dxx-rebirth/main/dumpmine.c
Bradley Bell 9bd1ba7c47 This commit was generated by cvs2svn to compensate for changes in r2,
which included commits to RCS files with non-trunk default branches.
2001-01-19 03:30:16 +00:00

1156 lines
36 KiB
C

/*
THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
*/
#ifdef RCS
static char rcsid[] = "$Id: dumpmine.c,v 1.1.1.1 2001-01-19 03:30:00 bradleyb Exp $";
#endif
#include <conf.h>
#include <stdio.h>
#include <string.h>
#include <stdarg.h>
#include <errno.h>
#include "pstypes.h"
#include "mono.h"
#include "key.h"
#include "gr.h"
#include "palette.h"
#include "inferno.h"
#ifdef EDITOR
#include "editor\editor.h"
#endif
#include "error.h"
#include "object.h"
#include "wall.h"
#include "gamemine.h"
#include "robot.h"
#include "player.h"
#include "newmenu.h"
#include "textures.h"
#include "bm.h"
#include "menu.h"
#include "switch.h"
#include "fuelcen.h"
#include "powerup.h"
#include "gameseq.h"
#include "polyobj.h"
#include "gamesave.h"
#ifdef EDITOR
extern ubyte bogus_data[64*64];
extern grs_bitmap bogus_bitmap;
// --------------------------------------------------------------------------------
char *object_types(int objnum)
{
int type = Objects[objnum].type;
Assert((type >= 0) && (type < MAX_OBJECT_TYPES));
return &Object_type_names[type];
}
// --------------------------------------------------------------------------------
char *object_ids(int objnum)
{
int type = Objects[objnum].type;
int id = Objects[objnum].id;
switch (type) {
case OBJ_ROBOT:
return &Robot_names[id];
break;
case OBJ_POWERUP:
return &Powerup_names[id];
break;
}
return NULL;
}
void err_printf(FILE *my_file, char * format, ... )
{
va_list args;
char message[256];
va_start(args, format );
vsprintf(message,format,args);
va_end(args);
mprintf((1, "%s", message));
fprintf(my_file, "%s", message);
Errors_in_mine++;
}
void warning_printf(FILE *my_file, char * format, ... )
{
va_list args;
char message[256];
va_start(args, format );
vsprintf(message,format,args);
va_end(args);
mprintf((0, "%s", message));
fprintf(my_file, "%s", message);
}
// -----------------------------------------------------------------------------------------------------------
void write_exit_text(FILE *my_file)
{
int i, j, count;
fprintf(my_file, "-----------------------------------------------------------------------------\n");
fprintf(my_file, "Exit stuff\n");
// ---------- Find exit triggers ----------
count=0;
for (i=0; i<Num_triggers; i++)
if (Triggers[i].type == TT_EXIT) {
int count2;
fprintf(my_file, "Trigger %2i, is an exit trigger with %i links.\n", i, Triggers[i].num_links);
count++;
if (Triggers[i].num_links != 0)
err_printf(my_file, "Error: Exit triggers must have 0 links, this one has %i links.\n", Triggers[i].num_links);
// Find wall pointing to this trigger.
count2 = 0;
for (j=0; j<Num_walls; j++)
if (Walls[j].trigger == i) {
count2++;
fprintf(my_file, "Exit trigger %i is in segment %i, on side %i, bound to wall %i\n", i, Walls[j].segnum, Walls[j].sidenum, j);
}
if (count2 == 0)
err_printf(my_file, "Error: Trigger %i is not bound to any wall.\n", i);
else if (count2 > 1)
err_printf(my_file, "Error: Trigger %i is bound to %i walls.\n", i, count2);
}
if (count == 0)
err_printf(my_file, "Error: No exit trigger in this mine.\n");
else if (count != 1)
err_printf(my_file, "Error: More than one exit trigger in this mine.\n");
else
fprintf(my_file, "\n");
// ---------- Find exit doors ----------
count = 0;
for (i=0; i<=Highest_segment_index; i++)
for (j=0; j<MAX_SIDES_PER_SEGMENT; j++)
if (Segments[i].children[j] == -2) {
fprintf(my_file, "Segment %3i, side %i is an exit door.\n", i, j);
count++;
}
if (count == 0)
err_printf(my_file, "Error: No external wall in this mine.\n");
else if (count != 1) {
// -- warning_printf(my_file, "Warning: %i external walls in this mine.\n", count);
// -- warning_printf(my_file, "(If %i are secret exits, then no problem.)\n", count-1);
} else
fprintf(my_file, "\n");
}
// -----------------------------------------------------------------------------------------------------------
void write_key_text(FILE *my_file)
{
int i;
int red_count, blue_count, gold_count;
int red_count2, blue_count2, gold_count2;
int blue_segnum=-1, blue_sidenum=-1, red_segnum=-1, red_sidenum=-1, gold_segnum=-1, gold_sidenum=-1;
int connect_side;
fprintf(my_file, "-----------------------------------------------------------------------------\n");
fprintf(my_file, "Key stuff:\n");
red_count = 0;
blue_count = 0;
gold_count = 0;
for (i=0; i<Num_walls; i++) {
if (Walls[i].keys & KEY_BLUE) {
