dxx-rebirth/common/3d/setup.cpp
Bradley Bell 3c0b5b0b31 include gr.h
needed for various 2d functions when building the software renderer
2015-02-06 21:59:27 -08:00

64 lines
1.3 KiB
C++

/*
* This file is part of the DXX-Rebirth project <http://www.dxx-rebirth.com/>.
* It is copyright by its individual contributors, as recorded in the
* project's Git history. See COPYING.txt at the top level for license
* terms and a link to the Git history.
*/
/*
*
* Setup for 3d library
*
*/
#include <stdlib.h>
#include "dxxerror.h"
#include "3d.h"
#include "globvars.h"
#include "clipper.h"
//#include "div0.h"
#ifdef OGL
#include "ogl_init.h"
#else
#include "texmap.h" // for init_interface_vars_to_assembler()
#include "gr.h"
#endif
//start the frame
void g3_start_frame(void)
{
fix s;
//set int w,h & fixed-point w,h/2
Canv_w2 = (Canvas_width = grd_curcanv->cv_bitmap.bm_w)<<15;
Canv_h2 = (Canvas_height = grd_curcanv->cv_bitmap.bm_h)<<15;
#ifdef __powerc
fCanv_w2 = f2fl((Canvas_width = grd_curcanv->cv_bitmap.bm_w)<<15);
fCanv_h2 = f2fl((Canvas_height = grd_curcanv->cv_bitmap.bm_h)<<15);
#endif
//compute aspect ratio for this canvas
s = fixmuldiv(grd_curscreen->sc_aspect,Canvas_height,Canvas_width);
if (s <= f1_0) { //scale x
Window_scale.x = s;
Window_scale.y = f1_0;
}
else {
Window_scale.y = fixdiv(f1_0,s);
Window_scale.x = f1_0;
}
Window_scale.z = f1_0; //always 1
#ifdef OGL
ogl_start_frame();
#else
init_interface_vars_to_assembler(); //for the texture-mapper
#endif
}