dxx-rebirth/configure.ac
2002-07-16 22:29:24 +00:00

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8.7 KiB
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# -*- mode: shell-script -*-
define([D2X_MAJOR],0)
define([D2X_MINOR],1)
define([D2X_MICRO],3)
AC_INIT(d2x,[D2X_MAJOR.D2X_MINOR.D2X_MICRO],[descent-source@warpcore.org])
AC_PREREQ(2.52)
AC_CANONICAL_BUILD
AC_CANONICAL_HOST
AC_CANONICAL_TARGET
AM_INIT_AUTOMAKE([1.6])
AM_CONFIG_HEADER(conf.h)
AC_DEFINE_UNQUOTED(D2XMAJOR,D2X_MAJOR,[d2x major version])
AC_DEFINE_UNQUOTED(D2XMINOR,D2X_MINOR,[d2x minor version])
AC_DEFINE_UNQUOTED(D2XMICRO,D2X_MICRO,[d2x micro version])
AM_MAINTAINER_MODE
#kludge to keep autoconf from adding -g -O2
CFLAGS=" $CFLAGS"
AC_PROG_INSTALL
AC_PROG_MAKE_SET
AC_ISC_POSIX
AC_CHECK_TOOL(CC, gcc, :)
AC_CHECK_TOOL(RANLIB, ranlib, :)
AC_CHECK_TOOL(STRIP, strip, :)
AC_CHECK_TOOL(AR, ar, :)
AC_PROG_CC
AC_PROG_CXX
AC_STDC_HEADERS
AC_PATH_PROGS(NASM, nasmw nasm, no)
AC_C_BIGENDIAN
AC_CYGWIN
AC_MINGW32
if test x$CYGWIN = xyes; then
AC_MSG_WARN([Cygwin found, setting -mno-cygwin])
CFLAGS="-mno-cygwin $CFLAGS"
MINGW32=yes
fi
AM_CONDITIONAL(MINGW32, test x$MINGW32 = xyes)
if test x$MINGW32 = xyes; then
GL_LIBS="opengl32 glu32"
else
GL_LIBS="GL GLU"
fi
dnl Set $prefix and $exec_prefix to $ac_default_prefix if they are not set
test "x$prefix" = "xNONE" && prefix=$ac_default_prefix
test "x$exec_prefix" = "xNONE" && exec_prefix="${prefix}"
dnl Set default locations to find data files.
eval foo="$datadir"
default_sharepath="$foo/games/$PACKAGE"
CFLAGS="-Wall $CFLAGS"
dnl Enable editor build?
AC_ARG_ENABLE(editor,
[ --enable-editor Build editor? (not functional)],,)
if test x$enable_editor = xyes; then
AC_DEFINE(EDITOR,,[Define if you want to build the editor])
D2X_MAIN_SUBDIRS=editor
fi
AM_CONDITIONAL(EDITOR, test x$enable_editor = xyes)
dnl Enable shareware build?
AC_ARG_ENABLE(shareware,
[ --enable-shareware Build for demo datafiles (not functional)],,)
if test x$enable_shareware = xyes; then
AC_DEFINE(SHAREWARE,,[Define if you want to build the demo version])
D2X_FEATURES="shareware ${D2X_FEATURES}"
fi
AM_CONDITIONAL(SHAREWARE, test x$enable_shareware = xyes)
dnl Enable movie trick?
AC_ARG_ENABLE(movies,
[ --enable-movie-trick Enable trick to show movies],,)
if test x$enable_movie_trick = xyes; then
AC_DEFINE(MOVIE_TRICK,,[Define to enable trick to show movies])
D2X_FEATURES="movie_trick ${D2X_FEATURES}"
fi
AM_CONDITIONAL(MOVIE_TRICK, test x$enable_movie_trick = xyes)
dnl Enable NMOVIES?
AC_ARG_ENABLE(nmovies,
[ --enable-nmovies Turn off movies (render endlevel flythrough)],,)
if test x$enable_nmovies = xyes; then
AC_DEFINE(NMOVIES,,[Define to render endlevel flythrough sequences (instead of movies)])
D2X_FEATURES="nmovies ${D2X_FEATURES}"
fi
AM_CONDITIONAL(NMOVIES, test x$enable_nmovies = xyes)
dnl Count warnings as errors?
