dxx-rebirth/editor/texture.c
2006-03-20 16:43:15 +00:00

521 lines
11 KiB
C
Executable file

/*
THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
COPYRIGHT 1993-1998 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
*/
/*
* $Source: /cvsroot/dxx-rebirth/d1x-rebirth/editor/texture.c,v $
* $Revision: 1.1.1.1 $
* $Author: zicodxx $
* $Date: 2006/03/17 19:45:44 $
*
* Texture map assignment.
*
* $Log: texture.c,v $
* Revision 1.1.1.1 2006/03/17 19:45:44 zicodxx
* initial import
*
* Revision 1.1.1.1 1999/06/14 22:04:34 donut
* Import of d1x 1.37 source.
*
* Revision 2.0 1995/02/27 11:34:50 john
* Version 2.0! No anonymous unions, Watcom 10.0, with no need
* for bitmaps.tbl.
*
* Revision 1.13 1994/08/04 19:13:15 matt
* Changed a bunch of vecmat calls to use multiple-function routines, and to
* allow the use of C macros for some functions
*
* Revision 1.12 1994/08/03 10:31:56 mike
* Texture map propagation without uv assignment.
*
* Revision 1.11 1994/07/14 19:36:34 yuan
* Tuning texture slides.
*
* Revision 1.10 1994/07/14 19:29:08 yuan
* Fixed sliding.
*
* Revision 1.9 1994/07/14 14:43:06 yuan
* Added 3x rotation.
*
* Revision 1.8 1994/07/14 11:12:42 yuan
* Made sliding 3x more sensitive
*
* Revision 1.7 1994/07/14 10:49:56 yuan
* Made texture rotation 3x finer
*
* Revision 1.6 1994/02/14 12:06:00 mike
* change segment data structure.
*
* Revision 1.5 1993/12/06 13:26:52 mike
* Make rotation and sliding work for triangulated sides.
*
* Revision 1.4 1993/12/04 17:18:46 mike
* Add tiling functions, set_default.
*
* Revision 1.3 1993/12/03 18:39:12 unknown
* Add texture map sliding, allow to work on triangulated sides.
*
* Revision 1.2 1993/11/30 17:06:09 mike
* Texture map functions.
*
* Revision 1.1 1993/11/29 16:00:57 mike
* Initial revision
*
*
*/
#ifdef RCS
static char rcsid[] = "$Id: texture.c,v 1.1.1.1 2006/03/17 19:45:44 zicodxx Exp $";
#endif
#include <stdio.h>
#include <stdlib.h>
#include <stdarg.h>
#include <math.h>
#include <string.h>
#include "inferno.h"
#include "segment.h"
#include "seguvs.h"
#include "editor.h"
#include "fix.h"
#include "mono.h"
#include "error.h"
#include "kdefs.h"
void compute_uv_side_center(uvl *uvcenter, segment *segp, int sidenum);
void rotate_uv_points_on_side(segment *segp, int sidenum, fix *rotmat, uvl *uvcenter);
// -----------------------------------------------------------
int TexFlipX()
{
uvl uvcenter;
fix rotmat[4];
compute_uv_side_center(&uvcenter, Cursegp, Curside);
// Create a rotation matrix
rotmat[0] = -0xffff;
rotmat[1] = 0;
rotmat[2] = 0;
rotmat[3] = 0xffff;
rotate_uv_points_on_side(Cursegp, Curside, rotmat, &uvcenter);
Update_flags |= UF_WORLD_CHANGED;
return 1;
}
// -----------------------------------------------------------
int TexFlipY()
{
uvl uvcenter;
fix rotmat[4];
compute_uv_side_center(&uvcenter, Cursegp, Curside);
// Create a rotation matrix
rotmat[0] = 0xffff;
rotmat[1] = 0;
rotmat[2] = 0;
rotmat[3] = -0xffff;
rotate_uv_points_on_side(Cursegp, Curside, rotmat, &uvcenter);
Update_flags |= UF_WORLD_CHANGED;
return 1;
}