fprintf(my_file, "Wall %i (seg=%i, side=%i) is keyed to the blue key.\n", i, Walls[i].segnum, Walls[i].sidenum);
if (blue_segnum == -1) {
blue_segnum = Walls[i].segnum;
blue_sidenum = Walls[i].sidenum;
blue_count++;
} else {
connect_side = find_connect_side(&Segments[Walls[i].segnum], &Segments[blue_segnum]);
if (connect_side != blue_sidenum) {
warning_printf(my_file, "Warning: This blue door at seg %i, is different than the one at seg %i, side %i\n", Walls[i].segnum, blue_segnum, blue_sidenum);
blue_count++;
}
}
}
if (Walls[i].keys & KEY_RED) {
fprintf(my_file, "Wall %i (seg=%i, side=%i) is keyed to the red key.\n", i, Walls[i].segnum, Walls[i].sidenum);
if (red_segnum == -1) {
red_segnum = Walls[i].segnum;
red_sidenum = Walls[i].sidenum;
red_count++;
} else {
connect_side = find_connect_side(&Segments[Walls[i].segnum], &Segments[red_segnum]);
if (connect_side != red_sidenum) {
warning_printf(my_file, "Warning: This red door at seg %i, is different than the one at seg %i, side %i\n", Walls[i].segnum, red_segnum, red_sidenum);
red_count++;
}
}
}
if (Walls[i].keys & KEY_GOLD) {
fprintf(my_file, "Wall %i (seg=%i, side=%i) is keyed to the gold key.\n", i, Walls[i].segnum, Walls[i].sidenum);
if (gold_segnum == -1) {
gold_segnum = Walls[i].segnum;
gold_sidenum = Walls[i].sidenum;
gold_count++;
} else {
connect_side = find_connect_side(&Segments[Walls[i].segnum], &Segments[gold_segnum]);
if (connect_side != gold_sidenum) {
warning_printf(my_file, "Warning: This gold door at seg %i, is different than the one at seg %i, side %i\n", Walls[i].segnum, gold_segnum, gold_sidenum);
gold_count++;
}
}
}
}
if (blue_count > 1)
warning_printf(my_file, "Warning: %i doors are keyed to the blue key.\n", blue_count);
if (red_count > 1)
warning_printf(my_file, "Warning: %i doors are keyed to the red key.\n", red_count);
if (gold_count > 1)
warning_printf(my_file, "Warning: %i doors are keyed to the gold key.\n", gold_count);
red_count2 = 0;
blue_count2 = 0;
gold_count2 = 0;
for (i=0; i<=Highest_object_index; i++) {
if (Objects[i].type == OBJ_POWERUP)
if (Objects[i].id == POW_KEY_BLUE) {
fprintf(my_file, "The BLUE key is object %i in segment %i\n", i, Objects[i].segnum);
blue_count2++;
}
if (Objects[i].type == OBJ_POWERUP)
if (Objects[i].id == POW_KEY_RED) {
fprintf(my_file, "The RED key is object %i in segment %i\n", i, Objects[i].segnum);
red_count2++;
}
if (Objects[i].type == OBJ_POWERUP)
if (Objects[i].id == POW_KEY_GOLD) {
fprintf(my_file, "The GOLD key is object %i in segment %i\n", i, Objects[i].segnum);
gold_count2++;
}
if (Objects[i].contains_count) {
if (Objects[i].contains_type == OBJ_POWERUP) {
switch (Objects[i].contains_id) {
case POW_KEY_BLUE:
fprintf(my_file, "The BLUE key is contained in object %i (a %s %s) in segment %i\n", i, Object_type_names[Objects[i].type], Robot_names[Objects[i].id], Objects[i].segnum);
blue_count2 += Objects[i].contains_count;
break;
case POW_KEY_GOLD:
fprintf(my_file, "The GOLD key is contained in object %i (a %s %s) in segment %i\n", i, Object_type_names[Objects[i].type], Robot_names[Objects[i].id], Objects[i].segnum);
gold_count2 += Objects[i].contains_count;
break;
case POW_KEY_RED:
fprintf(my_file, "The RED key is contained in object %i (a %s %s) in segment %i\n", i, Object_type_names[Objects[i].type], Robot_names[Objects[i].id], Objects[i].segnum);
red_count2 += Objects[i].contains_count;
break;
default:
break;
}
}
}
}
if (blue_count)
if (blue_count2 == 0)
err_printf(my_file, "Error: There is a door keyed to the blue key, but no blue key!\n");
if (red_count)
if (red_count2 == 0)
err_printf(my_file, "Error: There is a door keyed to the red key, but no red key!\n");
if (gold_count)
if (gold_count2 == 0)
err_printf(my_file, "Error: There is a door keyed to the gold key, but no gold key!\n");
if (blue_count2 > 1)
err_printf(my_file, "Error: There are %i blue keys!\n", blue_count2);
if (red_count2 > 1)
err_printf(my_file, "Error: There are %i red keys!\n", red_count2);
if (gold_count2 > 1)
err_printf(my_file, "Error: There are %i gold keys!\n", gold_count2);
}
// ------------------------------------------------------------------------------------------
void write_control_center_text(FILE *my_file)
{
int i, count, objnum, count2;
fprintf(my_file, "-----------------------------------------------------------------------------\n");
fprintf(my_file, "Control Center stuff:\n");
count = 0;
for (i=0; i<=Highest_segment_index; i++)
if (Segment2s[i].special == SEGMENT_IS_CONTROLCEN) {
count++;
fprintf(my_file, "Segment %3i is a control center.\n", i);
objnum = Segments[i].objects;
count2 = 0;
while (objnum != -1) {
