PhysFS 3 is case-sensitive for movie filename lookup. The consequence of this was first reported in [1]. In [2], @icculus stated this was a bug in PhysFS 3 that would be fixed in PhysFS 3.0.2. However, [3] and [4] assert that the fix was never included. The existence of [5] seems to support this. The original problem was reported in 2019. As of 2022, user @AlumiuN, running PhysFS 3.0.2, is affected. Therefore, this commit adds code to detect the relevant robot movies and adjust the case in the Rebirth code. [1]: https://github.com/dxx-rebirth/dxx-rebirth/issues/379 [2]: https://github.com/dxx-rebirth/dxx-rebirth/issues/379#issuecomment-389400528 [3]: https://github.com/dxx-rebirth/dxx-rebirth/issues/379#issuecomment-462083489 [4]: https://github.com/dxx-rebirth/dxx-rebirth/issues/379#issuecomment-477790175 [5]: https://github.com/dxx-rebirth/dxx-rebirth/issues/644
93 lines
2.6 KiB
C++
93 lines
2.6 KiB
C++
/*
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* Portions of this file are copyright Rebirth contributors and licensed as
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* described in COPYING.txt.
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* Portions of this file are copyright Parallax Software and licensed
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* according to the Parallax license below.
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* See COPYING.txt for license details.
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THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
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SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
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END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
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ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
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IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
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SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
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FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
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CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
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AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
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COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
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*/
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/*
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*
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* Header for movie.c
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*
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*/
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#pragma once
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#include <limits.h>
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#include "d2x-rebirth/libmve/mvelib.h"
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#include "dsx-ns.h"
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#include "physfsrwops.h"
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namespace dsx {
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enum class play_movie_warn_missing : uint8_t
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{
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verbose,
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urgent,
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};
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enum class movie_play_status : uint8_t
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{
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skipped, // movie wasn't present
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started, // movie was present and started; it may or may not have completed
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};
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enum class movie_resolution : uint8_t
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{
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high,
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low,
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};
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#if DXX_USE_OGL
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#define MOVIE_WIDTH (!GameArg.GfxSkipHiresMovie && grd_curscreen->get_screen_width() < 640 ? static_cast<uint16_t>(640) : grd_curscreen->get_screen_width())
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#define MOVIE_HEIGHT (!GameArg.GfxSkipHiresMovie && grd_curscreen->get_screen_height() < 480 ? static_cast<uint16_t>(480) : grd_curscreen->get_screen_height())
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#else
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#define MOVIE_WIDTH static_cast<uint16_t>(!GameArg.GfxSkipHiresMovie? 640 : 320)
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#define MOVIE_HEIGHT static_cast<uint16_t>(!GameArg.GfxSkipHiresMovie? 480 : 200)
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#endif
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movie_play_status PlayMovie(const char *subtitles, const char *filename, play_movie_warn_missing);
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RWops_ptr InitRobotMovie(const char *filename, MVESTREAM_ptr_t &pMovie);
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int RotateRobot(MVESTREAM_ptr_t &pMovie, SDL_RWops *);
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void DeInitRobotMovie(MVESTREAM_ptr_t &pMovie);
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struct LoadedMovie
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{
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std::array<char, PATH_MAX> pathname;
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LoadedMovie()
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{
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pathname[0] = 0;
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}
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~LoadedMovie();
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};
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struct LoadedMovieWithResolution : LoadedMovie
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{
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movie_resolution resolution;
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};
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struct BuiltinMovies
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{
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std::array<LoadedMovie, 3> movies;
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};
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// find and initialize the movie libraries
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[[nodiscard]]
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std::unique_ptr<BuiltinMovies> init_movies();
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[[nodiscard]]
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std::unique_ptr<LoadedMovieWithResolution> init_extra_robot_movie(const char *filename);
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}
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