// -----------------------------------------------------------
int DoTexSlideLeft(int value)
{
side *sidep;
uvl duvl03;
fix dist;
byte *vp;
int v;
vp = Side_to_verts[Curside];
sidep = &Cursegp->sides[Curside];
dist = vm_vec_dist(&Vertices[Cursegp->verts[vp[3]]], &Vertices[Cursegp->verts[vp[0]]]);
dist *= value;
if (dist < F1_0/(64*value))
dist = F1_0/(64*value);
duvl03.u = fixdiv(sidep->uvls[3].u - sidep->uvls[0].u,dist);
duvl03.v = fixdiv(sidep->uvls[3].v - sidep->uvls[0].v,dist);
for (v=0; v<4; v++) {
sidep->uvls[v].u -= duvl03.u;
sidep->uvls[v].v -= duvl03.v;
}
Update_flags |= UF_WORLD_CHANGED;
return 1;
}
int TexSlideLeft()
{
return DoTexSlideLeft(3);
}
int TexSlideLeftBig()
{
return DoTexSlideLeft(1);
}
// -----------------------------------------------------------
int DoTexSlideUp(int value)
{
side *sidep;
uvl duvl03;
fix dist;
byte *vp;
int v;
vp = Side_to_verts[Curside];
sidep = &Cursegp->sides[Curside];
dist = vm_vec_dist(&Vertices[Cursegp->verts[vp[1]]], &Vertices[Cursegp->verts[vp[0]]]);
dist *= value;
if (dist < F1_0/(64*value))
dist = F1_0/(64*value);
duvl03.u = fixdiv(sidep->uvls[1].u - sidep->uvls[0].u,dist);
duvl03.v = fixdiv(sidep->uvls[1].v - sidep->uvls[0].v,dist);
for (v=0; v<4; v++) {
sidep->uvls[v].u -= duvl03.u;
sidep->uvls[v].v -= duvl03.v;
}
Update_flags |= UF_WORLD_CHANGED;
return 1;
}
int TexSlideUp()
{
return DoTexSlideUp(3);
}
int TexSlideUpBig()
{
return DoTexSlideUp(1);
}
// -----------------------------------------------------------
int DoTexSlideDown(int value)
{
side *sidep;
uvl duvl03;
fix dist;
byte *vp;
int v;
vp = Side_to_verts[Curside];
sidep = &Cursegp->sides[Curside];
dist = vm_vec_dist(&Vertices[Cursegp->verts[vp[1]]], &Vertices[Cursegp->verts[vp[0]]]);
dist *= value;
if (dist < F1_0/(64*value))
dist = F1_0/(64*value);
duvl03.u = fixdiv(sidep->uvls[1].u - sidep->uvls[0].u,dist);
duvl03.v = fixdiv(sidep->uvls[1].v - sidep->uvls[0].v,dist);
for (v=0; v<4; v++) {
sidep->uvls[v].u += duvl03.u;
sidep->uvls[v].v += duvl03.v;
}
Update_flags |= UF_WORLD_CHANGED;
return 1;
}
int TexSlideDown()
{
return DoTexSlideDown(3);
}
int TexSlideDownBig()
{
return DoTexSlideDown(1);
}
// -----------------------------------------------------------
// Compute the center of the side in u,v coordinates.
void compute_uv_side_center(uvl *uvcenter, segment *segp, int sidenum)
{
int v;
side *sidep = &segp->sides[sidenum];
uvcenter->u = 0;
uvcenter->v = 0;
for (v=0; v<4; v++) {
uvcenter->u += sidep->uvls[v].u;
uvcenter->v += sidep->uvls[v].v;
}
uvcenter->u /= 4;
uvcenter->v /= 4;
}
// -----------------------------------------------------------
// rotate point *uv by matrix rotmat, return *uvrot
void rotate_uv_point(uvl *uvrot, fix *rotmat, uvl *uv, uvl *uvcenter)
{
uvrot->u = fixmul(uv->u - uvcenter->u,rotmat[0]) + fixmul(uv->v - uvcenter->v,rotmat[1]) + uvcenter->u;
uvrot->v = fixmul(uv->u - uvcenter->u,rotmat[2]) + fixmul(uv->v - uvcenter->v,rotmat[3]) + uvcenter->v;
}
// -----------------------------------------------------------
// Compute the center of the side in u,v coordinates.