if (Objects[objnum].type == OBJ_CNTRLCEN)
count2++;
objnum = Objects[objnum].next;
}
if (count2 == 0)
fprintf(my_file, "No control center object in control center segment.\n");
else if (count2 != 1)
fprintf(my_file, "%i control center objects in control center segment.\n", count2);
}
if (count == 0)
err_printf(my_file, "Error: No control center in this mine.\n");
else if (count != 1)
err_printf(my_file, "Error: More than one control center in this mine.\n");
}
// ------------------------------------------------------------------------------------------
void write_fuelcen_text(FILE *my_file)
{
int i;
fprintf(my_file, "-----------------------------------------------------------------------------\n");
fprintf(my_file, "Fuel Center stuff: (Note: This means fuel, repair, materialize, control centers!)\n");
for (i=0; i<Num_fuelcenters; i++) {
fprintf(my_file, "Fuelcenter %i: Type=%i (%s), segment = %3i\n", i, Station[i].Type, Special_names[Station[i].Type], Station[i].segnum);
if (Segment2s[Station[i].segnum].special != Station[i].Type)
err_printf(my_file, "Error: Conflicting data: Segment %i has special type %i (%s), expected to be %i\n", Station[i].segnum, Segment2s[Station[i].segnum].special, Special_names[Segment2s[Station[i].segnum].special], Station[i].Type);
}
}
// ------------------------------------------------------------------------------------------
void write_segment_text(FILE *my_file)
{
int i, objnum;
fprintf(my_file, "-----------------------------------------------------------------------------\n");
fprintf(my_file, "Segment stuff:\n");
for (i=0; i<=Highest_segment_index; i++) {
fprintf(my_file, "Segment %4i: ", i);
if (Segment2s[i].special != 0)
fprintf(my_file, "special = %3i (%s), value = %3i ", Segment2s[i].special, Special_names[Segment2s[i].special], Segment2s[i].value);
if (Segment2s[i].matcen_num != -1)
fprintf(my_file, "matcen = %3i, ", Segment2s[i].matcen_num);
fprintf(my_file, "\n");
}
for (i=0; i<=Highest_segment_index; i++) {
int depth;
objnum = Segments[i].objects;
fprintf(my_file, "Segment %4i: ", i);
depth=0;
if (objnum != -1) {
fprintf(my_file, "Objects: ");
while (objnum != -1) {
fprintf(my_file, "[%8s %8s %3i] ", object_types(objnum), object_ids(objnum), objnum);
objnum = Objects[objnum].next;
if (depth++ > 30) {
fprintf(my_file, "\nAborted after %i links\n", depth);
break;
}
}
}
fprintf(my_file, "\n");
}
}
// ------------------------------------------------------------------------------------------
// This routine is bogus. It assumes that all centers are matcens, which is not true. The setting of segnum is bogus.
void write_matcen_text(FILE *my_file)
{
int i, j, k;
fprintf(my_file, "-----------------------------------------------------------------------------\n");
fprintf(my_file, "Materialization centers:\n");
for (i=0; i<Num_robot_centers; i++) {
int trigger_count=0, segnum, fuelcen_num;
fprintf(my_file, "FuelCenter[%02i].Segment = %04i ", i, Station[i].segnum);
fprintf(my_file, "Segment2[%04i].matcen_num = %02i ", Station[i].segnum, Segment2s[Station[i].segnum].matcen_num);
fuelcen_num = RobotCenters[i].fuelcen_num;
if (Station[fuelcen_num].Type != SEGMENT_IS_ROBOTMAKER)
err_printf(my_file, "Error: Matcen %i corresponds to Station %i, which has type %i (%s).\n", i, fuelcen_num, Station[fuelcen_num].Type, Special_names[Station[fuelcen_num].Type]);
segnum = Station[fuelcen_num].segnum;
// Find trigger for this materialization center.
for (j=0; j<Num_triggers; j++) {
if (Triggers[j].type == TT_MATCEN) {
for (k=0; k<Triggers[j].num_links; k++)
if (Triggers[j].seg[k] == segnum) {
fprintf(my_file, "Trigger = %2i ", j );
trigger_count++;
}
}
}
fprintf(my_file, "\n");
if (trigger_count == 0)
err_printf(my_file, "Error: Matcen %i in segment %i has no trigger!\n", i, segnum);
}
}
// ------------------------------------------------------------------------------------------
void write_wall_text(FILE *my_file)
{
int i, j;
byte wall_flags[MAX_WALLS];
fprintf(my_file, "-----------------------------------------------------------------------------\n");
fprintf(my_file, "Walls:\n");
for (i=0; i<Num_walls; i++) {
int segnum, sidenum;
fprintf(my_file, "Wall %03i: seg=%3i, side=%2i, linked_wall=%3i, type=%s, flags=%4x, hps=%3i, trigger=%2i, clip_num=%2i, keys=%2i, state=%i\n", i,
Walls[i].segnum, Walls[i].sidenum, Walls[i].linked_wall, Wall_names[Walls[i].type], Walls[i].flags, Walls[i].hps >> 16, Walls[i].trigger, Walls[i].clip_num, Walls[i].keys, Walls[i].state);
if (Walls[i].trigger >= Num_triggers)
fprintf(my_file, "Wall %03d points to invalid trigger %d\n",i,Walls[i].trigger);
