dxx-rebirth/arch/linux
2011-06-01 09:59:55 +02:00
..
include Implemented Console-style game logging system to print graphics, to stdout and gamelog.txt; Added structure to keep values for descent.cfg; Added aspect and Texture Filtering to descent.cfg; Removed mono code - printing important stuff over console; Removed some obsolete or very common defines; Code cleanup and small fixes 2008-04-06 20:23:28 +00:00
alsadigi.c Retired most of the Assembler code except the generic i386 scanline renderer; Removed all leftovers of Direct3D implementation; On the way make a some code more similar between D1X-Rebirth and D2X-Rebirth 2011-01-19 21:35:14 +01:00
hmiplay.c Got rid of cfile code: Renamed cfile-functions to use PHYSFSX-naming convention, Replaced cfile-macros with proper PHYSFS(X) calls; Introduced PHYSFSX_exists() which can check case-sensitive or case-insensitive to give more flexibility with game content 2011-06-01 09:59:55 +02:00
ipx.c Fixed some compiler warnings 2011-01-15 00:33:13 +01:00
ipx_kali.c Abstracting networking protocols - Step 4: Implemented new UDP layer with Client/Server communication, Packet Loss Prevention and strict Version checking. Netgames list will follow later. 2009-11-24 09:48:53 +00:00
messagebox.c Add CON_DEBUG level con_printf's for basic events (not EVENT_IDLE or EVENT_DRAW though) 2010-12-05 21:51:34 +08:00
ukali.c Fixing possible string overflow while using KALI_PROCESS_NAME 2009-12-11 10:13:27 +00:00