void rotate_uv_points_on_side(segment *segp, int sidenum, fix *rotmat, uvl *uvcenter)
{
int v;
side *sidep = &segp->sides[sidenum];
uvl tuv;
for (v=0; v<4; v++) {
rotate_uv_point(&tuv, rotmat, &sidep->uvls[v], uvcenter);
sidep->uvls[v] = tuv;
}
}
// -----------------------------------------------------------
// ang is in 0..ffff = 0..359.999 degrees
// rotmat is filled in with 4 fixes
void create_2d_rotation_matrix(fix *rotmat, fix ang)
{
fix sinang, cosang;
fix_sincos(ang, &sinang, &cosang);
rotmat[0] = cosang;
rotmat[1] = sinang;
rotmat[2] = -sinang;
rotmat[3] = cosang;
}
// -----------------------------------------------------------
int DoTexRotateLeft(int value)
{
uvl uvcenter;
fix rotmat[4];
compute_uv_side_center(&uvcenter, Cursegp, Curside);
// Create a rotation matrix
create_2d_rotation_matrix(rotmat, -F1_0/value);
rotate_uv_points_on_side(Cursegp, Curside, rotmat, &uvcenter);
Update_flags |= UF_WORLD_CHANGED;
return 1;
}
int TexRotateLeft()
{
return DoTexRotateLeft(192);
}
int TexRotateLeftBig()
{
return DoTexRotateLeft(64);
}
// -----------------------------------------------------------
int DoTexSlideRight(int value)
{
side *sidep;
uvl duvl03;
fix dist;
byte *vp;
int v;
vp = Side_to_verts[Curside];
sidep = &Cursegp->sides[Curside];
dist = vm_vec_dist(&Vertices[Cursegp->verts[vp[3]]], &Vertices[Cursegp->verts[vp[0]]]);
dist *= value;
if (dist < F1_0/(64*value))
dist = F1_0/(64*value);
duvl03.u = fixdiv(sidep->uvls[3].u - sidep->uvls[0].u,dist);
duvl03.v = fixdiv(sidep->uvls[3].v - sidep->uvls[0].v,dist);
for (v=0; v<4; v++) {
sidep->uvls[v].u += duvl03.u;
sidep->uvls[v].v += duvl03.v;
}
Update_flags |= UF_WORLD_CHANGED;
return 1;
}
int TexSlideRight()
{
return DoTexSlideRight(3);
}
int TexSlideRightBig()
{
return DoTexSlideRight(1);
}
// -----------------------------------------------------------
int DoTexRotateRight(int value)
{
uvl uvcenter;
fix rotmat[4];
compute_uv_side_center(&uvcenter, Cursegp, Curside);
// Create a rotation matrix
create_2d_rotation_matrix(rotmat, F1_0/value);
rotate_uv_points_on_side(Cursegp, Curside, rotmat, &uvcenter);
Update_flags |= UF_WORLD_CHANGED;
return 1;
}
int TexRotateRight()
{
return DoTexRotateRight(192);
}
int TexRotateRightBig()
{
return DoTexRotateRight(64);
}
// -----------------------------------------------------------
int TexSelectActiveEdge()
{
return 1;
}
// -----------------------------------------------------------
int TexRotate90Degrees()
{
uvl uvcenter;
fix rotmat[4];
compute_uv_side_center(&uvcenter, Cursegp, Curside);
// Create a rotation matrix
create_2d_rotation_matrix(rotmat, F1_0/4);
rotate_uv_points_on_side(Cursegp, Curside, rotmat, &uvcenter);
Update_flags |= UF_WORLD_CHANGED;
return 1;
}
// -----------------------------------------------------------
int TexSetDefault()
{
Num_tilings = 1;
Stretch_scale_x = F1_0;
Stretch_scale_y = F1_0;
assign_default_uvs_to_side(Cursegp,Curside);
Update_flags |= UF_GAME_VIEW_CHANGED;
return 1;
}
// -----------------------------------------------------------
int TexIncreaseTiling()
{
Num_tilings++;
assign_default_uvs_to_side(Cursegp, Curside);
Update_flags |= UF_GAME_VIEW_CHANGED;
return 1;
}
// -----------------------------------------------------------
int TexDecreaseTiling()
{
if (--Num_tilings < 1)
Num_tilings = 1;
assign_default_uvs_to_side(Cursegp, Curside);
Update_flags |= UF_GAME_VIEW_CHANGED;
return 1;
}
// direction = -1 or 1 depending on direction
int TexStretchCommon(int direction)
{
fix *sptr;
if ((Curedge == 0) || (Curedge == 2))
sptr = &Stretch_scale_x;
else
sptr = &Stretch_scale_y;
*sptr += direction*F1_0/64;
if (*sptr < F1_0/16)
*sptr = F1_0/16;
if (*sptr > 2*F1_0)
*sptr = 2*F1_0;
stretch_uvs_from_curedge(Cursegp, Curside);
editor_status("Stretch scale = %7.4f, use Set Default to return to 1.0", f2fl(*sptr));
Update_flags |= UF_GAME_VIEW_CHANGED;
return 1;
}
int TexStretchDown(void)
{
return TexStretchCommon(-1);
}
int TexStretchUp(void)
{
return TexStretchCommon(1);
}