segnum = Walls[i].segnum;
sidenum = Walls[i].sidenum;
if (Segments[segnum].sides[sidenum].wall_num != i)
err_printf(my_file, "Error: Wall %i points at segment %i, side %i, but that segment doesn't point back (it's wall_num = %i)\n", i, segnum, sidenum, Segments[segnum].sides[sidenum].wall_num);
}
for (i=0; i<MAX_WALLS; i++)
wall_flags[i] = 0;
for (i=0; i<=Highest_segment_index; i++) {
segment *segp = &Segments[i];
for (j=0; j<MAX_SIDES_PER_SEGMENT; j++) {
side *sidep = &segp->sides[j];
if (sidep->wall_num != -1)
if (wall_flags[sidep->wall_num])
err_printf(my_file, "Error: Wall %i appears in two or more segments, including segment %i, side %i.\n", sidep->wall_num, i, j);
else
wall_flags[sidep->wall_num] = 1;
}
}
}
//typedef struct trigger {
// byte type;
// short flags;
// fix value;
// fix time;
// byte link_num;
// short num_links;
// short seg[MAX_WALLS_PER_LINK];
// short side[MAX_WALLS_PER_LINK];
// } trigger;
// ------------------------------------------------------------------------------------------
void write_player_text(FILE *my_file)
{
int i, num_players=0;
fprintf(my_file, "-----------------------------------------------------------------------------\n");
fprintf(my_file, "Players:\n");
for (i=0; i<=Highest_object_index; i++) {
if (Objects[i].type == OBJ_PLAYER) {
num_players++;
fprintf(my_file, "Player %2i is object #%3i in segment #%3i.\n", Objects[i].id, i, Objects[i].segnum);
}
}
if (num_players != MAX_PLAYERS)
err_printf(my_file, "Error: %i player objects. %i are required.\n", num_players, MAX_PLAYERS);
if (num_players > MAX_MULTI_PLAYERS)
err_printf(my_file, "Error: %i player objects. %i are required.\n", num_players, MAX_PLAYERS);
}
// ------------------------------------------------------------------------------------------
void write_trigger_text(FILE *my_file)
{
int i, j, w;
fprintf(my_file, "-----------------------------------------------------------------------------\n");
fprintf(my_file, "Triggers:\n");
for (i=0; i<Num_triggers; i++) {
fprintf(my_file, "Trigger %03i: type=%02x flags=%04x, value=%08x, time=%8x, num_links=%i ", i,
Triggers[i].type, Triggers[i].flags, Triggers[i].value, Triggers[i].time, Triggers[i].num_links);
for (j=0; j<Triggers[i].num_links; j++)
fprintf(my_file, "[%03i:%i] ", Triggers[i].seg[j], Triggers[i].side[j]);
// Find which wall this trigger is connected to.
for (w=0; w<Num_walls; w++)
if (Walls[w].trigger == i)
break;
if (w == Num_walls)
err_printf(my_file, "\nError: Trigger %i is not connected to any wall, so it can never be triggered.\n", i);
else
fprintf(my_file, "Attached to seg:side = %i:%i, wall %i\n", Walls[w].segnum, Walls[w].sidenum, Segments[Walls[w].segnum].sides[Walls[w].sidenum].wall_num);
}
}
// ------------------------------------------------------------------------------------------
void write_game_text_file(char *filename)
{
char my_filename[128];
int namelen;
FILE * my_file;
Errors_in_mine = 0;
// mprintf((0, "Writing text file for mine [%s]\n", filename));
namelen = strlen(filename);
Assert (namelen > 4);
Assert (filename[namelen-4] == '.');
strcpy(my_filename, filename);
strcpy( &my_filename[namelen-4], ".txm");
// mprintf((0, "Writing text file [%s]\n", my_filename));
my_file = fopen( my_filename, "wt" );
// -- mprintf((1, "Fileno = %i\n", fileno(my_file)));
if (!my_file) {
char ErrorMessage[200];
sprintf( ErrorMessage, "ERROR: Unable to open %s\nErrno = %i", my_file, errno );
stop_time();
gr_palette_load(gr_palette);
nm_messagebox( NULL, 1, "Ok", ErrorMessage );
start_time();
return;
}
dump_used_textures_level(my_file, 0);
say_totals(my_file, Gamesave_current_filename);
fprintf(my_file, "\nNumber of segments: %4i\n", Highest_segment_index+1);
fprintf(my_file, "Number of objects: %4i\n", Highest_object_index+1);
fprintf(my_file, "Number of walls: %4i\n", Num_walls);
fprintf(my_file, "Number of open doors: %4i\n", Num_open_doors);
fprintf(my_file, "Number of triggers: %4i\n", Num_triggers);
fprintf(my_file, "Number of matcens: %4i\n", Num_robot_centers);
fprintf(my_file, "\n");
write_segment_text(my_file);
write_fuelcen_text(my_file);
write_matcen_text(my_file);
write_player_text(my_file);
write_wall_text(my_file);
write_trigger_text(my_file);
write_exit_text(my_file);
// ---------- Find control center segment ----------
write_control_center_text(my_file);
// ---------- Show keyed walls ----------
write_key_text(my_file);
{ int r;
r = fclose(my_file);
mprintf((1, "Close value = %i\n", r));
if (r)
Int3();
}
}
// -- // ---------------
// -- // Note: This only works for a loaded level because the objects array must be valid.
