104 lines
4.1 KiB
C
104 lines
4.1 KiB
C
/*
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THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
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SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
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END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
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ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
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IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
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SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
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FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
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CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
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AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
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COPYRIGHT 1993-1998 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
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*/
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/*
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*
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* Header for mission.h
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*
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*/
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#ifndef _MISSION_H
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#define _MISSION_H
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#include "pstypes.h"
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#include "inferno.h"
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#define MAX_MISSIONS 5000 // ZICO - changed from 300 to get more levels in list
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#define MAX_LEVELS_PER_MISSION 127 // KREATOR - increased from 30 (limited by Demo and Multiplayer code)
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#define MAX_SECRET_LEVELS_PER_MISSION 127 // KREATOR - increased from 6 (limited by Demo and Multiplayer code)
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#define MISSION_NAME_LEN 25
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#define D1_MISSION_FILENAME ""
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#define D1_MISSION_NAME "Descent: First Strike"
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#define D1_MISSION_HOGSIZE 6856701 // v1.4 - 1.5
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#define D1_MISSION_HOGSIZE2 6856183 // v1.4 - 1.5 - different patch-way
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#define D1_10_MISSION_HOGSIZE 7261423 // v1.0
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#define D1_MAC_MISSION_HOGSIZE 7456179
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#define D1_OEM_MISSION_NAME "Destination Saturn"
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#define D1_OEM_MISSION_HOGSIZE 4492107 // v1.4a
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#define D1_OEM_10_MISSION_HOGSIZE 4494862 // v1.0
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#define D1_SHAREWARE_MISSION_NAME "Descent Demo"
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#define D1_SHAREWARE_MISSION_HOGSIZE 2339773 // v1.4
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#define D1_SHAREWARE_10_MISSION_HOGSIZE 2365676 // v1.0 - 1.2
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#define D1_MAC_SHARE_MISSION_HOGSIZE 3370339
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//where the missions go
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#define MISSION_DIR "missions/"
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typedef struct {
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char *filename; // filename
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int builtin_hogsize; // the size of the hogfile for a builtin mission, and 0 for an add-on mission
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char mission_name[MISSION_NAME_LEN+1];
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ubyte anarchy_only_flag; // if true, mission is only for anarchy
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char *path; // relative file path
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d_fname briefing_text_filename; // name of briefing file
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d_fname ending_text_filename; // name of ending file
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ubyte last_level;
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sbyte last_secret_level;
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ubyte n_secret_levels;
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ubyte *secret_level_table; // originating level no for each secret level
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// arrays of names of the level files
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d_fname *level_names;
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d_fname *secret_level_names;
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} Mission;
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extern Mission *Current_mission; // current mission
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#define Current_mission_longname Current_mission->mission_name
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#define Current_mission_filename Current_mission->filename
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#define Briefing_text_filename Current_mission->briefing_text_filename
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#define Ending_text_filename Current_mission->ending_text_filename
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#define Last_level Current_mission->last_level
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#define Last_secret_level Current_mission->last_secret_level
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#define N_secret_levels Current_mission->n_secret_levels
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#define Secret_level_table Current_mission->secret_level_table
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#define Level_names Current_mission->level_names
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#define Secret_level_names Current_mission->secret_level_names
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#define PLAYING_BUILTIN_MISSION (Current_mission->builtin_hogsize != 0)
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#define ANARCHY_ONLY_MISSION (Current_mission->anarchy_only_flag == 1)
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#define BIMD1_LAST_LEVEL 27
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#define BIMD1_LAST_SECRET_LEVEL -3
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#define BIMD1_BRIEFING_FILE "briefing.txb"
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#define BIMD1_BRIEFING_FILE_OEM "briefsat.txb"
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#define BIMD1_ENDING_FILE "endreg.txb"
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#define BIMD1_ENDING_FILE_OEM "endsat.txb"
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#define BIMD1_ENDING_FILE_SHARE "ending.txb"
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//loads the named mission if it exists.
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//Returns true if mission loaded ok, else false.
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int load_mission_by_name (char *mission_name);
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//Handles creating and selecting from the mission list.
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//Returns 1 if a mission was loaded.
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int select_mission (int anarchy_mode, char *message, int (*when_selected)(void));
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void free_mission(void);
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#ifdef EDITOR
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void create_new_mission(void);
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#endif
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#endif
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