dxx-rebirth/2d
2012-04-09 20:52:25 +08:00
..
2dsline.c Added cv_fade_level to canvas structure to replace Gr_scanline_darkening_level; Added cv_blend_func to canvas structure to set blending; Introduced gr_settransblend to set cv_fade_level and cv_blend_func; Added function to set normal blending, additive alpha blending and additive color blending; Moved Special transparency effects from g3_draw_bitmap to render_object to set individual transparency and/or blending for each object outside of OpenGL-specific code; Added special blending for fuelcenter and force field effects as well; Removed unused LASER_HACK code; Renamed OglAlphaEffects variable of PalyerCfg to AlphaEffects as I plan to implement this kind of effects for Software renderer, too 2011-02-23 17:46:39 +01:00
bitblt.c Fix all remaining known editor drawing issues. In ogl: get the texture previews to draw, get userbox borders to draw in the right location, properly underline characters in the menus, draw all the borders properly (i.e. no gap), no scaling fonts. Software render: draw userbox borders again. Both: clear the whole status bar, clear to the right edge of the screen. 2012-04-09 17:30:40 +08:00
bitmap.c Update the canvas data pointers for all windows after changing the screen mode, so the main menu draws properly after leaving the editor 2012-03-24 14:43:45 +08:00
bitmap.h Retired most of the Assembler code except the generic i386 scanline renderer; Removed all leftovers of Direct3D implementation; On the way make a some code more similar between D1X-Rebirth and D2X-Rebirth 2011-01-19 21:35:14 +01:00
box.c Fix all remaining known editor drawing issues. In ogl: get the texture previews to draw, get userbox borders to draw in the right location, properly underline characters in the menus, draw all the borders properly (i.e. no gap), no scaling fonts. Software render: draw userbox borders again. Both: clear the whole status bar, clear to the right edge of the screen. 2012-04-09 17:30:40 +08:00
canvas.c Fix for last revision: Correctly initialize cv_fade_level and cv_blend_func when creating initializing a canvas 2011-02-24 00:21:50 +01:00
circle.c Remove redundant conf.h directives 2009-04-30 13:01:31 +00:00
clip.h Renaming FSCALE to FIXSCALE preventing possible naming conflicts 2009-12-01 16:45:40 +00:00
disc.c Added different reticle types with RGBA and size settings; Apply RGBA and size to FlightSim Indicator and Guided Crosshair; Added Brightness Slider to Graphics options menu; Added OpenGL usage for gr_disk 2011-01-10 16:12:04 +01:00
font.c Fix all remaining known editor drawing issues. In ogl: get the texture previews to draw, get userbox borders to draw in the right location, properly underline characters in the menus, draw all the borders properly (i.e. no gap), no scaling fonts. Software render: draw userbox borders again. Both: clear the whole status bar, clear to the right edge of the screen. 2012-04-09 17:30:40 +08:00
gpixel.c Making files in 2d directory more similar and removed unused and broken code; Fixing a bunch of memory errors; Removed stack protecting flag for gcc in debug mode 2009-11-30 22:42:55 +00:00
line.c Renaming FSCALE to FIXSCALE preventing possible naming conflicts 2009-12-01 16:45:40 +00:00
palette.c Fixed set but unused variables 2011-09-27 01:31:19 +02:00
pcx.c Got rid of cfile code: Renamed cfile-functions to use PHYSFSX-naming convention, Replaced cfile-macros with proper PHYSFS(X) calls; Introduced PHYSFSX_exists() which can check case-sensitive or case-insensitive to give more flexibility with game content 2011-06-01 09:59:55 +02:00
pixel.c Making files in 2d directory more similar and removed unused and broken code; Fixing a bunch of memory errors; Removed stack protecting flag for gcc in debug mode 2009-11-30 22:42:55 +00:00
poly.c Remove redundant conf.h directives 2009-04-30 13:01:31 +00:00
rect.c Fix unused variable warning in last commit 2012-04-09 20:52:25 +08:00
rle.c Fixes for RLE- and Texture-cache modifcations: Before freeing now must check if bitmap is already allocated 2011-04-22 17:10:33 +02:00
scale.c Additional commit for last revision - didn't selected all files properly 2011-01-19 21:52:01 +01:00
scalec.c Additional commit for last revision - didn't selected all files properly 2011-01-19 21:52:01 +01:00
tmerge.c Retired most of the Assembler code except the generic i386 scanline renderer; Removed all leftovers of Direct3D implementation; On the way make a some code more similar between D1X-Rebirth and D2X-Rebirth 2011-01-19 21:35:14 +01:00