// -- void determine_used_textures_robots(int *tmap_buf)
// -- {
// -- int i, objnum;
// -- polymodel *po;
// --
// -- Assert(N_polygon_models);
// --
// -- for (objnum=0; objnum <= Highest_object_index; objnum++) {
// -- int model_num;
// --
// -- if (Objects[objnum].render_type == RT_POLYOBJ) {
// -- model_num = Objects[objnum].rtype.pobj_info.model_num;
// --
// -- po=&Polygon_models[model_num];
// --
// -- for (i=0;i<po->n_textures;i++) {
// -- int tli;
// --
// -- tli = ObjBitmaps[ObjBitmapPtrs[po->first_texture+i]];
// -- Assert((tli>=0) && (tli<= Num_tmaps));
// -- tmap_buf[tli]++;
// -- }
// -- }
// -- }
// --
// -- }
// --05/17/95--// -----------------------------------------------------------------------------
// --05/17/95--void determine_used_textures_level(int load_level_flag, int shareware_flag, int level_num, int *tmap_buf, int *wall_buf, byte *level_tmap_buf, int max_tmap)
// --05/17/95--{
// --05/17/95-- int segnum, sidenum;
// --05/17/95-- int i, j;
// --05/17/95--
// --05/17/95-- for (i=0; i<max_tmap; i++)
// --05/17/95-- tmap_buf[i] = 0;
// --05/17/95--
// --05/17/95-- if (load_level_flag) {
// --05/17/95-- if (shareware_flag)
// --05/17/95-- load_level(Shareware_level_names[level_num]);
// --05/17/95-- else
// --05/17/95-- load_level(Registered_level_names[level_num]);
// --05/17/95-- }
// --05/17/95--
// --05/17/95-- for (segnum=0; segnum<=Highest_segment_index; segnum++) {
// --05/17/95-- segment *segp = &Segments[segnum];
// --05/17/95--
// --05/17/95-- for (sidenum=0; sidenum<MAX_SIDES_PER_SEGMENT; sidenum++) {
// --05/17/95-- side *sidep = &segp->sides[sidenum];
// --05/17/95--
// --05/17/95-- if (sidep->wall_num != -1) {
// --05/17/95-- int clip_num = Walls[sidep->wall_num].clip_num;
// --05/17/95-- if (clip_num != -1) {
// --05/17/95--
// --05/17/95-- int num_frames = WallAnims[clip_num].num_frames;
// --05/17/95--
// --05/17/95-- wall_buf[clip_num] = 1;
// --05/17/95--
// --05/17/95-- for (j=0; j<num_frames; j++) {
// --05/17/95-- int tmap_num;
// --05/17/95--
// --05/17/95-- tmap_num = WallAnims[clip_num].frames[j];
// --05/17/95-- tmap_buf[tmap_num]++;
// --05/17/95-- if (level_tmap_buf[tmap_num] == -1)
// --05/17/95-- level_tmap_buf[tmap_num] = level_num + (!shareware_flag) * NUM_SHAREWARE_LEVELS;
// --05/17/95-- }
// --05/17/95-- }
// --05/17/95-- }
// --05/17/95--
// --05/17/95-- if (sidep->tmap_num >= 0)
// --05/17/95-- if (sidep->tmap_num < max_tmap) {
// --05/17/95-- tmap_buf[sidep->tmap_num]++;
// --05/17/95-- if (level_tmap_buf[sidep->tmap_num] == -1)
// --05/17/95-- level_tmap_buf[sidep->tmap_num] = level_num + (!shareware_flag) * NUM_SHAREWARE_LEVELS;
// --05/17/95-- } else
// --05/17/95-- Int3(); // Error, bogus texture map. Should not be greater than max_tmap.
// --05/17/95--
// --05/17/95-- if ((sidep->tmap_num2 & 0x3fff) != 0)
// --05/17/95-- if ((sidep->tmap_num2 & 0x3fff) < max_tmap) {
// --05/17/95-- tmap_buf[sidep->tmap_num2 & 0x3fff]++;
// --05/17/95-- if (level_tmap_buf[sidep->tmap_num2 & 0x3fff] == -1)
// --05/17/95-- level_tmap_buf[sidep->tmap_num2 & 0x3fff] = level_num + (!shareware_flag) * NUM_SHAREWARE_LEVELS;
// --05/17/95-- } else
// --05/17/95-- Int3(); // Error, bogus texture map. Should not be greater than max_tmap.
// --05/17/95-- }
// --05/17/95-- }
// --05/17/95--}
// Adam: Change NUM_ADAM_LEVELS to the number of levels.
#define NUM_ADAM_LEVELS 30
// Adam: Stick the names here.
char *Adam_level_names[NUM_ADAM_LEVELS] = {
"D2LEVA-1.LVL",
"D2LEVA-2.LVL",
"D2LEVA-3.LVL",
"D2LEVA-4.LVL",
"D2LEVA-S.LVL",
"D2LEVB-1.LVL",
"D2LEVB-2.LVL",
"D2LEVB-3.LVL",
"D2LEVB-4.LVL",
"D2LEVB-S.LVL",
"D2LEVC-1.LVL",
"D2LEVC-2.LVL",
"D2LEVC-3.LVL",
"D2LEVC-4.LVL",
"D2LEVC-S.LVL",
"D2LEVD-1.LVL",
"D2LEVD-2.LVL",
"D2LEVD-3.LVL",
"D2LEVD-4.LVL",
"D2LEVD-S.LVL",
"D2LEVE-1.LVL",
"D2LEVE-2.LVL",
"D2LEVE-3.LVL",
"D2LEVE-4.LVL",
"D2LEVE-S.LVL",
"D2LEVF-1.LVL",
"D2LEVF-2.LVL",
"D2LEVF-3.LVL",
"D2LEVF-4.LVL",
"D2LEVF-S.LVL",
};
typedef struct BitmapFile {
char name[15];
} BitmapFile;
extern BitmapFile AllBitmaps[ MAX_BITMAP_FILES ];
int Ignore_tmap_num2_error;
// -----------------------------------------------------------------------------
void determine_used_textures_level(int load_level_flag, int shareware_flag, int level_num, int *tmap_buf, int *wall_buf, byte *level_tmap_buf, int max_tmap)
{
int segnum, sidenum, objnum=max_tmap;
int i, j;
Assert(shareware_flag != -17);
for (i=0; i<MAX_BITMAP_FILES; i++)
tmap_buf[i] = 0;
if (load_level_flag) {
load_level(Adam_level_names[level_num]);
}
// Process robots.
