|
//===================== SAVE SEGMENT INFO =========================
|
|
|
|
if (segment_offset != PHYSFS_tell(SaveFile))
|
|
Error( "OFFSETS WRONG IN MINE.C!" );
|
|
PHYSFS_write( SaveFile, &Segments[0], sizeof(segment), Num_segments );
|
|
|
|
//===================== SAVE NEWSEGMENT INFO ======================
|
|
|
|
if (newsegment_offset != PHYSFS_tell(SaveFile))
|
|
Error( "OFFSETS WRONG IN MINE.C!" );
|
|
PHYSFS_write( SaveFile, &New_segment, sizeof(segment), 1 );
|
|
|
|
if (newseg_verts_offset != PHYSFS_tell(SaveFile))
|
|
Error( "OFFSETS WRONG IN MINE.C!" );
|
|
PHYSFS_write( SaveFile, &Vertices[New_segment.verts[0]], sizeof(vms_vector), 8 );
|
|
|
|
//==================== CLOSE THE FILE =============================
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
#define COMPILED_MINE_VERSION 0
|
|
|
|
static void dump_fix_as_short( fix value, int nbits, PHYSFS_File *SaveFile )
|
|
{
|
|
int int_value=0;
|
|
short short_value;
|
|
|
|
int_value = (int)(value>>nbits);
|
|
if( int_value > 0x7fff ) {
|
|
short_value = 0x7fff;
|
|
}
|
|
else if( int_value < -0x7fff ) {
|
|
short_value = -0x7fff;
|
|
}
|
|
else
|
|
short_value = (short)int_value;
|
|
|
|
PHYSFS_writeSLE16(SaveFile, short_value);
|
|
}
|
|
|
|
//version of dump for unsigned values
|
|
static void dump_fix_as_ushort( fix value, int nbits, PHYSFS_File *SaveFile )
|
|
{
|
|
uint int_value=0;
|
|
ushort short_value;
|
|
|
|
if (value < 0) {
|
|
Int3(); //hey---show this to Matt
|
|
value = 0;
|
|
}
|
|
else
|
|
int_value = value >> nbits;
|
|
|
|
if( int_value > 0xffff ) {
|
|
short_value = 0xffff;
|
|
}
|
|
else
|
|
short_value = int_value;
|
|
|
|
PHYSFS_writeULE16(SaveFile, short_value);
|
|
}
|
|
|
|
static void write_children(const vcsegptr_t seg, ubyte bit_mask, PHYSFS_File *SaveFile)
|
|
{
|
|
for (int bit = 0; bit < MAX_SIDES_PER_SEGMENT; bit++)
|
|
{
|
|
if (bit_mask & (1 << bit))
|
|
PHYSFS_writeSLE16(SaveFile, seg->children[bit]);
|
|
}
|
|
}
|
|
|
|
static void write_verts(const vcsegptr_t seg, PHYSFS_File *SaveFile)
|
|
{
|
|
for (int i = 0; i < MAX_VERTICES_PER_SEGMENT; i++)
|
|
PHYSFS_writeSLE16(SaveFile, seg->verts[i]);
|
|
}
|
|
|
|
static void write_special(const vcsegptr_t seg, ubyte bit_mask, PHYSFS_File *SaveFile)
|
|
{
|
|
if (bit_mask & (1 << MAX_SIDES_PER_SEGMENT))
|
|
{
|
|
PHYSFSX_writeU8(SaveFile, seg->special);
|
|
PHYSFSX_writeU8(SaveFile, seg->matcen_num);
|
|
PHYSFS_writeSLE16(SaveFile, seg->value);
|
|
}
|
|
}
|
|
// -----------------------------------------------------------------------------
|
|
// saves compiled mine data to an already-open file...