AC_ARG_ENABLE(werror,
[ --enable-werror Count compiler warning as errors ],,)
if test x$enable_werror = xyes; then
CFLAGS="-Werror $CFLAGS"
D2X_FEATURES="werror ${D2X_FEATURES}"
fi
dnl Build with NDEBUG?
AC_ARG_ENABLE(debug,
[ --disable-debug Take out debug symbols, Asserts, Int3, etc ],,)
if test x$enable_debug = xno; then
AC_DEFINE(NDEBUG,,[Define to disable asserts, int3, etc.])
CFLAGS="-O2 $CFLAGS"
else
CFLAGS="-g $CFLAGS"
D2X_FEATURES="debug ${D2X_FEATURES}"
fi
dnl Build with RELEASE?
AC_ARG_ENABLE(release,
[ --enable-release Release build. Removes debug/editor things ],,)
if test x$enable_release = xyes; then
AC_DEFINE(RELEASE,,[Define for a "release" build])
D2X_FEATURES="release ${D2X_FEATURES}"
fi
AC_ARG_WITH(sharepath,
[[ --with-sharepath=DIR Use DIR for shared game data (unix only) [DATADIR/games/d2x]]],
sharepath=$withval, sharepath="auto")
if test "x$sharepath" = "xauto" -o "x$sharepath" = "xyes" -o "x$sharepath" = "x"; then
sharepath="$default_sharepath"
fi
AC_DEFINE_UNQUOTED(SHAREPATH, "$sharepath",[Define this to be the shared game directory root])
# Test for DJGPP
AM_CONDITIONAL(DJGPP, test "$host_os" = "msdosdjgpp")
if test "$host_os" = "msdosdjgpp"; then
CFLAGS="-I \$(top_srcdir)/arch/dos/include $CFLAGS"
TARGETS=d2x
D2X_ARCH_SUBDIRS=dos
else
CFLAGS="-pipe $CFLAGS"
dnl Check for SDL
AM_PATH_SDL(1.1.0,
:,
AC_MSG_ERROR(SDL not found. Make sure sdl-config is in your PATH, or specify with --with-sdl-prefix)
)
CFLAGS="$SDL_CFLAGS $CFLAGS"
LIBS="$SDL_LIBS $LIBS"
TARGETS=d2x-sdl
D2X_ARCH_SUBDIRS=sdl
AC_CHECK_HEADERS(netipx/ipx.h)
# Check for OpenGL
AC_ARG_WITH(opengl,
[ --with-opengl Build OpenGL support ],,)
if test x$with_opengl = xyes; then
for lib in $GL_LIBS; do
AC_CHECK_LIB($lib, main,
OGL_LIBS="${OGL_LIBS} -l$lib",
[AC_MSG_ERROR([$lib not found, --with-opengl cannot be used])
opengl=false],
${OGL_LIBS}
)
done
AC_DEFINE(OGL,,[Define if you want an OpenGL build])
TARGETS=d2x-ogl
D2X_ARCH_SUBDIRS="ogl ${D2X_ARCH_SUBDIRS}"
fi
AC_SUBST(OGL_LIBS)
AM_CONDITIONAL(USE_OPENGL, test x$with_opengl = xyes)
# Check for GGI
AC_ARG_WITH(ggi,
[ --with-ggi Build GGI support ],,)
if test x$with_ggi = xyes; then
AC_CHECK_LIB(ggi, ggiInit,
GGI_LIBS="-lggi",
[AC_MSG_ERROR([GGI not found, GGI version cannot be built]); ggi=false])
AC_CHECK_LIB(gii, giiInit,
GGI_LIBS="${GGI_LIBS} -lgii",
[AC_MSG_ERROR([GII not found, GGI version cannot be built]); ggi=false])
AC_DEFINE(GGI,,[Define if you want a GGI build])
TARGETS=d2x-ggi
D2X_ARCH_SUBDIRS="ggi ${D2X_ARCH_SUBDIRS}"
fi
AC_SUBST(GGI_LIBS)
AM_CONDITIONAL(USE_GGI, test x$with_ggi = xyes)
# Check for SVGALib
AC_ARG_WITH(svga,
[ --with-svga Build SVGALib support ],,)
if test x$with_svga = xyes; then
AC_CHECK_LIB(vga,vga_getmousetype,
SVGA_LIBS="-lvga",
[AC_MSG_ERROR([vga not found, SVGALib cannot be built])