for (objnum=0; objnum<=Highest_object_index; objnum++) {
object *objp = &Objects[objnum];
if (objp->render_type == RT_POLYOBJ) {
polymodel *po = &Polygon_models[objp->rtype.pobj_info.model_num];
for (i=0; i<po->n_textures; i++) {
int tli = ObjBitmaps[ObjBitmapPtrs[po->first_texture+i]].index;
// -- mprintf((0, "%s ", AllBitmaps[ObjBitmaps[ObjBitmapPtrs[po->first_texture+i]].index].name));
if ((tli < MAX_BITMAP_FILES) && (tli >= 0)) {
tmap_buf[tli]++;
if (level_tmap_buf[tli] == -1)
level_tmap_buf[tli] = level_num;
} else
Int3(); // Hmm, It seems this texture is bogus!
}
}
}
Ignore_tmap_num2_error = 0;
// Process walls and segment sides.
for (segnum=0; segnum<=Highest_segment_index; segnum++) {
segment *segp = &Segments[segnum];
for (sidenum=0; sidenum<MAX_SIDES_PER_SEGMENT; sidenum++) {
side *sidep = &segp->sides[sidenum];
if (sidep->wall_num != -1) {
int clip_num = Walls[sidep->wall_num].clip_num;
if (clip_num != -1) {
// -- int num_frames = WallAnims[clip_num].num_frames;
wall_buf[clip_num] = 1;
for (j=0; j<1; j++) { // Used to do through num_frames, but don't really want all the door01#3 stuff.
int tmap_num;
tmap_num = Textures[WallAnims[clip_num].frames[j]].index;
Assert((tmap_num >= 0) && (tmap_num < MAX_BITMAP_FILES));
tmap_buf[tmap_num]++;
if (level_tmap_buf[tmap_num] == -1)
level_tmap_buf[tmap_num] = level_num;
}
}
} else if (segp->children[sidenum] == -1) {
if (sidep->tmap_num >= 0)
if (sidep->tmap_num < MAX_BITMAP_FILES) {
Assert(Textures[sidep->tmap_num].index < MAX_BITMAP_FILES);
tmap_buf[Textures[sidep->tmap_num].index]++;
if (level_tmap_buf[Textures[sidep->tmap_num].index] == -1)
level_tmap_buf[Textures[sidep->tmap_num].index] = level_num;
} else
Int3(); // Error, bogus texture map. Should not be greater than max_tmap.
if ((sidep->tmap_num2 & 0x3fff) != 0)
if ((sidep->tmap_num2 & 0x3fff) < MAX_BITMAP_FILES) {
Assert(Textures[sidep->tmap_num2 & 0x3fff].index < MAX_BITMAP_FILES);
tmap_buf[Textures[sidep->tmap_num2 & 0x3fff].index]++;
if (level_tmap_buf[Textures[sidep->tmap_num2 & 0x3fff].index] == -1)
level_tmap_buf[Textures[sidep->tmap_num2 & 0x3fff].index] = level_num;
} else {
if (!Ignore_tmap_num2_error)
Int3(); // Error, bogus texture map. Should not be greater than max_tmap.
Ignore_tmap_num2_error = 1;
sidep->tmap_num2 = 0;
}
}
}
}
}
// -----------------------------------------------------------------------------
void merge_buffers(int *dest, int *src, int num)
{
int i;
for (i=0; i<num; i++)
if (src[i])
dest[i] += src[i];
}
// -----------------------------------------------------------------------------
void say_used_tmaps(FILE *my_file, int *tb)
{
int i;
// -- mk, 08/14/95 -- int count = 0;
for (i=0; i<MAX_BITMAP_FILES; i++)
if (tb[i]) {
fprintf(my_file, "[%3i %8s (%4i)]\n", i, AllBitmaps[i].name, tb[i]);
// -- mk, 08/14/95 -- if (count++ >= 4) {
// -- mk, 08/14/95 -- fprintf(my_file, "\n");
// -- mk, 08/14/95 -- count = 0;
// -- mk, 08/14/95 -- }
}
}
// --05/17/95--// -----------------------------------------------------------------------------
// --05/17/95--void say_used_once_tmaps(FILE *my_file, int *tb, byte *tb_lnum)
// --05/17/95--{
// --05/17/95-- int i;
// --05/17/95-- char *level_name;
// --05/17/95--
// --05/17/95-- for (i=0; i<Num_tmaps; i++)
// --05/17/95-- if (tb[i] == 1) {
// --05/17/95-- int level_num = tb_lnum[i];
// --05/17/95-- if (level_num >= NUM_SHAREWARE_LEVELS) {
// --05/17/95-- Assert((level_num - NUM_SHAREWARE_LEVELS >= 0) && (level_num - NUM_SHAREWARE_LEVELS < NUM_REGISTERED_LEVELS));
// --05/17/95-- level_name = Registered_level_names[level_num - NUM_SHAREWARE_LEVELS];
// --05/17/95-- } else {
// --05/17/95-- Assert((level_num >= 0) && (level_num < NUM_SHAREWARE_LEVELS));
// --05/17/95-- level_name = Shareware_level_names[level_num];
// --05/17/95-- }
// --05/17/95--
// --05/17/95-- fprintf(my_file, "Texture %3i %8s used only once on level %s\n", i, TmapInfo[i].filename, level_name);
// --05/17/95-- }