|
|
int save_mine_data_compiled(PHYSFS_File *SaveFile)
|
|
{
|
|
ubyte version = COMPILED_MINE_VERSION;
|
|
ubyte bit_mask = 0;
|
|
|
|
med_compress_mine();
|
|
warn_if_concave_segments();
|
|
|
|
if (Highest_segment_index >= MAX_SEGMENTS) {
|
|
char message[128];
|
|
sprintf(message, "Error: Too many segments (%i > %" PRIuFAST32 ") for game (not editor)", Highest_segment_index+1, static_cast<uint_fast32_t>(MAX_SEGMENTS));
|
|
ui_messagebox( -2, -2, 1, message, "Ok" );
|
|
}
|
|
|
|
if (Highest_vertex_index >= MAX_VERTICES) {
|
|
char message[128];
|
|
sprintf(message, "Error: Too many vertices (%i > %" PRIuFAST32 ") for game (not editor)", Highest_vertex_index+1, static_cast<uint_fast32_t>(MAX_VERTICES));
|
|
ui_messagebox( -2, -2, 1, message, "Ok" );
|
|
}
|
|
|
|
//=============================== Writing part ==============================
|
|
PHYSFSX_writeU8(SaveFile, version); // 1 byte = compiled version
|
|
if (New_file_format_save)
|
|
{
|
|
PHYSFS_writeSLE16(SaveFile, Num_vertices); // 2 bytes = Num_vertices
|
|
PHYSFS_writeSLE16(SaveFile, Num_segments); // 2 bytes = Num_segments
|
|
}
|
|
else
|
|
{
|
|
PHYSFS_writeSLE32(SaveFile, Num_vertices); // 4 bytes = Num_vertices
|
|
PHYSFS_writeSLE32(SaveFile, Num_segments); // 4 bytes = Num_segments
|
|
}
|
|
|
|
for (short i = 0; i < Num_vertices; i++)
|
|
PHYSFSX_writeVector(SaveFile, Vertices[i]);
|
|
|
|
for (segnum_t segnum = 0; segnum < Num_segments; segnum++)
|
|
{
|
|
const auto &&seg = vcsegptr(segnum);
|
|
for (short sidenum = 0; sidenum < MAX_SIDES_PER_SEGMENT; sidenum++)
|
|
{
|
|
if (seg->children[sidenum] != segment_none)
|
|
bit_mask |= (1 << sidenum);
|
|
}
|
|
|
|
if ((seg->special != 0) || (seg->matcen_num != 0) || (seg->value != 0))
|
|
bit_mask |= (1 << MAX_SIDES_PER_SEGMENT);
|
|
|
|
if (New_file_format_save)
|
|
PHYSFSX_writeU8(SaveFile, bit_mask);
|
|
else
|
|
bit_mask = 0x7F;
|
|
|
|
if (Gamesave_current_version == 5) // d2 SHAREWARE level
|
|
{
|
|
write_special(seg, bit_mask, SaveFile);
|
|
write_verts(seg, SaveFile);
|
|
write_children(seg, bit_mask, SaveFile);
|
|
}
|
|
else
|
|
{
|
|
write_children(seg, bit_mask, SaveFile);
|
|
write_verts(seg, SaveFile);
|
|
if (Gamesave_current_version <= 1) // descent 1 level
|
|
write_special(seg, bit_mask, SaveFile);
|
|
}
|
|
|
|
if (Gamesave_current_version <= 5) // descent 1 thru d2 SHAREWARE level
|
|
dump_fix_as_ushort(seg->static_light, 4, SaveFile);
|
|
|
|
// Write the walls as a 6 byte array
|
|
bit_mask = 0;
|
|
for (short sidenum = 0; sidenum < MAX_SIDES_PER_SEGMENT; sidenum++)
|
|
{
|
|
uint wallnum;
|
|
|
|
if (seg->sides[sidenum].wall_num != wall_none)
|
|
{
|
|
bit_mask |= (1 << sidenum);
|
|
wallnum = seg->sides[sidenum].wall_num;
|
|
Assert( wallnum < 255 ); // Get John or Mike.. can only store up to 255 walls!!!
|
|
(void)wallnum;
|
|
}
|
|
}
|
|
if (New_file_format_save)
|
|
PHYSFSX_writeU8(SaveFile, bit_mask);
|
|
else
|
|
bit_mask = 0x3F;
|
|
|
|
for (short sidenum = 0; sidenum < MAX_SIDES_PER_SEGMENT; sidenum++)
|
|
{
|
|
if (bit_mask & (1 << sidenum))
|
|
PHYSFSX_writeU8(SaveFile, seg->sides[sidenum].wall_num);
|
|
}
|
|
|
|
for (short sidenum = 0; sidenum < MAX_SIDES_PER_SEGMENT; sidenum++)
|
|
{
|
|
if ((seg->children[sidenum] == segment_none) || (seg->sides[sidenum].wall_num != wall_none))
|
|
{
|
|
ushort tmap_num, tmap_num2;
|
|
|
|
tmap_num = seg->sides[sidenum].tmap_num;
|
|
tmap_num2 = seg->sides[sidenum].tmap_num2;
|
|
|
|
#if defined(DXX_BUILD_DESCENT_II)
|
|
if (Gamesave_current_version <= 3) // convert texture numbers back to d1
|
|
{
|
|
tmap_num = convert_to_d1_tmap_num(tmap_num);
|
|
if (tmap_num2)
|
|
tmap_num2 = convert_to_d1_tmap_num(tmap_num2);
|
|
}
|
|
#endif
|
|
|
|
if (tmap_num2 != 0 && New_file_format_save)
|
|
tmap_num |= 0x8000;
|
|
|
|
PHYSFS_writeSLE16(SaveFile, tmap_num);
|
|
if (tmap_num2 != 0 || !New_file_format_save)
|
|
PHYSFS_writeSLE16(SaveFile, tmap_num2);
|
|
|
|
for (short i = 0; i < 4; i++)
|
|
{
|
|
dump_fix_as_short(seg->sides[sidenum].uvls[i].u, 5, SaveFile);
|
|
dump_fix_as_short(seg->sides[sidenum].uvls[i].v, 5, SaveFile);
|
|
dump_fix_as_ushort(seg->sides[sidenum].uvls[i].l, 1, SaveFile);
|
|
}
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
#if defined(DXX_BUILD_DESCENT_II)
|
|
if (Gamesave_current_version > 5)
|
|
for (segnum_t i = 0; i < Num_segments; i++)
|
|
segment2_write(vcsegptr(i), SaveFile);
|
|
#endif
|
|
|
|
return 0;
|
|
}
|
|
|
|
|