svga=false],
)
AC_CHECK_LIB(vgagl,gl_getcontext,
SVGA_LIBS="${SVGA_LIBS} -lvgagl",
[AC_MSG_ERROR([vgagl not found, SVGALib cannot be built])
svga=false],
-lvga)
AC_DEFINE(SVGA,,[Define if you want an SVGALib build])
TARGETS=d2x-svga
D2X_ARCH_SUBDIRS="svgalib ${D2X_ARCH_SUBDIRS}"
fi
AC_SUBST(SVGA_LIBS)
AM_CONDITIONAL(USE_SVGALIB, test x$with_svga = xyes)
if test x$MINGW32 = xyes; then
D2X_ARCH_SUBDIRS="win32 ${D2X_ARCH_SUBDIRS}"
else
CFLAGS="-I \$(top_srcdir)/arch/linux/include $CFLAGS"
D2X_ARCH_SUBDIRS="linux ${D2X_ARCH_SUBDIRS}"
fi
fi
dnl Check for network
AC_ARG_ENABLE(network,
[ --disable-network Do not build network/serial support ],,)
if test x$enable_network != xno; then
AC_DEFINE(NETWORK,,[Define if you want a network build])
D2X_FEATURES="network ${D2X_FEATURES}"
fi
AM_CONDITIONAL(USE_NETWORK, test x$enable_network != xno)
dnl Check for assembler
AC_ARG_ENABLE(assembler,
[ --disable-assembler Do not use assembler optimization ],,)
if test x$enable_assembler = xno; then
AC_DEFINE(NO_ASM,,[Define if you want an assembler free build])
D2X_FEATURES="no_asm ${D2X_FEATURES}"
else
if test x$NASM = xno; then
AC_MSG_ERROR([nasm not found. Install it or use --disable-assembler])
else
NASMFLAGS="-i\$(srcdir)/ $NASMFLAGS"
case $host_os in
cygwin)
NASMFLAGS="-f win32 $NASMFLAGS"
;;
msdosdjgpp)
NASMFLAGS="-f coff $NASMFLAGS"
;;
linux*)
NASMFLAGS="-f elf -d__linux__ $NASMFLAGS"
;;
*)
AC_MSG_ERROR([Assembler not supported for this OS])
esac
fi
fi
AM_CONDITIONAL(USE_ASM, test x$enable_assembler != xno)
AH_BOTTOM([
/* General defines */
#define NMONO 1
#define PIGGY_USE_PAGING 1
#define NEWDEMO 1
#ifdef __linux__
# define SDL_AUDIO 1
# define SDL_JOYSTICK 1
# ifdef OGL
# define SDL_GL_VIDEO 1
# define SDL_INPUT 1
# else
# ifdef GGI
# define GGI_VIDEO 1
# define GII_INPUT 1
# else
# ifdef SVGA
# define SVGALIB_VIDEO 1
# define SVGALIB_INPUT 1
# else
# define SDL_VIDEO 1
# define SDL_INPUT 1
# endif
# endif
# endif
#endif
#ifdef __MINGW32__
# define SDL_AUDIO 1
# define SDL_INPUT 1
# define SDL_JOYSTICK 1
# ifdef OGL
# define SDL_GL_VIDEO 1
# else
# define SDL_VIDEO 1
# endif
#endif
])
AM_PROG_AS
AC_SUBST(D2X_ARCH_SUBDIRS)
AC_SUBST(D2X_MAIN_SUBDIRS)
AC_SUBST(TARGETS)
AC_SUBST(NASMFLAGS)
AC_SUBST(CFLAGS)
AC_OUTPUT(
Makefile
2d/Makefile
3d/Makefile
arch/Makefile
arch/dos/Makefile
arch/ggi/Makefile
arch/linux/Makefile
arch/ogl/Makefile
arch/sdl/Makefile
arch/svgalib/Makefile
arch/win32/Makefile
cfile/Makefile
iff/Makefile
main/Makefile
main/editor/Makefile
maths/Makefile
mem/Makefile
misc/Makefile
texmap/Makefile
debian/changelog
rpm/d2x.spec
)
AC_MSG_RESULT([
d2x has been configured successfully.
Platform(s): $D2X_ARCH_SUBDIRS
Features : $D2X_FEATURES $D2X_MAIN_SUBDIRS
Shared game data directory (unix only): $sharepath
])