// --05/17/95--}
// -----------------------------------------------------------------------------
void say_used_once_tmaps(FILE *my_file, int *tb, byte *tb_lnum)
{
int i;
char *level_name;
for (i=0; i<MAX_BITMAP_FILES; i++)
if (tb[i] == 1) {
int level_num = tb_lnum[i];
level_name = Adam_level_names[level_num];
fprintf(my_file, "Texture %3i %8s used only once on level %s\n", i, AllBitmaps[i].name, level_name);
}
}
// -----------------------------------------------------------------------------
void say_unused_tmaps(FILE *my_file, int *tb)
{
int i;
int count = 0;
for (i=0; i<MAX_BITMAP_FILES; i++)
if (!tb[i]) {
if (GameBitmaps[Textures[i].index].bm_data == &bogus_data)
fprintf(my_file, "U");
else
fprintf(my_file, " ");
fprintf(my_file, "[%3i %8s] ", i, AllBitmaps[i].name);
if (count++ >= 4) {
fprintf(my_file, "\n");
count = 0;
}
}
}
// -----------------------------------------------------------------------------
void say_unused_walls(FILE *my_file, int *tb)
{
int i;
for (i=0; i<Num_wall_anims; i++)
if (!tb[i])
fprintf(my_file, "Wall %3i is unused.\n", i);
}
// -------------------------------------------------------------------------------------------------
say_totals(FILE *my_file, char *level_name)
{
int i; //, objnum;
int total_robots = 0;
int objects_processed = 0;
int used_objects[MAX_OBJECTS];
fprintf(my_file, "\nLevel %s\n", level_name);
for (i=0; i<MAX_OBJECTS; i++)
used_objects[i] = 0;
while (objects_processed < Highest_object_index+1) {
int j, objtype, objid, objcount, cur_obj_val, min_obj_val, min_objnum;
// Find new min objnum.
min_obj_val = 0x7fff0000;
min_objnum = -1;
for (j=0; j<=Highest_object_index; j++) {
if (!used_objects[j] && Objects[j].type!=OBJ_NONE) {
cur_obj_val = Objects[j].type * 1000 + Objects[j].id;
if (cur_obj_val < min_obj_val) {
min_objnum = j;
min_obj_val = cur_obj_val;
}
}
}
if ((min_objnum == -1) || (Objects[min_objnum].type == 255))
break;
objcount = 0;
objtype = Objects[min_objnum].type;
objid = Objects[min_objnum].id;
for (i=0; i<=Highest_object_index; i++) {
if (!used_objects[i]) {
if (((Objects[i].type == objtype) && (Objects[i].id == objid)) ||
((Objects[i].type == objtype) && (objtype == OBJ_PLAYER)) ||
((Objects[i].type == objtype) && (objtype == OBJ_COOP)) ||
((Objects[i].type == objtype) && (objtype == OBJ_HOSTAGE))) {
if (Objects[i].type == OBJ_ROBOT)
total_robots++;
used_objects[i] = 1;
objcount++;
objects_processed++;
}
}
}
if (objcount) {
fprintf(my_file, "Object: ");
fprintf(my_file, "%8s %8s %3i\n", object_types(min_objnum), object_ids(min_objnum), objcount);
}
}
fprintf(my_file, "Total robots = %3i\n", total_robots);
}
int First_dump_level = 0;
int Last_dump_level = NUM_ADAM_LEVELS-1;
// -----------------------------------------------------------------------------
void say_totals_all(void)
{
int i;
FILE *my_file;
my_file = fopen( "levels.all", "wt" );
// -- mprintf((1, "Fileno = %i\n", fileno(my_file)));
if (!my_file) {
char ErrorMessage[200];
sprintf( ErrorMessage, "ERROR: Unable to open levels.all\nErrno=%i", errno );
stop_time();
gr_palette_load(gr_palette);
nm_messagebox( NULL, 1, "Ok", ErrorMessage );
start_time();
return;
}
for (i=First_dump_level; i<=Last_dump_level; i++) {
mprintf((0, "Level %i\n", i+1));
load_level(Adam_level_names[i]);
say_totals(my_file, Adam_level_names[i]);
}
//--05/17/95-- for (i=0; i<NUM_SHAREWARE_LEVELS; i++) {
//--05/17/95-- mprintf((0, "Level %i\n", i+1));
//--05/17/95-- load_level(Shareware_level_names[i]);
//--05/17/95-- say_totals(my_file, Shareware_level_names[i]);
//--05/17/95-- }
//--05/17/95--
//--05/17/95-- for (i=0; i<NUM_REGISTERED_LEVELS; i++) {
//--05/17/95-- mprintf((0, "Level %i\n", i+1+NUM_SHAREWARE_LEVELS));
//--05/17/95-- load_level(Registered_level_names[i]);
//--05/17/95-- say_totals(my_file, Registered_level_names[i]);
//--05/17/95-- }
fclose(my_file);
}
void dump_used_textures_level(FILE *my_file, int level_num)
{
int i;
int temp_tmap_buf[MAX_BITMAP_FILES];
int perm_tmap_buf[MAX_BITMAP_FILES];
byte level_tmap_buf[MAX_BITMAP_FILES];
int temp_wall_buf[MAX_BITMAP_FILES];
int perm_wall_buf[MAX_BITMAP_FILES];
for (i=0; i<MAX_BITMAP_FILES; i++) {
perm_tmap_buf[i] = 0;
level_tmap_buf[i] = -1;
}
for (i=0; i<MAX_BITMAP_FILES; i++) {
perm_wall_buf[i] = 0;
}
determine_used_textures_level(0, 1, level_num, temp_tmap_buf, temp_wall_buf, level_tmap_buf, MAX_BITMAP_FILES);
// -- determine_used_textures_robots(temp_tmap_buf);
fprintf(my_file, "\nTextures used in [%s]\n", Gamesave_current_filename);
say_used_tmaps(my_file, temp_tmap_buf);
}
FILE *my_file;
// -----------------------------------------------------------------------------
void dump_used_textures_all(void)
{
int i;
int temp_tmap_buf[MAX_BITMAP_FILES];
int perm_tmap_buf[MAX_BITMAP_FILES];
byte level_tmap_buf[MAX_BITMAP_FILES];
int temp_wall_buf[MAX_BITMAP_FILES];
int perm_wall_buf[MAX_BITMAP_FILES];
say_totals_all();
my_file = fopen( "textures.dmp", "wt" );
// -- mprintf((1, "Fileno = %i\n", fileno(my_file)));
if (!my_file) {
char ErrorMessage[200];
sprintf( ErrorMessage, "ERROR: Can't open textures.dmp\nErrno=%i", errno);
stop_time();
gr_palette_load(gr_palette);
nm_messagebox( NULL, 1, "Ok", ErrorMessage );
start_time();
return;
}
for (i=0; i<MAX_BITMAP_FILES; i++) {
perm_tmap_buf[i] = 0;
level_tmap_buf[i] = -1;
}
for (i=0; i<MAX_BITMAP_FILES; i++) {
perm_wall_buf[i] = 0;
}
// --05/17/95-- for (i=0; i<NUM_SHAREWARE_LEVELS; i++) {
// --05/17/95-- determine_used_textures_level(1, 1, i, temp_tmap_buf, temp_wall_buf, level_tmap_buf, MAX_BITMAP_FILES);
// --05/17/95-- fprintf(my_file, "\nTextures used in [%s]\n", Shareware_level_names[i]);
// --05/17/95-- say_used_tmaps(my_file, temp_tmap_buf);
// --05/17/95-- merge_buffers(perm_tmap_buf, temp_tmap_buf, MAX_BITMAP_FILES);
// --05/17/95-- merge_buffers(perm_wall_buf, temp_wall_buf, MAX_BITMAP_FILES);
// --05/17/95-- }
// --05/17/95--
// --05/17/95-- fprintf(my_file, "\n\nUsed textures in all shareware mines:\n");
// --05/17/95-- say_used_tmaps(my_file, perm_tmap_buf);
// --05/17/95--
// --05/17/95-- fprintf(my_file, "\nUnused textures in all shareware mines:\n");
// --05/17/95-- say_unused_tmaps(my_file, perm_tmap_buf);
// --05/17/95--
// --05/17/95-- fprintf(my_file, "\nTextures used exactly once in all shareware mines:\n");
// --05/17/95-- say_used_once_tmaps(my_file, perm_tmap_buf, level_tmap_buf);
// --05/17/95--
// --05/17/95-- fprintf(my_file, "\nWall anims (eg, doors) unused in all shareware mines:\n");
// --05/17/95-- say_unused_walls(my_file, perm_wall_buf);
// --05/17/95-- for (i=0; i<NUM_REGISTERED_LEVELS; i++) {
// --05/17/95-- determine_used_textures_level(1, 0, i, temp_tmap_buf, temp_wall_buf, level_tmap_buf, MAX_BITMAP_FILES);
// --05/17/95-- fprintf(my_file, "\nTextures used in [%s]\n", Registered_level_names[i]);
// --05/17/95-- say_used_tmaps(my_file, temp_tmap_buf);
// --05/17/95-- merge_buffers(perm_tmap_buf, temp_tmap_buf, MAX_BITMAP_FILES);
// --05/17/95-- }
// --05/17/95--
// --05/17/95-- fprintf(my_file, "\n\nUsed textures in all (including registered) mines:\n");
// --05/17/95-- say_used_tmaps(my_file, perm_tmap_buf);
// --05/17/95--
// --05/17/95-- fprintf(my_file, "\nUnused textures in all (including registered) mines:\n");
// --05/17/95-- say_unused_tmaps(my_file, perm_tmap_buf);
for (i=First_dump_level; i<=Last_dump_level; i++) {
determine_used_textures_level(1, 0, i, temp_tmap_buf, temp_wall_buf, level_tmap_buf, MAX_BITMAP_FILES);
fprintf(my_file, "\nTextures used in [%s]\n", Adam_level_names[i]);
say_used_tmaps(my_file, temp_tmap_buf);
merge_buffers(perm_tmap_buf, temp_tmap_buf, MAX_BITMAP_FILES);
}
fprintf(my_file, "\n\nUsed textures in all (including registered) mines:\n");
say_used_tmaps(my_file, perm_tmap_buf);
fprintf(my_file, "\nUnused textures in all (including registered) mines:\n");
say_unused_tmaps(my_file, perm_tmap_buf);
fclose(my_file);
}
#endif